...and for your sins... (Inactive)

Game Master Tin Foil Yamakah

A game for evil players to save the world their asses
MAP

EACH SQUARE IS 10'


1 to 50 of 65 << first < prev | 1 | 2 | next > last >>

Background:
You are hereby sentenced to live the remainder of your miserable life at Prison 14, there you will reside in the misery of your thoughts until such time as you die, may the gods have no mercy on your souls

This was your last memory before you awoke at Prison 14. A no escape work camp with a reputation for housing higher level offenders that run afoul of the law. The warden and guards treat this as a military front-line. People are not executed as a matter of course but are worked to death. You prayed to whatever evil deity/demon you worship to be released and for your sins, your prayers were answered.

Everyday life in this camp includes beatings, torture, snitching and engaging in conjugal activities for the guards for their own amusement.

The guards at this camp are demons of various sorts and the warden whom no one has seen and lived to tell is named Estidian. So this game is basically a mashup of WotW and ToH. You will start off in prison get to know one another and will be railroaded...er asked to go to The dreaded ToH. I have 4 players signed up and need 1 more. Characters are barbarian, dragon disciple, eldritch knight and an alchemist/summoner

Character Creation:

Starting Level: 9th

Alignment: Evil

Ability Scores: 25 pt buy

HP: Max at 1st, players will roll for the rest(you will get a minimum of 1/2 + con)

Traits: 2 traits, no drawbacks, No crafting

Starting Coin: 46,000gp(you will start with nothing, but will eventually get your stuff back)

Races/Classes:No guns, tech or psionics other than that All Paizo, 3PP available upon Review(I have 2 players playing 3pp so it is possible)

Backstory:
You may put as much as you would like into this, keep in mind you are the absolute worst of the worst so i will need to know what sick twisted crimes had you incarcerated at this prison

Other Stuff:

Do not hesitate to make powerful/effective characters.

I expect you to post as often as is needed, adjusting to the pace of the group and when you do post, I expect you to push the action/story or leave/pick up RP hooks when you do. I plan on posting 1/day weekdays at a minimum. The weekends you are free


Hehehe. Ooooooh, I was going to sign up, but sadly I am uh... yeah running a Tomb of Horrors game right now.

And then I saw that you were Tin Foil Yamakah and everything makes sense. XD


What limits are there on 3pp. Deep Magic by Kobold Press seems not to be in the srd.


TCG Reporting for gaming.

Here is my character submission. I'm still thinking about the backstory, but I'll post it when inspiration comes to me.

Simon Demarkus:

Simon Demarkus
Male aasimar eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1 (Pathfinder Campaign Setting: Inner Sea Magic; Pathfinder Player Companion: Animal Archive; Pathfinder RPG Advanced Race Guide 84; Pathfinder RPG Ultimate Combat 60; Pathfinder RPG Ultimate Magic 70)
NE Medium outsider (native)
Hero Points 0
Init +6; Senses darkvision 60 ft.; Perception +24
--------------------
Defense
--------------------
AC 34, touch 24, flat-footed 28 (+4 armor, +2 deflection, +6 dexterity, +2 natural, +4 shield, +6 untyped bonus)
hp 64 (7d10+1d8+1d6+18)
Fort +8, Ref +10, Will +12
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 agile glamered sword cane +15/+10 (1d6+9) or
unarmed strike +13/+8 (1d6)
Special Attacks flurry of blows
Spell-Like Abilities (CL 9th; concentration +9)
3/day—dancing lights
1/day—daylight
Sorcerer Spell-Like Abilities (CL 9th; concentration +15)
9/day—heavenly fire (1d4 divine energy)
Sorcerer (Tattooed Sorcerer, Wildblooded) Spells Known (CL 9th; concentration +15)
3rd (5/day)—battering blast (DC 19), haste
2nd (8/day)—aram zey’s focus, mirror image, rope trick, scorching ray
1st (8/day)—ant haul{super}APG{/super} (DC 17), feather fall, mage armor, shield, vanish{super}APG{/super} (DC 17)
0 (at will)—arcane mark, detect magic, detect poison, disrupt undead, mage hand, message, prestidigitation
Bloodline Empyreal
--------------------
Statistics
--------------------
Str 10, Dex 22, Con 14, Int 12, Wis 22, Cha 10
Base Atk +7; CMB +7; CMD 31
Feats Combat Casting, Combat Reflexes, Disruptive, Extend Spell, Heavenly Radiance[ARG], Improved Unarmed Strike, Varisian Tattoo[ISWG], Weapon Finesse, Weapon Focus (sword cane), Weapon Specialization (sword cane)
Traits magical knack, wayang spell hunter
Skills Acrobatics +12, Appraise +5, Climb +2, Diplomacy +3, Disable Device +18, Escape Artist +10, Fly +10, Heal +8, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (religion) +7, Linguistics +5, Perception +24, Sense Motive +10, Sleight of Hand +10, Spellcraft +5, Stealth +12, Swim +4, Use Magic Device +4; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic, Elven
SQ bloodline tattoos, devoted guardian, familiar tattoo, hero points
Combat Gear cat burglar's boots, elixir of spirit sight, holy weapon balm (6); Other Gear +1 agile glamered sword cane, amulet of natural armor +2, belt of incredible dexterity +4, eyes of the eagle, headband of inspired wisdom +4, page of spell knowledge (rope trick), ring of protection +2, thieves' tools, masterwork, 220 gp
--------------------
Tracked Resources
--------------------
Cat burglar's boots (1/day) - 0/1
Dancing Lights (3/day) - 0/3
Daylight (1/day) - 0/1
Elixir of spirit sight - 0/1
Heavenly Fire (1d4 divine energy, 9/day) (Sp) - 0/9
Heavenly Radiance (Sunbeam, 1/day) - 0/1
Holy weapon balm (10 uses) - 0/10
--------------------
Special Abilities
--------------------
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Cat burglar's boots (1/day) Has pocket to hold thief tools. Reroll a failed Acrobatics/Climb/Stealth check.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devoted Guardian +0 (Ex) At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level. At 20th level, a sohei's
Disruptive +4 DC to cast defensively for those you threaten.
Elixir of spirit sight This elixir seems to be made of thick vapor rather than liquid, and constantly emits soft whispers when uncorked. For 1 minute, the drinker gains the ability to see invisibility (as the spell), and his weapons and armor are treated as if they had the ghost touch special ability.

Construction
Requirements Craft Wondrous Item, plane shift, see invisibility; Cost 500 gp
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empyreal Your heavenly power derives from insight rather than force of personality.

Associated Bloodline: Celestial.

Bloodline Arcana: Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to m
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Flurry of Blows +6/+6/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Heavenly Fire (1d4 divine energy, 9/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
Heavenly Radiance (Sunbeam, 1/day) Gain an additional use of daylight sla, and also the ability to use another chosen spell in place of it.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Magical Knack (Sorcerer [Tattooed Sorcerer, Wildblooded]) +2 CL for a specific class, to a max of your HD.
Page of spell knowledge (rope trick) This page is covered in densely-worded arcane or divine magical runes. It contains the knowledge of a single arcane or divine spell (chosen by the creator when the item is crafted). If the bearer is a spontaneous spellcaster and has that spell on her class spell list, she may use her spell slots to cast that spell as if it were one of her spells known. A page of spell knowledge is priced based on the spell's cleric or sorcerer/wizard spell level, unless the spell doesn't appear on either of those spell lists, in which case it is based on the highest spell level as it appears on any other spell list. For example, a spell that is on the 4th-level inquisitor list and the 2nd-level paladin list is priced as a 4th-level spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Wayang Spell Hunter (Battering Blast) Reduce spell level increase from metamagic for chosen spell by 1.

--------------------

Molly
Female raven (Pathfinder Player Companion: Animal Archive; Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +16
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 dexterity, +1 natural, +2 size)
hp 32 (1d8-1)
Fort +5, Ref +6, Will +8
--------------------
Offense
--------------------
Speed 10 ft., fly 40 ft. (average)
Melee unarmed strike +11/+6 (1-4 nonlethal) or
bite +11 (1d3-4)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +7; CMB +7; CMD 13
Feats Skill Focus (Perception), Weapon Finesse[B]
Skills Acrobatics +6, Appraise -1, Diplomacy -1, Disable Device +9, Escape Artist +3, Fly +10, Linguistics -1, Perception +16, Sense Motive +3, Sleight of Hand +3, Spellcraft -1, Stealth +14, Swim +6, Use Magic Device -1
Languages Common
SQ improved evasion
--------------------
Tracked Resources
--------------------
-none-
--------------------
Special Abilities
--------------------
Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


@Doomy: I was thinking of asking you to join or maybe I should join your game you know for my sins 8>)

Nohwear: I am not familiar with deep magic, so unless you can give me a link to lookover. I am afraid I cannot let that in.

TCG: Nice to see you, no rush on the backstory we will probably begin on halloween


My current thoughts are cannibal witch. Will I have a chance to use my cauldron, either to brew potions, or make a special meal?

Shadow Lodge

Pathfinder Rulebook Subscriber

Tordek - here. Below is my character. Still need a name and fleshed out backstory. I'm looking forward to the game.

Sorcerer 5/Fighter 1/Dragon Disciple 3:
Unnamed Hero
Suli dragon disciple 3/fighter 1/sorcerer (crossblooded) 5 (Pathfinder RPG Advanced Race Guide 202; Pathfinder RPG Ultimate Magic 69)
NE Medium outsider (native)
Init +1; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 21, touch 11, flat-footed 20 (+4 armor, +1 dexterity, +2 natural, +4 shield)
hp 87 (3d12+1d10+5d6+41)
Fort +11, Ref +6, Will +7
Resist dragon resistances, acid 5, cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +2 lucerne hammer +12 (1d12+18) or
. . mwk cold iron glaive +11 (1d10+16/×3) or
. . mwk silver scimitar +11 (1d6+10/18-20)
Special Attacks breath weapon, dragon bite, claws
Bloodline Spell-Like Abilities (CL 9th; concentration +13)
. . 7/day—elemental ray (1d6+2 acid)
Sorcerer (Crossblooded) Spells Known (CL 9th; concentration +13)
. . 3rd (5/day)—haste
. . 2nd (7/day)—mirror image, resist energy, scorching ray
. . 1st (7/day)—burning hands (bloodline energy type) (DC 15), mage armor, ray of enfeeblement (DC 16), shield, shocking grasp
. . 0 (at will)—acid splash, daze (DC 14), detect magic, light, mage hand, prestidigitation
. . Bloodline Draconic, Elemental
--------------------
Statistics
--------------------
Str 24, Dex 13, Con 16, Int 10, Wis 10, Cha 18
Base Atk +5; CMB +10; CMD 23
Feats Eschew Materials, Furious Focus[APG], Intensified Spell[APG], Intimidating Prowess, Power Attack, Sorcerous Bloodstrike[UM], Spell Focus (necromancy), Toughness
Traits magical knack
Skills Diplomacy +6, Intimidate +15, Knowledge (arcana) +8, Knowledge (planes) +4, Perception +4, Sense Motive +2, Spellcraft +12, Use Magic Device +8; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Common, Draconic, Terran
SQ bloodline arcana (draconic), bloodline arcana (elemental), elemental assault
Combat Gear potion of cure light wounds (4), potion of cure moderate wounds, potion of cure serious wounds, potion of endure elements (2), scroll of darkvision, scroll of fly (x2), scroll of invisibility (x3), wand of enlarge person (50 charges); Other Gear +2 lucerne hammer, mwk cold iron glaive, mwk silver scimitar, amulet of mighty fists +1, bag of holding i, belt of physical might +2 (Str, Con), bookmark of deception, cloak of resistance +3, headband of alluring charisma +2, ring of feather falling, backpack, bedroll, belt pouch, chalk, flint and steel, ink, black (2), inkpen, journal, mess kit, mirror, pot, soap, torch (10), trail rations (5), waterskin, 44 gp, 8 sp, 9 cp
--------------------
Special Abilities
--------------------
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Acid energy.
Breath Weapon (1/day, DC 15) (Su) 1/day, Breath Weapon deals 3d6 Acid damage, DC 15.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Resistances (Ex) You gain Acid resistance 5 and +1 natural armor
Elemental Assault (1d6 Acid/Cold/Electricity/Fire dam, 9 rounds, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Elemental Ray (1d6+2 acid, 7/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magic Claws & Bite (7 rounds/day) (Ex) As a free action, gain 2 claw attacks that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Magical Knack (Sorcerer [Crossblooded]) +2 CL for a specific class, to a max of your HD.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Scroll of darkvision Add this item to create a scroll with spells on it.
Scroll of fly (x2) Add this item to create a scroll with spells on it.
Scroll of invisibility (x3) Add this item to create a scroll with spells on it.
Sorcerous Bloodstrike (1/day) Regain a bloodline power when you reduce a creature to 0 or fewer hit points
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


@Nohwear: I understand that aliases are precious to some, why don't you put your concept/crunch in a spoiler. You are not going to have much of a chance for cooking people unfortunately.

Good to see you Tordek, as stated above no rush on backstory. we will start when everyone is ready.


Since I did not get in another evil campaign, I will just level me up.

8d10 ⇒ (3, 7, 4, 1, 5, 2, 10, 6) = 38

So if I understand things right, that makes it 48+con.

Also,can I take a feat that gives extra touch of corruption that other wise works like extra lay on hands?

Shadow Lodge

Troubleshooter reporting for duty. Mechanics in profile, backstory in the works.

Looking like lots of melee in this party =)

Dark Archive

"Alchemist/Summoner," it calls me? Nothing so prosaic, my good mensch; I do prefer the term 'Antiquarian' - or Occultist.

Severix wrote:

Since I did not get in another evil campaign, I will just level me up.

8d10

So if I understand things right, that makes it 48+con.

That looks right - but it's 9 X Constitution modifier, of course, and don't forget another 10 for your first level!

Severix wrote:

Also,can I take a feat that gives extra touch of corruption that other wise works like extra lay on hands?

It might be wise if we could establish a homebrew feat that allowed you to actually use Touch of Corruption as something like Lay on Hands - if this is the party, it looks like we could tolerate a little more healing power!

Something like:

Hand of Life, Hand of Death
Your deep personal attunement to the foundational forces of decay and renewal enables you to wield both sides of the coin.
Prerequisites: Wis 13+, Lay on Hands or Touch of Corruption 3d6
Benefit: You can expend a use to use the Touch of Corruption or Lay on hands to use the other ability with one fewer die. If you possess the Touch of Corruption ability, the reverse is the case.

Also, having looked at your character sheet, Severix, it looks like you're as yet unfinished, but just to be sure:

- Your Touch of Corruption should be 4d6 at level 9.

- Are you aware that Pathfinder gives you a feat at every odd level, rather than 1/3? You should have more (and don't forget your Human bonus feat, unless you prefer Dual Talent or something).


Yes, I have a name now. Also, tweaked my hp and skills a little.

Shadow Lodge

Well wade willhelm here was in the prison at the beginning of his way of the wicked game but considering he escaped once and trashed the prison he was in on the way out, perhaps a more sturdy prison would be in order when they recaptured him (the game died, DM didn't post)
I could either level him up in oracle or I could go warlock,
I'd prefer the warlock, but it's 3rd party I am perfectly fine with playing an oracle.
As for what wade did
He was first incarcerated for sacreligiously digging up the high priest's bones for use in a powerful ritual to grant himself dark powers, (tresspassing, heresy (two counts), grand theft, vandilism)
But when he escaped the left a trail of fire and death in his wake, joining with an anarchist group who worshiped the devil-god Asmodious
Wade was the leader of his little cell and in being such committed more crimes like murder, arson, consorting with demons, raising the dead, all sorts of evil


Alright, I need some rulings before I can complete feats. I will start on equipment now. I think everything else is now updated.


Well no psionics -> pish booo o well

So Kyomi_Ohayashi may have to spending some small in clink.
Well until she works out who she needs to use to get out.

Name: Kyomi_Ohayashi
Class: Kitsune Trickster
ALin: CE
God: Calistria "Why Calistria, well Revenge pays so well"
Role: Fem-fatal, robber of Temples, killer for hire, Skills Monkey and all round Con-Fox.

Known as a hired killer and Revenge artist, specialising in unfaithful
lovers.

"Look I was set-up, that guy jumped onto that poisoned dagger I swear, I was just getting some herbs for my sick dying grandmother, when I find this dagger on the street, I picks it up thinking You know I best take this to the town guards someone one could get really hurt with it next thing this guys comes running at me and well. To be honest I don't like to talk about the next bit, makes me feel a bit sick, me being so use to seeing blood and all officer."

PS
Hi, Tiny Coffee Golem ;P

PPS
yes she's gone to teach devils gym class. LF2 hehe
Kyomi may be in lock up, Rosa would not stay there long, not after last time. :P

PPPs LF2
You deleted ya post -> Pish Booo hehe


I am thinking my crime was reducing a major trade hub to a disease infested waste land.


I was apprehended gathering supplies for my transformation.


Hi Kyomi.


Severix wrote:


Also,can I take a feat that gives extra touch of corruption that other wise works like extra lay on hands?

That sound appropriate for an anti-paladin

Hello and Welcome Jeneva

Skiron: Well you know I did not want to give too much away

Also to anyone else, I tend to not be on the boards much on the weekends so I apologize if It seems like I am ignoring you.


Will make up a rogue type concept for this. Will have some 3pp for you too look over though.

Shadow Lodge

Well you deleted your's first.


Hi lf2

Shadow Lodge

Hey Reldic


Lord Inventor Reldic Emerson wrote:
Will make up a rogue type concept for this. Will have some 3pp for you too look over though.

Sounds good, a rogue would be handy.

Also Simon, Jeneva, Skiron and Ta'Ruk. You may go to the discussion page and conspire against me.

Shadow Lodge

My method for trap finding is get an undead to trip it when I'm in the previous room.


DMTFY
I got a rogue type up and posted, Kyomi_Ohayashi

Hi Reldic
ya may want to rethink hehe


I've got high perception and the ability to disable traps mechanical and magical.


Can change shape become any one and talk my way out of places.
Also good at killing things, magic and all-round con artist.
Being evil is ok but getting others to like you wile your evil
that's an art. Every thug band needs a public face hehe

GM I take is a we are in clink there are PCs have items


Unless I am mistaken, I am the only one with any healing ability. Vanguard's Beacon gives fast healing 3.

PS, I am done with crunch. I have some leftover gold that I am unsure of what to do with.

PPS, who are the gods of this world?

Shadow Lodge

*cough* possibly oracle *coigh*


Severix wrote:

Unless I am mistaken, I am the only one with any healing ability. Vanguard's Beacon gives fast healing 3.

PS, I am done with crunch. I have some leftover gold that I am unsure of what to do with.

PPS, who are the gods of this world?

We'll probably want to invest in wands of infernal heaing.


Just know that I gave up all spell casting.


wait so who is accepted and who all are applying???

atm I am looking at 3 potential builds-

Rogue type
Monk/ front liner
Some type of ranged combatant

for the rogue- I need Glory rogue

and at least this 3PP talent- rogue finesse


I believe there is a lack of ranged.

Shadow Lodge

Pathfinder Rulebook Subscriber

To answer your question lord inventor Reldic Emerson, These are the 4 that are in:

DMTFY wrote:
Simon, Jeneva, Skiron and Ta'Ruk. You may go to the discussion page and conspire against me.

They are in order; a Eldritch knight, alchemist/summoner, barbarian, and Dragon Disciple.


there is an alchemist... why would there be a lack of healing :p

Shadow Lodge

If warlock is allowed then I'm primary ranged.
Also I'll have cure light or infernal healing.


There's a PF-converted warlock 3pp that the GM might let you use.

The Invoker


Tordek Rumnaheim wrote:

To answer your question lord inventor Reldic Emerson, These are the 4 that are in:

DMTFY wrote:
Simon, Jeneva, Skiron and Ta'Ruk. You may go to the discussion page and conspire against me.
They are in order; a Eldritch knight, alchemist/summoner, barbarian, and Dragon Disciple.

Flipped the middle two lol... Jeneva is the barbarian, Skiron is the hybrid.

Shadow Lodge

Orthos wrote:

There's a PF-converted warlock 3pp that the GM might let you use.

The Invoker

I already linkifyed my warlock update of choice


I mean if this is all about being an big evil scary brute quad then fine, cus I'm seeing a lot of smack down hard hitting killers stuff here. But when you need subtlety and a way with words, a smile that opens doors, you know the soft way, put them at ease, make them relax then walk up to them say 'HI' with a friendly face and kill them before they know their even dead.

That's what Kyomi is all about, cute little Kyomi, happy to help.

Kyomi can fast move shape change into they human my PC has studied,
disguise 30+ has range and TH/Range +10/+5 with sneak attack +4d6, she can also cook and give a nice back massage.

Shadow Lodge

My character has a charisma focus too *pout*
Need to know if warlock will be allowed before I actually build the character, so I can't give actual numbers,

Dark Archive

I can certainly assist with healing, but it would be a bad idea to rely on me primarily for it - Wade being an Oracle would be welcome under the circumstances. I do like that initial version of the Warlock you linked to, though I've always strongly felt it was a mistake that, since the 3.0 Sorcerer, Charisma's become the default ability score for arcane magic rather than Intelligence.

There's also the matter that, as the DM said, a Rogue would be handy. I can pick locks and disarm traps well enough, but that is the extent of my thieving abilities. Kyomi definitely sounds like she'd be an appealing addition.

May I make a weird suggestion (at the admitted risk of introducing a tangent)? I've done some private work on an "occidental monk" who is sort of equal parts warrior, rogue, and priest, with passable thieving skills (though that matters less with the DM's house rules) and a healing touch, among other features. I could touch it up and present it if anyone thought it was compelling enough to try - call me a bit clueless, but what's the best way/place to post stuff that is not on this site so that I don't get caught by paizo.com's exploitative "flypaper rule," or anything like it? I've made up a lot of cool stuff, and that's one of the things that's prevented me from sharing any of it.


my rogue would be an assassin type, with good theiveing and social skills, along with the parties UMD + wands, healing gonna cost in some cases tho ;)

glory rogue- knife master + scout archetypes.

can't disable magic devices, but sense we have someone who can... eh, if you really want it I can probably go with normal trap sense rogue but ;/

Idea was he was the leader of a guild of assassins, or, blade for hire. whether it was wet work, info gathering, or someone just wanting a particularly nice item, he would do it.


Scouting did I say Kyomi can also become a fox with very good stealth, no, upps me-bad, wants magic items and a great little pick-pocket.
Taps no problem. :)

I did I not tell you about her soul Doll sister, hidden away, hehe


I did high light the back rubs right, ?

She's a sneaky underhanded, manipulative, deceitful, thief but you can trust her, honest 100% as the day is long.

Back rubs yes, with her special oils. The ones that make you all sleepy.

Shadow Lodge

Kyomi_Ohayashi' wrote:
I mean if this is all about being an big evil scary brute quad then fine, cus I'm seeing a lot of smack down hard hitting killers stuff here.

Not that we don't have a fair amount of that, but it might be... unwise to presume that's all there is to us ;)


I meant on this thread not the 4 player discussion Jeneva. :)
Nope you guys a lovely amazing, honest,, no I was talking about the low life rot-bags here trying to take Kyomi's spot on the escape committee, the tunnel from Stalag 14 is full dug right?, just past the wire and dogs. hehe :P


DMTFY wrote:

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

I have a few questions:

How dark are we allowed to be?

Are we talking paizo site's PG-13 dark or will it be hosted on another website where there are no real limits? I ask as I had a wicked idea for a nasty Martial Artist Monk of Lamashtu.

Backstory, how dark?

Again, same question, but the backstory won't be in great details considering the NSFW stuff, but it may be a trigger warning for some one as I do not wish to affect anyone negativly by potentially bringing up something from the past. I'm assuming if the first is offsite, then it'll be ok to PM it to you instead.

If offsite, what will be used for dice rolls?

As the title says, but this depends on the website as I don't know of any other forum with a dice-roller like Paizo.

Character Outline

This is just a light look at the character without any reference to the backstory and suggestions of my idea. For example is a Tiefling ok for the races? I was thinking of choosing a heritage that adds a Wis and/or Str bonus. One of the feats I have in mind is a Lamasht feat: Lamashtu's Mark I assume that'll be allowed?

Will there be much evolution to the campaign, like where our characters would be able to do their own thing like Setup a cult in towns and leave open the chance for potential enemies from the character's backstorys to combat or chase them, like a Innego Montoya's 6 fingered man or in this character's case, a sister who wants to help turn her brother to the path of the rightous as she is a follower of Iomedae. She's a twin sister which just adds to the insult.

I do apologise if it's a lot of questions, but I'm very interested.

1 to 50 of 65 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / ...and for your sins... All Messageboards

Want to post a reply? Sign in.