Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.
Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Melee: masterwork dagger +6, 1d4+1
Ranged: force missile 6/day, 1d4+1 or hand of the acolyte (dagger) +9, 1d4+1, 7/day, 30 ft
Feats: Spell Focus (evocation), Armor of the Pit, Toughness, Theurgy, Spell Penetration, Greater Spell Penetration
Traits: Magical Knack (wizard), Beacon of Faith
Equipment: backpack, bedroll, spell component pouch, cloak of resistance +1, ring of feather fall, wand of summon monster I (CL 3, 7 charges), wand of false life (CL 3, 4 charges), wand of cure light wounds (36 charges), pearl of power 1st, headband of inspired wisdom +2, eastern star ioun stone, holy symbol of Nethys, amulet of spell cunning (bonded item), +1 spell storing silken ceremonial armor, Quest Eternal spellbook (with preparation ritual), 38,770.9 gp
The Price Of Infamy (level 11)
From Hell's Heart (level 13)