| DM Darkvision |
Milo and Kentaur miss their mark, while Quinray feathers the creature on the left and Ibram javelins the creature on the right. Tirnel is unable to daze a creature.
will save: 1d20 + 2 ⇒ (20) + 2 = 22
The creatures strike back!
attacks on IKMQT: 2d5 ⇒ (4, 3) = 7
morningstar on Quinray: 1d20 + 5 ⇒ (18) + 5 = 23
dam: 1d8 + 3 ⇒ (5) + 3 = 8
morningstar on Milo: 1d20 + 5 ⇒ (16) + 5 = 21
dam: 1d8 + 3 ⇒ (7) + 3 = 10
| Milo Keen-Eye |
-10 HP
Grrrkkk...
Milo grunts as the amphibian smashes his left shoulder with a morningstar.
Trying to repay the favor
falchionPA: 1d20 + 4 ⇒ (3) + 4 = 7
2d4 + 9 ⇒ (4, 4) + 9 = 17
| Quinray Quantreant |
LB: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
damage: 1d8 + 1 ⇒ (8) + 1 = 9
| DM Darkvision |
Tirnel manages to daze one of the creatures for a round, while Milo and Kentaur tag team the other nearly killing it, it looks ready to drop. Meanwhile a third creature appears out of the forest and smashes Kentaur with its morning star.
will: 1d20 + 2 ⇒ (10) + 2 = 12
morning star: 1d20 + 5 ⇒ (5) + 5 = 10
who IKMQT: 1d5 ⇒ 2
morning star: 1d20 + 5 ⇒ (18) + 5 = 23
dam: 1d8 + 3 ⇒ (4) + 3 = 7
| Quinray Quantreant |
rapier: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 1 ⇒ (2) + 1 = 3
| DM Darkvision |
Ibram finishes off the heavily wounded swamp thing while Kentaur heals himself. Milo has to settle for attacking and badly damaging the one in front of him with some additional help from Quinray. Tirnel dazes the newcomer.
will: 1d20 ⇒ 11
IKMQT: 1d5 ⇒ 1
morning star on Ibram: 1d20 + 5 ⇒ (19) + 5 = 24
dam: 1d8 + 3 ⇒ (2) + 3 = 5
| Milo Keen-Eye |
Milo delays to see if anyone else finishes off the badly wounded frog beast. If it still stands he will hack at it otherwise swing away at dazed McGee:
falchion PA: 1d20 + 4 ⇒ (7) + 4 = 11
2d4 + 9 ⇒ (4, 3) + 9 = 16
| Quinray Quantreant |
On badly wounded
rapier: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 ⇒ 6
| DM Darkvision |
As the party searches the creatures, the sun rises on the start of a new day.
The creatures had 3 morning stars, some smelly fish-type rations, and 42 gold pieces. Milo finds the the tracks of the creatures leading off to the south. Based on what he and Tirnel know about the creatures they believe there is a good chance that a cave/lair lies within a half day's march where you might find more creatures and whatever treasures they possess.
| Tirnel Stargazer |
Unless anyone disagrees, I propose we heal and then follow the trail back to the lair of these creatures. That should help clear and pacify this area.
perception on trip to lair: 1d20 + 2 ⇒ (16) + 2 = 18
Are we still in C1, including the potential trip to the lair?
| DM Darkvision |
Unless anyone disagrees, I propose we heal and then follow the trail back to the lair of these creatures. That should help clear and pacify this area.
[dice=perception on trip to lair]1d20+2
Are we still in C1, including the potential trip to the lair?
Your camp was in C1, close to B1, but you are headed south, towards C2.
| DM Darkvision |
You suspect C2 may be woods but you are not there yet, just headed in that direction.
You follow the tracks through the woods for a couple of hours and they eventually lead to a river which you believe to be the same river that the bandit camp was next to. Along the river bank you find a narrow cave opening.
| Tirnel Stargazer |
Insert another annoying C1/C2 question here... ;-p
Milo, maybe you or Quinray should go scout out the entrance to the cave and make sure it isn't trapped like the kobold one., Tirnel offers helpfully.
~Detect magic on cave entrance and surrounding area~
perception: 1d20 + 2 ⇒ (17) + 2 = 19
| Milo Keen-Eye |
Milo looks at Tirnel dubiously, not sure he is liking getting offered the position of party trap-setter-offer.
After a moment of reflection he shakes his head and looks at Quinray, mumbling quietly, Come on... and heads towards the cave entrance bow ready.
strenuous perception: 1d20 + 5 ⇒ (17) + 5 = 22
| Quinray Quantreant |
perception: 1d20 + 12 ⇒ (9) + 12 = 21
| Milo Keen-Eye |
Move up Quinray; your eyes are better than mine in the dark.
Milo moves up after Quinray in support to get a look at the cave ahead; he motions for the rest of the party to advance towards their position.
| Quinray Quantreant |
Any idea what it is, friend or foe.
Use KnowNature oops do not know that.
Maybe Keeneye should get his ranger butt up here. I will move forward if it is safe.
perception: 1d20 + 12 ⇒ (10) + 12 = 22
| Milo Keen-Eye |
Seeing Quinray pause, Milo moves up in support.
stealth: 1d20 + 7 ⇒ (3) + 7 = 10
What do you see?
perception: 1d20 + 5 ⇒ (19) + 5 = 24
Milo is on a hair trigger and will loose an arrow at the first sign of trouble.
| DM Darkvision |
Having heard something coming from the opening ahead, Quinray deduces that one or more of the swamp creatures must be in the room and therefore it is not safe, so he does not move forward and instead waits for Milo to come to him. Milo also hears footsteps and the muffled sounds of a strange language coming from the area ahead. You can only see a very small area of the room ahead and can't see whatever is making the noise.
The passage is narrow, but Milo could squeeze by Quinray if desired.
| Milo Keen-Eye |
Milo signals for the rest of the party to advance before he squeezes by Quinray and moves into the room whispering-Cover me...
As soon as he is in sight of a foe he will fire and advance ready to pull his falchion and slay.
| DM Darkvision |
Milo moves forward down the passage with the rest of the party following him, he comes out into a small 12' room (maybe a sleeping chamber?) containing 2 of the swamp things about 5' away. You do not see any other exits.
Milo, Quinray and Tirnel can attack, Ibram and Kentaur have to wait for the others to move into the room first but will be able to attack next round.
| Quinray Quantreant |
Quinray strikes with his rapier since they are too close for arrows.
rapier: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 1 ⇒ (6) + 1 = 7
confirmcrit: 1d20 + 5 ⇒ (1) + 5 = 6