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With the consensus of the group, Eladrian follows his ears to the mouth of the easternmost corridor. He pauses briefly, carefully considering the tunnel before advancing with bow and arrow ready and waiting for the next thing to show itself.
Trap finding: 1d20 + 16 ⇒ (19) + 16 = 35

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Seeing that Eladrin has this under control Farg follows along silently for a change.

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Farg shakes his head...
If ye set one of those up you sure as hell should also bring a mop...
With that the Tiefling sets out to disable the tricky device.
DD1d20 + 15 ⇒ (3) + 15 = 18
If I fail by 5 or more I'd like to use my gallant inspiration spell

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Farg doesn't succeed to deactivate the mechanism but he doesn't trigger any infortunate event.
As you can't fail the check by 5 or more, I'll speed up a little bit the things.
Thinking back at the mechanism, Farg eventually disables the trap.
You are free to continue in the direction. Which marching order?

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Eh.. I guess I failed my dungeoneering check when I moved Eladrians token last. I was sending him down the wrong corridor! x-\
Eladrian points out the trap, and then keeps guard as Farg works on it. When this is finished, he continues his inspection of the tunnel, moving forward slowly.
Marching order looks good to me.. If Farg wants point, he can take it, otherwise, Eladrian will lead.

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As you get near the next room, Farg begins to feel sick at the sight of the room. A stone trench about three feet high runs the length of the west wall. Hanging above it are several human men, their chests flayed open, their blood dripping and pooling in the trench below. A thin stone tube then runs from the middle of the gory container, funneling blood down toward a large basin in the center of the room. Judging from the blood splashed around the outside of the basin, something recently crawled out of it.
Rolando and She Who Waits witness a strange fact. Hustavan begins to shiver a lot and a white foamy water begins to appear in his mouth and he falls unconscious, on the ground.
As he looks into the room, Farg notices a shadow hiding, ready to kill you. As the tiefling shouts a warning, the undead creature grins and grunts "Meet your doom, little ones!"
1d20 + 14 ⇒ (7) + 14 = 21
Rolando: 1d20 + 8 ⇒ (1) + 8 = 9
Farg: 1d20 + 12 ⇒ (20) + 12 = 32
Torean: 1d20 + 9 ⇒ (6) + 9 = 15
Eladrian: 1d20 + 13 ⇒ (15) + 13 = 28
She Who Waits: 1d20 + 2 ⇒ (15) + 2 = 17
Vordrek: 1d20 + 11 ⇒ (7) + 11 = 18
Rolando: 1d20 + 7 ⇒ (5) + 7 = 12
Farg: 1d20 + 2 ⇒ (2) + 2 = 4
Torean: 1d20 + 3 ⇒ (3) + 3 = 6
Eladrian: 1d20 + 8 ⇒ (3) + 8 = 11
She Who Waits: 1d20 + 8 ⇒ (5) + 8 = 13
Vordrek: 1d20 + 1 ⇒ (19) + 1 = 20
B: 1d20 + 2 ⇒ (13) + 2 = 15
Baptismal Fonts - Round 1 - Vordrek is up - Map updated
Vordrek
Baillaset
Rolando, Farg, Torean, Eladrian, SWW

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Can I see enough of it to identify it?
Knowledge (religion): 1d20 + 9 ⇒ (8) + 9 = 17
Vordrek waves his gnarled hands, and a ghostly quarterstaff appears beside the creature.
Using my Beacon of Faith trait to increase its caster level by 2 (to a total of 6). Added to map, though of course it doesn't actually take up a square.
Spiritual weapon: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

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Vordrek summons a ghostly quaterstaff that tries to hit the creature but fails, hitting only its natural armor.
The creature's eyes begin to flicker in red lights and its muscles grow, as well as his claws. He steps forward and claws Farg mightily. The tiefling seems to weaken after the blow!
B vs Farg FF: 1d20 + 13 ⇒ (20) + 13 = 33 Threat
B vs Farg FF: 1d20 + 13 ⇒ (11) + 13 = 24 Confirmed
for 2d6 + 20 ⇒ (1, 5) + 20 = 26 and 2 points of constitution drain.
Baptismal Fonts - Round 2 - Party's up!
Rolando, Farg [16/42, 12 constit], Torean, Eladrian, SWW, Vordrek
Baillaset
You don't know what it is, only that it looks like he's pissed off. And undead.

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Knowledge Religion, try to ID what the creature is and/or what happened to Hustavan: 1d20 + 11 ⇒ (13) + 11 = 24
Fall back, it's too narrow here, Rolando suggests before again echoing his song off the cavern walls.
Sing, then move. If my knowledge roll lets me know that the creature is immune or resistant to flaming or frost, but not electricity, then I'll swap out whichever it's resistant/immune to for the shock property.
Flagbearer: +1 morale bonus to attack, weapon damage, and saves vs fear and charm (doesn't stack with heroism).
Weapons that are already magical gain flaming and frost. Non magical weapons gain a +1 bonus and flaming.
Lesser Spirit Totem--each person can make an attack on the turn against an adjacent enemy. Attack bonus is your BAB + 3 and damage is 1d4 + 3 (doesn't work vs undead).
Lesser Celestial Blood--everyone's melee weapons are considered good-aligned for the purpose of bypassing damage reduction. Also, everyone's melee weapons deal an additional 1d6 damage vs evil outsiders.
Superstition-- +3 morale bonus to saves vs spells, SLAs, and SUs
I also have 6 mirror images up.

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Torean echos Rolando's call. "Farg, get out of there! Fall Back!" He says a quick prayer to Torag, and the Father of Dwarvenkind grants his warrior a minor boon. He waits for the others to flee the undead before retreating himself.
Cast Divine Favor. Torean will wait until everyone has filed out of the tunnel, before moving himself (though he can only move 20').

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Farg withdraws
When his life is in danger Farg knows it's time for others to shine.

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Seeing the terrible creature around the corner, the witch sighs.
"Of course, another undead," she says as she focuses. Her eyes shine brightly as she stares at the creature and shouts, "Itsutu!"
Casting Blindness/Deafness to blind the creature. DC 18 Fortitude Save negates.

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@Farg: I see that I was too harsh. You can make two DC 20 fortitude check to negate one constitution drain for each save. Also, be aware that the creature has reach... You'll take one AoO even if you withdraw.
@Rolando: It's a wight! But a special one... You can ask one question.
Erm... it's an undead. Undead are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
You can take another action if you want, as I think SWW knows this tidbit about undeads ;)
Rolando begins to sing, inviting the party to withdraw and Torean casts a spell, asking aid to Torag to slay his unliving foe.

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Spiritual weapon (rnd 2/6): 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Vordrek chants again and creates a small but eager stormcloud, engulfing the creature's chest.
Aggressive thundercloud (rnd 1/4): 3d6 ⇒ (5, 1, 2) = 8 electricity damage, DC 18 Reflex negates

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Right-o. I'll glitterdust instead. Targeting it so the shiny stuff just hits the big guy. Will save DC 18 to not be blind. Becomes shiny.

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She Who Waits summons glitter dust to cover the ennemie's eyes while Vordrek evokes a stormy cloud! His spiritual weapon hits the thing that doesn't even seem to feel the slash. Baillaset shakes off the glitterfrom the eyes but takes the full blast of the cloud.
Save Will vs glitterdust: 1d20 + 7 ⇒ (16) + 7 = 23
Save Ref vs Aggressive thundercloud: 1d20 + 2 ⇒ (10) + 2 = 12
Eladrian is still up and also Farg if he wants to alter his action (and has two saves pending)
B [15]

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Farg eats the AoO since someone has to take it and otherwise no one can attack.
Fort 1d20 + 7 ⇒ (8) + 7 = 15
Fort 1d20 + 7 ⇒ (19) + 7 = 26
While I'm at it the guy would have eaten an AoO from Farg due to combat reflexes 1d20 + 10 ⇒ (8) + 10 = 18 Damage 1d8 + 7 ⇒ (6) + 7 = 13

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K. Religion (Only devils and Demons): 1d20 + 2 ⇒ (5) + 2 = 7
K. Planes (Only devils and Demons): 1d20 + 2 ⇒ (1) + 2 = 3
"What in the hells is that?!?!" Eladrian cries out as the beast materializes under SWW's spell. He looses his arrow, and drops back through the ranks. Studied Target
Arrow: 1d20 + 12 + 2 + 1 + 1 ⇒ (10) + 12 + 2 + 1 + 1 = 26
Damage: 1d8 + 2 + 1 + 1 + 2d6 ⇒ (7) + 2 + 1 + 1 + (2, 1) = 14

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@Farg: You get no AoO. He only made a 5' step, as he was waiting for you.
@Eladrian: I'm sorry, but looking at the map, there's no way you can fire an arrow at the creature. And you've got no idea what this thing is, though it looks undead.
As the tiefling flees, the natural height of Baillaset gives him the possibility to attack.
B vs Farg: 1d20 + 13 ⇒ (15) + 13 = 28
for 1d6 + 10 ⇒ (5) + 10 = 15 And a DC 20 save fort against constitution drain.
Pending: save fort from Farg and decision from Eladrian.
Farg [7/48, 13 constit]
B [15]

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I marked the map with a red x to note where I was when I fired my arrow, before I dropped back. "He looses his arrow, and drops back through the ranks". The thing may get cover, but I think the shot was still legal...

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Very well.
The half-elf fires an arrow that hits squarely its target.
As the party withdraws, the creature doesn't follow you and disappears from your sight, moving back into the room.
1d20 ⇒ 10
Baptismal Fonts - Round 3 - Party's up!
Rolando, Farg [1/42, 12 constit], Torean, Eladrian, SWW, Vordrek
Baillaset [29]

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Rolando waits for an opening. Delay until after Vordrek.
I can move up and cast Heroism on Torean if Vordrek could retreat a bit. I'm thinking he's going to go and engage the creature in melee and I'd like to help him (I have a bunch of Mirror Images up). What do you guys think? This is not a great setup for us. Once we get in and engage the undead, and hopefully have Eladrian behind us shooting arrows, we should be good. But we need to try to limit eating full attacks from him. Farg is going to be healing for awhile and should, obviously, keep his distance.

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I think that may be one of the few choices left to us. I will pin cushion him as long as I can, but I have a feeling I may have to step up with my hammer before long. Use our wands to get the team up on their feet again. I am willing to concede round one, but round two will have to go smoothly or we are in some deep crap here. GM, were we able to tell if the next room is high enough for SWW to fly? That may give us another advantage. Also, what are the light conditions in the next room?
As the thing disappears from view, Eladrian helps his wounded friends to the rear of the line where they could be patched up. Grimly, he looks about and offers up "He won that one, and I dont think we can take another hit like that. How should we go from here?"

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"You see anything down there, Vordrek?" He turns back to the others. "I think our best best is for me to rush the room and try to block him off. He might get a lucky blow, but it'll buy time for the rest of you to get into position. Rolando can follow and between the two of us, we should be able to block him in."
How's that sound? I think Vordrek should have Line of Sight to a small portion of the room. That at least means, he's not standing at the entrance. Rolando, I'd love the Heroism, but unless we're willing to take another round, I think it's better for you to double move into the room. You've got the next highest AC and your saves are good too.

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"It fell back," Vordrek grunts as he waves his fingers in the direction of the creature. The small cloud, following his gesture, moves accordingly. The glowing staff returns to him in confusion and waits for a target.
The wording of aggressive thundercloud says that it stops if it encounters a creature, so if the creature moved in a straight line out of sight it'll still get hit.
Aggressive thundercloud (if applicable, rnd 2/4): 3d6 ⇒ (5, 6, 6) = 17 electricity, DC 18 Reflex negates

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@Everyone: Despite making a "full attack" on Farg, the creature only had one attack. In addition, Hustavan has fallen unconscious at the sight of the now terrifying display in the last room.
@Eladrian: Yes, the room is high enough for SWW to fly but the tunnel isn't.
@Vordrek: Indeed, but you actually have no line of sight inside the room and didn't have any when the creature got out of the party's sight. So I think that your thundercloud has to be directed. However, your spiritual weapon doesn't ;)

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I looked, spiritual weapon specifies that if it ever leaves your sight it returns to you and hovers. The thundercloud can be directed with a move action, so I was hoping I could just point it in the direction I saw the creature leave in.
-Posted with Wayfinder

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Hmm, could we find a way to bullrush him to open up the room somewhat? I know he's got a high CMD (due to being, you know, large), but it seems like the AOO eaten will be worth it if we can get some more melee up in there? Of course, it's pretty risky, and he does a butt ton of damage, making it less likely to work due to the penalty to bullrush.

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Ok I guess I had the order of events backwards. Didn't it move before my turn?
-Posted with Wayfinder

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Oh, sorry for the confusion. Where I am right now is from my round 3 action-- round 1 was the weapon, round 2 was the thundercloud, round 3 was to move.
-Posted with Wayfinder

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Bullrush sounds like it may be our only option at this point. The thing *should* only get one AOO for the group of us, so I think whoever has the highest AC should lead. Other than that, everyone hauls a$$ into the room and bangs on whatever they find.. One good thing is that SWW can fly once she gets in, so she can rain things down from on high, with bonuses for that. Does anyone actually have the bull rush feat?

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I just realized Torean can burn a boon to cast Haste on everyone. It doesn't help up bull rush him, but it gets everyone into the room quickly and then lets us bring him down fast.

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1d20 + 2 ⇒ (13) + 2 = 15
In the room, you hear as if the cloud had its target.
Baptismal Fonts - Round 3
Rolando, Farg [1/42, 12 constit], Torean, Eladrian, SWW, Vordrek
Baillaset [29]
Ok, folks. This is a tough fight but I need you to decide what to do :) Remember that the cloud also gives the creature concealment 20%.

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I am not going to move my token because my direction will heavily depend on what Eladrian sees as he moves into the room. He will accept the Haste Torean offered above and will move so he is within 30' of the Thing but not blocking the door or his team from a direct attack.
Eladrian gives Rolando a nod and whispers a small prayer to the gods. When the bard begins his songs, Eladrian will rush into the room, looking for his target with an arrow on the string.
Perception if needed: 1d20 + 13 ⇒ (9) + 13 = 22
Juking and dodging, he rolls through the entrance of the cave, hoping to avoid any sudden swings from his unseen enemy.
Acrobatics: 1d20 + 12 ⇒ (5) + 12 = 17
He positions himself so the others can follow, and lets loose his arrow.
Attack: 1d20 + 12 + 2 + 1 + 1 + 1 ⇒ (19) + 12 + 2 + 1 + 1 + 1 = 36
Damage: 1d8 + 2 + 1 + 1 + 2d6 ⇒ (7) + 2 + 1 + 1 + (1, 3) = 15
[ooc]Almost forgot:Miss <20: 1d100 ⇒ 69