Harsk

Antuok of the Fen's page

11 posts. Alias of Bobo D.


Full Name

Antuok of the Fen

Race

Dwarf

Classes/Levels

Cleric 1

Gender

Male

Size

M

Age

63

Special Abilities

See below

Alignment

Netural

Deity

Gozreh

Location

Port Peril

Languages

Common, Dwarven

Occupation

Sailor, longshoremen

Strength 14
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 16
Charisma 8

About Antuok of the Fen

Stats:
Male Dwarf cleric of Gozreh 1 (Growth and Oceans)
N Medium humanoid (Dwarf)
Init +4; Senses darkvision 60 ft., Perception +4 (stonecunning)
Languages common, dwarven
DEFENSE
AC 20, touch 12, flat-footed 18 (+6 armor, +0 deflection, +2 Dex, +0 natural, +2 shield, +0 size)
hp 12 (1 HD);
Fort +4, Ref +2, Will +4; +4 bonus vs magic and poison
Defensive Abilities Hardy, defensive training, steel soul.

OFFENSE
Speed 20 ft. (4 squares)
Melee Trident +2 (1d8+2 20x3) or
Brass knuckles +2 (1d3+3 20x2) or
Ranged Trident +2 (1d8+2 20×3)
Space 5 ft.; Reach 5 ft. (10 ft. with Enlarge person, or plant domain enlarge (6/day))
Special Attacks: Surge (6/day) +4 cmb bull rush/drag

Class Spells Known/Prepared (CL 0th; Concentration +0)
1st (0/day) – Enlarge person(D), bless (if not planning on fighting that day, read weather), Enhance water
0 (at will) – Create water, Detect poison, Stabilize, Light
STATISTICS
Abilities Str 14 (+2), Dex 14 (+2), Con 16 (+3), Int 10 (+0), Wis 16 (+3), Cha 8 (-1)
Base Atk +0; CMB +2 (+4 using bull rush thing)
Feats: Steel soul
Traits: Barroom brawler, Reactionary.
Skills Perception +4, Profession (sailor) +7; Armor Check Penalty –6; Racial Bonus +2 appraise, +2 perception to notice unusual stonework.
SQ: Enlarge 6/day, Surge 6/day
Gear: Chainmail, heavy wooden shield, trident, brass knuckles, moonrod x4, Explorer's outfit, Waterskin full of a strong Dwarven stout, 36 gold, 8 silver, 25 copper

SPECIAL ABILITIES
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6).
Surge (Su): As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB (4). If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6).
Channel positive energy 3/day, 1d6

Backstory:
Antuok grew up the sea, from ship to ship as a deckhand,a cabin boy, whatever work he could find. He worshiped the sea, he worshiped the storm, he worshiped Gozreh. He made a name for himself among the longshoremen for his uncanny ability to rise to the occasion when things went south. Well, that and the fact that he can drink anyone under the table. Even for a dwarf, Antuok is one tough bugger to bring down. After one too many jokes about the fact that he is the only dwarf any of them have met that's willing to down a warm beer, some poetically minded soul starts tacking on this 'of the fen' thing to his name. But this isn't about that, our tale began as a weary dwarf stumbled into the Formidably Maid, his fourth bar of the night. Naturally, one thing led to another and before too long, the dull luster of brass knuckles graced the fine establishment. After the brawl started, it all went black, and a tattered tricone fell to the barroom floor. Antuok wakes up on a strange ship.