PF campain @ DL

Game Master Keshkodai

Private campaign @ Dragonlance setting


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After the wake of the fallen of the Dragon Overlords, the humanoid races have regain control of their fate in a land full of changes.

The Elves and Kenders are probably the ones that suffer the most. The Minotaurs have begun their march unto the continent by overrunning Silvanost, and after the death of the green Dragon Overlord Beryllinthranox (a fight that destroid the city of Qualinost) the Qualinesti forest was taken by evil humans (northern Qualinesti) and by a surprisingly organized goblin army (southern Qualinesti). As so, the once proud major Elven races now face exile and are divided between join forces and reconquer their homelands now (a difficult task since they cannot come to an agreement on what territory they would attack first) or bide their time and strength before an attack. In the end, most elves are just trying to survive homeless in foreign lands.

The once beautiful kingdom of Goodlund, homeland of the kender race, have been utterly destroyed by the mighty red dragon Overlord Malystryx. The luxurious forest the kender called home is now known as the Devastation, as is it now a scorch land full of volcanoes. The confrontation of the kender with the terror, in the guise of a dragon, Malystryx, have brought changes to many of the kender as they lost their childish playful demeanor as they now know the feeling of fear.

The renowned blue dragon Khellendros learnt of magical items in Palanthas, that might enable him to once again open a portal into the Gray to search for Kitiara's soul, and he conquered Palanthas to find these items. The Blue Wing took control of northern Solamnia and after her demise, the evil Knights of Neraka (former Knights of Takhisis) have taken control of this region. In Southern Solamnia, Solhantus, the traditional capital city of Solamnia was the focal point of resistance to Khellendros and continues to be the capital of the Solamnia nation and the center of resistance against the Knights of Neraka expantion to south. To east, stands the solamnic region of Nightlund, former Knightlund homeland of the infamous Lord Soth. Now that the ominous gloom that hovered the region has disappeared, the sun shines again and the land has once more become fertile. Despite the fact that Soth’s legend still makes many speak of him in whispers, many desperate people looking for an opportunity have come to Nightlund to try their luck.

It is in this turbulent moments of Ansalon’s history that we find a group of adventurers escorting a wagon of exotic wood to the mining little town of Arwyllhaven. The town is located in the eastern region of southern Solamnia bording with Nightlund to the northeast, northern Solamnia to northwest and the goblinoid nation of Throtl to the southeast. It’s the proximity of Throtl that makes an armed escort needed since goblinoid war parties and even, although uncommon Ogre parties, from Thortl attack caravans in this region.


Male Qualinesti Elf

Well, isn't this a fine morning for travelling!

Hasdir, as usual, is in a good mood and rides his horse on the front of the caravan.

His clothes are a bit too urban to be in this wilderness but are well kept and his shinning armor is barely visible beneath them.

The qualinesti smiles and spreads his arms as if trying to absorb the morning sun ignoring everybody around him.

But his relaxed attitude doesn't distract him and his keen mind is always at work, analysing the details around them looking for any kind of danger

Now presenting Hasdir, investigator extraordinaire!


Male Qualinesti Elf Wizard 3

So far so good. Let's just get to Arwyllhaven.

Taeral, is always wondering if there's something he could pick up to use for one of his enchantments.
So during the trip, it's not uncommon for him to look at a plant or another.
But, given the region we are in, I'm paying special attention to our road and the surroundings. Leaving all exploring for when we set up camp.

Presenting Taeral the enchanter


Male Kagonesti Elf Ranger 2 Cleric 1

Always in a rush huh Taeral?
Well, I say life doesn't get much better than this. Take as long as you like wagon driver my good man. What's your name?

I just lay back and enjoy the ride while I can. Things are bound to change at some point, but for now the open road, birdsong and sunshine are all I care about.

And I'm Kyrill Greenbriar, the ranger ;)


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

From atop his mount, Telurion smiled at his companion's banter - he shared in their good mood as the day was clear and bright.

The paladin kept watchful however - the region was said to be staging ground for attacks from goblins and ogres hailing out of Throtl, else why would the caravans need four guards?

His hand went to the horned holy symbol at his chest, which marked him as a champion of Kiri-Jolith - "Remember to stay alert friends" - he pointed out.

Telurion the Paladin in the house!

DM&DL, open the Discussion thread when you can - wanted to ask about languages and such. Have to available slots.


If you want to discuss your character the discussion thread is open


You’ve been on the road for some days now. It all has been calm. the highlight of your journey has been when two or three times a day you encounter a small group of solamnic families going to try their chance in Nightlund. Jared, the leader of your little expedition, always exchange some words with them. To families with children he even offers them some dry meat, old bread and sometimes even some cheese. Poor little fella. Times have been hard for us all but the fortunate like me, with something to share, should do their part to help those less fortunate. Who knows what expect them on these roads and if they can find some solace where they going. Paladine be merciful on their souls, where ever He would be these days...


One afternoon, around the end of a week of traveling, some of you were walking with your thoughts when you all notice the clang of metal on metal and the shrill whinnies of frightened horses can be heard from up ahead. As the dusty road curves around the hills, a scene of battle comes into view some hundred feet away. Panicked horses bolt past, and corpses litter the ground around the road—some are recognizable as human guards or fallen horses, but others are twisted, winged, horned monstrosities with fiendish features. All of the combatants have fallen, except for two of the flying yellow monsters attacking a lone, wounded half-orc woman wielding a bow.


Actualy the half-orc women is a half-ogre women. Sorry guys.


Male Qualinesti Elf Wizard 3

how far away from us (and me in particular) are they?


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

"Cowardly rabble" - Telurion roars, getting ready to move on the attackers.

Yep, how far are them? ;)


100 ft


Male Kagonesti Elf Ranger 2 Cleric 1

I dismount (if I was mounted, not sure) and draw my bow, taking nearby cover if available.

Do I recognize the flying yellow monsters?


Male Qualinesti Elf

Hasdir tries to identify the creatures

Knowledge(local or dungeoneering) using inspiration: 1d20 + 7 ⇒ (15) + 7 = 221d6 ⇒ 1

Recongnizing them or not he galops forward

Hey there, what's going on here? Let's all calm down before we're forced to choose a side and end this ourselves

Diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28


Male Qualinesti Elf Wizard 3

Hmm ... Are those the last 3 or could there be more unseen by me?
The distance is too great for me to engage properly ...

I look around to be sure that we will not be surprised...
talking to Krank: Do you see anyone else that may attack us?
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Perception Krank: 1d20 + 8 ⇒ (6) + 8 = 14

What are we facing?
"twisted, winged, horned monstrosities with fiendish features" ... "flying yellow monsters" ...
What are we facing Krank, what do you think? (Krank is my raven)
Knowledge: 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge Krank: 1d20 - 1 ⇒ (16) - 1 = 15.
(knowledge dungeon, planes, nature use this values. If I can use knowledge arcana then, it's +3)

Then I talk to Jared:
Jared, approach slowly I don't want our forces divided and right now
Hasdir is to far away either we join him or we protect the wagon properly

I draw my net and stay with the wagon.


You have horses only if you bought them with your starting money.

Check this link if you want to see a picture of the creatures https://drive.google.com/open?id=1sYemLHHEZiOWV53ghUk2rzFQQwdvBf9x
You don’t see anyone else

In the surprise round Kyrill and Hasdir run to the creatures and the others stayed behind. The creatures turned to you.
iniciatives everyone one, and what is it that you want to do?

spoiler:
spoiler: 1d20 + 3 ⇒ (2) + 3 = 5
spoiler: 1d20 + 3 ⇒ (6) + 3 = 9


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Telurion has a horse because he bought one :D

I think only Hasdir moved ahead DM&DL, and also both he and Taeral rolled to try and identify them ;)

Initiative, but my actions will depend on the ID from my companions :D: 1d20 ⇒ 20


Yes, you are right. Only Hasdir moved ahead.
For those looking around, you don’t see anyone else. Just the two flying creatures, now turning to you, a wounded Haf-Ogre women and Hasdir galloping (running?) toward the creatures.

Hasdir&Taeral:
You know that these are flying extraplanar creatures with some elemental resistances and immune to fire. They are tougher than the average to normal physical attacks, have a breath attack in melee range and can cast some minor spells.


Male Qualinesti Elf Wizard 3

I asked the driver to advance ... not sure about our range ...
Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

Regarding my actions will depend on what happens until I move ... although depending on the range I may only move ...


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Did the creatures answer Hasdir?


Male Kagonesti Elf Ranger 2 Cleric 1

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

I want to move towards the creatures but stay behind cover.
I don't know how close we are. The idea is to get within 20 or 30' but stay behind cover


Hasdir, the creatures do something like facing you and snarl. You were around 100 ft in a direct line to the creatures which is 125 feet if you follow the road, but you can go in a straight line if you want.

Iniciatives: Telurion 20 > Taeral 12 > Kiryll 10 – Hasdir?


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Will wait for Hasdir's actions.


Male Qualinesti Elf

initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Hasdir slows down, hand on his sword but continues his advance

Do you understand me? We mean you no harm

He begins repeating the same words in different languages, first draconic, then abyssal, giant, elven and sylvan


Hasdir you act before the creatures. When you speak, you see no changes on their antagonist attitude. Will you act or wait for their turn?

Same question for the rest: those who act before the creatures, will you wait for their turn to decide what to do or you want to do something?


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Since Hasdir is trying the diplomatic approach, I will go after him (like I said :P).


Male Kagonesti Elf Ranger 2 Cleric 1

For now I'm just moving closer, until something happens do change my plan. Talking not included :)


Male Qualinesti Elf Wizard 3

I say to the driver: keep approaching, stay around 60 feets behind them

I wish to get close since they are at 125 feet I'll move up to 100 feet but I'll keep myself behind the others.


Taeral, you are already at 100 ft in a straight line. Hasdir is around 20 ft (I assumed you made the surprise round galloping and that’s where you stop…), Telurion is around 60 ft and Kyrill is around 80 ft behind a bush.

Taeral, it’s your turn. You want to wait for the creatures (they don’t seem to be impressed by Hasdir) or act now?


Male Qualinesti Elf Wizard 3

I meant I would move 100 feet so I would be at 25 feet from the bad guys.

But I want to let the others be between myself and the bad guys so I may move less.


Hasdir manages to avoid the creature vicious attacks.

Your turn adventurers


Hasdir and Telurion who are closer to the creatures notice that they are already wounded.

One of the creatures disappears and appears flying behind Taeral.

The other flies to Hasdir and attacks with its claws.
attack 1: 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d4 + 1 ⇒ (3) + 1 = 4
attack 2: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d4 + 1 ⇒ (3) + 1 = 4


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Telurion comes riding to the rescue of his companion - "Taeral! Be careful my friend!"

Guide horse with knees (DC5): 1d20 + 3 ⇒ (6) + 3 = 9 <- Success

Greatsword attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage if it hits: 2d6 + 7 ⇒ (2, 4) + 7 = 13


Male Kagonesti Elf Ranger 2 Cleric 1

Kyrill shoots at the other creature, which moves towards Hasdir. (if this action is in the next round, I still move to get closer before shooting)

Two shots:
Att/Dmg 1st shot: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 3 ⇒ (5) + 3 = 8
Att/Dmg 2nd shot: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 3 ⇒ (2) + 3 = 5


Male Qualinesti Elf

Fighting it is Hasdir says with a smile

rapier attack: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 6 ⇒ (2) + 6 = 8

If I get attacked I'll try to parry it, spending a panache point. If the parry succed I'll riposte

parry: 1d20 + 7 ⇒ (11) + 7 = 18
riposte: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 6 ⇒ (2) + 6 = 8


Male Qualinesti Elf Wizard 3

I'm assuming Telurion will engage in combat with the creature before I act then I cast acid splash.

acid splash - ranged touch attack: 1d20 + 1 ⇒ (10) + 1 = 11 (assuming -4 because they are in melee)
Damage: 1d3 + 1 ⇒ (1) + 1 = 2


Taeral, you’re casting a spell in melee range so you take an attack of opportunity.
attack of opportunity: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d4 + 1 ⇒ (4) + 1 = 5


Taeral you must make a concentration check DC=16 or loose the spell.

Taeral you don’t cast at -4 because you are in melee. You can cast defensivly:

Casting on the Defensive:
Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a concentration check (DC 15 + double the spell’s level) to successfully cast the spell. Failure means that you lose the spell.


Taeral’s turn.


The creature attaking Taeral avoids Telurion's attack.
Kyrill hits one arrow but it seems to have no effect in the tough skin of the creature.
Hasdir you hit one attack but the wound in the creature is much smaller than you would expect for your attack.


Male Qualinesti Elf Wizard 3

Concentration: 1d20 + 7 ⇒ (8) + 7 = 15
The concentration DC is 15+double spell level, this a level 0 spell, it means that the DC is 15?

I completely forgot about this, if possible after casting I'll move 5 feet away from the creature.
(I would have done it before casting if I had remembered it...)


attacks of opportunity:
Telurion, you are the expert, one question. If you move 5 feet from your opponent doesn’t he get an attack of oportunity?


No problem. I thought you were mistaking the rules with some other setting.

Taeral conjures acid on the creature face but… it seems unaffected by it.


Male Qualinesti Elf Wizard 3

Take 5-Foot Step:
You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round that you move any distance.

You can take a 5-foot step before, during, or after your other actions in the round.

You can only take a 5-foot-step if your movement isn’t hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can’t take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

https://www.d20pfsrd.com/gamemastering/combat/#TOC-Miscellaneous-Actions


Gracias Taeral!


I assume you would try to parry the first attack.
attack on Hasdir: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d4 + 1 ⇒ (3) + 1 = 4
attack on Hasdir: 1d20 + 6 ⇒ (11) + 6 = 17 damage: 1d4 + 1 ⇒ (3) + 1 = 4


The Gaav attaking Hasdir manages to slash a vicious blow with its right claw, but the nimble warrior avoids the second attack.
The Gaav attaking Taeral desapears only to appear next to the other one attaking Hasdir

As you follow the Gaav teleport (Taeral & Telurion) or you're fighting the other Gaav (Hasdir & Kyrill) you see an arrow striking one of the Gaavs on its back. Beyond the creatures you see the half-ogre women leaning on a rock on the hillside holding her bow but staggering and kneeling like if the effort to fire the bow was more then she could bare.


Male Qualinesti Elf

Hmm... this will not be an easy fight

Hasdir decides to use one of his concoctions to help him on this fight

Retreat 5' and drink an extract of reduce person. AC is now 22 and I gain +2 to hit and +1 to dmg

Attention guys, these creatures are though, let's concentrate our attack on one at a time and use magic if we can

Effects (HP 36/32):

Reduce person: +2 Dex, -2 Str, +1 AC, +1 to hit


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Since we are 100' away from the bad guys:

Turning his steed around, Telurion urges it to move toward their foes, again guiding the horse with but his legs.

Ride (DC5): 1d20 + 3 ⇒ (2) + 3 = 5

So the horse goes for a double move = 100', and Telurion attacks. By the way DM&DL, my weapon is cold iron - not sure if that makes a difference :P

"Avast foul creatures! The time of repentance is nigh!"

Greatsword: 1d20 + 5 ⇒ (18) + 5 = 23
Damage if it hits: 2d6 + 7 ⇒ (2, 4) + 7 = 13


spoiler:
random: 1d100 ⇒ 2

As in a bard song of great heroes, Telurion is quick on his wits and changes his steed movement - only with his legs - towards his foes and with a mighty thrust hits the same Gaav that Hasdir had previously wounded.

Although you made a nasty wound on the already wounded Gaav you have the feeling that your sword should have gone deeper than it did…

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