dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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It is 300' up the hill, you are stuck with a quarter moon unless you want to try waiting around for weeks. Other than Quinray and Kentaur you all need some light to see.

Quinray disappears from your view when he hits the first set of bushes, roll perception if you want to try to spot him.

Quinray:
you sneak up the hill and climb the wall without any problems, you then set the hook and lower the rope

Stealth rolls for anyone going up the hill after Quinray .


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

As Quinray disappears into the darkness of the hill-I guess we should have given him a rock with 'light' cast on it to unveil and let us know when or if to advance. ~sigh~ Can't think of everything I guess.

Quietly to the group-Well he's either dead or safe; let's go find out. Kentaur if you cast light on this rock I'll place it in a sack and let out a little bit of light for Milo and Ibram to follow me with. Let's go up with Kentaur first, then me in the middle of Milo and Ibram.
Yuelra hold the weave tight...

stealth: 1d20 + 4 ⇒ (3) + 4 = 7


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Deadeye watch over us; this reeks of disaster. Damnable elf...

stealth: 1d20 + 7 ⇒ (18) + 7 = 25


male AC30 HP107 init. +4 Dwarf Cleric/10

cast light on the rock


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

And stealth rolls for Kentaur/Ibram.


male AC30 HP107 init. +4 Dwarf Cleric/10

so called stealth: 1d20 - 2 ⇒ (20) - 2 = 18

-dang, I'm a friggin ninja-


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

stealth: 1d20 - 3 ⇒ (10) - 3 = 7


[spoiler=DM screen] perception: 1d20 - 8 ⇒ (14) - 8 = 6 [/dice]

Miraculously the group makes it to the wall without disaster striking and Kentaur is able to locate Quinray's rope.

The rope will give you bonuses, but you still need to make climb checks, remember your armor penalties.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel squints up at the wall trying to make out Quinray's form-Well I guess he made it this far. I'll go up first so none of you and your ironworks fall down on me.

climb: 1d20 ⇒ 9


Tirnel makes it up.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Up it is...

climb: 1d20 + 3 ⇒ (18) + 3 = 21


Milo makes it up.


male AC30 HP107 init. +4 Dwarf Cleric/10

-here goes-

"c'mon rope", mutters Kentaur

climb: 1d20 - 3 ⇒ (14) - 3 = 11


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

As Quinray was waiting for the super loud Wizard and Paladin, he was taking stock of his surroundings on the wall. Will relay any information he knows and move forward if necessary to advance their safe position.

I cannot believe we have not been found yet?

perception: 1d20 + 14 ⇒ (20) + 14 = 34


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"Erastil aide me in this climb", whipers Ibram

climb: 1d20 - 2 ⇒ (12) - 2 = 10


Everyone makes it over the wall.

You've come over the wall close to the SE corner. The keep is a large rectangular building you do not see any entrances to the keep on the S or E sides. Almost directly ahead of you are a set of steep stairs that go up to a walkway that connects the three towers and a section of the roof of the main keep. Quinray does not see any of the guards but he can hear two of them whispering, must be the ones in the main tower near the gate.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray looking at the mastermind Tirnel...gestures two in tower one walking guard. Who dies first as he slides a finger across his throat. If Tirnel does not understand. Quinray whisphers

I hear two men Whisphering in the tower. Maybe we wait for the lone guard who walks the walls first? Or should we first take out the two guards in the tower?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

I'm so stupid sometimes...

Tirnel casts message on Quinray, Ibram, and Kentaur. I'll be able to include you when I'm stronger Milo; plus I'm not sure you want to listen to me anyways. Tirnel gives a rare chuckle at his knowing wit.

Unless the roving guard is close-I think it's best if Quinray and Milo sneak up to the two men in the tower and try to take them out. As soon as they start their attack the three of us will follow, if need be, to finish them off, keeping an eye on the third guard in case he comes to their aid. If the two above are able to sound the alarm we should have a good perch from their position to volley at any foes down below and a convenient choke point with the stairs to prevent any large rush by those opposing us. Unless anyone else has a smarter idea, let's move out.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Can the elf read minds now?

To Quinray-If you agree with Tirnel's plan, let's go. I'll try and stay out of your way and hopefully we can get a good sneak attack off on them before they can respond. With surprise on our side we should make quick work of them.

Turning to Ibram-Brother, make sure that third one or any of his friends aren't surprising us from behind whilst we try and do the same to their fellows.

He readies his bow and moves quietly up the stairs behind Quinray.

stealth: 1d20 + 2 ⇒ (19) + 2 = 21


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Does Quinray think he can sneak attack with his bow? Or does he have to go in with his rapier.?
One bow sneak attack and then close quarters with rapier.

stealth: 1d20 + 11 ⇒ (18) + 11 = 29

LB: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 1 ⇒ (6) + 1 = 7
sneak: 2d6 ⇒ (4, 5) = 9

LB: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d8 + 1 ⇒ (8) + 1 = 9
sneak: 2d6 ⇒ (4, 5) = 9

crit: 2d8 + 2 ⇒ (2, 7) + 2 = 11

Forgot -2 but what are my pluses when I sneak and flank [and heal]


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

OOOH! Milo wants some of that sweet, sweet, sneak-attack action!

rapid shot: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 131d8 + 4 ⇒ (6) + 4 = 10
rapid shot: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 121d8 + 4 ⇒ (3) + 4 = 7

Hopefully they are flat-footed AC


Milo and Quinray:
You haven't seen anyone to shoot at. Quinray heard guards whispering several rounds ago. At the top of the stairs you are on a 5' wide wooden walkway a good 12' above the ground. You can follow the platform to the West or to the North.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Wow that was a major let down. Thought we were there with our stealth. Maybe we should just leave this fortess of bandit doom.

How many stealth rolls will it take to get there?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Quietly to Quinray-Let's wait here a few moments; do you hear anything?

Milo strains to hear a sound or see a light from either direction.

perception: 1d20 + 7 ⇒ (18) + 7 = 25


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Sure!? While I am standing in the wide open on a wooden walkway I am going to use my senses. Stop everyone look, but you cannot see me. Quinray moves to the tower where the sounds came from.

Milo, we are standing in the open. I am moving.

stealth: 1d20 + 11 ⇒ (9) + 11 = 20


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

And I thought Tirnel was the condescending arse! :D

No change to Milo's actions as he just looks a little stunned as Quinray slinks off to 'the tower where the sounds came from' that the DM pretty clearly indicated we didn't know which tower it was-West or North.

Hoping my DC 25 perception roll gives me a clue of which direction to go in.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

If Quinray is the condescending arse so be it. Surprise to Quinray though. Rolled 20. Figured he knew where it was from. He was rolling incredible.

Quinray relies on his instincts to direct him to the correct tower. Must be the "ones in the main tower near the gate."


Milo can hear Quinray moving ahead to the North towards the main gate tower. Quinray can now see 2 men within the tower near the font gate, they are partially obscured by the tower itself.

DM screen:
perception: 1d20 + 5 ⇒ (11) + 5 = 16


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo's pulse begins to race as he hears Quinray move off.

Damn it! Why didn't I follow him?

In a near panic he moves towards where he last heard Quinray headed-the main gate tower.

stealth: 1d20 + 2 ⇒ (19) + 2 = 21


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

They have been gone quite a while...

Quinray, can you hear me? Is everything OK up there?

Tirnel squints into the darkness, urging his elven eyes to see something useful that he could hit with a bow or a spell.

perception: 1d20 + 5 ⇒ (12) + 5 = 17


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray moves forward and hopes to take them out.

Here goes everything... They hear me I fire two bow shot and will go close quarter if necessary.

stealth: 1d20 + 11 ⇒ (20) + 11 = 31

LB: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 1 ⇒ (5) + 1 = 6
sneak: 2d6 ⇒ (6, 3) = 9

LB: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 1 ⇒ (3) + 1 = 4
sneak: 2d6 ⇒ (6, 5) = 11


Quinray's arrows strike the tower with two loud thumps.

"What the f$&+ was that?"

The 2 men ready their bows and squat down in the tower taking advantage of its offered cover while trying to determine what is going on.

perception: 1d20 + 5 ⇒ (15) + 5 = 20
perception: 1d20 + 5 ⇒ (1) + 5 = 6

party action


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Does Milo see the men taking cover?


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

I need help in understanding movement. Once again I am off. Thought I charged in (20 stealth)to the tower to catch them flat footed with no cover. Charged in point blank. will stand and fight.

Quinray will now charge forward???!! Nothing else to do. They heard me and I need to stop them from crying an alarm.


We can Retcon if Quinray desires. I did not read your "moves forward and hopes to take them out" as meaning Quinray was moving into the tower. Does Quinray want to be in the tower with the 2 guards?

Milo: will get to you once Quinray's action is resolved.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

GM: yes Quinray's plan was to stealthily move in and plant two arrow and kill one of them and then rapier the second. Wish Milo would have been with me but it is what it is.

We have an advantage and need to take out the tower immediately before we are found out. Why is Milo still standing there?


Quinray sneaks to the tower and fires his arrows which both miss.

Q Init : 1d20 + 7 ⇒ (11) + 7 = 18

Guards Init: 1d20 + 4 ⇒ (5) + 4 = 9

Quinray action in the tower.

Milo you see Quinray enter the tower hear arrows fired an an exclamation from the guards.

Milo can shoot arrows or move forward to the tower.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

If Milo can get a set of clean, no-penalty, rapid shot arrows off at a guard he does; otherwise he double moves into the tower to melee in round 2.

Let me know.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Not hearing anything back from Quinray, Tirnel assumes he's buys being stealthy and continues to look out for the third guard.


Milo: The tower is going to provide cover and there is slight chance of hitting Quinray.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo double moves to arrive in melee on round 2.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

~super bump DM~

The suspense is killing me~


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Those were pretty lousy rolls. Quinray completely expected to kill one of them. No special bonuses?

I am not sure how this works. Can I still fire arrows at point blank range or do I need to shift to rapier? Prefer bow.

LB: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

LB: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Or
rapier: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 + 5 ⇒ (1) + 5 = 6

Rolled so well before


Quinray's bonus was the enemy was flat-footed AC but 13 didn't hit. You can use bow since that is your preference.

Quinray's first arrow strikes and wounds one of the opponents. They both strike back opening gashes in Quinray's side.

"Die you sneaky f&~!!"

falchion: 1d20 + 7 ⇒ (15) + 7 = 22
Dam: 2d4 + 4 ⇒ (3, 1) + 4 = 8

falchion: 1d20 + 7 ⇒ (15) + 7 = 22
Dam: 2d4 + 4 ⇒ (3, 4) + 4 = 11

Quinray and Milo action.

Tirnel and the rest can now here sounds of fighting.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Nice rolls cheesy guards. Have some of this!

LB: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
damage: 1d8 + 1 ⇒ (8) + 1 = 9

LB: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
damage: 1d8 + 1 ⇒ (3) + 1 = 4

10/29 HP left


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo does his best to finish off the guard with the arrow sticking out.

Sorry I'm late Quinray!

falcionPA: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 82d4 + 9 + 1 ⇒ (1, 2) + 9 + 1 = 13


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Annnnnnd promptly strikes Quinray in the back finishing him off....


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Sounds like that's Quinray and Milo letting us know it's time to take the stage. Let's go!

Tirnel double moves towards the noise until he's in spell range (50').


male AC30 HP107 init. +4 Dwarf Cleric/10

"Startin the action without us."

Kentaur double moves towards the tower.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram moves also, keeping an eye out behind him.

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