dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

perception: 1d20 + 5 ⇒ (4) + 5 = 9


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perception: 1d20 + 14 ⇒ (11) + 14 = 25


You thoroughly explore F6, crossing the Shrike river in the afternoon as you head towards F7.

Quinray finds some tracks late in the day but can't identify them.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

On watch or searching F7

perception: 1d20 + 7 ⇒ (6) + 7 = 13


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Ah for some of Svetlana's cooking....

perception: 1d20 + 5 ⇒ (17) + 5 = 22


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Milo, were you able to identify the tracks I showed you?

On watch or search F7

perception: 1d20 + 14 ⇒ (14) + 14 = 28


Tirnel:
During your watch you hear something stealthily approaching camp, sounds like more than one. You believe you have a couple rounds before they arrive.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel casts mage armor on himself and then discreetly wakes the rest of party starting with Kentaur.

Hssst. Some things approach with ill intent I believe, based on their stealthy movements. Kentaur cast some light and Quinray see if you can't find a good ambush position to hide in.

He then casts message on Quinray, Ibram, and Kentaur.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Realizing there is no time to put on his armor (4 minutes), Milo will stand protectively near Tirnel with arrows ready, trying as much as possible to take some cover.

perception: 1d20 + 7 ⇒ (12) + 7 = 19


male AC30 HP107 init. +4 Dwarf Cleric/10

Pick up my shield and weapons. Cast light on a couple of nearby trees.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ready javelin and falchion.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray wakes up alerlty and moves to a positive position.


A trio of wolves darts forward out of the darkness as Kentaur's first light spell goes off and the rest of the party is rising.

The first tears into Tirnel.
Bite: 1d20 + 3 ⇒ (15) + 3 = 18
dam: 1d6 + 2 ⇒ (6) + 2 = 8

The second rips into Kentaur.
Bite: 1d20 + 3 ⇒ (20) + 3 = 23
dam: 2d6 + 4 ⇒ (1, 2) + 4 = 7

The third misses Ibram.
Bite: 1d20 + 3 ⇒ (3) + 3 = 6


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

fire arrows and move to flanking position

oneshot: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 ⇒ 6
sneak: 2d6 ⇒ (3, 5) = 8


Don't forget the free trip maneuver every round!

Wolves=nasty...


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo releases two quick arrows at Tirnel's wolf.

rapid shot: 1d20 + 8 - 2 - 4 + 1 ⇒ (15) + 8 - 2 - 4 + 1 = 181d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
rapid shot: 1d20 + 8 - 2 - 4 + 1 ⇒ (9) + 8 - 2 - 4 + 1 = 121d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Maybe I should start asking for some of the protective magics we find...

Tirnel attempts to separate himself from his canine counterpart.

Create pit DC 17 REF and then 5' step away.

http://www.d20pfsrd.com/magic/all-spells/c/create-pit/


Carrion Crown CAW wrote:

Don't forget the free trip maneuver every round!

Wolves=nasty...

Not a fan of combat maneuvers like Trip, don't really use them, but boost some other stats and abilities instead.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Lb: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16

dam: 1d8 ⇒ 6

Lb: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14

dam: 1d8 ⇒ 1


male AC30 HP107 init. +4 Dwarf Cleric/10

cast bless


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack with falchion pwrattk: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

damage: 2d4 + 7 ⇒ (1, 3) + 7 = 11


One of Milo's shots strikes the wolf attacking Tirnel in the shoulder wounding it seriously. Then the wolf drops into the pit created by Tirnel. The attacks of Quinray and Ibram both miss. *Quinray can flank next round but he can only do so by separating from the rest of the group and moving away from the area that is well lit by Kentaur's light spell.

reflex: 1d20 + 6 ⇒ (8) + 6 = 14

attacks on who: 2d5 ⇒ (2, 3) = 5

Kentaur
bite: 1d20 + 3 ⇒ (12) + 3 = 15 Believe this should hit if Kentaur is not wearing armor.
dam: 1d6 + 2 ⇒ (4) + 2 = 6

Milo
bite: 1d20 + 3 ⇒ (7) + 3 = 10

party action


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Wolf takes 1d6 damage from falling 10' http://www.d20pfsrd.com/gamemastering/environment/environmental-rules/#TOC- Falling

-8HP

Tirnel smiles as the wolf falls into his summoned pit. That will teach him to bite the mighty wizard...

and fires a pair of magic missiles at it 2d4 + 2 ⇒ (3, 3) + 2 = 8 That should help drive the lesson home...


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo drops his bow and lashes out with his blade as the wolf closes to melee range

falchion PA: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 162d4 + 9 ⇒ (4, 1) + 9 = 14


male AC30 HP107 init. +4 Dwarf Cleric/10

strike morningstar: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack pwrattk: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20

damage: 2d4 + 7 ⇒ (2, 4) + 7 = 13


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Darkvision bump-use Quinray's double action from last round.


Need Quinray rolls and whether he is moving away from party in attempt to flank.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Not flanking

lb: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
damage: 1d8 + 1 ⇒ (8) + 1 = 9

lb: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage: 1d8 + 1 ⇒ (8) + 1 = 9

critdamage: 2d8 + 2 ⇒ (6, 7) + 2 = 15


Tirnel finishes off the wolf that falls into the pit. Quinray feathers another wolf killing it with 2 well placed shots. Ibram wounds the third wolf which takes off into the darkness howling and whining.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-8HP

Any value to skinning the pelts?

Knature: 1d20 + 9 ⇒ (8) + 9 = 17

Well fought my friends. It seems I have a penchant for getting hurt during these encounters. I will endeavor to be more vigilant moving forward.


You know wolf skins can be used for cloaks and therefore have value.
What skill roll do you propose for skinning and preserving the hides?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Not sure if it's worth the trouble?

survival: 1d20 + 7 ⇒ (16) + 7 = 23


Milo skins both wolves successfully.

The rest of the night passes without event though the party does hear several wolves howling at a great distance.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Not sure if we searched F7?

perception: 1d20 + 7 ⇒ (20) + 7 = 27


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

KEEN EYE!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Time to head back to Oleg's soon; my back hurts...

perception: 1d20 + 5 ⇒ (5) + 5 = 10


male AC30 HP107 init. +4 Dwarf Cleric/10

"Abadar's Blessings" healing pulse: 2d6 ⇒ (6, 1) = 7


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

We explore F7, just need a Quinray bot perception roll. :D


Quinray: Perception: 1d20 + 14 ⇒ (10) + 14 = 24

Quinray points out more tracks which are similar to what he saw the day before, wolves.
After a long and hot day of exploring you find little else of interest. The area is mostly grassy plains with some stands of trees. Close to the end of the day you come across some trees growing close to a spring.

Kentaur took 13 points of damage so with channel and sleep he is still down 3 by my calculations.

Let me know anything special you do when making camp.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo will try and catch some fish for the evenings meal.

Anyone want to join me? Just don't look in the water; don't want to scare the fish. He chuckles.

survival: 1d20 + 7 ⇒ (9) + 7 = 16

perception on watch: 1d20 + 7 ⇒ (9) + 7 = 16


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Fish are for eating, not for catching. If my daze cantrip worked a little differently I might try to help, but I'm afraid I'm more likely to fall in the water then to pull a fish out of it.

perception on watch: 1d20 + 5 ⇒ (5) + 5 = 10


male AC30 HP107 init. +4 Dwarf Cleric/10

I'll use a CLW, perception on watch: 1d20 + 6 ⇒ (20) + 6 = 26


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"I'll fish with you." survival: 1d20 + 2 ⇒ (3) + 2 = 5

perception on watch: 1d20 + 5 ⇒ (6) + 5 = 11


Milo and Ibram catch a few fish, they are tasty but rather small, more of a snack than a meal.

when MTKI: 1d4 ⇒ 2

stealth: 1d20 + 6 ⇒ (15) + 6 = 21
stealth: 1d20 + 6 ⇒ (13) + 6 = 19
stealth: 1d20 + 6 ⇒ (13) + 6 = 19
stealth: 1d20 + 6 ⇒ (15) + 6 = 21

During the latter half of Tirnel's watch he gets distracted day dreaming about the meal he imagines Svetlana cooking upon the groups return to the trading post and fails to notice the 4 wolves approaching.

Two of the wolves catch Tirnel flatfooted and tear into him.
bite: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
dam: 1d6 + 2 ⇒ (2) + 2 = 4
bite: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
dam: 1d6 + 2 ⇒ (6) + 2 = 8

The other two wolves decide to try a taste of Quinray.
who MKIQ: 1d4 ⇒ 4
bite: 1d20 + 3 ⇒ (16) + 3 = 19
dam: 1d6 + 2 ⇒ (2) + 2 = 4
bite: 1d20 + 3 ⇒ (19) + 3 = 22
dam: 1d6 + 2 ⇒ (4) + 2 = 6

Quinray and Tirnel both shout out in alarm.

init IKMQT: 5d20 ⇒ (13, 2, 9, 15, 14) = 53
init wolves: 1d20 + 3 ⇒ (15) + 3 = 18

Quinray and Tirnel have an action, everyone else lost initiative to the wolves.
There is one wolf on either side of Tirnel flanking him, same goes for Quinray.


Quinray leaps to his feet and rips off 2 quick shots, his arrows fly off into the darkness.

Quinray bow: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

Quinray bow: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-12HP

Tirnel chuckles grimly at his continuing misfortune before using his bonded item ring to cast invisibility on himself and moving away from the two wolves.

http://www.d20pfsrd.com/magic/all-spells/i/invisibility/


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo's falchion springs from its scabbard thirsting for lupine blood.

falchionPA: 1d20 + 6 ⇒ (18) + 6 = 242d4 + 9 ⇒ (4, 4) + 9 = 17


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Was it an excellent strike?

confirm: 1d20 + 6 ⇒ (19) + 6 = 252d4 + 9 ⇒ (3, 2) + 9 = 14


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Eat it poochie!

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