dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


501 to 550 of 4,881 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

If they are in melee, bow to falchion:

falchion PA: 1d20 + 4 ⇒ (14) + 4 = 18
2d4 + 9 ⇒ (4, 4) + 9 = 17


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

If one is not hit by blades Daze DC 16 Will.


Quinray sneak dam: 1d6 ⇒ 2

Quinray skewers the swamp beast on the left, followed immediately by Milo hacking deep into its shoulder killing it. Tirnel stuns the other beast.
Will: 1d20 ⇒ 9

Ibram hears footsteps behind him and turns just in time to get smashed by a third creature's morning star.
Morningstar: 1d20 + 5 ⇒ (17) + 5 = 22
dam: 1d8 + 3 ⇒ (7) + 3 = 10

*Quinray, you can use bow in melee, you just take -4 until you get the previously mentioned feat. You also get sneak attack damage on your current attack since enemy is flat footed until they act.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo swings away at the stunned one.

falchion PA: 1d20 + 4 ⇒ (16) + 4 = 20
2d4 + 9 ⇒ (2, 3) + 9 = 14


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Hearing the cacophony to the rear, Tirnel pivots and attempts to Daze the one brazenly assaulting Ibram. DC 16 Will.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram swings at the one that attacked him pwrattk: 1d20 + 2 ⇒ (19) + 2 = 21

confirm crit: 1d20 + 2 ⇒ (4) + 2 = 6

reg dam: 2d4 + 6 ⇒ (3, 1) + 6 = 10


male AC30 HP107 init. +4 Dwarf Cleric/10

Cast healz on Ibram CLW: 1d8 + 1 ⇒ (6) + 1 = 7


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Attack stunned one, if flat footed sneak attack.

rapier: 1d20 + 5 ⇒ (9) + 5 = 14

damage: 1d6 + 1 ⇒ (6) + 1 = 7

sneakattack: 1d6 ⇒ 3


Milo hacks away at the dazed creature while an excited Quinray misses skewering it with his rapier. Ibram strikes back at the creature that wounded him while getting some healing from Kentaur. Tirnel then dazes the creature attacking Ibram. The first creature strikes back at Milo but can't penetrate his stout defenses.

will: 1d20 ⇒ 10

morning star: 1d20 + 5 ⇒ (7) + 5 = 12

party action


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

rapier: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d6 + 1 ⇒ (1) + 1 = 2

If possible
sneak: 1d6 ⇒ 3


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo grimly hacks away at his opponent, trying to end the fray as quickly as possible.

falchion PA: 1d20 + 4 ⇒ (10) + 4 = 14
2d4 + 9 ⇒ (1, 3) + 9 = 13


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel peers out to see if any other foes are approaching.

perception: 1d20 + 2 ⇒ (15) + 2 = 17


male AC30 HP107 init. +4 Dwarf Cleric/10

flank and attack morningstar: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 ⇒ 6


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack pwrattk: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11


Quinray and Ibram both connect but the Kentaur and Milo find their strikes hindered by the creatures thick hides. Tirnel does not perceive any additional threats.

Tired of being poked by the rapier, the first beast swings back hitting Quinray with its morning star. The other creature misses Ibram.

morning star on Quinray: 1d20 + 5 ⇒ (12) + 5 = 17
dam: 1d8 + 3 ⇒ (2) + 3 = 5

morning star: 1d20 + 5 ⇒ (10) + 5 = 15

part action


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo swings again:

falchion PA: 1d20 + 4 ⇒ (14) + 4 = 18
2d4 + 9 ⇒ (3, 4) + 9 = 16


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel looks on, hoping his fellows brings the conflict to an expeditious end.


male AC30 HP107 init. +4 Dwarf Cleric/10

Kentaur strikes morningstar: 1d20 + 2 ⇒ (6) + 2 = 8


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram strikes pwrattk: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel looks at Kentaur and Ibram as they flail about futilely, I'm not sure if those two could strike an orc if they fell into a horde...


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

rapier: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d6 + 1 ⇒ (2) + 1 = 3


Quinray and Milo finish off their swamp creature. Kentaur and Ibram flail about and their swamp creature flails back. Tirnel yawns with boredom.

morning star: 1d20 + 5 ⇒ (4) + 5 = 9


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Try to flank and sneak attack the last bad guy. Not sure if I can.

rapier: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23

damage: 1d6 + 1 ⇒ (6) + 1 = 7

sneak: 1d6 ⇒ 4


Quinray spins around, steps past Tirnel, and drives his rapier through the creature's ear and into its brain, dropping it instantly.

end of combat


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel looks at Quinray with new respect, That was a fine display of swordsmanship. Well done on finishing off the threat!

~cast detect magic on the dead and search for treasure~

perceptionn: 1d20 + 2 ⇒ (9) + 2 = 11


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo makes sure the next room is clear and no threat approaches.


Tirnel detects no magic and the treasure consists of three used morning stars.

Milo travels back down the passage to the first room the party passed through with the fire, the room is unoccupied.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo will lead the party down remaining tunnel to the right once they are ready.

stealth: 1d20 + 7 ⇒ (11) + 7 = 18
perception: 1d20 + 5 ⇒ (5) + 5 = 10


Milo leads the party down the other passage which is a bit wider than the first and ends in a rather bizarre and dangerous looking doorway that opens into another small room, you don't see anything in the room from the passage but there are definitely areas on each side of the doorway which you cannot view. The doorway itself has several rusty looking blades partially protruding into it on both sides, if the blades don't move, an individual could turn sideways and slide by them without touching them if they were very careful, however it looks like a trap.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

disabledevice: 1d20 + 10 ⇒ (19) + 10 = 29

I should also use my perceptive skills.
perception: 1d20 + 12 ⇒ (11) + 12 = 23


Quinray easily disables the device and enters the small room which contains a wooden chest which he determines is not trapped or locked, he opens it to find a longbow, a ring, and breastplate. There are also 200 gold pieces.

After detecting magic and studying the items for about an hour it is determined the items have the following properties:
MW longbow (+4 strength)
Ring of Protection +1
MW dwarven breastplate (+6 AC; +4 Dex Max; -2 armor check) (Damage Reduction 2; Fire Resistance 5; when worn by a dwarf)

It is mid day.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray eyes all the good stuff. He thinks that he is not good enough for these items.
They gave me magic. Why do I look for more? That bow is mighty.

Darn, do we have a dwarf...?

Is someone strong enough for the bow?


male AC30 HP107 init. +4 Dwarf Cleric/10

Kentaur looks at Quinray, tapping his foot...


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Mighty loot haul, wow!

Milo almost mumbles the words, I can pull that bow.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

I propose Milo takes the bow; I'm not sure anyone else could get the full use from it. Clearly Kentaur is suited for the breastplate. Given Quinray's continued willingness to use that rapier I would suggest he take the ring. Let's equip and continue to clear the area, shall we?

Continue to clear C1 and then move on to B1

perception: 1d20 + 2 ⇒ (12) + 2 = 14


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

perception: 1d20 + 5 ⇒ (6) + 5 = 11


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

What do you all think? Ring should go to Tirmel. Maybe help him stay alive. I shall carry on as I always have and will.

Or maybe I should take the ring.

perception: 1d20 + 12 ⇒ (10) + 12 = 22


You think you have done a pretty good job of exploring and removing the threats from C1. You spend the rest of the day moving into B1 and exploring. So far B1 is mostly grassy plains with some rolling hills. Elk and deer appear to be plentiful. As the sun begins to set you find a small stream near which it would be beneficial to camp.

Perception checks for night watch.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perception: 1d20 + 12 ⇒ (19) + 12 = 31


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

~what's about?~

perception: 1d20 + 5 ⇒ (18) + 5 = 23


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

~I miss Svetlana's cooking~

perception: 1d20 + 2 ⇒ (7) + 2 = 9


In the middle of the night, while the moon is high in the sky, Milo sees 4 figures several hundred yards off to the west of the camp. They are marching quickly to the north. It is hard to tell exactly what they are, but they are definitely large, maybe ogres or trolls. He knows from Yegalash's training that attacking 4 trolls or even ogres would be a disaster for his group, so he should remain still and avoid being spotted, hopefully Kentaur won't start with the snoring again.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

~the next morning as the party breaks camp~

We should be extra vigilant on today's march. Last night during my watch a group of four large creatures passed by us headed north. Ogres or trolls maybe. Definitely not something we want to tangle with.

B1 exploration: 1d20 + 5 ⇒ (3) + 5 = 8


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Ogres and trolls? Bandits OK, but I'm not sure I like the sound of larger foes.

extra vigilant: 1d20 + 2 ⇒ (8) + 2 = 10


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

I keep a sharp eye out supreme vigilance: 1d20 + 3 ⇒ (18) + 3 = 21


male AC30 HP107 init. +4 Dwarf Cleric/10

"hah, if your sword was as sharp as your eye, you'd hit more often"

dwarvish vigilance of excellence: 1d20 + 4 ⇒ (14) + 4 = 18


As the group heads west they see the tracks headed north from the previous night, based on the size and depth of the tracks it looks more like trolls than ogres, the party explores the rolling grasslands the rest of the day, in the early afternoon you encounter what looks like a rock cairn.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perception: 1d20 + 12 ⇒ (9) + 12 = 21

disabletrap: 1d20 + 10 ⇒ (4) + 10 = 14


After looking the cairn over it appears to be a burial site, maybe built in the last 5-10 years. Quinray does not find any traps.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

I say leave the dead alone. What say all of you?

1 to 50 of 4,881 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / dm darkvision and a brave new world All Messageboards

Want to post a reply? Sign in.