randall793's Three Days to Kill

Game Master randall793

A remake of Penumbra's Three Days to Kill


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The red haired leader turns around and draws his longbow, firing rapidly into Wesh. He fletches Wesh, hoping the shot would fell him. R24
rapid shot attack 1: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
rapid shot attack 2: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
damage attack 1: 1d8 + 2 ⇒ (6) + 2 = 8

Skane is up..


Round 4 Location: V14

HP: 18/20 AC: 21 CONDITIONS: Berserker's Cry (+1 damage), Bless (+1 to hit) & Fighting Defensively (-4 to hit, +2 AC)

Concious of the press of bodies in the growing melee, Skane hunkers behind his shield and swings again at the Taskmaster with his battleaxe;

MW Battle Axe Attack: 1d20 + 4 ⇒ (8) + 4 = 12

Battle Axe Damage: 1d8 + 3 ⇒ (4) + 3 = 7


@Skane, I think you are at U14, unless a step backwards is what you want. Updating..


Nah keep me at U14 Randall - deeper Skane is in the grinder, better for all lol


male Human (Varisian) cleric 2

Wesh collapses.

hp=-3


Skane's axe remains thirsty as it sings through the air, missing its intended target.

Bandit Archer 3 creeps forward, looking for new targets seeing the cleric slumped down. Sighting Rianna, he draws and looses. He readjusts his aim, seeing as the shot goes wide. S27

ranged attack vs Rianna: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2

Bandit Archer 4 stays out of the melee, trying to pick out targets. Too far away to notice Rianna's dancing, he spots Dieredon and fires of arrows in quick succession. The swirl of melee throws his aim off and misses both shots. U9

rapid shot vs Dieredon 1: 1d20 + 2 + 1 - 4 ⇒ (7) + 2 + 1 - 4 = 6
rapid shot vs Dieredon 2: 1d20 + 2 + 1 - 4 ⇒ (5) + 2 + 1 - 4 = 4

The Taskmaster facing attacks from both knight and fighter steps behind the line before uncorking a bottle and gulping it down. S16

Gulp!:
1d8 + 1 ⇒ (7) + 1 = 8

Half-orc 4 licks his lips before trying to send Rianna to the other side. He thinks of a more colorful name for his axe as it claims another, perhaps. T16

power attack vs Rianna: 1d20 + 3 + 1 - 1 ⇒ (16) + 3 + 1 - 1 = 19
damage vs Rianna: 1d12 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Bandit Thug 2 becomes wary of the ranger's attempt to flank him and cautiously steps back, facing a fellow shield fighter he lashes from behind his shield. He tightens his weapon grip as he fumbles again on the attack. T13

defensive attack vs Skane: 1d20 + 2 + 1 - 4 ⇒ (1) + 2 + 1 - 4 = 0

And you know what? I almost forgot about the ticking skyrocket at Q14

As Wesh slumps down, pierced by an aimed arrow, the smoking rocket sputters and explodes in a deafening boom. The smoke clears revealing a soot covered cleric and his bodyguards.

Boom 2:
Caught SC, C1, C2. Dam - 2d6 ⇒ (4, 1) = 5. Ref/DC15 - 1d20 ⇒ 201d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (12) + 2 = 14. DB - 1d2 ⇒ 21d2 ⇒ 21d2 ⇒ 11d2 ⇒ 11d2 ⇒ 11d2 ⇒ 1 SC,2. c1,2,DB. c2,5,DB

The Sect Cleric starts to speak and chant, and soon you feel the blessings of Wesh's spell wane and disappear. His bodyguards remain beside him, stunned by the blast's force. No more bless for the good guys. And positions unchanged

Sect Cleric casts.

spellcraft,DC15:
Casts Bane.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 4; AC: 16; HP: 16/20

Dieredon will five foot step to U13 to press the attack on Bandit Thug 2 with a Power Attack, and stay adjacent to Skane.

Curve Blade ATT: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Curve Blade DAM: 1d10 + 3 + 3 + 1 ⇒ (5) + 3 + 3 + 1 = 12

Confirm Crit: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14
Crit DAM: 1d10 + 3 + 3 + 1 ⇒ (8) + 3 + 3 + 1 = 15

Niiiice...27 total damage if confirmed!


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Female Gnome Cavalier 2; Knight of the Shield

Pressing after their challenge and looking for an advantage, Betony tries to time her swing with Thistledown trying to grab the Taskmaster's leg. 5' step, wolf attack and trip attempt, then Betony attack possible prone target.

Wolf Bite Attack ->1d20 + 2 ⇒ (3) + 2 = 5
Wolf Bite Damage ->1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Wolf Trip Attack ->1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 No trip with failed attack

At least distracted, Betony attempts to finish him off.
RazorLeaf Attack ->1d20 + 4 ⇒ (13) + 4 = 17
Knight's Challenge, Shield Challenge, RazorLeaf Damage ->1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

I am already small and the Dicebot is going to keep mining my damage.

"We will finish you! So keep drinking," she yells

Challenge still in effect so -2 AC to others than Taskmaster. Not great strategy, but its Betony and its a challenge. And I still have a chance to cancel an attack on Thistledown with Mounted Combat as a potential damage sponge should someone attack my seemingly inept wolf...I think Randell rolled for me once and both Betony and Thistledown scored hits...good times...good times.

Sczarni

I'm definitely down. -7 However my lingering performance may help Dieredon for a couple more rounds. I could have used a wand of cure too if I had stayed up. Oh well.
Stabilize 1d20 + 1 ⇒ (11) + 1 = 12


Remember your +1 damage from Skane's Berserker's Cry too gang - tis the last round of it so lap it up! Great hit alfur! Keep scrapping Bramble we can do this!

Stay close to Skane guys and he'll try and negate any hits you take... We need to figure how to get the others up too...


Dieredon's blade runs through the thug cleanly and the man falls dying.

Betony and Thistledown attempt the takedown on the Taskmaster but both attempt are shy of any success.

ROUND 5 MAP
Init count
15 Scoutmaster
15 Wesh
14 Lucien
14 Skane
13 Bandit Archers, Sect Cultists
12 Taskmaster
11 Half-Orc Brawn, Human Thugs, Sect Cleric
09 Dieredon
09 Betony
03 Rianna
03 Bjornhildr

The Scoutmaster takes a few sidesteps looking for an enemy to pincussion. He stops when he sees Skane and smiling he raises his bow and looses a shot. His shot goes wide however and he curses. U26

ranged attack vs Skane: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

The red haired leader takes position beside his lieutenant and copies his actions, aiming for Skane's hide. The shot flies true and embeds itself somewhere on Skane's person. T26

ranged attack vs Skane: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Skane to act..


Round 5 Location: [/b]U14[/b]

HP: 13/20 AC: 19 CONDITIONS: -

Skane winces as the red haired bandit king's arrow pierces through his calf. The Northman grits his teeth, snapping the arrow in half and bulling towards the Sect Cleric with a oath of blood and death upon his lips and urging his fellow fighters to follow;

"ÉG er Skane Ingvarrsonn og ÉG hafa skera út a rauður plógfar til gera minn öxi syngja á þinn blóð haried húsbóndi! ÉG munu ekki vera neitun! With me! With me bróðir alfur og systir klungur! (brother elf and sister Bramble)

Move to R13 and attack Sect Cleric

MW Battle Axe Attack: 1d20 + 7 ⇒ (15) + 7 = 22

Battle Axe Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Realise I may take an AoO but want out of the way of those damn archers! Hopefully fight a little on our terms...

Skaldic Translation:

ÉG er Skane Ingvarrsonn og ÉG hafa skera út a rauður plógfar til gera minn öxi syngja á þinn blóð haried húsbóndi! ÉG munu ekki vera neitun! = I am Skane Ingvarrsonn and I have carved a red furrow to make my axe sing upon your blood haried master! I shall not be denied!


The Northman's charge catches the Sect Cleric by surprise as he is bitten by axe. I will make you suffer a thousand fold, wretch., he sputters between gasps of pain.

Bandit Archer 4 sees Dieredon as prime as he runs and surrounds the elf before loosening an arrow from a short distance. He hits the elf in the back, forcing the elf to decide his target. Y13

ranged shot vs Dieredon: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Bandit Archer 3 approaches from the flank as he sees Dieredon unengaged, free from the swirl of melee. Taking aim, he draws and fires. He misses, but vows to do better. U22

ranged shot vs Dieredon: 1d20 + 3 ⇒ (9) + 3 = 12

Enraged seeing the cleric attacked, the two cultist jump to the attack, surrounding Skane, each swinging heavy blades at the Northman. Skane keeps his stand, the blows deflected. Q13, R14

Sect Cultist 1 attack vs Skane: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Sect Cultist 2 attack vs Skane: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

The Taskmaster sneers at the Brambleknight's tries at wounding him. He shifts to his right before chopping the rider off the wolf's back. Thistledown guides Betony well, the blow coming up short. S15

power attack vs Betony: 1d20 + 7 + 1 - 1 ⇒ (7) + 7 + 1 - 1 = 14

Half-Orc 4 sees his chance and surrounds Betony, thinking to add another notch to his greataxe. With no shield to save her now, the greataxe bites hard into the gnome's torso. He pauses awhile, the task of naming his greataxe getting monumental by the round. V15

power attack vs Betony: 1d20 + 3 + 2 + 1 - 1 ⇒ (17) + 3 + 2 + 1 - 1 = 22
damage: 1d12 + 3 + 2 ⇒ (10) + 3 + 2 = 15

The Sect Cleric steps away from Skane, he pulls out a bottle before unplugging and chugging its contents. R15

Gulp!:
1d8 + 1 ⇒ (4) + 1 = 5

Dieredon and Betony next


Ouch. This is getting grave... If its any consolation Bethony my shield would not have saved you this time... :(Hopefully Thist'll make a run for it with you still saddled... ;)

Now this is a fight for the sagas alfur! lol


Female Gnome Cavalier 2; Knight of the Shield

Thistledown lunges for the Taskmaster as Betony slumps from the saddle.

Wolf attack -> 1d20 + 2 ⇒ (7) + 2 = 9

On the ground Betony tries to Stabilize at -9 hp
Stabilize dc19 -> 1d20 + 2 ⇒ (11) + 2 = 13 Nope! Got 5 more rounds.


male Human (Varisian) cleric 2

forgot to make my stabilize check
1d20 + 2 ⇒ (4) + 2 = 6


Oops! Forgot to try and stabilise our Great She-Bear for the last two rounds...

Round 4; HP: -9 Stabilise Attempt @ DC 19: 1d20 + 2 ⇒ (19) + 2 = 21

Bjornhildr: Stable @ -9


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 5; HP: 12/20; AC: 14 (Charge); Power ATT

Dieredon charges to R13 and attacks the enemy in Q13, again standing right next to Skane.

Curve Blade ATT: 1d20 + 6 + 2 - 1 ⇒ (2) + 6 + 2 - 1 = 9
Curve Blade DAM: 1d10 + 3 + 3 + 1 ⇒ (2) + 3 + 3 + 1 = 9

Indeed Skane - I will take that +2 to AC when you are ready!


Back to back with Skane, Dieredon tries to strike down the cultist next to him but misses.

A stray arrow flies, narrowly missing the flanking archer. From the distance a young roguish woman approaches, the bandit shooter in her sights.

ROUND 6
Init count
15 Scoutmaster
15 Wesh
14 Lucien
14 Skane
13 Bandit Archers, Sect Cultists
12 Taskmaster
11 Half-Orc Brawn, Human Thugs, Sect Cleric
10 Rosslyn
09 Dieredon
09 Betony
03 Rianna
03 Bjornhildr

The Scoutmaster looks on to the leader, waiting for something. Setting init count to 13

The leader calls out..
Hey! Still wanting to fight? We have more men than you. Fresh and ready. Put down your weapons and we would see you walk out of here alive. He waits, with bow drawn and aimed.

Skane to act..


male Human (Varisian) cleric 2

stabliize at dc 14
1d20 + 2 ⇒ (5) + 2 = 7


Skane stops for a second, blood from those around him and his own fleck his arms and armour and steps backwards down the stairs to view the bandit king 5 ft step to S14. He listens to the leader impassively, nods slowly, then shouts a reply;

"You ask a Northman to give up his arms flame hair... It is you and your weak southern curs and pigboys who should surrender! The fate of those who do not is simply... THIS!!!!"

With that he cleaves the legs of the cultist priest @R15 from under him:

MW Battle Axe attack: 1d20 + 7 ⇒ (20) + 7 = 27

Critical Confirmation: 1d20 + 7 ⇒ (15) + 7 = 22

Battle Axe Damage: 1d8 + 3 + 1d8 + 3 + 1d8 + 3 ⇒ (6) + 3 + (4) + 3 + (4) + 3 = 23


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

FRIGGIN' EPIC!

Sczarni

Awesome!
Stabilize: 1d20 + 1 ⇒ (19) + 1 = 20 (DC 17)


The cleric crumples from the vicious hacking received. The cultist bodyguards cry in shock, resolved to avenge their fallen master.

The Bandit King gives a quick whistle, furious seeing his careful plans dashed, he stands on overwatch waiting for a clear shot. Seeing the emergence of a new combatant firing at his men, he becomes unsure of his current position. T26

Ready attack against opponents in front when LOS present

The Scoutmaster adopts a similar action, waiting for the moment he can send an arrow up the Northman's backside. U26

Ready attack against opponent in front when LOS present

A magical bolt haphazardly flies through the air before striking Bandit Archer 4 between the scapula with a hissing vapor on impact. The culprit keeps his distance as he views his handiwork.

Bandit Archer 4 jarred by the attack runs hard, trying to regroup with the bandit king. V24

Bandit Archer 3 turns towards the newcomers, readying his bow, firing a warning shot at the woman. V22

ranged attack vs Rosslyn: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Cultist 1 slips to pincer Skane and lashes powerfully with his blade. He clumsily attacks clumsily, making it easy to dodge. Q15

power attack vs Skane: 1d20 + 5 + 2 + 1 - 1 ⇒ (8) + 5 + 2 + 1 - 1 = 15

Cultist 2 maintains his position, ignoring Dieredon and focusing to slay the human. His efforts is just enough to crack his opponent's defenses, the bastard blade leaving an ugly mark. Q13

power attack vs Skane: 1d20 + 5 + 2 + 1 - 1 ⇒ (13) + 5 + 2 + 1 - 1 = 20
power damage: 1d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10

The Taskmaster gives the wolf hardly a second thought before he strikes it down with a powerful stroke. Without cleaning his blade he moves to regroup with the leader. V20

flanking power attack vs Thistledown: 1d20 + 7 + 2 + 1 - 1 ⇒ (13) + 7 + 2 + 1 - 1 = 22
power damage: 1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21

Freed from adjacent enemies, the sole half-orc brawn moves double time to regroup. W26

Rosslyn, Dieredon to act


Half Elf Illusionist 2

Silar will cast binding darkness at the bandit that attacked Rosslyn as soon as it's his turn.
Ranged touch attack on bandit archer 3, he's entangled and sorrounded in deep shadows for 1 round, no save.
1d20 + 3 ⇒ (13) + 3 = 16


Female Pure Strain Human Enforcer 1

Rosslyn continues to circle around, firing at one of the cultists in combat with Skane.

Move to AB11, fire at Cultist 2

Attack: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16 Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 6; HP: 12/20; AC: 16; Power ATT

Dieredon slides to R14 and attacks the Cultist 2 in Q13, again standing right next to Skane.

Curve Blade ATT: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Curve Blade DAM: 1d10 + 3 + 3 + 1 ⇒ (10) + 3 + 3 + 1 = 17

Confirm CRIT: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12
CRIT DAM: 1d10 + 3 + 3 + 1 ⇒ (1) + 3 + 3 + 1 = 8

Attack Countless, will you!


Hah! Awesome shot... Back to back fighting = back-to-back crits!


male Human (Varisian) cleric 2

Almost a round has gone by so time to stabilize again. dc 15

1d20 + 2 ⇒ (3) + 2 = 5


The female newcomer shoots with her bow the arrow narrowly missing her target and Dieredon who ends the second cultist with a all-out strike.

ROUND 7 MAP

Init count
21 Silar
15 Scoutmaster
15 Wesh
14 Lucien
14 Skane
13 Bandit Archers, Sect Cultists
12 Taskmaster
11 Half-Orc Brawn, Human Thugs, Sect Cleric
10 Rosslyn
09 Dieredon
09 Betony
03 Rianna
03 Bjornhildr

The hooded man launches a gob of blackness that engulfs Bandit Archer 3, restricting him.

The Scoutmaster advances ahead, spotting the hooded man and loosening off an arrow, easily hitting him. Z23

ranged attack vs Silar: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
damage: 1d8 + 1 ⇒ (4) + 1 = 5

The bandit leader trails after him, also casually nocking and firing an arrow off at the hooded man, the arrow pinning him down. Y24

ranged attack vs Silar: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
damage: 1d8 + 2 ⇒ (5) + 2 = 7

Skane to act


Skane presses home the advantage, leading shield first with a quick hack at the remaining cultist;

Fighting Defensively; +2 AC, -4 to hit

MW Battle Axe Attack: 1d20 + 3 ⇒ (8) + 3 = 11
MW Battle Axe Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Skane shouts at the newcomers:

"Look to us vinskapur! Get out of their bow range at haste!"

Skald Translation of vinaskapur:

friends :)

AC is 21 for remainder of round


War of attrition here folks..

The lone cultist presses his attacks, his eyes showing fury. Skane proves his staying power as his shield blocks the blow.Q15

attack vs Skane: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Bandit Archer 4 spreads out. Seeing the spellcaster down he fires an arrow off at the young bow wielding woman. He misses, and renocks for another shot. Z20

ranged attack: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15

The Taskmaster trailblazes ahead, looking for signs of new enemy reinforcements. AC22

Bandit Archer 3 struggles with the enveloping shadows and tries to follow the pack. AB23

The bare-chested half-orc continues to scout the way ahead down the plateau. AI25

Rosslyn, Dieredon to act.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 7; HP: 12/20; AC: 16; Power ATT

Dieredon slides to R15 and attacks the lone Cultist in Q15, again standing right next to Skane.

Curve Blade ATT: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Curve Blade DAM: 1d10 + 3 + 3 + 1 ⇒ (5) + 3 + 3 + 1 = 12

Confirm Crit: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17
Crit DAM: 1d10 + 3 + 3 + 1 ⇒ (1) + 3 + 3 + 1 = 8

20 total damage!

Countless, let us advance together!


Female Pure Strain Human Enforcer 1

Rosslyn regroups, running to the cover of the column.

Double move to R12.


Dieredon continues on his rampage as he cuts down the last cultist with a death wish. The female stranger approaches the two warriors and takes cover by the porch column.

@Silar, is Silar still standing or is he playing dead?

ROUND 8------>M A P

Init count
21 Silar
15 Scoutmaster
15 Wesh
14 Lucien
14 Skane
13 Bandit Archers
12 Taskmaster
11 Half-Orc Brawn
10 Rosslyn
09 Dieredon
09 Betony
03 Rianna
03 Bjornhildr

Silar to act?


Half Elf Illusionist 2

Silar, staggered by the arrow wounds, fears for his life and quickly reaches a cure potion in his pouch and drinks it 1d8 + 1 ⇒ (7) + 1 = 8.
If I am allowed to move after this action, I will run south as fast as my movement allows, away from the enemies.


male Human (Varisian) cleric 2

Wesh stabilize dc 16
1d20 + 2 ⇒ (16) + 2 = 18


A bloodied and battered Skane grins at the young woman as she joins them.

"Skäne “Countless” Ingvârssonn they call me. This here is Dieredon, an alfur swordsman... Seems we got some mutual foes here, and your arrival was pretty timely lass...Still plenty of these curs to go round though har-har!"


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

A pleasure, my lady. Stick close, and you will be wearing diamonds as big as door knobs!


Female Pure Strain Human Enforcer 1

Rosslyn giggles to Dieredon's comments.

"Rosslyn. Rosslyn the Black. Just the hair, nothing bad. Maybe we should try to make sure your friends are all right, first?"


Female Gnome Cavalier 2; Knight of the Shield

Betony Stabilize dc20 -> 1d20 + 2 ⇒ (7) + 2 = 9 Nope! Got 4 more rounds. Currently -11

Thistledown Stabilize dc18 -> 1d20 + 2 ⇒ (17) + 2 = 19 Thist stable at -8


The Scoutmaster and the bandit leader double move past the staggered Silar. Glancing past, the red haired leader makes a cutting motion across his neck as he passes by.

Lucien and Scoutmaster double move to AK25, AJ25. Skane is up.


Round 8

HP: 3/20 AC 19 CONDITIONS: -

Skane glugs back a potion vial retrieved from his belt Shield of Faith; +2 AC then sets his shield and jaw before moving back down the stairs in a combat stance until stopping just after the group of his fallen comrades;

Move to V17 covering anyone recovering the potion from Bjorn's or Rianna's bodies


@Skane, can only take a 5ft step this round, placing you at T16. (retrieve and chug, move and standard actions)

The bandit group seems eager to leave the area, the leader leading the way. Each of them glances at the butchered sentries as they past by.

Bandit Archers 3&4 noticing the spellcaster recovering from the earlier fletching stop mid-way and tries to put him down for good. The man shudders as both arrows find their mark. AI23, AE23

ranged attack Archer 3: 1d20 + 4 ⇒ (9) + 4 = 13
ranged attack Archer 4: 1d20 + 4 ⇒ (10) + 4 = 14

damage Archer 3: 1d6 + 1 ⇒ (5) + 1 = 6
damage Archer 4: 1d6 + 1 ⇒ (1) + 1 = 2

The Taskmaster looks about to finish off the riddled spellcaster but changed his mind and runs down the trail towards the river. His underling, the half-orc brawn follows suit and disappears down the trail.both running until out of pc's sight

Rosslyn and Dieredon are up. The remaining bandits are almost out of sight, (archers, Scoutmaster and Lucien).


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Dieredon rushes to Bjorn's fallen body and grabs any healing potions that he may have with an eye towards pouring one down Betony's throat immediately.He yells back to Skane.

We need to save the Brambleknight before she expires. Countless, take the other potion from Rianna for healing others.


Female Pure Strain Human Enforcer 1

Rosslyn raids Rianna's body, upon learning that she has a healing potion. "Who needs this most? The gnome?"


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I have the Gnome covered - get to the Human Cleric Wesh!


Female Pure Strain Human Enforcer 1

Rosslyn rushes over to Wesh's side to administer the potion.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I am doing the same for betony...you can roll Randall.


Skane will lumber over to Silar to assist the staggered spellcaster back towards the relative safety of the group;

Move to Silar and help him back - if necessary Skane can carry him

"koma stríðsmaður vinur , tengja okkur og vera öruggur! Þú ert fleiri af a nálapúði af stigamaður ör en minn skjöldur! Har!"

Skaldic wisdom:

koma stríðsmaður vinur , tengja okkur og vera öruggur! Þú ert fleiri af a nálapúði af stigamaður ör en minn skjöldur! Har! = Come brave friend, join us and be safe! You are more of a pincushion of bandit arrows than my shield! Har!

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