dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Continue bow

LB: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
damage: 1d8 + 1 ⇒ (5) + 1 = 6
sneak: 2d6 ⇒ (3, 6) = 9

LB: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
damage: 1d8 + 1 ⇒ (8) + 1 = 9
sneak: 2d6 ⇒ (6, 6) = 12


Kentaur action?


male AC30 HP107 init. +4 Dwarf Cleric/10

Strike true morningstar: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18

damage: 1d8 + 1 ⇒ (2) + 1 = 3


The party wounds the giant beast several more times and it finally succumbs due to massive blood loss.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Detect magic and search the area for anything of value.

perception: 1d20 + 5 ⇒ (6) + 5 = 11


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo tries to get some meat from the mighty carcass, as well as harvest any tusks or other trophies to give to Oleg to prove how large it really was.

survival: 1d20 + 7 ⇒ (5) + 7 = 12

That was some beast Ibram! It must have terrorized these parts for years to grow to such size.

Is there a lair nearby? perception: 1d20 + 7 ⇒ (8) + 7 = 15


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

He is now a wonerful beast to eat

ibram you still with us. Or would you like to gore on some boar dinner

Search Peception: 1d20 + 14 ⇒ (15) + 14 = 29


Milo cuts the beast open and finds the meat is rancid and filled with maggots.

The removed tusks are worth 100 gp each.

You find nothing else of value.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

-wondering why meat is rancid and filled with maggots-

know survival: 1d20 + 2 ⇒ (19) + 2 = 21


Ibram believes the creature was carrying some sort of disease. It is still the middle of the night, any more actions before resuming your rest?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

The good news is that there shouldn't be any other threats in the area. Something this large and nasty probably had a pretty wide range.

No other action for Milo.

perception on watch or next day's journey into B4: 1d20 + 7 ⇒ (5) + 7 = 12


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

I hope Milo knows what he's talking about. Hate to have this things mate show up later for revenge....

But the usually acerbic Tirnel keeps quiet as he is still disturbed by his summoned pit's failure to subdue the mighty boar.

perception watch or journey: 1d20 + 5 ⇒ (13) + 5 = 18


male AC30 HP107 init. +4 Dwarf Cleric/10

heal everyone up before resting.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Apparently watch, or journey

perception: 1d20 + 14 ⇒ (6) + 14 = 20


Anyone that was struck by boar needs to make a fort save the next morning.
Looking at you Ibram and Kentaur.


male AC30 HP107 init. +4 Dwarf Cleric/10

fort: 1d20 + 8 ⇒ (3) + 8 = 11


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

fort: 1d20 + 10 ⇒ (14) + 10 = 24


Kentaur gains the sickened condition.


male AC30 HP107 init. +4 Dwarf Cleric/10

Kentaur will use Second Chance fort: 1d20 + 8 ⇒ (19) + 8 = 27


Kentaur burns with fever and profusely sweats for several minutes and then abruptly feels better.

The days journey through B4 is uneventful except for a river crossing at the end of the day.

The following day the party travels A4 and breaks out of the forest in the late afternoon to see the remains of a large wooden hall, looks like it burned a long time ago.

A 15-foot-tall statue of Erastil stands nearby right at the edge of the forest, partially overgrown at the base but towering above the surrounding shrubbery.


male AC30 HP107 init. +4 Dwarf Cleric/10

perception: 1d20 + 6 ⇒ (20) + 6 = 26


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

perception: 1d20 + 5 ⇒ (15) + 5 = 20


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

perception: 1d20 + 7 ⇒ (15) + 7 = 22

Milo looks about as he moves towards the statue. Reaching the base, he takes a knee in obeisance and quietly honors his god for a few minutes before continuing to search around.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel casts detect magic and searches the area. As he sees Milo give respect to the statue and the god it represents, the usually wry witted elf is quiet and respectful.

perception: 1d20 + 5 ⇒ (1) + 5 = 6


Kentaur finds a golden bracelet in the ruins of the lodge worth 50gp.

Milo feels a sense of calm come over him and a vision of Erastil fills his mind.
Your falchion will give you +1 hit/damage for 5 days.

Tirnel detects nothing.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram will clean up the statue and it's base once we've deemed the area safe. He will make obeisance before we leave.

"Thank you Erastil for helping me rid that boar of the foulness which had desecrated it, and you."


Ibram also feels a sense of calm come over him and a vision of Erastil fills his mind.
Your falchion will give you +1 hit/damage for 5 days.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

We should tell Jhod about what we have found here. I wonder what this place was?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

If there is nothing else for this area, continue to A5.

Watch and march perceptions:

1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (10) + 7 = 17


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

We have explored so much and yet only the mites indicate any presence of fey activity in this area. Most of the troubles we have faced are mundane in nature, but maybe some residual energy could account for that freakish boar? Maybe as we delve deeper into the wild lands we will find more evidence of my distant kin....

perception: 1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 5 ⇒ (20) + 5 = 25


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

The KEEN GAZER sees all!!!


The party reenters the forest and heads south into A5. After a morning of nothing but trees, the party comes to the edge of a clearing. The stink of moldering plants and a strange quiet in the sound of birdlife surrounds this somewhat sunken clearing in the woods. At the center of the clearing, the party can see the soggy ground becomes an insect-infested, stagnant, swamp-like pond, and Tirnel can see sprawled at the pond’s southern edge what appears to be a dead horse.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Wary of bog-inspired horrors Tirnel gets within about 60' and scans the area with detect magic.

Quinray, mayhap you or Milo should go investigate this sodden area?

Detect magic and perception 1d20 + 5 ⇒ (19) + 5 = 24


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo sneers at Tirnel's cowardice. I'll go Quinray; watch my back.

Arrows ready he approaches the equine corpse. perception: 1d20 + 7 ⇒ (8) + 7 = 15


Upon reaching the creature Milo realizes it is the corpse of a unicorn with its horn removed.

Tirnel detects a faint lingering aura of necromancy.

Anyone with knowledge planes and/or arcana can make skill rolls that might reveal additional information.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel plays mini-Randtam

KnowArcana: 1d20 + 9 ⇒ (3) + 9 = 12
KnowPlanes: 1d20 + 9 ⇒ (17) + 9 = 26


Tirnel studies the unicorn body and notices that it really hasn't decayed and that it is strangely absent of flies and other insects that are in abundance in the area and usually lay their eggs in dead things. His past studies indicate that some powerful fey creatures from the First World can leave their victims marked in a manner that repulses natural life.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel studies the dead form for several minutes.

Something quite deadly and dangerous killed this creature. It may be our first serious signs of a powerful fey in the area.

The usually verbose Tirnel becomes unusually quiet and pensive as he returns to his thoughts.

perception during camp: 1d20 + 5 ⇒ (13) + 5 = 18


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo kneels by the fallen unicorn and honors its memory.

Great Longbow guide this fair creature's spirit to a better place...

on watch perception: 1d20 + 7 ⇒ (7) + 7 = 14


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"By Erastil, that one of his....should be treated..." Ibram catches his breath and makes to bury the unicorn.

perception: 1d20 + 5 ⇒ (6) + 5 = 11


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perception: 1d20 + 14 ⇒ (5) + 14 = 19


male AC30 HP107 init. +4 Dwarf Cleric/10

"A noble creature, an ignoble end."

perception: 1d20 + 6 ⇒ (11) + 6 = 17


Ibram buries the unicorn and the party moves off a bit to camp for the night before setting off the next day for B5.

About mid day the party reaches a river which is about a 100' across but only 1-2' deep so very fordable.

Just to the south of you on the river there is a sandy island. The island contain thick piles of rubble, branches, leaves, and mostly eaten dead bodies of animals and perhaps a few humans.

The island is about 20' from the shore.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Issues with website... My peception roll was a 1


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

~before~ Milo aids Ibram in the burial, his spirits clearly low.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Seeing the remains-Treasure!

Casts detect magic and perception: 1d20 + 5 ⇒ (4) + 5 = 9


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Seeing the remains-Danger! Something made those remains..

He looks crossly at Tirnel as he observes the area arrows ready.

perception: 1d20 + 7 ⇒ (4) + 7 = 11


Any actions by Ibram and Kentaur upon seeing the island described above?


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

ready my weapons

perception: 1d20 + 5 ⇒ (15) + 5 = 20


male AC30 HP107 init. +4 Dwarf Cleric/10

ready my weapons more than Ibram

perception: 1d20 + 6 ⇒ (2) + 6 = 8

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