Dieredon D'atarisian |
I disagree with this plan of action, but I will join you since the party seems to agree. They are only 10 minutes ahead of us now. After the search, they will likely be well-prepared for us.
Head down, Dieredon reluctantly follows the others into the Manse.
Björnhildr Helsingrdøttir |
Cure Light Wounds Charge: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds Charge: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds Charge: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds Charge: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds Charge: 1d8 + 1 ⇒ (8) + 1 = 9
Ouch...5 charges and Bjorn is at full hit points
"When we track those curs down... the pig faced brute that felled me, will be split asunder by my scythe and no other!"
The huge druid(ess) lumbers inside, flanking the priest and staying close to Rianna.
Skäne “Countless” Ingvârssonn |
Skane claps the broad shoulder of the alfur as they enter the manse;
"Friend alfur... 10 minutes nor 10 days will hide their trail from your fey eyes, nor save them from tasting our steel... But for now we need your keen eyes and ears"
Readying his shield and axe Skane moves to near the groups frontline, not looking for anything other than trouble or threats to the others...
Perception: 1d20 + 2 ⇒ (8) + 2 = 10 Meh...
Rianna Stendrei |
Hello Roslyn, Silar. Sorry we didn't meet in better circumstances. My names Rianna. And I don't forget a face, so this must mean you helped us out after I got knocked out?
Rianna uses the wand on herself.
Cure Light: 1d8 + 1 ⇒ (4) + 1 = 5
One charge for me thanks!
Well, that's better. I really don't want to go traipsing through the underbrush after that group. Besides a good story needs a good antagonist. Rianna gives Dieredon a sly grin at the last statement. We'll see him again. We accomplished the main goal of our task, and it will net us some good profit.
Rianna gives the mansion a quick glance, as if she hadn't noticed it before now. She whistles at the sight. Looks like there is a lot of rooms in there. Plenty to go around. She gives Bjorn a wink at the last statement.
DM randall793 |
As the group enters the manse via the main doors, you find yourself a large space with a fireplace near the backdoor with a dozen candles in various states of consumption. A staircase up sits next to the front doors. The many windows provides a view of the compound, though rather dirty. An area suitable for meeting is located centrally with the bodies of two semi naked half-orcs with fresh burns, clutching greataxes. A recent explosive force has shattered a few windows with debris scattered on the floor.
A number of doors and paths lead from this common room.
a - staircase up
b - door to the back patio (outside)
c - a corridor to the left with doors leading
i. south
ii.north
iii. northeast
iv. northwest
d - door leading outside to firepit
a segregated partition which houses a kitchen with dining table is seen to the NE region of the manse..
Everyone's inside the manse it sems. Are you searching separately or in groups? And who's going where.
Dieredon D'atarisian |
If we are going to search, let's do so as a group diligently and systematically. Let us begin on this floor and then head upstairs.
Silar |
Sorry about the lack of posting, was out of town for a while
Silar, still a bit hurting for the arrows, follows the others in their search. Since it's still trying to figure out what is exactly going on, he doesn't take any personal initiative, but rather does what the people that saved him tell him to do. From the pile of loot, he just takes a longsword: he can't really use it, but he likes swords and it would be a great prop for his show once this is over.
DM randall793 |
Rosslyn opens the door to south.
c - i - South
A cosy room greets her, lined from wall to wall with books, manuscripts and scrolls, measuring 20x20 feet. A desk sits near the middle of the room with a comfortable looking chair. A pair of unlit lanterns sit on the table.
Wesh and Dieredon head towards the room North.
c - ii - North.
As they pass through the corridor, both of them notice the slightly ajar door to NE and NW filled with items related to household maintenance such as candles, lantern oil, cleaning utensils and linen.
As the door opens, both of them are assailed with the odor of unmistakeably a dormitory or makeshift barracks. 4 sets of scale armor are nicely arranged in the corner. A quick count sees a stack of a dozen javelins, a whetstone, a pile of unwashed clothes, a healer's kit and a medium sized chest in the corner.
The 5 beds in the room are unmade, bedsheets looked recently used.
Silar and Rianna go about the common room and the kitchen. Noticing the table with an assortment of dried fruits and nuts plus an erect dagger stuck on the table with a cut of boiled meat, it amounts to rations enough to feed a dozen men for a day.
Rosslyn the Black |
"I found the library," Rosslyn calls out. "I'd like a spellcaster in here!"
Starting with whatever scrolls, papers, and books are left out to read, Rosslyn looks over the room, and then checks the desk's contents.
Eventually taking 20, but if there's no time...
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Dieredon D'atarisian |
Dieredon sticks by Wesh and then enters the library with the newcomers upon their call, completing the search of the main floor.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
DM randall793 |
With so many eyes in the library, Dieredon notes a leather bound book hidden behind the rows of books in front. Upon opening it, a hollowed out compartment is revealed. Inside a pipe with two cakes of a black substance is found plus some dry tobacco.
The contents of the shelves are mostly historical and religious manuscripts which are in good condition.
The desk mainly contains writing materials and utensils with a dried up ink bottle.
The manse surroundings remain quiet throughout.
Anywhere else to go?
Skäne “Countless” Ingvârssonn |
Skane jerks his axe towards the stairs and utters in Skald so all can hear;
"Ef til vill leita að yfirmaður vilja afrakstur a verðlaun mektarmaður af blóðugur hönd Norður! Nei?!"
Ef til vill leita að yfirmaður vilja afrakstur a verðlaun mektarmaður af blóðugur hönd Norður! Nei?! = Perhaps seeking higher will yield a reward worthy of bloody handed Northmen! Nei?!
He then claims the tobacco (but ignoring the black substance) adding it to his pipe pouch.
Björnhildr Helsingrdøttir |
At the musings of her shield brother, the Great Druid(ess) nods her head once, braided hair bobbing;
"Ja"
She then walks up to Rosslyn and spreads a green slime across her brow and round her eyes with a grin:
Nótt til ljós
Nótt til ljós. = Night to light That one's for you Drayen :)
Casts Keen Senses on Rosslyn; +2 Perception & Low Light vision
Rosslyn the Black |
"Whoa..." Rosslyn responds, her eyes suddenly adjusting, her vision becoming clearer.
"Um... You've got something on your face," she adds. "But thank you!"
Rosslyn heads over by Skane. "I think we've covered the downstairs well, and I don't think there's any basement here. So, up we go!"
She nearly takes her first step when she adds, "Did they do anything special when coming down the stairs, before?" She regards the stairs suspiciously.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Skäne “Countless” Ingvârssonn |
At Wesh's question, the scarred Northman barks a laugh;
"Keep them prestur! We'll need something to wipe our arses with out here in the wilds! Har!"
With that he joins Rosslyn on the stairs
"Not that I remember Svartur Rosslyn... but we were all busy getting bloody..."
He smiles grimly and awaits her judgement on the stairs before moving on
Svartur = Black
Dieredon D'atarisian |
Dieredon takes the pipe and the black substances after Skane takes the tabacco - keeping them in the hollowed-out book. he carefully looks at the black disks before closing the book.
Knowledge Nature (to identify black discs): 1d20 + 6 ⇒ (19) + 6 = 25
He then draws his Curve Blade and follows Rosslyn up the stairs.
Lead the way mi'lady.
DM randall793 |
Rosslyn does not notice anything amiss as she views the flight of steps. There is nothing audible coming from above.
Proceed?
Dieredon D'atarisian |
Absolutely Wesh! Rosslyn, please lead the way and check for traps, and I will be right on your heals.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Jeez...that is two natural 20s in a row for friggin' skill checks!
DM randall793 |
The stairs still look fairly unremarkable, made out of strong pinewood, lacquered but showing wear and tear from the ages.
The stairs open up to a spacious landing, with a balcony that overlooks the fireplace below. A parlor opens to the east, with a harp sitting in the middle.
Landing
=>door in west wall
=>parlor=>door North (Left)
=>parlor=>door North (Right)
Dieredon D'atarisian |
Dieredon stands at the door off the landing to the West before exploring the parlor. He awaits Bjorn's opening of same.
DM randall793 |
Bjorn(hildr) smells the scent of unemptied chamberpots, musty and dankness rolled into one. But nothing is heard from beyond the western door. The door looks ordinary and unassuming.
A waft of incense emanates from beyond the left Northern door but nothing indicates any impending hazard nor feelings of impending doom. Likewise it is quiet.