
brvheart |

"Nazhena"
Seamus, you notice chill wind stirring and a flicker of move movement the blocks of ice.

brvheart |

Seamus and Paletress, take cold damage: 2d6 ⇒ (2, 1) = 3 DC 12 Fort save for half.

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Beollimandus, now off of his horse, finally becomes aware there is an issue with this block of ice his party is talking to. He attempts to focus on what all of the ruckus is about while drawing his greatsword.
INITIATIVE: 1d20 + 6 ⇒ (7) + 6 = 13
PERCEPTION: 1d20 ⇒ 3

brvheart |

Initiative Order Round One
Seamus
Paletress
enemy
Beoll
Sparhawk
Autumn
Brocken

brvheart |

With your perception rolls, you are unable to see anything in the hut.

Seamus Passeri |
so we do not know where the attack was coming from? can we still see the little girl?
Seamus takes another look around trying to tell where the attack came from, "Did anyone see the attacker? Did it come from the little girl or somewhere else?"
perception: 1d20 + 9 ⇒ (4) + 9 = 13
lets assume the talking/perception is a move action, he will either move again or fire the crossbow based on what he finds out/ sees

brvheart |

what about the detecting magic I was doing?
Sorry, thought I had replied. You are only able to identify an aura with that result, not what is causing it.

Seamus Passeri |
so we do not know where the attack was coming from? can we still see the little girl?
lets assume the talking/perception is a move action, he will either move again or fire the crossbow based on what he finds out/ sees
Seamus will delay until, someone else identifies the attacker, or until the attacker identifies itself with an attack. If he can see the attacker he will fire the crossbow, if he does not have line of sight he will move toward the attacker.
in case he sees the attacker: he will fire the crossbow
crossbow: 1d20 + 5 ⇒ (4) + 5 = 9 for damage: 1d8 ⇒ 2

brvheart |

That will take another round to determine. School is determined in round two, strength in three rounds.

brvheart |

The window on the hut facing you starts to turn a dark, muddy grey.

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[ooc] GM, I don't like the nickname (I feel it cheapens my character concept). Please refer to my character by Beollimandus.[/occ]
Beollimandus will use his standard and movement action to double move to the front of the party. Preparing for anything to attack, he switches out his greatsword for his shield and club.
What is out there, friends? Do you know what may be attacking us?

brvheart |

Sorry Beollimandus, did not mean to offend. Just that is a lot to type multiples times especially with my arthritis.

brvheart |

If it were only arthritis! I have a Lupus like form of Sjogrens and all my joints are shot. I only run five games and try to keep typing to a minimum. Lots of cutting and pasting.

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Greg, then just nickname my character Bill (or Billy) but I only request this of the GM. As a Cavalier, his name is very important as he wishes his good deeds will one day be the talk of bards and legends - I hope everyone else understands this.

Seamus Passeri |
Hey, I understand completely. Now Seamus, he's not so bright, if we get bored it could be quite the fun plot point having Beollimandus explain it in game. ;) No offense but especially as thin as his background is. By the way, how is his quote "Oh let us love our occupations, bless the squire and his relatives, live upon our daily rations, and always know our proper stations." as a Chaotic good character "and always know our proper stations," really?

brvheart |

Beollimandus, I put your name in a text file for copy paste but will use Bill for short hand when I cannot find it, thanks:) What is everyone doing? You should realize that there is something threatening around, but not sure where.

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Moving up to the area near where the doll was seen, detecting magic, rolling knowledge religion, planes, or arcana.
Knowledge: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
I think its a magical trap or possession of an object by a spirit, either way, our rogue can find it. If see a target, I have my crossbow ready.

Seamus Passeri |
since we appear to be at the end of round one and no opponent has shown his or her face, Sseamus will move forward and take another perception roll for the end of his round. He is now going at the end of the round.
'I don't think that the little girl is the problem here, I need to see into that hut!' Seamus, not being able to see into the hut moves forward and takes another look at the hut.
perception: 1d20 + 9 ⇒ (13) + 9 = 22

Seamus Passeri |
After repositioning himself Seamus, again looks toward the hut. 'what is that in the doorway, why is it so small Bringing his crossbow to bear at the little figure, Seamus waits to see if makes an attack. warning the rest of the team: "There is a small figure in the entrance to the hut."

brvheart |

I am using the cleric as the image of the doll you keep seeing in the maze.

brvheart |

The doll fires off a ray of frost at Seamus:
ranged touch: 1d20 ⇒ 11 damage: 1d3 ⇒ 2
Note: I am no longer going to post the bonuses to hit for enemies, just their attack rolls. Seamus is hit for 2. Bill, Sparhawk, Autumn and Brocken are up

brvheart |

With that the image of the doll disappears again only to reappear further west.

Seamus Passeri |
brv, do you have Seamus @ 14 HP or 16? I originally though the touch attack hit but now I'm second guessing. Also, Seamus delayed and is now moving at the end of the round so he will act since the doll has.
'Did I see that right? Did that doll just teleport across the hut? Is this another fey trick? Mildly confused Seamus continues moving through the ice maze making his way toward the hut. Keeping his crossbow ready to fire, just in case he calls out. "Did anyone else see that? The doll just teleported! Aurora did you say they're spirits? Could it be the fey again?"
second round: double move, rough terrain, covered 30 ft.

brvheart |

It is a haunt, not illusion. Sparhawk, you are just entering the area and the hut is about three moves away from you.