
Paletress, the Laughing Blade |

Would it be possible for me to amend my movement for Paletress? I was going to move all the way up to the cleric-icon but I wasn't sure if that was just an icon being kept to the side. I had a little movement left to do it with.
If not, that's ai'ight.

brvheart |

Without snow shoes, correct and rather difficult to ride a horse with them on! So Paletress with a little movement you could not get very far.

brvheart |

Initiative Order Round Two
Seamus
Paletress
enemy
Beoll
Sparhawk
Autumn
Brocken

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I did not take into account that snow is difficult terrain. I have moved my character token 20-feet backwards along the same path it would have taken to get to the originally placed location in the last round.

Paletress, the Laughing Blade |

Paletress double moves forward.
Her current position assumes that the corner on the ice is not a hard corner. I've also been assuming that Paletress has been using snowshoes... because what's the bloody point in being the person who charges the largest concentration of enemies if she can't charge?

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I see that the ice and snow will slow me and put on my snow shoes.
Hedwig flying up to Seamus to help out, lands on his shoulder, he sinals he is ready to take command from seamus., scout or fight if needed.

brvheart |

The image once again blinks out and appears further into the maze. The doll appears now at the southern window of the hut and casts ray of frost at Paletress:
ray: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d3 ⇒ 2
Misses, Brocken up then top of round.

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Beollimandus double moves towards the front of the party.
"What does the front of the line see? Everyone - communicate to give us eyes through this ice maze."

brvheart |

The walls of the ice maze are only about 3' high so you all should be able to see the doll in the hut at this point.

Paletress, the Laughing Blade |

alrighty.
Moving up to the ice wall just outside the hut, Paletress notes the little girl from before standing nearby. Crouching down slightly, she turns an inconvenienced look at the child.
"It would be really nice if your friend, or toy, or whatever stopped shooting at us. Heh."

brvheart |

The doll moves out and attacks Paletress with its dagger
dagger: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d2 - 1 ⇒ (2) - 1 = 1 cold damage: 1d6 ⇒ 5

brvheart |

Two outs and a man on second.... oh wait, wrong game. Yes, bottom of round three.

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Beollimandus is tired of lagging behind the party and decides to climb over the ice wall.
CLIMB: 1d20 + 4 ⇒ (16) + 4 = 20
I have moved the token over to the other side of the ice wall from where my character started his move (in an assumption that I made the roll). Please let me know how much movement it costs to climb over the ice wall; also I would like to know if climbing the wall counts as difficult terrain. It may be possible that my character still has more movement left on my turn.

brvheart |

With the snow it is all considered difficult terrain. Two have snow shoes on that negates that, Paletress and Autumn.

brvheart |

Understood; how much movement does it take to move over the wall?
Subtract 10' of movement for it as you climb at 1/4 and it is a 3' wall.

brvheart |

Initiative Order Round Four
Seamus
Paletress
enemy
Beoll
Sparhawk
Autumn
Brocken

Seamus Passeri |
didn't realize we could climb the ice
Seeing that Paletress and Sparhawk are about to engage the doll, Seamus by climbing over the wall tries to move into a position so he will be able to flank. never got in a fight with a doll before, not sure what 'doll weaknesses would even look like' finally getting to a place where he can see the doll better, he does his best to analyze it's weaknesses. "Keep it occupied, I will try and flank"
climb: 1d20 + 6 ⇒ (13) + 6 = 19
perception: 1d20 + 9 ⇒ (8) + 9 = 17

Paletress, the Laughing Blade |

Paletress moves to get a clear swing at the doll, rage +4str. Might avoid AoO cuz of wall, idunno.
Rounding the corner on the wall, Paletress bursts into insane laughter as she brings her cold iron, if that matters longsword to bear.
Longsword w/power attack: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 151d8 + 7 ⇒ (2) + 7 = 9
I hope that hits

brvheart |

The doll is tiny and thus does not threaten any square, but also makes it harder to hit so you miss. It again attempts to stab Paletress with its dagger
dagger: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d2 - 1 ⇒ (1) - 1 = 0 damage: 1d6d6 ⇒ (2, 5, 4) = 11 plus fort save

brvheart |

You are probably right, but as I don't want to keep prolonging this combat go ahead and take the shot.

Sparhawk. |

Sparhawk enchants his blade, hoping to overcome the dolls resistance, shifting to flank with Paletress.
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 2d4 + 5 ⇒ (3, 3) + 5 = 11
His sword beams with light as he attempts to mark the doll with his next blow.
Concentration DC 15: 1d20 + 5 ⇒ (16) + 5 = 21
Arcane mark attack if success: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 2d4 + 5 ⇒ (3, 4) + 5 = 12
At least he can concentrate if not actually hit anything....