dm darkvision and a brave new world
(Inactive)
Game Master
Daedeloth
male AC30 HP107 init. +4 Dwarf Cleric/10
Kentaur will advance and engage
morningstar: 1d20 ⇒ 1
too worried about his friends...
Quinray and MIlo take down 2 more bandits, the last bandit swings ineffectually at Ibram.
short sword: 1d20 + 3 ⇒ (5) + 3 = 8
party action
AC-23; HP-36; INIT +5; +7 PERCEPTION
Milo does his best to finish off the last bandit:
falchion PA: 1d20 + 4 ⇒ (1) + 4 = 5
2d4 + 9 ⇒ (1, 2) + 9 = 12
+2/+2 if human
male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10
falchion attack pwrattk: 1d20 + 3 ⇒ (7) + 3 = 10
male AC30 HP107 init. +4 Dwarf Cleric/10
flank Ibram's bandit and attack morningstar: 1d20 + 2 ⇒ (10) + 2 = 12
-most ineffectual duo ever-
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
Quinray flanking point blank and sneak attack.
LB: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 1 ⇒ (3) + 1 = 4
sneakattack: 1d6 ⇒ 5
Tirnel would probably say we need to keep this guy alive...
Quinray takes -4 shooting into melee until you take Precise Shot. Ibram, Milo and Kentaur flail around getting in each other's way in their hurry to get the last bandit.
short sword: 1d20 + 3 ⇒ (1) + 3 = 4
male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10
pwrattk: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
male AC30 HP107 init. +4 Dwarf Cleric/10
morningstar: 1d20 + 2 ⇒ (2) + 2 = 4
-hahaha-
AC-23; HP-36; INIT +5; +7 PERCEPTION
Milo swings his blade in a savage arc.
falchion PA: 1d20 + 4 ⇒ (17) + 4 = 21
2d4 + 9 ⇒ (3, 4) + 9 = 16
For Davi...
Milo's blow opens the last bandit's head like a ripe melon: brain, blood and bone spraying in a grisly arc.
male AC30 HP107 init. +4 Dwarf Cleric/10
Make sure all the bandits are down, get everyone in range and heal
pulse234: 3d6 ⇒ (2, 5, 4) = 11
and CLW Tirnel: 1d8 + 1 ⇒ (5) + 1 = 6
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
At full health.
Tirnel awakens from unconsciousness. Seeing Kentaur standing over him and blood all over his shirt, Thank you Kentaur. You have truly saved me this time. May the light of fair stars guide your path all the days of your life.
Detect magic on the bandits.
AC-23; HP-36; INIT +5; +7 PERCEPTION
Milo searches the bandits for anything of value and then searches the camp site.
perception: 1d20 + 5 ⇒ (10) + 5 = 15
After a thorough search of the campsite including the 5 dead bandits, the 12 tents, and the surrounding campsite the party finds:
180 gp, a pair of earrings worth 150 gp, a wooden music box worth 90 gp, furs worth 70 gp, and a polished wooden case with 8 bottles of a greenish herbal liquor, worth 10 gp a bottle.
The are also 5 short swords, 5 longbows, and 25 days of trail rations. The rest of the gear is worthless.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
As invigorating as this has been, I propose we take our spoils back to Oleg's and rest up. We should take some evidence of the dead bandits to help us collect the reward Kesten mentioned.
AC-23; HP-36; INIT +5; +7 PERCEPTION
Milo performs once last 'strenuous' search to make sure Svetlana's ring isn't somewhere in the greater camp environs.
Milo's strenuous search turns up no ring, no magic detected by Tirnel. It is late, do you want to stay at the bandit camp or move on for a bit?
Perception checks for watch.
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
Tirnel, there are 12 tents. Have we killed 12 bandits?
perception: 1d20 + 12 ⇒ (7) + 12 = 19
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel smiles at Quinray, I make the count as 10; 5 at Oleg's, 5 here. If there were indeed 12 that leaves 2 unaccounted for, but Milo has found nothing that would indicate the other 2 are nearby currently. Let's rest here tonight, keeping a sharp watch, and tomorrow we can head back to Oleg's.
perception: 1d20 + 2 ⇒ (19) + 2 = 21
AC-23; HP-36; INIT +5; +7 PERCEPTION
Perception on watch: 1d20 + 5 ⇒ (18) + 5 = 23
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
Tirnel, you and Milo seem to be a team. How did a human and elf come together? Quinray laughs inwardly
Milo seems to be very anxious.
male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10
perception: 1d20 + 3 ⇒ (6) + 3 = 9
male AC30 HP107 init. +4 Dwarf Cleric/10
perception: 1d20 + 4 ⇒ (7) + 4 = 11

AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Quinray Quantreant wrote: Tirnel, you and Milo seem to be a team. How did a human and elf come together? Quinray laughs inwardly
Milo seems to be very anxious.
Tirnel looks at Quinray with some surprise, A team? No more than you and I are a team, or Kentaur and Ibram are. I met the lot of you at approximately the same time and have known each of you for nearly the same amount of time. I hope at some point that all of us will become a team and avoid the unfortunate circumstances that befall groups that do not become teams.
As for Milo's anxiousness, that is to be expected. He is young, even for a human, and he is looking for the whereabouts of his mentor who went missing in the Stolen Lands. That combination of factors would make almost anyone anxious. He does well none the less, although his fury for bandits is a bit unsettling. It has nearly gotten us in trouble once although it certainly proved useful during this last battle.
At least that is my understanding. My part in the battle primarily consisted of bleeding and trying not to die.
random encounter: 1d20 ⇒ 12
The night passes quietly.
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
It is what it is.
[He reminds me of my harsh upbringing. Pure Elf
Yet I like him.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel memorizes his spells for the day: Color spray; Grease; Mage armor.
A brisk march back to Oleg's should have us home in time for Svetlana to work her magic on these radishes!
perception: 1d20 + 2 ⇒ (6) + 2 = 8
Tirnel's focus is clearly on Svetlana's cooking and not on any potential dangers that might be faced during the march.
AC-23; HP-36; INIT +5; +7 PERCEPTION
Milo looks awkwardly at Quinray, Would you mind scouting ahead with me? We made a fair team yesterday.
perception: 1d20 + 5 ⇒ (20) + 5 = 25
Milo is hyper-aware of his surroundings; ashamed that he helped lead his group into an ambush the day before.
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
Trust YOself. Yes I will scout with you
perception: 1d20 + 12 ⇒ (9) + 12 = 21
random encounter: 1d20 ⇒ 5
Even moving at a good pace throughout the day the party is only able to make it to the radish patch area for the night which Milo and Quinray inspect, determining that it has been undisturbed since the party was last saw it.
Any actions before camping for the night.
AC-23; HP-36; INIT +5; +7 PERCEPTION
Milo takes a watch, happy with his scouting during the day.
perception: 1d20 + 5 ⇒ (4) + 5 = 9
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel also takes a watch, thinking about the bows he will start to make when he has down time and funds.
perception: 1d20 + 2 ⇒ (2) + 2 = 4
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
Milo good scouting with you
perception: 1d20 + 12 ⇒ (13) + 12 = 25
Only need 4 for watch:
Kentaur perception: 1d20 + 4 ⇒ (17) + 4 = 21
random encounter: 1d20 ⇒ 9
Damn, another quiet night. Where are all the owlbears when you need them?
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
DM Darkvision wrote: Only need 4 for watch:
[dice=Kentaur perception]1d20+4
[dice=random encounter]1d20
Damn, another quiet night. Where are all the owlbears when you need them?
Owlbears yes! We can take them.
AC-23; HP-36; INIT +5; +7 PERCEPTION
This is going well. We could make it back to Oleg's without any further issues. Hate to run in to some owlbears or something like that...
perception: 1d20 + 5 ⇒ (7) + 5 = 12
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
I wonder what she will do with the radishes...
perception: 1d20 + 2 ⇒ (9) + 2 = 11
male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10
I have heard of these foul owlbears. They live on one of the seven planes of hell and feast on the entrails of those foolish enough to think they can take them.
random encounter: 1d20 ⇒ 18
A large boar comes charging down the path, its bloodshot eyes glare angrily above a mouth filled with sharp tusks. It slashes wildly at Milo and Quinray, but unable to decide which one to gore it misses both.
tusks: 1d20 + 4 ⇒ (2) + 4 = 6
party action
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
At some point we must kill Owlbears, they have been our nemesis for ever. All I can remember is fight, stay, run from the mighty Owlbears. Now it is a Brave New World.
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
Not ready for this. Ibram give me one of your sticks
Move off trail but ready to kill the crazed boar.
Wondering if we walked in to their lair.
perception: 1d20 + 12 ⇒ (15) + 12 = 27
male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10
"Without a crossguard, Quinray, the boar will skinny up the stick and still gore you."
Strike with falchion pwrattk: 1d20 + 3 ⇒ (5) + 3 = 8
male AC30 HP107 init. +4 Dwarf Cleric/10
flank and attack morningstar: 1d20 + 2 ⇒ (5) + 2 = 7
AC-23; HP-36; INIT +5; +7 PERCEPTION
I let this happen....again!
falchion PA: 1d20 + 4 ⇒ (20) + 4 = 24
2d4 + 9 ⇒ (2, 2) + 9 = 13
Milo is hogging up all the 20s for sure!
crit damage: 2d4 + 9 ⇒ (4, 3) + 9 = 16
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
I wonder what board tastes like with radishes?
Move up and cast Daze DC16 Will.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Quinray Quantreant wrote: At some point we must kill Owlbears, they have been our nemesis for ever. All I can remember is fight, stay, run from the mighty Owlbears. Now it is a Brave New World. Also, SCREW THAT Darkvision! We are perfectly content without Owlbears! Dragons, demons, devils, giants=OK. NO Owlbears.
Regards,
I have DMed many a PC death with those rascals
Milo's massive blow stops the creature in its tracks!
Quinray sees no sign of any other boars or a lair.
End of combat
AC-23; HP-36; INIT +5; +7 PERCEPTION
Milo grins sheepishly, Sorry I didn't spot it earlier guys, but the good news is we will have fresh meat for the next couple of days.
He sets about field dressing the boar and once done slings it over his shoulders before finishing the trip to Oleg's.
perception: 1d20 + 5 ⇒ (9) + 5 = 14
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
There might be hope for that boy yet... He sure can swing that blade to great effect.
perception: 1d20 + 2 ⇒ (12) + 2 = 14
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