| Tirnel Stargazer |
I say that goes against the spirit if not the letter of our charter. We are to explore and clear the wilderness. Who knows what undead horrors my lie within to plague other travelers. Our duty is to make sure and fully explore what lies within.
Plus there may be treasures within...He thinks to himself.
| Quinray Quantreant |
Then it is your call Tirnel. You do the digging. I have lost friends, they are dead. I paid my respects to them....
like someone here might have.
| Tirnel Stargazer |
Tirnel looks for a likely entrance using perception and detect magic.
perception: 1d20 + 2 ⇒ (20) + 2 = 22
Fine sentiment Quinray, but while I respect the dead in general, there is no reason not to be sure of this cairn.
| Quinray Quantreant |
What are your thoughts Milo?
| Milo Keen-Eye |
Milo seems a little surprised that anyone would ask for his opinion-We are supposed to clear the area, I guess; and there might some items of value or use within. I don't know. Whatever the group feels is best I suppose.
| Tirnel Stargazer |
Tirnel strains futilely at the stones. I wish I had a staff or some other form of leverage to push this off. How about some help from my much more burly companions?
| DM Darkvision |
Milo rolls the offending stones aside and a foul smell escapes the cairn as two walking corpses in soiled rags and flesh rotting off their bones stumble forward with unnatural speed to attack the filthy paladin (Ibram)! The first creature slams him twice the second fails to connect.
ikmqt: 2d5 ⇒ (1, 1) = 2
slam: 1d20 + 4 ⇒ (19) + 4 = 23
Dam: 1d6 + 4 ⇒ (2) + 4 = 6
slam: 1d20 + 4 ⇒ (19) + 4 = 23
Dam: 1d6 + 4 ⇒ (4) + 4 = 8
slam: 1d20 + 4 ⇒ (11) + 4 = 15
slam: 1d20 + 4 ⇒ (7) + 4 = 11
| Tirnel Stargazer |
What in the weave?
Knature or dungeoneering: 1d20 + 9 ⇒ (6) + 9 = 15
Firing a small conjuration at one of the creatures:
acid splash/touch attack: 1d20 + 4 ⇒ (7) + 4 = 11
1d3 ⇒ 1
| Milo Keen-Eye |
Deadeye's horns!
Milo tries to bring down the worst wounded thing.
Falchion PA: 1d20 + 4 ⇒ (14) + 4 = 18
2d4 + 9 ⇒ (4, 4) + 9 = 17
confirm: 1d20 + 4 ⇒ (12) + 4 = 16
2d4 + 9 ⇒ (4, 3) + 9 = 16
| Milo Keen-Eye |
Milo Keen-Eye wrote:Confirm on a 14??!!Deadeye's horns!
Milo tries to bring down the worst wounded thing.
[dice=Falchion PA]1d20+4
[dice=]2d4+9[dice=confirm]1d20+4
[dice=]2d4+9
Hah! Just saw the 18. Super keen? ;-D
| Quinray Quantreant |
Quinray afraid to fire an arrow and kill a good guy flanks an undead and still fires his bow, point blank range.
Long bow: 1d20 + 5 + 2 + 1 - 4 ⇒ (13) + 5 + 2 + 1 - 4 = 17
damage: 1d8 + 1 ⇒ (1) + 1 = 2
sneak: 1d6 ⇒ 3
| Milo Keen-Eye |
Seeing Ibram fall, an image of a fallen Yegalash flashes through his mind.
Milo stands in front of his fallen companion and brings his blade about with savage fury:
Falchion PA: 1d20 + 4 ⇒ (9) + 4 = 13
2d4 + 9 ⇒ (1, 1) + 9 = 11
| Tirnel Stargazer |
My goodness! I'm glad we are cleansing this burrow of evil instead of letting some lesser group run afoul of it.
Seeing Ibram laid low, Tirnel steps up his efforts and uses his bonded item to fire a magical force arrow at the creature.
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
| Quinray Quantreant |
longbow: 1d20 + 5 + 2 + 1 - 4 ⇒ (5) + 5 + 2 + 1 - 4 = 9
damage: 1d8 + 1 ⇒ (7) + 1 = 8
sneak: 1d6 ⇒ 3
| Milo Keen-Eye |
Dodging the bludgeoning strikes of the undead creature, Milo attempts to bring it down with his blade.
falchion PA: 1d20 + 4 ⇒ (8) + 4 = 12
2d4 + 9 ⇒ (2, 2) + 9 = 13
| Ibram Gauntt |
If Ibram can get up without provoking an Attack of Opportunity, he does so, and strikes.
"Erastil be done with you, foul beast!"
pwrattk and flanking: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
confirmcrit: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
crit damage: 4d4 + 12 ⇒ (1, 1, 3, 3) + 12 = 20
| DM Darkvision |
The party believes the creatures were some sort of zombie, albeit much quicker than normal.
A couple of spots in the dirt floor radiate magic and with a little digging, the party finds a ring and a greataxe.
That evening while studying Tirnel discovers:
Ring is made of silver with a winding blue stripe that runs completely around it.
(Ring allows the wearer to cast "water walk" 1/day lasts 60 minutes)
*not the same as ring of water walking in core rulebook
Greataxe is +1 adamantine greataxe
| Quinray Quantreant |
Good job guys.
| Tirnel Stargazer |
That sounds best Ibram. A mighty weapon for a mighty warrior. Adamantine no less! Looks like a thorough search and clear was the right way to go. I have no idea what to do with the ring. When would we use such a thing? Maybe it will have some sale value when we get back to Oleg's.
perception on watch: 1d20 + 2 ⇒ (19) + 2 = 21
perception next day's travel: 1d20 + 2 ⇒ (7) + 2 = 9
| Milo Keen-Eye |
Milo is unsettled during his watch that night thinking about the undead creatures from the cairn. Unnatural things; I wonder what caused them to animate. Evil souls during their living days I suppose?
watch perception: 1d20 + 5 ⇒ (6) + 5 = 11
travel perception: 1d20 + 5 ⇒ (16) + 5 = 21
| Quinray Quantreant |
watchperception: 1d20 + 12 ⇒ (18) + 12 = 30
travelperception: 1d20 + 12 ⇒ (11) + 12 = 23
| DM Darkvision |
The night passes, the only thing of note being Tirnel's sighting of a large black bat that circles high above the party for several minutes before flying off to the north.
The next 2 days pass rapidly as the party explores more rolling grasslands (A-1 and A-2). On the third day the party moves into the forest (B-2), crossing several small streams until you encounter a river about mid day. The river is about 25' across at the narrowest point you can see and looks to be 5'-7' deep at its center with a stout current.
| Tirnel Stargazer |
Assuming we have to cross the river to complete our search and clear of B2?
Anyone fancy a swim? Probably best that we get in before Kentaur sullies the waters. I don't fancy picking dwarf hairs off my body for the rest of the week. No offense Kentaur, but you are indeed quite woolly. What say you Milo? Take some rope and secure if on the far side so the rest of us can make our way across?
Tirnel looks out upon the waters to see if any threat exists therein or if some menace hides on the other side.
perception: 1d20 + 2 ⇒ (4) + 2 = 6
| Milo Keen-Eye |
Milo looks around to see if any of the rest of the group has a better idea before handing Kentaur one end of his rope and wrapping the other end around his ankle. Muttering to himself-I hope there are no eels. Hate those little slippery buggers. Good to eat, but slimy as all get out.
Milo dives in and does his best to make the far side of the river.
swim: 1d20 + 8 ⇒ (1) + 8 = 9