Woman

Darnail Sunsworn.'s page

173 posts. Alias of Rathendar.


Full Name

Darnail Sunsworn

Race

Elf

Classes/Levels

Cleric 2

Gender

Male

Size

Medium (6'1", 130#)

Age

130 Years.

Alignment

Lawful Good

Deity

Brith, The Shining Sun.

Location

Xoth Sarandi

Languages

Common, Elven, Sylvan, Draconic, Undercommon

Occupation

proselyte

Strength 12
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 16
Charisma 15

About Darnail Sunsworn.

**Combat Vitals**

Spoiler:
Initiative: +2
Hit Points: 16
Speed: 20'(medium)
AC: 19, Touch AC: 12, Flat-Footed AC: 17
Fort: +3, Reflex: +2, Will: +6
BAB: +1, CMB: +2, CMD: 14
Melee ATK: +2, Ranged ATK: +3

**Elven Racial and Cleric Traits**

Spoiler:
Aura: Lawful
Channel Positive Energy : 1d6 damage/healing, 8/day, DC 12
Spontaneous Casting: "Cure" Spells
Low-Light Vision
Keen Senses: +2 Perception
Lightbringer: Immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast. Light(orison) at will as a spell-like ability.

**Traits (2)**

Spoiler:
Ambassador(Religion) +2 to Diplomacy
Exalted of the Society(Faith) +1 Channels/day

**Favored Class**
+2 Skill Point

**Magic**

Spoiler:
Concentration +5
DC 13+ Spell Level
0th Level Spells: 4+1 (Light-SLA)
1st Level Spells: 3+1 (Endure Elements, Protection From Chaos)

**Domains**

Spoiler:
Sun, Law(Inevitable)
*Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
*Command (Su): As a standard action, you can give a creature an emotionless yet undeniable order, as per the spell command. A Will save negates this effect. You cannot target a creature more than once per day with this ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.(6/Day)

**Patron Star**

Spoiler:
The Rose
The Rose is the beauty of the blossoming earth made manifest
in the heavens, though its thorns also symbolize treachery and
cruelty for its own sake.

The people of the Rose are often physically attractive and able to
manipulate those around them by subtle cues. They make good
leaders, whether of heroes or villains.

Benefit: +3 luck bonus to any single Initiative check or automatic
increase in Non-Player Character reaction by one stage upon
initial contact (see the Diplomacy skill).

Location: Top and Front of Right Shoulder.

**Skills (10 points)**

Spoiler:
Diplomacy(2) +9
Heal(1) +7
Knowledge(history) (1) +6
Knowledge(Religion)(2) +7
Linguistics (1)
Sense Motive(2) +8
Spellcraft(1) +6

**Feats (1 Feat)**

Spoiler:
Extra Channeling(+2/day)
Armor Proficiency: Light
Armor Proficiency: Medium
Armor Proficiency: Shields
Weapon Proficiency: Simple
Martial Weapon: Greatsword
Racial Weapons: Elven

**Equipment**

Spoiler:
Scale Mail
Wooden Heavy Shield
Longsword
Dagger
Silver Holy Symbol
Backpack
Bedroll
Scroll Case
Cleric's Vestments
7gp