brvheart's Reign of Winter Game (Inactive)

Game Master brvheart

This will be a new Reign of Winter Campaign with some Northlands thrown in.


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Male Human Rogue6/Clr1 Current Map

Waiting on Brocken, then top of round.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Would it be possible for me to amend my movement for Paletress? I was going to move all the way up to the cleric-icon but I wasn't sure if that was just an icon being kept to the side. I had a little movement left to do it with.

If not, that's ai'ight.


Retired to Taldor?

the snow is rough terrain, correct?


Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

Brocken will do another double move.


Male Human Rogue6/Clr1 Current Map

Without snow shoes, correct and rather difficult to ride a horse with them on! So Paletress with a little movement you could not get very far.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Seamus
Paletress
enemy
Beoll
Sparhawk
Autumn
Brocken


Retired to Taldor?

'need to get to the hut to see what is going on,' calling to the group as he moves forward, "I think the doll in the hut is the threat, not the little girl, I know that sounds weird but that's what I think"

double move forward

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

I did not take into account that snow is difficult terrain. I have moved my character token 20-feet backwards along the same path it would have taken to get to the originally placed location in the last round.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

If needed sparhawk moves forward again otherwise he will attack.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress double moves forward.

Her current position assumes that the corner on the ice is not a hard corner. I've also been assuming that Paletress has been using snowshoes... because what's the bloody point in being the person who charges the largest concentration of enemies if she can't charge?

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

SO AM I IN THE INITIATIVE

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

I see that the ice and snow will slow me and put on my snow shoes.
Hedwig flying up to Seamus to help out, lands on his shoulder, he sinals he is ready to take command from seamus., scout or fight if needed.


Male Human Rogue6/Clr1 Current Map

The image once again blinks out and appears further into the maze. The doll appears now at the southern window of the hut and casts ray of frost at Paletress:
ray: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d3 ⇒ 2

Misses, Brocken up then top of round.


Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

Still moving... the snow slows him down considerably.


Retired to Taldor?

Seamus smiles as Hedwig lands on his shoulders, the raptors claws not penetrating his armor, He continues moving through he snow, avoiding the maze-like ice chunks heading toward the hut.

double move

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Beollimandus double moves towards the front of the party.
"What does the front of the line see? Everyone - communicate to give us eyes through this ice maze."


Male Human Rogue6/Clr1 Current Map

The walls of the ice maze are only about 3' high so you all should be able to see the doll in the hut at this point.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress double moves

Ignoring the beam of blue frost flying by her, Paletress proceeds further into the maze.

The blue doll, is that the little girl image?


Male Human Rogue6/Clr1 Current Map

Yes, the brown one is the doll in the hut.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

alrighty.

Moving up to the ice wall just outside the hut, Paletress notes the little girl from before standing nearby. Crouching down slightly, she turns an inconvenienced look at the child.

"It would be really nice if your friend, or toy, or whatever stopped shooting at us. Heh."


Male Human Rogue6/Clr1 Current Map

The image at that point completely disappears.


Male Human Rogue6/Clr1 Current Map

The doll moves out and attacks Paletress with its dagger
dagger: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d2 - 1 ⇒ (2) - 1 = 1 cold damage: 1d6 ⇒ 5


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk moves up beside Paletress to whack the evil spirit doll.

Attack, Destined: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10


Male Human Rogue6/Clr1 Current Map

That hits, but for less damage that you expected.


Retired to Taldor?

we are at the bottom of the third?


Male Human Rogue6/Clr1 Current Map

Two outs and a man on second.... oh wait, wrong game. Yes, bottom of round three.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

"Ware! It resisted part of my blow."


Male Human Rogue6/Clr1 Current Map

Waiting on Bill, Brocken and Autumn. Let's move on guys.


Retired to Taldor?

literally, we moving on, right up to the hut kill the doll save the child


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Kid went poof


Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

Taking another double move brocken finally gets real close to Pale and Seamus

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Beollimandus is tired of lagging behind the party and decides to climb over the ice wall.

CLIMB: 1d20 + 4 ⇒ (16) + 4 = 20

I have moved the token over to the other side of the ice wall from where my character started his move (in an assumption that I made the roll). Please let me know how much movement it costs to climb over the ice wall; also I would like to know if climbing the wall counts as difficult terrain. It may be possible that my character still has more movement left on my turn.


Male Human Rogue6/Clr1 Current Map

With the snow it is all considered difficult terrain. Two have snow shoes on that negates that, Paletress and Autumn.

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Understood; how much movement does it take to move over the wall?

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

Double move to the party, shortsword out at the ready. snowshoes on. Hedwig remains under Seamus command as his "assistant".


Male Human Rogue6/Clr1 Current Map
Beollimandus wrote:
Understood; how much movement does it take to move over the wall?

Subtract 10' of movement for it as you climb at 1/4 and it is a 3' wall.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Four
Seamus
Paletress
enemy
Beoll
Sparhawk
Autumn
Brocken


Retired to Taldor?

didn't realize we could climb the ice

Seeing that Paletress and Sparhawk are about to engage the doll, Seamus by climbing over the wall tries to move into a position so he will be able to flank. never got in a fight with a doll before, not sure what 'doll weaknesses would even look like' finally getting to a place where he can see the doll better, he does his best to analyze it's weaknesses. "Keep it occupied, I will try and flank"

climb: 1d20 + 6 ⇒ (13) + 6 = 19
perception: 1d20 + 9 ⇒ (8) + 9 = 17


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress moves to get a clear swing at the doll, rage +4str. Might avoid AoO cuz of wall, idunno.

Rounding the corner on the wall, Paletress bursts into insane laughter as she brings her cold iron, if that matters longsword to bear.

Longsword w/power attack: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 151d8 + 7 ⇒ (2) + 7 = 9

I hope that hits


Male Human Rogue6/Clr1 Current Map

The doll is tiny and thus does not threaten any square, but also makes it harder to hit so you miss. It again attempts to stab Paletress with its dagger

dagger: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d2 - 1 ⇒ (1) - 1 = 0 damage: 1d6d6 ⇒ (2, 5, 4) = 11 plus fort save


Retired to Taldor?

hey brv, Seamus had the crossbow out, then climbed over the ice, can he take a second action (an attack) and shoot at the doll? or technically would he have sat down the crossbow and had to pick it up?


Male Human Rogue6/Clr1 Current Map

You are probably right, but as I don't want to keep prolonging this combat go ahead and take the shot.


Retired to Taldor?

attack: crossbow, pointblank shot, sneak attack
attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 for damage: 1d8 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5 booooooooo


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Am I the only one amused by the fact that the dice roller actually has functionality for variable die rolls? 1d6d6 actually WORKED...


Male Human Rogue6/Clr1 Current Map

miss


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk enchants his blade, hoping to overcome the dolls resistance, shifting to flank with Paletress.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 2d4 + 5 ⇒ (3, 3) + 5 = 11

His sword beams with light as he attempts to mark the doll with his next blow.
Concentration DC 15: 1d20 + 5 ⇒ (16) + 5 = 21
Arcane mark attack if success: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 2d4 + 5 ⇒ (3, 4) + 5 = 12

At least he can concentrate if not actually hit anything....


Male Human Rogue6/Clr1 Current Map

Beollimandus, Autumn and Brocken are up.

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Beollimandus climbs over the next closest wall to get near the action.

CLIMB: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

move into position and fire off a mage armor, with a point for CL3; Hedwig continues to shadow Seamus.


Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

Moving behind Paletress Brocken invokes the power of his goddess to heal her.
CLW: 1d8 + 2 ⇒ (4) + 2 = 6

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