
Quinray Quantreant |

perception: 1d20 + 14 ⇒ (11) + 14 = 25

Quinray Quantreant |

Milo, were you able to identify the tracks I showed you?
On watch or search F7
perception: 1d20 + 14 ⇒ (14) + 14 = 28

Tirnel Stargazer |

Tirnel casts mage armor on himself and then discreetly wakes the rest of party starting with Kentaur.
Hssst. Some things approach with ill intent I believe, based on their stealthy movements. Kentaur cast some light and Quinray see if you can't find a good ambush position to hide in.
He then casts message on Quinray, Ibram, and Kentaur.

Milo Keen-Eye |

Realizing there is no time to put on his armor (4 minutes), Milo will stand protectively near Tirnel with arrows ready, trying as much as possible to take some cover.
perception: 1d20 + 7 ⇒ (12) + 7 = 19

Quinray Quantreant |

Quinray wakes up alerlty and moves to a positive position.

DM Darkvision |

A trio of wolves darts forward out of the darkness as Kentaur's first light spell goes off and the rest of the party is rising.
The first tears into Tirnel.
Bite: 1d20 + 3 ⇒ (15) + 3 = 18
dam: 1d6 + 2 ⇒ (6) + 2 = 8
The second rips into Kentaur.
Bite: 1d20 + 3 ⇒ (20) + 3 = 23
dam: 2d6 + 4 ⇒ (1, 2) + 4 = 7
The third misses Ibram.
Bite: 1d20 + 3 ⇒ (3) + 3 = 6

Quinray Quantreant |

fire arrows and move to flanking position
oneshot: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 ⇒ 6
sneak: 2d6 ⇒ (3, 5) = 8

Milo Keen-Eye |

Milo releases two quick arrows at Tirnel's wolf.
rapid shot: 1d20 + 8 - 2 - 4 + 1 ⇒ (15) + 8 - 2 - 4 + 1 = 181d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
rapid shot: 1d20 + 8 - 2 - 4 + 1 ⇒ (9) + 8 - 2 - 4 + 1 = 121d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Tirnel Stargazer |

Maybe I should start asking for some of the protective magics we find...
Tirnel attempts to separate himself from his canine counterpart.
Create pit DC 17 REF and then 5' step away.
http://www.d20pfsrd.com/magic/all-spells/c/create-pit/

Quinray Quantreant |

Lb: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
dam: 1d8 ⇒ 6
Lb: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
dam: 1d8 ⇒ 1

DM Darkvision |

One of Milo's shots strikes the wolf attacking Tirnel in the shoulder wounding it seriously. Then the wolf drops into the pit created by Tirnel. The attacks of Quinray and Ibram both miss. *Quinray can flank next round but he can only do so by separating from the rest of the group and moving away from the area that is well lit by Kentaur's light spell.
reflex: 1d20 + 6 ⇒ (8) + 6 = 14
attacks on who: 2d5 ⇒ (2, 3) = 5
Kentaur
bite: 1d20 + 3 ⇒ (12) + 3 = 15 Believe this should hit if Kentaur is not wearing armor.
dam: 1d6 + 2 ⇒ (4) + 2 = 6
Milo
bite: 1d20 + 3 ⇒ (7) + 3 = 10
party action

Tirnel Stargazer |

Wolf takes 1d6 damage from falling 10' http://www.d20pfsrd.com/gamemastering/environment/environmental-rules/#TOC- Falling
-8HP
Tirnel smiles as the wolf falls into his summoned pit. That will teach him to bite the mighty wizard...
and fires a pair of magic missiles at it 2d4 + 2 ⇒ (3, 3) + 2 = 8 That should help drive the lesson home...

Milo Keen-Eye |

Milo drops his bow and lashes out with his blade as the wolf closes to melee range
falchion PA: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 162d4 + 9 ⇒ (4, 1) + 9 = 14

Quinray Quantreant |

Not flanking
lb: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
damage: 1d8 + 1 ⇒ (8) + 1 = 9
lb: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage: 1d8 + 1 ⇒ (8) + 1 = 9
critdamage: 2d8 + 2 ⇒ (6, 7) + 2 = 15

Tirnel Stargazer |

-8HP
Any value to skinning the pelts?
Knature: 1d20 + 9 ⇒ (8) + 9 = 17
Well fought my friends. It seems I have a penchant for getting hurt during these encounters. I will endeavor to be more vigilant moving forward.

DM Darkvision |

Quinray: Perception: 1d20 + 14 ⇒ (10) + 14 = 24
Quinray points out more tracks which are similar to what he saw the day before, wolves.
After a long and hot day of exploring you find little else of interest. The area is mostly grassy plains with some stands of trees. Close to the end of the day you come across some trees growing close to a spring.
Kentaur took 13 points of damage so with channel and sleep he is still down 3 by my calculations.
Let me know anything special you do when making camp.

Milo Keen-Eye |

Milo will try and catch some fish for the evenings meal.
Anyone want to join me? Just don't look in the water; don't want to scare the fish. He chuckles.
survival: 1d20 + 7 ⇒ (9) + 7 = 16
perception on watch: 1d20 + 7 ⇒ (9) + 7 = 16

Tirnel Stargazer |

Fish are for eating, not for catching. If my daze cantrip worked a little differently I might try to help, but I'm afraid I'm more likely to fall in the water then to pull a fish out of it.
perception on watch: 1d20 + 5 ⇒ (5) + 5 = 10

DM Darkvision |

Milo and Ibram catch a few fish, they are tasty but rather small, more of a snack than a meal.
when MTKI: 1d4 ⇒ 2
stealth: 1d20 + 6 ⇒ (15) + 6 = 21
stealth: 1d20 + 6 ⇒ (13) + 6 = 19
stealth: 1d20 + 6 ⇒ (13) + 6 = 19
stealth: 1d20 + 6 ⇒ (15) + 6 = 21
During the latter half of Tirnel's watch he gets distracted day dreaming about the meal he imagines Svetlana cooking upon the groups return to the trading post and fails to notice the 4 wolves approaching.
Two of the wolves catch Tirnel flatfooted and tear into him.
bite: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
dam: 1d6 + 2 ⇒ (2) + 2 = 4
bite: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
dam: 1d6 + 2 ⇒ (6) + 2 = 8
The other two wolves decide to try a taste of Quinray.
who MKIQ: 1d4 ⇒ 4
bite: 1d20 + 3 ⇒ (16) + 3 = 19
dam: 1d6 + 2 ⇒ (2) + 2 = 4
bite: 1d20 + 3 ⇒ (19) + 3 = 22
dam: 1d6 + 2 ⇒ (4) + 2 = 6
Quinray and Tirnel both shout out in alarm.
init IKMQT: 5d20 ⇒ (13, 2, 9, 15, 14) = 53
init wolves: 1d20 + 3 ⇒ (15) + 3 = 18
Quinray and Tirnel have an action, everyone else lost initiative to the wolves.
There is one wolf on either side of Tirnel flanking him, same goes for Quinray.

Tirnel Stargazer |

-12HP
Tirnel chuckles grimly at his continuing misfortune before using his bonded item ring to cast invisibility on himself and moving away from the two wolves.
http://www.d20pfsrd.com/magic/all-spells/i/invisibility/