Male Dwarf cleric of Gozreh 1 (Growth and Oceans)
N Medium humanoid (Dwarf)
Init +4; Senses darkvision 60 ft., Perception +4 (stonecunning)
Languages common, dwarven
DEFENSE
AC 20, touch 12, flat-footed 18 (+6 armor, +0 deflection, +2 Dex, +0 natural, +2 shield, +0 size)
hp 12 (1 HD);
Fort +4, Ref +2, Will +4; +4 bonus vs magic and poison
Defensive Abilities Hardy, defensive training, steel soul.
OFFENSE
Speed 20 ft. (4 squares)
Melee Trident +2 (1d8+2 20x3) or
Brass knuckles +2 (1d3+3 20x2) or
Ranged Trident +2 (1d8+2 20×3)
Space 5 ft.; Reach 5 ft. (10 ft. with Enlarge person, or plant domain enlarge (6/day))
Special Attacks: Surge (6/day) +4 cmb bull rush/drag
Class Spells Known/Prepared (CL 0th; Concentration +0)
1st (0/day) – Enlarge person(D), bless (if not planning on fighting that day, read weather), Enhance water
0 (at will) – Create water, Detect poison, Stabilize, Light
STATISTICS
Abilities Str 14 (+2), Dex 14 (+2), Con 16 (+3), Int 10 (+0), Wis 16 (+3), Cha 8 (-1)
Base Atk +0; CMB +2 (+4 using bull rush thing)
Feats: Steel soul
Traits: Barroom brawler, Reactionary.
Skills Perception +4, Profession (sailor) +7; Armor Check Penalty –6; Racial Bonus +2 appraise, +2 perception to notice unusual stonework.
SQ: Enlarge 6/day, Surge 6/day
Gear: Chainmail, heavy wooden shield, trident, brass knuckles, moonrod x4, Explorer's outfit, Waterskin full of a strong Dwarven stout, 36 gold, 8 silver, 25 copper
SPECIAL ABILITIES
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6).
Surge (Su): As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB (4). If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6).
Channel positive energy 3/day, 1d6