imimrtl's Drow War Campaign Play by Post

Game Master imimrtl


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Male Elf Cleric 2
Lance Antares wrote:
How did Germon break his word? Did I miss something there? It's no matter, really. But I am just curious...

I think he meant my statement that it wasn't in his power was seen as the given word being broken. Not actually germon's fault, that would be me.


Male Human Gunslinger, 1
Darnail Sunsworn. wrote:
Lance Antares wrote:
How did Germon break his word? Did I miss something there? It's no matter, really. But I am just curious...
I think he meant my statement that it wasn't in his power was seen as the given word being broken. Not actually germon's fault, that would be me.

Ahh! Well, that makes more sense...

"|Child of the Elder race, wouldst thou agree to my request; to stand vigil over our man, if they would return the boy to us now?|"I add, speaking again to Darnail, and asking him directly as I wait for the Hobgoblin chief to answer.


Male to kill the six fingered man Duelist/20 years
Lance Antares wrote:

I eye the unconcious body of my companion and stifle a curse at his poor fighting...

He who lives by the Drow... well, you know the rest. If he wants to pay homage to the Drow, those base masters of treachery, it is likely he'll be getting this reward...

"Ye're a right, one, lad,"I say to the chief of these scum.

"Sharp 'un, I'll grant ye that. Right now ye got a prisnor, aye. And we don't truck with that. We'd want the bitty lad back safe as can be. So let's make a deal, eh? Why not be swapping the young lad there, he's had his share of hurting, for the lad you done cut hard? Keep HIM as yer hostage,"I indicate to the wounded Germon "so we know the boy be safe. Now, we don't want our mate to be in this here hole any longer then needs be, so we're sure to come back for him and bring yer gold then. Just be trading yer piece of hostage; boy fer the fool ye cut down clean. I know ye got no fear on him that ye mangled hard; and we want the boy back safe and sound; ye want the coin which'll be paid fer fair and true when we get our man back safe. Everyone wins... ye keep yer hostage fer the gold, we have the boy back, ye KNOW we come back fer our man who we truck with fer certain, and then ye win easy fer yer gold ye asked fer."

I put every ounce of logic and reason into this deal. Trading one hostage that we know and stand with (Germon), who has proved himself a weakling may seem a better deal to the Hobgoblin chief. And I want the boy away from that damn knife blade!

"Oh, and one other thing... where be the other lad lost in these caves, eh? We done hear there be two lads lost, not just the one, ye know? Mind fetching him out, too, when we make the switch? The bugger ye sliced'll be payment fer the both of 'em, until we get his gold back."

I turn to Darnail...

"|Once we do have the safety of the boy secured I shall take leave of this one here; he prays to Drow, he has met such a fate. Yet it rankles me to leave him here, unaided. If we take the lad...

You do speak a bit of sense there human...except for one thing. You seem to think that this here grown man is worth more to the villagers than their own flesh and blood children. I do not think so. Also I do not wish to trade a man who does have a bit of skill on him with a blade and as such may get free and do my people harm, with a child who I can control easily. Though my people have a reputation for stupidity, do not make the mistake of thinking I am so. Now go and get my gold. He presses the dagger a bit harder into the boys throat, which causes the boy to whimper and cry.

Time is wasting.


Male Elf Cleric 2

i would like to make a heal check to see just how hurt that leader is.
1d20 + 7 ⇒ (14) + 7 = 21


Male Human Barbarian 1/Oracle 1

Sorry I've been absent with work and planning a cross country trip and school. I feel like I'm being drawn and quarted.

perception 1d20 + 5 ⇒ (17) + 5 = 22
initiative 1d20 + 1 ⇒ (11) + 1 = 12

Cael steps from the shadows throwing his shoulder backs as it was a squeeze for a man his size through those tunnels. Mining is the work of a man of smaller stature. Then his eyes go wide at the site of one of the people who he's come to call a friend in such a short time get almost skewered by a great sword. Cael sets down his Earth Breaker and removes his Clan Sword. He tightens his grip and hoists it over head coming to the aid of his friend.

It seems to me you challenged the wrong man to a duel. For instance your sword is nice but a sword in ones hands that can barely lift it will do no good. Come feel the strength of my clan!
Intimidate 1d20 + 5 ⇒ (11) + 5 = 16

Sorry Germon, I'm not gonna let a friend die even if he called for single combat

Rage Rounds used 2/9
Charging Power Rage Greatsword 1d20 + 9 ⇒ (10) + 9 = 19
Damage on Leader 2d6 + 12 ⇒ (2, 6) + 12 = 20


Male Human Gunslinger, 1

"Lad, ye be the one making the mistake o' thinking the village be paying ye fer the boy. It ain't so! We be paying fer our man... ye think a poxin' town o' dirt farmers collective be getting 1,000 coin together for a lad that be bare birthed out? He ain't worth his weight in dung, not fer a while. The one ye got there be worth more... So I be telling ye again... make the trade, let the boy go fer the man here... but don't be playing with us. I be asking it fair, asking ye to be taking the deal right and true. It be a good one, ye ought to think on it clear..."I said staring directly into the eyes of the Hobgoblin.

I turn from the chieften and look at his mate, the one holding the boy, who's knife is now causing a trickle of blood to ooze out the boy's neck as it is pressed in hard. I see our "champion" laying in pool of bloody water, and I am not to keen on the outcome.

"That be my last time asking, lad... let the boy go... trade him for a richer hostage... and I even be saying "please" don't be hurting the lad further... he ain't worth dung, and our man is. Game's to ye, lad... Ye know that town got no money, but we do... we do our deal propper, if ye stand good on yer word; so will we. It be a fair thing, I be asking...So, we got a deal?"


Male Human Gunslinger, 1

Correct me if I'm wrong here, Game Master, but didn't you say the chief gave the boy to one of his men to hold with a knife point to his throat? I believe you did... but I saw no mention of the chief taking the boy back. If the chief does not have the boy, and one of his mates do, please let me know now, as it will effect my actions. Thank you!


Male to kill the six fingered man Duelist/20 years
Darnail Sunsworn. wrote:

i would like to make a heal check to see just how hurt that leader is.

1d20+7

You would guess he is about a third down in hp.


Male Elf Cleric 2

IF Cael does charge like that, Darnail will unload his Command(mentioned as readied in earlier post) on whoever is holding the child. This action would supercede any reply to lance's question in Darnail's perspective. The action below will be only if the above does take place.

"DROP him!" Darnail will shout, letting the inevitable weight of Law flow through his voice.

Save DC is 14 will save. Effect is target will drop any/all things held for 1 round, and cannot pick up/hold anything until it's following turn.

that's the best i can do to free the child.


Male to kill the six fingered man Duelist/20 years
Lance Antares wrote:
Correct me if I'm wrong here, Game Master, but didn't you say the chief gave the boy to one of his men to hold with a knife point to his throat? I believe you did... but I saw no mention of the chief taking the boy back. If the chief does not have the boy, and one of his mates do, please let me know now, as it will effect my actions. Thank you!

He took him back when he went back to the group hence the "he presses the dagger further into the boys throat."


Male Elf Cleric 2
Lance Antares wrote:
Correct me if I'm wrong here, Game Master, but didn't you say the chief gave the boy to one of his men to hold with a knife point to his throat? I believe you did... but I saw no mention of the chief taking the boy back. If the chief does not have the boy, and one of his mates do, please let me know now, as it will effect my actions. Thank you!

Good question. I was thinking the chief may have walked back over and taken him back or something, but i was unsure. Darnail's target is whoever is holding the child, big OR small.


Male to kill the six fingered man Duelist/20 years
Cael Brannyn wrote:

Sorry I've been absent with work and planning a cross country trip and school. I feel like I'm being drawn and quarted.

perception 1d20+5
initiative 1d20+1

Cael steps from the shadows throwing his shoulder backs as it was a squeeze for a man his size through those tunnels. Mining is the work of a man of smaller stature. Then his eyes go wide at the site of one of the people who he's come to call a friend in such a short time get almost skewered by a great sword. Cael sets down his Earth Breaker and removes his Clan Sword. He tightens his grip and hoists it over head coming to the aid of his friend.

It seems to me you challenged the wrong man to a duel. For instance your sword is nice but a sword in ones hands that can barely lift it will do no good. Come feel the strength of my clan!
Intimidate 1d20+5

Sorry Germon, I'm not gonna let a friend die even if he called for single combat

Rage Rounds used 2/9
Charging Power Rage Greatsword 1d20+9
Damage on Leader 2d6+12

Did you read the posts? You know he has a dagger pressed into the boys throat right and that if you attack the boy is dead. I just want to check before you act.


Male to kill the six fingered man Duelist/20 years

Ok nevermind actions are taken and we are proceeding.

Cael begins to charge and the hobgoblin leader, seeing the accord broken, is going to slash the dagger through the boys throat. Darnail let's go his spell attempting to overcome Talks-with-fists mind and get him to drop the child Will save: 1d20 + 3 ⇒ (11) + 3 = 14 which fails and the leader, true to his word slashes the dagger through the boys throat with a savage twist nearly severing the boys head. The other hobgoblins go on 1d20 + 1 ⇒ (1) + 1 = 2 last, they go last lol. I am considering this first round the surprise round and as such the hobgoblins besides the leader won't get to go. Cael you rush forward and see the leader slash the boys throat in half, enraged you swing mightily and swing right past the leader, stunned, you can't believe you missed with that swing.


Male Human Barbarian 1/Oracle 1
imimrtl wrote:
Cael Brannyn wrote:

Sorry I've been absent with work and planning a cross country trip and school. I feel like I'm being drawn and quarted.

perception 1d20+5
initiative 1d20+1

Cael steps from the shadows throwing his shoulder backs as it was a squeeze for a man his size through those tunnels. Mining is the work of a man of smaller stature. Then his eyes go wide at the site of one of the people who he's come to call a friend in such a short time get almost skewered by a great sword. Cael sets down his Earth Breaker and removes his Clan Sword. He tightens his grip and hoists it over head coming to the aid of his friend.

It seems to me you challenged the wrong man to a duel. For instance your sword is nice but a sword in ones hands that can barely lift it will do no good. Come feel the strength of my clan!
Intimidate 1d20+5

Sorry Germon, I'm not gonna let a friend die even if he called for single combat

Rage Rounds used 2/9
Charging Power Rage Greatsword 1d20+9
Damage on Leader 2d6+12

Did you read the posts? You know he has a dagger pressed into the boys throat right and that if you attack the boy is dead. I just want to check before you act.

Yeah, the refresh didn't happen so I was still when we first entered the chamber oh well it is what it is.


Male Human Cavalier level 1

Wow. I step away for just a minute, and suddenly WHAM! I'm not only unconscious but it seems my own "comrades are willing to trade me for the boy....and now the boy's dead.....I feel real foolish cause I don't even know what to do. GM help me here, I'm new to being a player. What's going on? Or Should I just stay unconscious? Probably better. Okay. Wake me when I'm up, I'm pretty much going to ignore everything posted after my unconsciousness


Male to kill the six fingered man Duelist/20 years
Germon Falleyas wrote:
Wow. I step away for just a minute, and suddenly WHAM! I'm not only unconscious but it seems my own "comrades are willing to trade me for the boy....and now the boy's dead.....I feel real foolish cause I don't even know what to do. GM help me here, I'm new to being a player. What's going on? Or Should I just stay unconscious? Probably better. Okay. Wake me when I'm up, I'm pretty much going to ignore everything posted after my unconsciousness

You are doing fine. Just bad roll of the dice. You are unconscious at -1 but are stable and will wake up as soon as you are back to 0. You can control Barrett now though if you want.


Male Human Gunslinger, 1

My eyes grow cold as the barbarian's actions. He defamed the honor of a single combat. He interfered with our chances to save the boy's life, leaving the child dead. And finally, he couldn't even hit the barbarian chief...

I suppose Initative needs to be rolled.

1d20 + 4 ⇒ (7) + 4 = 11

I raise my pistol and shoot the hobgoblin chief.

1d20 + 6 ⇒ (19) + 6 = 25

IF I hit...

1d8 ⇒ 1

As a free action I swap hand with my sword and pistol after I fire


Male to kill the six fingered man Duelist/20 years
Lance Antares wrote:

My eyes grow cold as the barbarian's actions. He defamed the honor of a single combat. He interfered with our chances to save the boy's life, leaving the child dead. And finally, he couldn't even hit the barbarian chief...

I suppose Initative needs to be rolled.

1d20 + 4

I raise my pistol and shoot the barbarian chief.

1d20 + 6

IF I hit...

1d8

As a free action I swap hand with my sword and pistol after I fire

You hit and nick his arm. He barely seems to notice it.


Male Human Gunslinger, 1
Darnail Sunsworn. wrote:
Lance Antares wrote:

My eyes grow cold as the barbarian's actions. He defamed the honor of a single combat. He interfered with our chances to save the boy's life, leaving the child dead. And finally, he couldn't even hit the barbarian chief...

As a free action I swap hand with my sword and pistol after I fire

wait wait? you are shooting the PC?

NO! I meant the Hobgoblin Chief... Sorry!


Male to kill the six fingered man Duelist/20 years
imimrtl wrote:
Lance Antares wrote:

My eyes grow cold as the barbarian's actions. He defamed the honor of a single combat. He interfered with our chances to save the boy's life, leaving the child dead. And finally, he couldn't even hit the barbarian chief...

I suppose Initative needs to be rolled.

1d20 + 4

I raise my pistol and shoot the barbarian chief.

1d20 + 6

IF I hit...

1d8

As a free action I swap hand with my sword and pistol after I fire

You hit and nick his arm. He barely seems to notice it.

BTW you were attempting to shoot the HOBGOBLIN chief right? not the barbarian, who is in your party right?


Male Elf Cleric 2

I realised based on dm's reply that i read it wrong /facepalm(thank god) i apologise for tired!


Male Human Gunslinger, 1
imimrtl wrote:
imimrtl wrote:
Lance Antares wrote:

My eyes grow cold as the barbarian's actions. He defamed the honor of a single combat. He interfered with our chances to save the boy's life, leaving the child dead. And finally, he couldn't even hit the barbarian chief...

I suppose Initative needs to be rolled.

1d20 + 4

I raise my pistol and shoot the barbarian chief.

1d20 + 6

IF I hit...

1d8

As a free action I swap hand with my sword and pistol after I fire

You hit and nick his arm. He barely seems to notice it.
BTW you were attempting to shoot the HOBGOBLIN chief right? not the barbarian, who is in your party right?

Yes indeed, boss. Sorry, made my mistake there


Male Human Barbarian 1/Oracle 1
Lance Antares wrote:

My eyes grow cold as the barbarian's actions. He defamed the honor of a single combat. He interfered with our chances to save the boy's life, leaving the child dead. And finally, he couldn't even hit the barbarian chief...

I suppose Initative needs to be rolled.

1d20 + 4

I raise my pistol and shoot the barbarian chief.

1d20 + 6

IF I hit...

1d8

As a free action I swap hand with my sword and pistol after I fire

Single combat ended when he went unconscious.

Next round:
Cael's eyes grow with anger especially after the talkie one points the boomstick near his head. The boys death on his hands has caused him to sustain his rage. I don't mind blood on my hands but the next one is yours! Cael aims to maneuver so he is at least flanking with the dog by taking a step over and lurching the greatsword up at an angle to catch the big hobgoblin as he raises his sword.

Rage Rounds 3/9
Raging Power Great Sword 1d20 + 7 ⇒ (18) + 7 = 25+2 if I get the flanking position. Is he still flat footed from the grapple with the boy?
Damage 2d6 + 12 ⇒ (2, 4) + 12 = 18


Male to kill the six fingered man Duelist/20 years
Lance Antares wrote:
imimrtl wrote:
imimrtl wrote:
Lance Antares wrote:

My eyes grow cold as the barbarian's actions. He defamed the honor of a single combat. He interfered with our chances to save the boy's life, leaving the child dead. And finally, he couldn't even hit the barbarian chief...

I suppose Initative needs to be rolled.

1d20 + 4

I raise my pistol and shoot the barbarian chief.

1d20 + 6

IF I hit...

1d8

As a free action I swap hand with my sword and pistol after I fire

You hit and nick his arm. He barely seems to notice it.
BTW you were attempting to shoot the HOBGOBLIN chief right? not the barbarian, who is in your party right?
Yes indeed, boss. Sorry, made my mistake there

Lol no problem it happens. I was like, I know you guys are going to be pissed at the barbarian but to shoot him?!?! lol


Male to kill the six fingered man Duelist/20 years
Cael Brannyn wrote:
Lance Antares wrote:

My eyes grow cold as the barbarian's actions. He defamed the honor of a single combat. He interfered with our chances to save the boy's life, leaving the child dead. And finally, he couldn't even hit the barbarian chief...

I suppose Initative needs to be rolled.

1d20 + 4

I raise my pistol and shoot the barbarian chief.

1d20 + 6

IF I hit...

1d8

As a free action I swap hand with my sword and pistol after I fire

Single combat ended when he went unconscious.

Next round:
Cael's eyes grow with anger especially after the talkie one points the boomstick near his head. The boys death on his hands has caused him to sustain his rage. I don't mind blood on my hands but the next one is yours! Cael aims to maneuver so he is at least flanking with the dog by taking a step over and lurching the greatsword up at an angle to catch the big hobgoblin as he raises his sword.

Rage Rounds 3/9
Raging Power Great Sword 1d20+7+2 if I get the flanking position. Is he still flat footed from the grapple with the boy?
Damage 2d6+12

Nice I am going to wait for Logarth and Slice before proceeding. The leader is going before you next round so if no one kills him before then, which is unlikely, then he will get to go before you kill him.


Male Human Gunslinger, 1

Single combat ended when he went unconscious.

Hmmm... as this is ooc, it should be noted he took an oath to pay a ransom if he failed the duel. He failed the duel, he is honor bound to pay the coin. It was his choice to take the oath, bad luck he failed the fight, but if we honor his promise, we have to stick by his oath; or we have no honor.


Male to kill the six fingered man Duelist/20 years

In the interest of fairness I am going to make this a surprise round. I am going to have the hobgoblin flunkies go last no matter what but they will not go this round, which should give you a bit more time. The leader is going on a 1d20 + 3 ⇒ (11) + 3 = 14

So here is the initiative order so far.
EDIT:The Slice 23
EDIT:Darnail 17
Leader at 14
Cael at 12
Lance at 11

I need initative from everyone else except Germon. Germon if you wake during battle you will roll new initiative.


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

Wow. Just got back home from a day at the ballpark (minor league baseball is so much fun), and found out the world just went to hell. This might be the most discombobulated group I've ever adventured with. Everyone acts on their own. It might be a good idea to see what everyone's reactions are to a situation before getting this deep into things going forward.

The Slice breaks out of his trance and goes into action, hoping he'll survive this encounter.

1d20 + 6 ⇒ (17) + 6 = 23 Initiative

The Slice throws the punching dagger from his spring sheath at one of the hobgoblins, then tumbles into the room to attempt to get in flanking position. Silent death...

1d20 + 4 ⇒ (12) + 4 = 16 thrown Dagger

1d4 + 1 ⇒ (1) + 1 = 2 Dagger damage

If the Hob is still Flat-footed 1d6 ⇒ 1 Precision Damage

1d20 + 8 ⇒ (16) + 8 = 24 Acrobatics.


Male to kill the six fingered man Duelist/20 years

On a good note you will all level after this battle.


Male to kill the six fingered man Duelist/20 years

Oh before I forget one more thing. I need to know what one weapon or piece of armor you all would like as your signature item. I just need to know the type like "scimitar" or "breastplate"


Male Elf Cleric 2

Initiative roll, just to be added to list.

1d20 + 2 ⇒ (15) + 2 = 17


Male to kill the six fingered man Duelist/20 years

Updated above just waiting for Logarth then we will be good to go. Slice I am pretty sure you will go first.


Male Human Cavalier level 1

Germon will simply enjoy the bliss of unconsiousness. He will be quite testy when he wakes and finds his honor has been soiled. He's lost duels before but his culture encourages them so it's in his nature to toss them out from time to time. It seemed the best choice at the time. I tried, I failed. Germon is definitely a loser lol. Barrett will stay at his masters side and keep any from getting too close. So I'll patiently wait till this combat ends.

By the way, Will I gain a level even though I'm out cold?

Also, my signature would be the breastplate.


Male Human Gunslinger, 1

Well, things aside, I am going to assume the Cael will finish off the Hobgoblin chief on his attack... However, if by some cruel twist of fate, he does not succeed, I will follow up on the leader too.

If he DOES succeed (or Darnail, or whoever), then I will move to strike the hobgoblin closest to me.

As an aside, I will probably not personally attack the hobgoblin children at all.

Attack on Chief, or whoever is next... (oh yeah, as guessed I am using my sword at this time since I've put my pistol away last round via the free action...)

1d20 + 6 ⇒ (14) + 6 = 20

IF I hit... Damage..

1d10 + 1 ⇒ (8) + 1 = 9

We already talked about my signature item earlier, I think


Male to kill the six fingered man Duelist/20 years
Germon Falleyas wrote:

Germon will simply enjoy the bliss of unconsiousness. He will be quite testy when he wakes and finds his honor has been soiled. He's lost duels before but his culture encourages them so it's in his nature to toss them out from time to time. It seemed the best choice at the time. I tried, I failed. Germon is definitely a loser lol. Barrett will stay at his masters side and keep any from getting too close. So I'll patiently wait till this combat ends.

By the way, Will I gain a level even though I'm out cold?

Also, my signature would be the breastplate.

You will still level. I don't foresee you being out very long since you were stablized at -1. Also forgot that Logarth said to NPC him so I will do so.

Initiative 1d20 + 2 ⇒ (16) + 2 = 18

Ok so final initiative order:
The Slice
Logarth
Darnail
Talks-with-fists
Cael
Lance
Hobgoblin followers
Did I miss anyone?


Male Human Barbarian 1/Oracle 1
The Slice wrote:

Wow. Just got back home from a day at the ballpark (minor league baseball is so much fun), and found out the world just went to hell. This might be the most discombobulated group I've ever adventured with. Everyone acts on their own. It might be a good idea to see what everyone's reactions are to a situation before getting this deep into things going forward.

+1


Male to kill the six fingered man Duelist/20 years

The Slice slides into the room and around the corner, a shadow against the wall. You all hear a whipping sound through the air and one of the hobgoblins suddenly has a dagger protruding out of his arm. He bellows in rage and you see The Slice with a punching dagger in hand where he has moved to position himself to best advantage with those blades of his.

Logarth charges ahead set upon doing his part in the battle. He heads straight for the leader attempting a lunging front kick. 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d6 + 3 ⇒ (6) + 3 = 9 hitting and momentarily rocking the leader who recovers very quickly.

Next up is Darnail.


Male to kill the six fingered man Duelist/20 years
Cael Brannyn wrote:
The Slice wrote:

Wow. Just got back home from a day at the ballpark (minor league baseball is so much fun), and found out the world just went to hell. This might be the most discombobulated group I've ever adventured with. Everyone acts on their own. It might be a good idea to see what everyone's reactions are to a situation before getting this deep into things going forward.

+1

I think one of the things I will do from now on to ease things like this through is we are going to do party initiative. Basically I am going to roll initiative for everyone in both groups and take the average of the party and everyone will go at once. Also I am always open to suggestions for how to run things smoother on my end but I can't really do much when a hulking man of a barbarian charges in to attack even if it was a pretty awesome sight lol.


Male Human Barbarian 1/Oracle 1
imimrtl wrote:
Cael Brannyn wrote:
The Slice wrote:

Wow. Just got back home from a day at the ballpark (minor league baseball is so much fun), and found out the world just went to hell. This might be the most discombobulated group I've ever adventured with. Everyone acts on their own. It might be a good idea to see what everyone's reactions are to a situation before getting this deep into things going forward.

+1
I think one of the things I will do from now on to ease things like this through is we are going to do party initiative. Basically I am going to roll initiative for everyone in both groups and take the average of the party and everyone will go at once. Also I am always open to suggestions for how to run things smoother on my end but I can't really do much when a hulking man of a barbarian charges in to attack even if it was a pretty awesome sight lol.

I think the best would be to slow down and allow everyone a chance to react especially on the weekends. I was overwhelmed by the number of posts and stated my actions in order they happened. I see an ally on the ground I'm going to rage to save his life whether it be Germon, Elf, Sneakie, Knives, or Talkie. Also I say go ahead and roll our initiative and perceptions for us that way would cut down on extra posts and we can post reactions instead of just waiting for knowledge of what we see. Basically I am saying it's okay with me if you roll reactiony things.


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant
Cael Brannyn wrote:
imimrtl wrote:
Cael Brannyn wrote:
The Slice wrote:

Wow. Just got back home from a day at the ballpark (minor league baseball is so much fun), and found out the world just went to hell. This might be the most discombobulated group I've ever adventured with. Everyone acts on their own. It might be a good idea to see what everyone's reactions are to a situation before getting this deep into things going forward.

+1
I think one of the things I will do from now on to ease things like this through is we are going to do party initiative. Basically I am going to roll initiative for everyone in both groups and take the average of the party and everyone will go at once. Also I am always open to suggestions for how to run things smoother on my end but I can't really do much when a hulking man of a barbarian charges in to attack even if it was a pretty awesome sight lol.
I think the best would be to slow down and allow everyone a chance to react especially on the weekends. I was overwhelmed by the number of posts and stated my actions in order they happened. I see an ally on the ground I'm going to rage to save his life whether it be Germon, Elf, Sneakie, Knives, or Talkie. Also I say go ahead and roll our initiative and perceptions for us that way would cut down on extra posts and we can post reactions instead of just waiting for knowledge of what we see. Basically I am saying it's okay with me if you roll reactiony things.

This ^^^ is a good idea. If you roll initiative then it keeps those who happen to be close to the KB more often from enforcing the actions of others.

Don't really care for the idea of average initiatives. We just have to accept the fact that things move more slowly in PbP. If you've got players who post once a day: that is fast for PbP. Just don't move things forward until everyone has a chance to have input. If they haven't posted in a day, then just act for them, but don't let other players have several rounds to create mayhem, when cooler heads might have come up with a better plan.


Male to kill the six fingered man Duelist/20 years

That sounds good as far as the weekends go. The reason why I said average initiatives is i have seen it used to great effect on other games and it seems to cut down on the issues of posting in order. Basically once the groups initiative starts you can pretty much post however in terms of initiative within the group and react to those that posted before you. That way you don't have to wait for those ahead of you in the order to post but also you aren't posting your next rounds actions in this round which can really get confusing. Basically when a round starts I roll initiative for both groups and whichever group has the fastest average goes first. That way improved initiative and those feats are still useful in raising your groups average but we arent worried about going in individual initiative order. Lets try it and if it doesnt work we can change it again. Also, once per day is the minimum required as I stated at the very beginning of recruitment. I can understand slowing down on the weekends and holidays and will do so in the future but once is the minimum on the weekdays and once over the weekends unless you tell me you cannot or are out of town or something like that. Oh one more thing, I know you guys are playing your characters to the best of your ability but I want to remind you of one other thing from the recruitment board. Your characters HAVE to be able to work IN A TEAM!! I'm not sure how to help that along but it needs to happen quick otherwise you guys really won't survive. I'm not a dm that really pulls punches and fudges things and this campaign is one where players may die in the course of the campaign in normal circumstances. If you are not working as a team and communicating with each other those chances of character death is going to skyrocket. If anyone has any suggestions or thinks of anything I can do to help facilitate this please let me know. I want everyone to have a great time and enjoy this game as it really has an amazing story and can be a ton of fun but in order to get there you guys are going to need to start gelling as a group. I'm going to repost this on the OOC board as well so that we can discuss on there. Hope everyone had a great weekend!


Male Elf Cleric 2

my suggestion, regarding people being "left behind' at the start of a scene, is to pause in replies once a new one unfolds until everyone has made an input. That's about all i could think of help wise. Initiative wise, i am unsure. I favor individual, but i wouldn't hate it if the DM did the roll when it was time to get them all done in one entry.


Male Human Gunslinger, 1

Well, to be honest, I would say that it is the player's responsibility to play their characters. By that I mean, if players intend to go out of town, they need to step up and say "hey, I'm going to be going out of town, can someone NPC my guy while I'm gone, at least for X ammount of days?".

I play two play by post games. My other game is no where near this slow-paced. With the five players (GM makes six) we've posted over 1,200 posts in three weeks. I keep going back to the boards and have to keep waiting. I was going to ask if we could post more, actually, but I feel that is overwhelming people at this point in this game. However, if the parameters need to be changed; I.E. if posting four or five times a day is too much for some people, that's cool. But then we need to re-visit those parameters and decide what kind of game it will be. My vote is that it is going way too slow, and we should have some speed. But I'll go with the group at this point.

Finally, I think a lot of things can be resolved better if people read everything. For example; when Germon challenged the goblin chief to a duel of single combat and set terms in which the winner would earn either the boy's freedom or the cost of gold... I was NOT in favor of it, but he did it, so we should have rolled with it. We're all standing there talking to the Hobgoblin chief about ransoming our comrade, and suddenly it's *bam* "Enough talk", which I have to admit reminds me of Conan, in a good way, but at the same I wondered if it was a result of character choice, or a simple mistake that came from not reading over all the details, such as the fact that we were trying to work with Germon's wishes while at the same time avoiding getting the kid's throat cut; neither of which happened.

For now, we're in combat. We should all have one post a day, at least, while in combat. If someone can't post, can we please just NPC him that day to expedite things? GM, you have our character sheets, our strengths, weaknesses, and abilities. You know what we are capable of and our personalities. I think we can trust your judgement in these matters, rather then wait a day or two just to get Inititaive from everyone.
Sorry for posting at length; just thought I'd toss in my two cents.


Male Elf Cleric 2

Cursing at himself inside over the death of the child, Darnail will take a deep breath and let it out to steady his inner self before focusing on the leader once again. He will let the Word flow past his lips once more, hopefully with better results this time.

"COME here!" Darnail will say loudly, pointing at Talks-with-Fists and then at a place just in front of himself.

Command again, DC14 will save. If he fails he needs to approach me on his turn, which should provoke AoO's from Cael and Logarth and possibly others, and use up his turn since he has to go around people and wouldn't be able to charge. That's my hope anyways.

(Relevant spell effect description: Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.)


Male to kill the six fingered man Duelist/20 years

Will save 1d20 + 3 ⇒ (13) + 3 = 16

Talks-with-fists shakes off your attempt to command his will.


Male Elf Cleric 2
imimrtl wrote:

Will save 1d20+3

Talks-with-fists shakes off your attempt to command his will.

of course he does.


Male Human Barbarian 1/Oracle 1
Lance Antares wrote:

Well, to be honest, I would say that it is the player's responsibility to play their characters. By that I mean, if players intend to go out of town, they need to step up and say "hey, I'm going to be going out of town, can someone NPC my guy while I'm gone, at least for X ammount of days?".

I play two play by post games. My other game is no where near this slow-paced. With the five players (GM makes six) we've posted over 1,200 posts in three weeks. I keep going back to the boards and have to keep waiting. I was going to ask if we could post more, actually, but I feel that is overwhelming people at this point in this game. However, if the parameters need to be changed; I.E. if posting four or five times a day is too much for some people, that's cool. But then we need to re-visit those parameters and decide what kind of game it will be. My vote is that it is going way too slow, and we should have some speed. But I'll go with the group at this point.

Finally, I think a lot of things can be resolved better if people read everything. For example; when Germon challenged the goblin chief to a duel of single combat and set terms in which the winner would earn either the boy's freedom or the cost of gold... I was NOT in favor of it, but he did it, so we should have rolled with it. We're all standing there talking to the Hobgoblin chief about ransoming our comrade, and suddenly it's *bam* "Enough talk", which I have to admit reminds me of Conan, in a good way, but at the same I wondered if it was a result of character choice, or a simple mistake that came from not reading over all the details, such as the fact that we were trying to work with Germon's wishes while at the same time avoiding getting the kid's throat cut; neither of which happened.

For now, we're in combat. We should all have one post a day, at least, while in combat. If someone can't post, can we please just NPC him that day to expedite things? GM, you have our character sheets, our strengths,...

I did read the post and stick by my decisions for Cael if you have a question about it RP it out. Just remember their are distinct difference between Lawful alignments and Chaotic ones.


Male to kill the six fingered man Duelist/20 years

Talks-with-fists pulls his greatsword and swings a massive swing at Cael and Logarth.

Cleave attack against Cael and Logarth
Cael: 1d20 + 5 ⇒ (8) + 5 = 132d6 + 6 ⇒ (3, 2) + 6 = 11
Logarth: 1d20 + 5 ⇒ (10) + 5 = 152d6 + 6 ⇒ (6, 2) + 6 = 14

Man the dice hate you guys.

With the massive swing Cael is struck across his massive chest, the greatsword tearing through hide armor and striking the flesh beneath. Cael is wounded but no where near down. Continuing his strike, Talks-with-fists powers into Logarth, who attempts to roll with the strike but is not quick enough and takes the full force of the swing across his unprotected back. The sword lays him open and he goes down in the water bleeding profusely.


Male to kill the six fingered man Duelist/20 years
Darnail Sunsworn. wrote:
imimrtl wrote:

Will save 1d20+3

Talks-with-fists shakes off your attempt to command his will.

of course he does.

Sorry man but at least Cael is going to kill him

Absolutely mad with rage at seeing another comrade go down, Cael swings his sword around before laying into Talks-with-fists with a primal scream of rage, those paying close attention actually see the ghostly form of a great brown bear superimpose itself over Cael when his blade strikes true. His sword shears through flesh and bone, taking the great hobgoblins head off cleanly in a fountain of blood and gore that spatters across the room.


Male Human Gunslinger, 1

-- I did read the post and stick by my decisions for Cael if you have a question about it RP it out. Just remember their are distinct difference between Lawful alignments and Chaotic ones. ---

Apologies, then. Like I said, based on your actions I just assumed you hadn't read it. My bad. And of course, naturally I don't want you to comprimise how you play your character. I was just a bit confused at the action was all, and the motive. No worries.

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