Ilarris Zeleshi

Elannaris Darantholar's page

60 posts. Alias of Sir Longears.


Full Name

Elannaris Darantholar

Race

| HP: 15/15| AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +6, W: +3 | Init: +2 | Perc: +8, SM +5

Classes/Levels

| Speed 30ft | Spells: 1st 2/2| Active conditions: None.

Gender

Female N bright elf archaeologist 1/phantom thief 1

About Elannaris Darantholar

Sheet:

ELANNARIS DARANTHOLAR
Female bright elf archaeologist 1/phantom thief 1
N Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +8

DEFENSE

AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
HP 15 (2d8+2)
Fort +1, Ref +6, Will +3; +2 vs. enchantment spells and effects
Immune sleep

OFFENSE

Speed 30 ft.
Melee rapier +3 (1d6/18-20) or
dagger +3 (1d4/19-20)
Ranged shortbow +3 (1d6)
Special Attacks archaeologist’s luck 6 rounds/day (+1)
Bard Spells Known (CL 1st; concentration +3)
1st (2/day) – heightened awareness, timely inspiration
At will – detect magic, light, message, prestidigitation

STATISTICS

Str 10, Dex 14, Con 12, Int 18, Wis 12, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Breadth of Experience, Skill Focus (diplomacy), Weapon Finesse
Skills Acrobatics +6, Appraise +8, Bluff +6, Climb +4, Craft (alchemy) +8, Diplomacy +10 (+12 to gather information), Disable Device +8, Disguise +6, Escape Artist +6, Heal +5, Knowledge +11, Linguistics +8, Perception +8, Profession +3, Sense Motive +5 (+7 to get a hunch), Sleight of Hand +6, Spellcraft +8, Stealth +6, Survival +5, Use Magic Device +9 Traits Inspired, Pragmatic Activator
Languages Ancient Melron, Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ bardic knowledge, finesse training, forlorn, keen senses, refined education (diplomacy), urbanite
Equipment backpack (caltrops, canteen, chalk [10], flint and steel, grappling arrow, pitons [10], rope, trail rations [5]) [on her back], bandolier (acid [3], alchemist’s fire [3]) [across her chest], belt pouch (3 gp, 9 sp) [on her belt], dagger [hidden inside her boots - DC 28 to find], mwk thieves’ tools [on her belt], rapier [on her belt], shortbow with 20 arrows [on her back], studded leather armor, wand of cure light wounds (50 charges) [on her belt]

SPECIAL ABILITIES

Archaeologist’s Luck As a swift action, Elannaris can call on fortune’s favor, giving her a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. Maintaining this bonus is a free action, but it ends immediately if she is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round.

Background:

Elannaris as the last of the Darantholars, even if she never knew her parents or any other relatives. Her parents died in the sea when she was just two years old but, fortunately for her, they left her with a quite substantial amount of money. To take care of her and her inheritance, the will appointed Ilthereas Malthania, a close friend of her parents.

Elannaris lived with Ilthereas in Detroyet ever since, receiving formal and refined education, as well as the proper treatment deserved to the elven nobility. Ilthereas was never actually good with children, more interested in his exoteric studies, so she always had everything she wished for and soon enough she turned herself in a properly spoiled little princess.

Unknown to her, Ilthereas, almost insane, was spending all her inheritance in his obscure experiments and after he vanished during a stormy night, she found herself with only a tiny fraction of her former inheritance. Desperate, Elannaris sold her family tower but her lack of experience led her to bad business and she ended up with only a few thousand pieces of gold.

Unwilling to abandon her lifestyle, Elannaris used her former connections to the elven nobility to pursue less honorable and honest ways to earn gold. Surprisingly, she used much of her former knowledge and became a quite competent thief.

With her heists, she managed to enjoy a good life in Detroyet, at least until her last one. She planned a heist at the Bolvingard Mannor, the house of a famous retired gnome archaeologist that, according to the rumors, was getting quite senile, screaming about the end of the world. Elannaris thought it was the perfect opportunity to alleviate the old professor of some of his archaeological treasures… unfortunately for her, the old gnome was right…

Appearance:

Elannaris is a beautiful bright elf with 5 ft. 10 in. of height and weighing 106 pounds. She has tanned skin, bright blue eyes and dark brown hair.

Elannaris is not a fighter, a follower of the gods or even a wizard… she is a simple elf girl who likes simple things and if she can get those things without much work, better for her. Elannaris is agile, but she uses her quickness to get out of sticky situations instead of confronting any enemies. Her most powerful weapon is her charm and her fierce intellect, a fact that she tries to hide to better suit her needs.

:
The day started like any other, expect Elannaris was waiting for this day for the last couple weeks. She awoke, took her breakfast quickly, prepared her gear, her disguise, her blueberry cookies and left home. Professor Adornis Bolvingard was an eccentric gnome but he loved blueberry cookies and Elannaris had made the better cookies the gnome has ever tasted. She approached the kitchen door of the manor and was soon allowed to enter and soon after left alone... the maid was pregnant and the elf new the maid could not stand the smell of cinnamon. She grabbed the cookies and a spare maid dress and move inside the manor. She was stopped once by Fioras, the guard, but she had previously unbuttoned the upper buttons, showing her cleavage... Fioras did not look twice at her face before letting her in. She approached the gnome's office and entered, leaving the cookies in front of him... like she researched, the gnome did not moved his eyes from his work and while he was grabbing a cookie she took his special key from his coat. A couple moments later she was inside the archaeologist's vault.

Looking around the vault for any item that would be easy for her to sell to her fence, she noticed a big, round and shiny precious stone. It gradually changed its color, from an emerald to a topaz and then to a sapphire and a ruby... she needed to have it. Then she noticed it. She heard an eerie howl echoed across the land. She grabbed a couple more small items before leaving the vault, an ancient ring, a runic bracelet, and an egg covered in precious stones. She moved to the main wing of the manor and looked outside... it was becoming darker but it was to soon to be night already.

She moved to the window, almost forgetting she was a thief in somebody else's home. Moments later dogs and birds began to stir with excitement. Few looked to the west before turning and racing to the east. Elannaris looked about but saw no threat, heard nothing and felt less. It was a calmness that she first felt, but a sense of foreboding rose up from her stomach. Something is really wrong...

A bright flash in the distance to the west made she cover her eyes and braced for an explosion. But nothing came... then a rumble of the ground. She felt her shake, and lurch and upend her. She turned and looked back to the west, toward the flash. Elannaris dropped the sack with the stolen valuables and jumped through the window, landing like a cat before starting to run east.

It appeared as a storm from such a distance. But it was fast approaching her. She scrambled to her feet just as she felt the first shock wave, sending her through the air and making the stolen roll from her pack. She landed hard and regaining her composure, she took to her feet again and grabbed the strange stone from the ground, intending to run again. She tried to get far away from...

Then she felt the pull. As much as the ground pulled her to its depths, she felt a pull to the west. Towards the flash. She took a step, trying to grab the knocker of a door but it was too late. It had her. The storm took her and threw her in the air. She felt the rush of wind, of earth, of stone, of rain against her skin. She heard cries from the children and cries to the gods.

All was dark in the storm. You caught glimpses of people and things but could not make them out. You thought of your family and of friends, wondering where they were and if they too had been caught in the storm. It seemed an eternity or was it just a moment, but then the light came back and you swirled around it; caught in a whirlwind that circled a glowing mass. And a man! You made him out. A wizard by the look of him. He stood outside of the storm, holding his hands above his head as if he held the storm in an embrace.

You passed close to him, and he saw you if but only for a moment, and then the moment was gone. He turned and stretched out to the storm again and you felt it heave. Still caught but slowing. You could see others in the storm now. A hobgoblin... or was it two.. no three. A female half-elf passed within arms reach. You reached for her hand but she was gone. Two half-orcs clung to each other as three more circled above. A dwarf tumbled through the air colliding with a gnome. A noble elf circled in the storm below you. A look of determination filled his eyes. A human male cried out as he reached for his sibling only to see her body disintegrate into the eye of the storm. A child! She was there. You turn to see where she went. A female bright elf has her by the shirt. But the shirt tears and the child is consumed by the storm as the elf shrieks in horror. A human in armor looks at you. He is at peace; he has conceded. He drifts close to the bright, shining light at the vortex of the storm and slips inside it. You briefly see his body disintegrate but his incorporeal self remained a moment longer. He smiled at you and was gone.

You look to the others and see their souls retreating from their bodies. An incorporeal, white shadow of each mortal streaking behind each worldly form. You look to your own hand. It too shimmered with energy. You felt distant from your hand... pulling away from it. You were leaving your body. The storm had your body and soon it would take you soul. You looked toward the others.

Then.

Freedom. You felt the storm release you and throw you to the ground. You feel your body and the pain. And a faint voice. You look about but no one is talking to you. But the voice is there... in your head. Talking. Questioning. Feeling. You sense its pain and its sorrow along with your own. You are not alone.

Regaining your senses, you look up and the wizard, hands outstretched, has contained the storm. Help me… there is little time… my power is waning and I cannot hold the rift sealed… help me.

You are standing in a vast room, its crystalline walls stretch out hundreds of feet above you into a transparent dome. A massive whirlwind of light and energy spins in the center of the room. Below the storm are two concentric circles of reddish metal inlaid into the white granite floor. Between the circles are runes inlaid with the same material. A venerable wizard stands before the storm energy pouring from his hands as he tries to maintain control. All about the room are intricately carved pillars of white marble reaching up to the dome. A balcony to the east and west look down upon you twenty feet above the floor. In the southeast corner, a short baluster separates a smaller room from the main chamber. Archways set upon the baluster give a glimpse into the room and the font that lies within. To the southwest, you see a similar room with a window suspended midair. Red runes are etched upon the frame of the window. To the north, you see a raised platform. Many pieces of broken furniture lie about the room.

You see many other bodies strewn about the room. A gnome scrambles to his feet and runs to the wizard. "Master, Carridily is gone. The rift took her." He pauses and stares intently on the wizard, then continues. "As you wish." He turns and runs from the chamber to the south through a central opening between the pillars.