DM Darkvision |
will: 1d20 ⇒ 14
Milo cleaves into the chest of an unfortunate kobold instantly killing it. Quinray's rapier pierces the defense of another drawing blood. Tirnel dazes the third kobold up front.
The kobold wounded by Quinray goes into a frenzy, impaling Ibram with his spear!
who I K M Q T: 1d5 ⇒ 1
spear: 1d20 + 3 ⇒ (20) + 3 = 23
dam: 3d6 ⇒ (6, 3, 5) = 14
The kobold in the back casts a spell. Tirnel make a DC14 will save or be dazed for 1 round.
Milo Keen-Eye |
-14HP
Milo swings at another dazed kobold
falchion PA: 1d20 + 5 ⇒ (20) + 5 = 25
2d4 + 9 ⇒ (1, 4) + 9 = 14
crit: 2d4 + 9 ⇒ (2, 4) + 9 = 15
Milo Keen-Eye |
-3HP
Let's try and get as much time as possible at range next time. This sword business hurts to much.
Milo checks the area for any further traps and tries to get a sense of what is further down the tunnel.
perception: 1d20 + 5 ⇒ (5) + 5 = 10
Tirnel Stargazer |
Still a little frazzled from getting his own style of magics used against him, Indeed, less bleeding on our part would probably be best. The challenge with resting Kentaur is that these scaly scoundrels will certainly be prepared for our return and an organized foe is much more deadly than one we catch off guard. My vote is to push ahead and see if we haven't seen the worst of it.
By my count we have felled 11 of the beasts. I wouldn't guess that they have that many more warriors at their disposal and taking them small bites at a time is better than one big bite.
knowledge dungeoneering or nature to guess what reserves the kobolds might have: 1d20 + 9 ⇒ (12) + 9 = 21
Tirnel Stargazer |
Kentaur, maybe you can take a quick look down the hall. Dwarven darkvision is far superior to elven sight in these circumstances, though it pains me some to admit it.
DM Darkvision |
The kobolds have 2 large sacks of moon radishes, 25 gold, and the spellcaster has a silver ring. Their other gear is crude and not of any particular value.
As far as kobolds go, you have heard of small groups of 10-20, as well as larger tribes of hundreds, you would expect a larger tribe to be better armed and organized.
Kentaur starts up the passage which curves to the right and heads steeply up some crude steps. At the top of the steps is a small room with a small opening that overlooks the main cavern. In the corner of the room is a small wooden chest.
Tirnel Stargazer |
~searching the dead~
Tirnel casts a quick detect magic before moving on.
Maybe we'll get lucky, but I doubt creatures like this would have much of magical worth.
~at the room with the chest~
This appears to be an area where a particular set of skills would come in handy. What do you think Quinray?
perception untrained: 1d20 + 2 ⇒ (11) + 2 = 13
Milo Keen-Eye |
-3HP
Yeah, let's be careful. I'd like to avoid any more beatings if possible
Milo sneaks a peak into the main cavern.
Let it be filled with treasure and nothing else...
perception: 1d20 + 5 ⇒ (17) + 5 = 22
Tirnel Stargazer |
The silver ring is magic: Protection +1
Milo looks through the opening down on the main cavern and sees the dead kobolds.
Ibram should probably take the ring as he has the weakest melee AC.
Quinray Quantreant |
Look for traps on chest
perception: 1d20 + 12 ⇒ (6) + 12 = 18
If necessary
disabledevice: 1d20 + 9 ⇒ (10) + 9 = 19
Retrieve arrows if possible.
Please add +1 to each of those rolls due to rogue trap finding ability.
Tirnel Stargazer |
Looks like it's safe enough now. How about we use the remaining healing available and then rest.
Post a watch of course!
Tomorrow we can indulge Milo and track down those bandits.
Quinray Quantreant |
I'll go first. perception: 1d20 + 12 ⇒ (7) + 12 = 19
i will take the bracers if there are no arguements
Tirnel Stargazer |
Tirnel takes the watch before last and imagines what delicious things Svetlana will be able to create with the radishes. They seem like plain tubers in my opinion, but that woman works the Weave in her kitchen.
perception: 1d20 + 2 ⇒ (5) + 2 = 7
Milo Keen-Eye |
Back to finding the bandit camp now, yes?
Milo leads the party back to the radish patch and attempts to pick up the bandit trail from there.
tracking/survival: 1d20 + 5 ⇒ (9) + 5 = 14
perception: 1d20 + 5 ⇒ (7) + 5 = 12
Milo Keen-Eye |
Milo quietly signals the party to stop. Elk up ahead in the clearing. We should wait a moment and let them pass through. An ornery elk is trouble with a capital T. Beautiful, eh Ibram?
Milo keeps an eye out for sign of any predators stalking the elk and then waits a few moment for them to move on before continuing to follow the bandit tracks.
perception: 1d20 + 5 ⇒ (5) + 5 = 10
track following: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Quinray Quantreant |
Quinray also is paying attention to his surroundings. perception: 1d20 + 12 ⇒ (4) + 12 = 16
DM Darkvision |
The elk move on, no predators noted. Milo loses the tracks for a while but Quinray points out a boot print and the party continues southwest.
The party hears the sound of flowing water and shortly after that come to a river winding through the forest. The banks of the river are thick with stinging nettles and tangles of sharp brambles. The river itself is about 50 feet in width and looks deep.
The river more or less runs north/south in this area. There is a game trail that runs parallel to the river.
Track or perception checks to try to determine whether the bandits went north or south or somehow crossed the river.
Quinray Quantreant |
GM to move the game along quicker, if you ask for a perception check that I am not ready for, just roll Quinray's. If I roll beforehand great! if not roll for me. Quinray is always perceiving.
perception: 1d20 + 12 ⇒ (19) + 12 = 31
Local is one of my skills
knowlocal: 1d20 + 0 ⇒ (13) + 0 = 13
This mist be Thorn River, it generally flows southeast until it joins the Shrike River and eventually empties into Tuskwater Lake.
Milo Keen-Eye |
Good eyes Quinray; thanks.
As they get to deep river Milo says awkwardly and with heavy embarrassment-This is far South of where I have traveled previously. I have no knowledge of this river though I would deem it good for fishing. If I have lost the scent again, I will need the aid of your sharp eyes Quinray.
perception: 1d20 + 5 ⇒ (10) + 5 = 15
track: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Tirnel Stargazer |
Tirnel chuckles as Milo frets about the trail, Maybe they have a great magician with them Milo and they all transformed into birds and flew across the river? My guess is that if they crossed they keep some skiff or other water conveyance to aid their travel across the waters. Bandits aren't well known for harboring mighty wizards...
None the less, Tirnel looks about in search of bandit tracks.
perception aid another: 1d20 + 2 ⇒ (15) + 2 = 17
Quinray Quantreant |
Before my search and perception
Watch Milo's moves and characteristics and try to assist ranger in scouting..
Milo, I do not know this area very well either. Maybe together we move forward safely. As a team?
perception: 1d20 + 12 ⇒ (11) + 12 = 23
Tirnel Stargazer |
Tirnel looks at Quinray with astonishment-
እኔ ጊዜ ወጣት በአንድ በቂ ተመልክተናል. በእርግጥ ነገሮች ለማከናወን እንደሚቻል ማወቁ በምንም መልኩ ጋር አንድ አይደለም ወደ ፊት የሚነሱ ማወቅ በቂ.
Milo Keen-Eye |
Milo looks greatfully at Quinray as with his aid they are able to pick up the trail once more. Thanks Quinray, you have quite the knack for this. A good eye is a good friend Yegalash always said.
perception: 1d20 + 5 ⇒ (20) + 5 = 25
Tirnel Stargazer |
perception untrained: 1d20 + 2 ⇒ (13) + 2 = 15
Tirnel attempts to focus on his surroundings as he mulls over the fact that not only nature is full of nettles and brambles...