Dwarven Rager

Torean Spellbane's page

858 posts. Organized Play character for Enchanter Tim.


Full Name

Torean Spellbane

Race

Dwarf

Classes/Levels

Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Gender

Male

Alignment

LG

Deity

Torag

Strength 20
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Torean Spellbane

Torean Spellbane

PFS #: 1142-4
Faction: Grand Lodge
Fame: 51
PP: 35
XP: 27
Vanities:
Temple (4PP): Can use heal skill to make day job rolls. Access Cure moderate Wounds or Lesser Restoration once per game session.

PFS Journal:

We Be Goblins: 1XP, 1PP, 500GP
#1-37, The Beggar's Pearl: 1XP, 2PP, 509GP
#3-09, Quest for Perfection part 1: 1XP, 2PP, 500GP
#3-11, Quest for Perfection part 2: 1XP, 2PP, 501GP
#5-08, The Confirmation: 1XP, 2PP, 430GP
#3-13, Quest for Perfection part 3: 1XP, 2PP, 524GP
#1-35, Voice in the Void: 1XP, 2PP, 886GP
#6-12, Scions of the Sky Key part 1: 1XP, 2PP, 1194GP
#6-14, Scions of the Sky Key part 2: 1XP, 2PP, 1180GP
#6-16, Scions of the Sky Key part 3: 1XP, 2PP, 1915GP
#6-18, From Under Ice: 1XP, 2PP, 1891GP
#6-97, Siege of Serpents: 1XP, 2PP, 2520GP
#7-00, The Sky Key Solution: 1XP, 1PP, 2505GP
#7-02, Six Seconds to Midnight: 1XP, 2PP, 2272GP
#5-14, Day of the Demon: 1XP, 2PP, 2254GP
#0-07, Among the Living: 1XP, 2PP, 2182GP
#1-49, Among the Dead: 1XP, 2PP, 3192GP
#7-09, The Blackros Connection: 1XP, 1PP, 4077GP
#6-98: Serpent's Rise: 1XP, 2PP, 4000GP
#7-23: Abducted in Aether: 1XP, 2PP, 4497GP
#7-98: Serpent's Ire: 1XP, 2PP, 5010GP
#8-17: Refugees of the Weary Sky: 1XP, 2PP, 6159GP
#0-20: King Xeros of Old Azlant: 1XP, 2PP, 2935GP
#9-11: The Jarlsblood Witch Saga: 1XP, 2PP, 5459GP
#5-10: Where Mammoths Dare Not Tread: 1XP, 2PP, 6055GP
#10-15: Tapestry's Trial: 1XP, 2PP, 6011GP
#1-40: Hall of Drunken Heroes: 1XP, 2PP, 6100.5GP

Boons:

Hero of the Five Mountains When dealing with any dwarf from the Five Mountains region from now on, you gain a +2 circumstance bonus on all Charisma-based checks.
Confirmed Field Agent Free Wayfinder, 1PP less on Wayfinder enhancements
Explore, Report, Cooperate Help on an assignment
Friend of Janira +1 to Knowledge checks inside the Grand Lodge
Grippli's Favor +2 on CHA based checks with gripplis
Scholar of Ashkurhall +1 to Appraise, Knowledge, or Linguistics whenever you are examining architecture, objects, or writing of dwarven origin, or you can substitute your Perception or Sense Motive check. You can cross off this boon to apply the effects whenever examining architecture, objects, or writing of any origin for an entire scenario.
Sky Key (Sargava) You have recovered one of the Sky Key components. This piece belonged to Sigrin, who founded Ashkurhall.
Stinkeye's Friend When subjected to a gaze attack, cross off this boon to gain +4 insight bonus on a saving throw to avoid the gaze effect.
Tapestry's Traveler When in the Hao Jin Tapestry, gain Favored Terrain (Hao Jin Tapestry) as per the ranger ability. One time use.
Warm Friend in the Cold Land When in Irrisen, apply a +2 circumstance bonus to all Diplomacy checks. Can be used outside Irrisen for the same bonus, but then it is crossed off.
Pathfinder's Excellence (Combat) Roll twice for an attack roll. If against Aspis, critical threat range doubles. Usable twice.
Aslanti Wonders When adventuring anywhere that predates Earthfall, use this boon to choose two of the following: AC, attack rolls, saving throws, or skill checks. Gain a +1 insight bonus for the duration of the exploration.
Timelost Chronicler Gain a permanent +1 to Knowledge (History). Once per scenario, gain a single +1 to any d20 roll. Must be declared before the roll is made.
Embeth Hound Gain an Embeth Hound (Riding Dog with +4 racial bonus to Climb and Swim checks in place of the normal +4 to Acrobatics). An Embeth Hound is combat trained and knows the Track trick.
Henbane's Token Step out of time for 1 round as an immediate mental action. Cannot be affected by attacks or spells and can take no actions. Negates any attack if used immediately before it. One time use.
Touched by Time Cast either haste or slow using your character level as your caster level. One time use.
Scholar of the Gates Ajar +2 competence bonus to Knowledge, Religion or Planes in regards to Demons, Devils, or Daemons.
Aggressive Researcher Use boon to to get a final check of 25 for any Knowledge (Arcana, History, or Planes) check. Alternatively use the boon for a +5 to any roll of those rolls.
Acquainted with Aslynn Aslynn knows who you are and what you did in Forae Logos. Unknown use.
Impossible Feat Use boon to add 1d6 to any skill check, saving throw, or attack roll. If you rolls a 6, reroll and add the second roll to the bonus. Max bonus of +18 from rerolls.
Trustest Pathfinder Allows access to purchase special items
Acquainted with 322 You know 322. Later Use.
Apparatus of the Mantis You have recovered a unique apparatus of the crab in the shape of a giant mantis shrimp. You can purchase this unique apparatus of the mantis for 60,000 gp rather than its normal cost.
The Lantern’s Secrets Once per adventure you can use this boon before rolling an Intelligence-based skill check to add 1d4 to the result. If you have 10 or more ranks in that skill, you can choose to add 1d8 instead, but doing so deals 1d2 points of Wisdom damage to you.
Zey’s Gratitude Use one of the following spells as a spell-like ability: dispel magic, fireball, greater invisibility, or stoneskin
Esoteric Research Gain access to items when an Aspis Agent is defeated.
Joliryn's Foe Gain access to a modified Minor ring of Spell Storing.
Unwavering Resolve When saving against a fear or confusion effect, use this boon for a +2 bonus. On a failed fear save, gain temp hit points equal to twice your level. On a failed confusion save, roll twice and choose for the confusion effect each round.
Earth Affinity Interacts with other boons
Deep Sky Explorer Swift action to gain Elemental Spell feat or energy resistance 10 for acid, cold, electricity, or fire for 1 minute per Earth Affinity boon. One time use.
Linnormhide Armor Use to purchase Dragonhide armor or dragonhide shield made out of crag linnormhide instead, ruding the price by 500gp. Such armor grants immunity to Fire damage. One time use.
Rare Weapons Grants access to Butchering Axe and Orc hornbow. Spend 2PP to change an existing feat to Exotic Weapon Proficiency with either weapon. Spend another 2PP to change any feats for specific weapons (such as Weapon focus) to apply to these weapons.
Accumulating an Army (Mammoth Riders) Cumulative with other Army boons
Advocate for Hao Jin [][][] Check a box to gain +2 to Sense Motive and Gather Information checks for the adventure.
Liberator of 322 (legacy) Useful in PFS2e
Honored Guests of the Hall Free drinks at Cayden Cailean's temple in Absolom; +1 to knowledge skill checks when you consult them.

Dwarf Inquisitor (Spellbreaker) 10
LG Medium Humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +12, Sense Motive +16
Aura deflection aura (10 rounds) (1/day); Defense aura (10 rounds)

Defense
AC 24, touch 13, flat-footed 22 (+10 armor, +2 Dex, +1 deflection, +1 natural)
hp 75 (10d8+21)
Fort +12, Ref +8, Will +12; +1 trait bonus vs. spells, spell-like abilities, and poison, +2 vs. poison, +4 vs. spells and spell-like abilities, +2 vs. Necromancy, +1 vs. Evocation

Offense
Speed 20 ft.
Melee +1 Warhammer +13/+8 (1d8+6/x3) or MW Cold Iron Battleaxe +13/+8 (1d8+5/x3)
Melee (2handed) +1 Warhammer +13/+8 (1d8+8/x3) or MW Cold Iron Battleaxe +13/+8 (1d8+7/x3)
Melee (2handed, PA) +1 Warhammer +11/+6 (1d8+14/x3) or MW Cold Iron Battleaxe +11/+6 (1d8+13/x3)
Melee (2handed, PA, FF) +1 Warhammer +13/+6 (1d8+14/x3) or MW Cold Iron Battleaxe +13/+6 (1d8+13/x3)
Ranged sling +9 (1d4+5/x2)
Special Attacks Second Judgement 4/day
Inquisitor (Spellbreaker) Spells Known (CL 10; concentration +12):
4th (1/day) divine power, stoneskin
3rd (3/day) dispel magic, heroism, magic circle against evil, magic vestment
2nd (5/day) ghostbane dirge, resist energy, see invisibility, silence (DC 14), holy ice weapon
1st (6/day) Divine Favor, Expeditious Retreat, Shield of Faith, Wrath, Litany of Sloth
0th (at will) Acid Splash, Disrupt Undead, Detect Magic, Guidance, Read Magic, Light

Statistics
Str 20*, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Base Atk +7; CMB +12; CMD 25 (29 vs. bull rush, 29 vs. trip)

Racial Abilities
Darkvision (60 feet) You can see in the dark (black and white vision only).
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Poison/+4 Spells or Spell-like Effects Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Sky Sentinel +1 to attack/+2 to AC Gain bonus to att/AC vs flying foes. Foes gain no bonus for high ground, +2 Perception vs flying.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.

Class Abilities
Deflection Aura (9 rounds) (1/day) (Su) 20'r aura grants +2 deflection bonus to AC and +2 CMD
Inquisitor (Spellbreaker) Domain (Defense) Associated Domain: Protection
Judgement (3/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +4 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 4 (Su) Fast Healing
Judgement of Sacred Justice +3/+6 (Su) Attack bonus/doubled on crit confirmation
Judgement of Sacred Piercing +4 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +3 (Su) AC bonus
Judgement of Sacred Purity +3 (Su) Save bonus
Judgement of Sacred Resiliency 3: Magic (Su) DR/magic
Judgement of Sacred Resistance 8 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic, Good, Adamantine) (Su) DR bypass
Strong-Willed (Ex) At 1st level, a spellbreaker is able to stand strong against magical effects that seek to control, compel, or persuade her. The spellbreaker rolls twice and takes the best result when making a Will saving throw against a mind-affecting effect.
Cunning Initiative Add Wis Modifier to Initiative
Detect Alignment Detect Chaos, Evil, Good, Law at will
Track +5 to Survival when tracking
Defense against Magic (Necromancy) +2 to saves vs. Necromancy
Foil Casting Arcane spells within threatened area increase DC by 2 to Cast Defensively. Each time an arcane spellcaster is hit by a ranged weapon, increase DC by 2 to Cast Defensively for 1 round.
Greater Bane (+2 / 4d6, 14 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Discern Lies (10 rounds/day) (Sp) Discern Lies at will
Defense against Magic (Evocation) +1 to saves vs. Evocation
Aura of Protection (10 rounds/day) Emit a 20 foot aura which grants +1 deflection bonus to AC and resist 5 vs. fire, cold, electricity, acid, and sonic.
Second Judgment Select two judgments instead of one. Swift action to change between judgments.

Feats
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Power Attack -2/+4 to damage; -2/+6 for two handed
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Furious Focus Ignore Power Attack attack penalty for the first attack each round.
Heavy Armor Proficiency Proficient in wearing Heavy Armor

Traits
Defensive Strategist Your knowledge of dwarven history and religion gives you an excellent mind for defensive strategy and tactics. You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don't get to act in, and before you get an action.
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

Skills
Acrobatics -2 (-6 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Bluff +3, Climb +9, Craft (blacksmith) +11, Diplomacy +7, Heal +6, Intimidate +13, Knowledge (arcana) +4, Knowledge (dungeoneering) +6, Knowledge (nature) +4, Knowledge (planes) +7, Knowledge (religion) +10, Perception +13 (+15 vs. flying creatures), Ride +2, Sense Motive +18, Spellcraft +4, Survival +8, Stealth +1, Swim +6;
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones

Equipment and Misc
Languages Common, Dwarven
SQ defense against magic, foil casting, sky sentinel, stern gaze +2, strong-willed, track +5
Combat Gear Bane Baldric, Scroll of Cure Light Wounds, Mithril Full Plate of Speed, MW Cold Iron Battleaxe, +1 Warhammer, sling, sling bullets (10), Wand of Cure Light Wounds (15), Wand of Cure Light Wounds (50), belt of giant strength +2, amulet of natural armor +1, ring of protection +1, lesser metamagic rod (extend)
Other Gear Backpack, Bedroll, Belt pouch, Blanket, Flint and steel, Silk Rope, Scroll case, Waterproof bag (empty), Waterskin, Holy Symbol (Torag) x2, Cold Weather Outfit, Alchemist Fire (2), Tanglefoot Bag, Holy Water (2), Hot Weather Outfit, tangleburn bag, weapon blanch (adamantine)(x2), antitoxin, enhanced alchemist fire (1.5x dmg, +2dc) (worth 40 gp), enhanced tanglefoot bag (+2dc) (worth 100 gp), Sleeves of Many Garments, potion of Fly (x2), Golembane Scarab, scroll of Remove Disease (x2), scroll of Remove Curse (x2), potion of Cure Serious Wounds, scroll of Cure Serious Wounds (x2), scroll of Invisibility (x5), 11968GP, 3 SP

Background:

Torean is a proud member of the Five Mountains clan, and a devoted member of the Church of Torag. He belongs to a small sect of Torag’s Hammers, Inquisitors known to seek out enemies of the Church and the dwarven people. His particular sect trains to enhance their natural magical resistance. Torag faced grueling tests, getting magic thrown at him again and again until his body and mind were trained to avoid the worst. He was asked to join the Pathfinders to watch over any other dwarves in the Society and protect the Pathfinders from debilitating magic.

Appearance/Personality:

Torean is a fiery dwarf, fully intent on using his gifts to shield others from black magic. Sporting a fine red beard, he wields a warhammer or axe, charging at any spellcaster who presents a threat.