brvheart's Reign of Winter Game (Inactive)

Game Master brvheart

This will be a new Reign of Winter Campaign with some Northlands thrown in.


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Male Human Rogue6/Clr1 Current Map

"Nazhena"

Seamus, you notice chill wind stirring and a flicker of move movement the blocks of ice.


Male Human Rogue6/Clr1 Current Map

Seamus and Paletress, take cold damage: 2d6 ⇒ (2, 1) = 3 DC 12 Fort save for half.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Fort save: 1d20 + 6 ⇒ (20) + 6 = 26

initiative: 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Rogue6/Clr1 Current Map

Roll init please.


Male Human Rogue6/Clr1 Current Map

init enemy: 1d20 + 7 ⇒ (12) + 7 = 19


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress moves forward, drawing her sword as she moves and looking about for the source of the ill wind.

PERCEPTION: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

Init: 1d20 + 2 ⇒ (9) + 2 = 11

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Beollimandus, now off of his horse, finally becomes aware there is an issue with this block of ice his party is talking to. He attempts to focus on what all of the ruckus is about while drawing his greatsword.

INITIATIVE: 1d20 + 6 ⇒ (7) + 6 = 13
PERCEPTION: 1d20 ⇒ 3


Retired to Taldor?

was that a doll in the ice? turning and looking at the block where the cold seems to be emanating from, "What is that?" as he carefully looks around.

fort: 1d20 + 1 ⇒ (7) + 1 = 8
init: 1d20 + 6 ⇒ (18) + 6 = 24
perception: 1d20 + 9 ⇒ (5) + 9 = 14


Male Human Rogue6/Clr1 Current Map

init Sparhawk: 1d20 ⇒ 13
init Brocken: 1d20 ⇒ 11


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Seamus
Paletress
enemy
Beoll
Sparhawk
Autumn
Brocken


Retired to Taldor?

can we see the attacker? or is it the figure in the building?

edit: can we fire over the ice maze?


Male Human Rogue6/Clr1 Current Map

With your perception rolls, you are unable to see anything in the hut.


Retired to Taldor?

so we do not know where the attack was coming from? can we still see the little girl?

Seamus takes another look around trying to tell where the attack came from, "Did anyone see the attacker? Did it come from the little girl or somewhere else?"

perception: 1d20 + 9 ⇒ (4) + 9 = 13

lets assume the talking/perception is a move action, he will either move again or fire the crossbow based on what he finds out/ sees


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

what about the detecting magic I was doing?


Male Human Rogue6/Clr1 Current Map
Sparhawk. wrote:
what about the detecting magic I was doing?

Sorry, thought I had replied. You are only able to identify an aura with that result, not what is causing it.


Retired to Taldor?
Seamus Passeri wrote:

so we do not know where the attack was coming from? can we still see the little girl?

lets assume the talking/perception is a move action, he will either move again or fire the crossbow based on what he finds out/ sees

Seamus will delay until, someone else identifies the attacker, or until the attacker identifies itself with an attack. If he can see the attacker he will fire the crossbow, if he does not have line of sight he will move toward the attacker.

in case he sees the attacker: he will fire the crossbow
crossbow: 1d20 + 5 ⇒ (4) + 5 = 9 for damage: 1d8 ⇒ 2


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Is there only the aura coming from the girl? Or elsewhere? What school of magic?


Male Human Rogue6/Clr1 Current Map

That will take another round to determine. School is determined in round two, strength in three rounds.


Male Human Rogue6/Clr1 Current Map

The window on the hut facing you starts to turn a dark, muddy grey.


Male Human Rogue6/Clr1 Current Map

Beoll, Sparhawk, Autumn and Brocken are up.

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

[ooc] GM, I don't like the nickname (I feel it cheapens my character concept). Please refer to my character by Beollimandus.[/occ]

Beollimandus will use his standard and movement action to double move to the front of the party. Preparing for anything to attack, he switches out his greatsword for his shield and club.

What is out there, friends? Do you know what may be attacking us?


Male Human Rogue6/Clr1 Current Map

Sorry Beollimandus, did not mean to offend. Just that is a lot to type multiples times especially with my arthritis.

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Arthritis?! Then you are a brave man for attempting to run a game on a message board.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

To say nothing of the number of campaigns he runs online.


Male Human Rogue6/Clr1 Current Map

If it were only arthritis! I have a Lupus like form of Sjogrens and all my joints are shot. I only run five games and try to keep typing to a minimum. Lots of cutting and pasting.


Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

And doing a damn fine job of it. The running!!!
Taking his weapon Brocken moves closer, ready to support his comrades!


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk moves towards the hut, studying the magic aura and letting belliomandus lead, his estoc drawn.

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Greg, then just nickname my character Bill (or Billy) but I only request this of the GM. As a Cavalier, his name is very important as he wishes his good deeds will one day be the talk of bards and legends - I hope everyone else understands this.


Retired to Taldor?

Hey, I understand completely. Now Seamus, he's not so bright, if we get bored it could be quite the fun plot point having Beollimandus explain it in game. ;) No offense but especially as thin as his background is. By the way, how is his quote "Oh let us love our occupations, bless the squire and his relatives, live upon our daily rations, and always know our proper stations." as a Chaotic good character "and always know our proper stations," really?


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Does it really matter? That wasn't in character so its not going to affect any songs of glory... Lol

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

I have no problem RPing this point. I agree, it could be fun - especially if it is relevant to the character's personality.


Male Human Rogue6/Clr1 Current Map

Beollimandus, I put your name in a text file for copy paste but will use Bill for short hand when I cannot find it, thanks:) What is everyone doing? You should realize that there is something threatening around, but not sure where.


Retired to Taldor?

so are we just waiting on Autumn or someone else also?


Male Human Rogue6/Clr1 Current Map

I think Autumn, I will let her know tomorrow.

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

Moving up to the area near where the doll was seen, detecting magic, rolling knowledge religion, planes, or arcana.

Knowledge: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 2 ⇒ (17) + 2 = 19

I think its a magical trap or possession of an object by a spirit, either way, our rogue can find it. If see a target, I have my crossbow ready.


Retired to Taldor?
Autumn Storm wrote:
I think its a magical trap or possession of an object by a spirit, either way, our rogue can find it. If see a target, I have my crossbow ready.

so are we going after the ghost girl or the hut?


Retired to Taldor?

since we appear to be at the end of round one and no opponent has shown his or her face, Sseamus will move forward and take another perception roll for the end of his round. He is now going at the end of the round.

'I don't think that the little girl is the problem here, I need to see into that hut!' Seamus, not being able to see into the hut moves forward and takes another look at the hut.

perception: 1d20 + 9 ⇒ (13) + 9 = 22


Male Human Rogue6/Clr1 Current Map

You see a small figure in the entrance to the hut.


Retired to Taldor?

After repositioning himself Seamus, again looks toward the hut. 'what is that in the doorway, why is it so small Bringing his crossbow to bear at the little figure, Seamus waits to see if makes an attack. warning the rest of the team: "There is a small figure in the entrance to the hut."


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress double moves, eyes on the hill, trying to find an access route.

Uh... there appears to be a crazy cleric in Paletress' path now... is this important?


Male Human Rogue6/Clr1 Current Map

I am using the cleric as the image of the doll you keep seeing in the maze.


Male Human Rogue6/Clr1 Current Map

The doll fires off a ray of frost at Seamus:

ranged touch: 1d20 ⇒ 11 damage: 1d3 ⇒ 2

Note: I am no longer going to post the bonuses to hit for enemies, just their attack rolls. Seamus is hit for 2. Bill, Sparhawk, Autumn and Brocken are up

The Exchange

PERCEPTION: 1d20 ⇒ 20
Beollimandus moves around the 'top side' of the maze to get into flanking position of this doll as a double move preparing for any attack that may come from it while he tries to get a better view of what is happening to the front lines of the group.


Male Human Rogue6/Clr1 Current Map

With that the image of the doll disappears again only to reappear further west.

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

Do we have a cleric, I am seeing spirit's

Ready my shortsword


Retired to Taldor?

brv, do you have Seamus @ 14 HP or 16? I originally though the touch attack hit but now I'm second guessing. Also, Seamus delayed and is now moving at the end of the round so he will act since the doll has.

'Did I see that right? Did that doll just teleport across the hut? Is this another fey trick? Mildly confused Seamus continues moving through the ice maze making his way toward the hut. Keeping his crossbow ready to fire, just in case he calls out. "Did anyone else see that? The doll just teleported! Aurora did you say they're spirits? Could it be the fey again?"

second round: double move, rough terrain, covered 30 ft.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

has it been long enough to detect if this is illusory school of magic?

Sparhawk will try to reach the doll and strike it, if able.


Male Human Rogue6/Clr1 Current Map

It is a haunt, not illusion. Sparhawk, you are just entering the area and the hut is about three moves away from you.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

will run up to the others then

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