brvheart's Reign of Winter Game (Inactive)

Game Master brvheart

This will be a new Reign of Winter Campaign with some Northlands thrown in.


1,051 to 1,100 of 1,481 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

Brocken will cast endure elements on himself.


Male Human Rogue6/Clr1 Current Map

subdual cold damage Seamus: 1d6 ⇒ 4


Male Human Rogue6/Clr1 Current Map

That is fine for the duration of the spell Brocken, but you still have to save for the time before it was cast.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

I always cast mine in the morning since it has a 24hr duration


Male Human Rogue6/Clr1 Current Map

Paletress, Beollimandus and Autumn please make DC 15 Fort saves please vs cold


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Fort Save With Warm Fuzzies: 1d20 + 4 + 5 + 2 ⇒ (5) + 4 + 5 + 2 = 16

Holy crap... close one

At the sound of the sneeze, Paletress turns around and stares at Seamus. "Whuh... heh heh heh... why didn't you put on your coat?!"

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

save fort: 1d20 + 9 ⇒ (17) + 9 = 26


Retired to Taldor?

Seamus smiles at Paletress, while he wipes his nose on his sleeve, shrugging his shoulders he says, "I've got my coat on and this bear hide wrapped around me. You would figure I could stay warm. I guess I'm not cut out for the great white north, aye." Winking as he teases Autumn about her accent.

did Seamus notice anything odd around the cabin?


Male Human Rogue6/Clr1 Current Map

Nothing around the lodge. The bridge appears to be clear to pass.


Retired to Taldor?

Seamus returns to the party, climbing back on the sorrel. "The cabin and bridge appear to be clear, shall we head that way or wait until our owl friend brings back word?"


Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

Fort: 1d20 + 10 ⇒ (17) + 10 = 27


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk shrugs and nudges his horse into a walk, going over the bridge in the direction the imp creature fled last time they were here.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress follows Sparhawk over the bridge, humming the melody to elven folk songs as she rides.


Retired to Taldor?

looking from Aurora then to Sparhawk and Paletress as they ride over the ridge and toward the bridge, he turns back and shrugs his shoulders at the patient elven maiden and starts to ride after the other two, "Come on, If there are traps they will find them first. When Hegwig gets back tell you can tell us what he saw."


Male Human Rogue6/Clr1 Current Map

Several hundred yards down the trail you approach the area Hegwig saw.
The forest stands deathly quiet here. Even The wind has grown still as snow softly fall through the rough the stark branches over head. Tracks, human in size but oddly misshapen, mar an otherwise unblemished trail through the trees.


Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

"This is interesting. Someone.. no something was here! Brocken is curious what will surprise us next."


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk grimaces, looking around. "Paletress, can you track them to their source?" he asks, indicating a print with his bow.

Perception: 1d20 ⇒ 2


Male Human Rogue6/Clr1 Current Map
Sparhawk wrote:
Perception: 1d20 = 2

lol, what tracks?


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Survival to track: 1d20 + 6 ⇒ (7) + 6 = 13

Paletress, still humming, uses her trusty 10 foot pole as a pointer to analyze the morass of tracks. "Heh, hard to tell. 'S like they were all walking over each other. Heh heh."


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk is partially blind. His aim is only a little better than his perception checks :P


Retired to Taldor?

following behind the naturally talented tracker Paletress Seamus keeps a keen eye out.
perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Rogue6/Clr1 Current Map

Seamus, you see three skeletons moving down towards you from the ridge. Roll Init

init skellies: 1d20 + 6 ⇒ (8) + 6 = 14


Retired to Taldor?

Stopping the sorrel mare and standing up in the saddle Seamus screens his eyes with his hand and looks at the creatures moving towards them. ”Um, Hey guys, there are three skeletons headed our way, didn’t we kill the necromancer?” Reaching around to the back of his belt Seamus pulls out his sap and says, ”I don’t think this will help much, do you want me to hold the horses here so they don’t panic?”

init: 1d20 + 6 ⇒ (12) + 6 = 18


Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

"Skeletons? Well let Brocken administer them Desna help to reach an eternal rest!" With that Brocken draws his morningstar and looks in the direction seamus has indicated.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

"Bwuheh?" Paletress' eyes dart to the skeletons.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Do they look similar to the skeletons faced previously?

Also Initiative: 1d20 + 4 ⇒ (5) + 4 = 9 just in case that call for initiative was for all.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

init: 1d20 ⇒ 17


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Sparhawk grunts, judging their distance as he pulls his heavy flail from its sling, stowing the crossbow.

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Beollimandus pulls out his club ready to engage in a charging attack on his mount.

Initiative: 1d20 + 6 ⇒ (20) + 6 = 26


Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

ini: 1d20 ⇒ 8

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Fortitude: 1d20 + 4 + 5 + 2 ⇒ (6) + 4 + 5 + 2 = 17


Male Human Rogue6/Clr1 Current Map

Yeah, now we need an initiative please.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Just need Autumns init I think.


Male Human Rogue6/Clr1 Current Map

init Autumn: 1d20 + 2 ⇒ (17) + 2 = 19


Male Human Rogue6/Clr1 Current Map


Initiative Order Round One
Beollimandus
Autumn
Seamus
Sparhawk
skellies
Paletress
Brocken

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Beollimandus charges towards the nearest skeleton and attacks with his club.

if able to reach skeleton after the charge...
Club Attack: 1d20 + 4 ⇒ (17) + 4 = 21
if attack hits (x2 if critical)...
Club Damage: 1d6 + 3 ⇒ (5) + 3 = 8

otherwise, the charge is a double move to be closer to nearest skeleton

Grand Lodge

Female Arctic Elf (Avalonian) Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

Attack (Disrupt Undead): 1d20 + 2 ⇒ (9) + 2 = 111d6 + 2 ⇒ (6) + 2 = 8Cast defensively if near a enemy, repeat attack each round, or Cold Short Sword if melee


Retired to Taldor?

seamus returns his sap to his belt, standing in his stirrups lifting the crossbow he fires it at the head of the nearest skeleton.

attack: 1d20 + 4 ⇒ (16) + 4 = 20 for damage: 1d8 ⇒ 5


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk hops off his mount and charges at a skeleton with his heavy flail.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d10 + 4 ⇒ (6) + 4 = 10

crit: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d10 + 4 ⇒ (2) + 4 = 6


Male Human Rogue6/Clr1 Current Map

Beollimandus and Sparhawk, neither one of you can charge in difficult terrain and you will need to take a move action to dismount so neither are going to get an attack off this round. Seamus hits. but does no damage. The skeletons move up but are unable to attack this round double moving. Paletress and Brocken are up. Broken, you are 65' back in the rear with the gear.

Quote:
You can't run or charge through any square that would hamper your movement.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Then I just delay until they move closer. Then hit at them but without the +2 charge bonus.


Male Human Rogue6/Clr1 Current Map

The 15 fails to crit, but the damage should take one out.

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Then use my previous round's rolls for Round 2. My character moves closer to the nearest skeleton and attacks with the club. On another note, the position of where my character is on Roll20 looks off. I was specific about wanting my character to be near the front of the group next to the trackers. From the positioning of my character token, it looks like he was one of the characters in the back. My character always wants to be near the front of the party line as his personality role is that of a protector. My token should me much closer to the action if my first round was to dismount and move up to the enemy.


Male Human Rogue6/Clr1 Current Map

I only placed people that spoke up about going first down the trail. You need to talk to your party if you want to be closer to the front. For next time, someone set the order or march.

The Exchange

Note to GM: always assume that Beollimandus will be at the front lines with the party - unless the scouting is to be done in stealth. With a high AC and HP value, it is a good assumption to make. If I don't speak up, it may be that I haven't had the time to log into this play-by-play session because I'm too busy to chime in. I can only see myself noting where my character's position is during the case of his unwillingness to be at the front of the line. Since this seems like a minor confrontation, I'm not too worried about it. However if it were a bigger threat, it would be very weird for a Cavalier of the Order of the Shield to be at the back of the party during initiative.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Sparhawk is fine bringing up rear guard for default order of march.


Male Human Magus (Bladebound Eldritch Scion of Destiny) 2; HP 20/20, Init +0, AC 15/FF 15/T 10; F5+4, R +0, W +3; Per +4; CMB +4 CMD 13

Who's turn is it? Paletress?


Male Human Rogue6/Clr1 Current Map

Paletress and Brocken.


Male Half-orc Cleric 2
Stats:
hp 22/22 AC 17|T 10 |FF 17, F +8|R +2|W +7, Init +0, Per +2

Brocken moves forward draws his sling.

Liberty's Edge

Male Human Cavalier 2 XP: 2399
STATS:
HP 24/24, SPD 20'/30', Init +6, AC/FF/T 16/14/12 (18/16/12 w/ shield); F+5, R+2, W+2; Per+0; CMB +5; CMD 17

Beollimandus moves 20 feet towards the enemy (because he is wearing armor) and delays his standard action to swing at the first skeleton that approaches it with his club. Note to GM: Please refer to the previous rolls made in Round 1 for attack and damage. I have already moved his token to the appropriate location on Roll20.


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Paletress gingerly climbs off her horse on the side facing the skeletons and pulls out her longsword while moving towards the hostiles.

Pretty much all she can do this round.

1,051 to 1,100 of 1,481 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / brvheart's Reign of Winter Campaign All Messageboards

Want to post a reply? Sign in.