brvheart's Reign of Winter Game (Inactive)

Game Master brvheart

This will be a new Reign of Winter Campaign with some Northlands thrown in.



This is a private game.


Guys, you need to post your characters here I think.


dot


Paletress Urban Barbarian 1, HP 15

AC 15, T 12, FF 13

Fort +4, Ref + 2, Will +4

Init +4, CMB +4, CMD 16, Perception +8

Falchion +3 (w/ Power attack), 2d4+7 (18-20 / x2)


Dot.

Grand Lodge

dot dot today

Grand Lodge

fix it


I will try again


Test


Paletress, you need to post more than one word for this to work.


Reporting for duty.

That good enough?


OK,now try and post more than one word in game play

The Exchange

New player joining game - what class type does the party need? If there are none, I have a human female witch named Mary Pfister that I can brew up from my character vault. I also have a human male gunslinger named L. Fisch. Advice welcomed :)


Welcome aboard! You are just outside of the town of Hestrin and all the sudden it got really cold in one area there completely unexpectedly so needless to say the party is not really prepared for it except Autumn. Playing a witch might not be the best considering what you will be going up against. The party has an urban barbarian, magus, cleric, rogue and a wizard. Could use another up front fighter I suppose.

The Exchange

I have a first level human Cavalier named Beollimandus Cepeda. Would that work for the group? If so, how do I add this character already registered with the online Pathfinder Society to this group and this campaign?


Post here under that profile.

Liberty's Edge

Full Name Beollimandus Cepeda (pronounced bil-e-men-dis)
Race Human
Classes/Levels Cavalier
Gender Male
Size Medium
Age 34
Alignment Chaotic Good
Deity Arazni
Languages Common, Draconic, Tien, Thassilonian
Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 11
Charisma 12


Looks like a good start Andy. How about finishing the rest of the character? You might look at some of the others for reference. Also, you can come over and post in Discussion now.

The Exchange

Okay group...sorry for the long hiatus. I'm back and I have a completed character sheet to go with it. One minor change, my character speaks Taldorian not Tien. Other notables, my character is of the Order of the Shield (see Cavalier Class) and is a native of Taldor. He has a bear as his animal mount (it's part of the RoW Player's Guide animal companion list). I will email Craig a scanned copy of my character sheet. I am looking forward to making a regular contribution to the group.


Hello all,

Here is the write up for my rogue.

Tounis:

Tounis
Rogue (Scout) 2
CG Medium Half Elf
Init +5; Perception +11
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp ??
Fort +1, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee masterwork kukri +3 (1d4+1/18-20x2)
Ranged throwing ax +4 (1d6+1/×2)
Ranged short bow +4 (1d6/×3)
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 12, Int 14, Wis 12, Cha 12
Base Atk +1; CMB +2; CMD 15

Feats:
(1) Precise Shot
(R) Skill Focus: Perception

Traits:
Restless Wayfarer You gain a +1 trait bonus on Knowledge (geography) and Knowledge (local) checks. Knowledge (geography) is a class skill for you. You can also speak one additional language (this does not count towards your number of languages).

Elven Reflexes: One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiative checks.

Skills (10): Acrobatics +8, Climb +6, Diplomacy +6, Disable Device +8 (Traps +9), Knowledge (geography) +8, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +11, Sense Motive +5, Stealth +8, Use Magic Device +5

Languages: Common, Elven, Giant, Irrisen, Aklo

Gear: masterwork kukri, short bow, quiver, 20 arrows, throwing axes x3, studded leather, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), cold weather outfit, climbers kit, furs, snowshoes, blackfire clay x3, small tent, snow goggles, pole, journal, writing charcoal (3), torch (5), trail rations (5), waterskin, whetstone, cooking pot, flask of oil (2), 8 gp, 5 sp

--------------------
Rogue Abilities
--------------------
Sneak Attack: 1d6 extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

Trapfinding: +1 Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Evasion (Ex): a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talents:
Follow Clues (Ex): Use Perception to follow tracks as per the Survival skill.
--------------------
Racial Abilities
--------------------
Elven Immunities: Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Adaptability: Skill Focus as a bonus feat at 1st level.

Keen Senses:l+2 racial bonus on Perception checks.
Low Light Vision:See twice as far as humans in conditions of low light
Elf Blood: Count as both elves and humans for any effect related to race

Background:

Tounis is of mixed heritage offspring of an Irrisen and an elf. Raised by both of his parents he was able to learn the customs of both races. While his parents were seen as outcasts they still surrounded Tounis with a strong sense of self. His parents were retired adventurers who acted as guides/scouts for many in the region occasionally guiding caravans north of Taldor.

His mother was lost to one such expedition north. After that his father became closed off to everyone including Tounis. His father's depression became so great that he took his own life almost 2 years later. This has left Tounis in a melancholy state and he has taken acting as a guide much like his parents. To cope he has started taking very dangerous guide jobs. The danger numbs him to the loss of his parents

He secretly hopes to find what became of his mother.


Looks fine, go ahead and dot gameplay after doing a post here and join everyone in discussion.


Will do thanks.

Community / Forums / Online Campaigns / Recruitment / brvheart's Reign of Winter Game Recruitment All Messageboards

Want to post a reply? Sign in.