Full Name |
She Who Waits |
Race |
Human Witch [Dimensional Occultist] 7 hp 40/49┃AC 17 t 13 ff 17┃CMD 13┃Fort +6 Ref +7 Will +7 |
Classes/Levels |
Init +8┃Perception +2 | Blouse Uses Remaining 3/3 | Can See Invisible Things (70 Minutes Total) |
Gender |
Female |
Size |
M |
Age |
34 |
About She Who Waits
She Who Waits
Human (Shoanti) witch (dimensional occultist) 7 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 65)
CN Medium humanoid (human)
Init +8; Senses Perception +2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 49 (7d6+19)
Fort +6, Ref +7, Will +7
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Offense
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Speed 30 ft.
Special Attacks hexes (cackle[APG], evil eye[APG], flight[APG], misfortune[APG], tongues[APG])
Witch Spell-Like Abilities (CL 7th; concentration +14)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Witch (Dimensional Occultist) Spells Prepared (CL 7th; concentration +14)
. . 4th— enervation, enervation
. . 3rd—bestow curse (DC 19), blink, dispel magic
. . 2nd—blindness/deafness (DC 18), glitterdust (DC 18), see invisibility, summon swarm, web (DC 18)
. . 1st—hex vulnerability[ACG] (DC 17), hex vulnerability[ACG] (DC 17), hold portal, mage armor, summon monster I, summon monster I
. . 0 (at will)—arcane mark, bleed (DC 16), detect magic, message
. . Patron Dimensions
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Statistics
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Str 10, Dex 16, Con 14, Int 22, Wis 11, Cha 7
Base Atk +3; CMB +3; CMD 16
Feats Accursed Hex[UM], Alertness, Extra Hex[APG], Extra Hex[APG], Spell Focus (enchantment)
Traits arcane temper, cosmic caravan (the wagon)
Skills Appraise +13, Fly +13, Intimidate +10, Knowledge (arcana) +12, Knowledge (history) +16, Knowledge (nature) +16, Knowledge (planes) +16, Linguistics +10, Perception +2, Sense Motive +2, Spellcraft +16, Swim +4
Languages Aklo, Azlanti, Celestial, Common, Draconic, Infernal, Osiriani, Ancient, Protean, Shae, Shoanti, Undercommon, Varisian
SQ dimensional augmentation, human witch, witch's familiar (dinosaur, compsognathus named The Young One)
Other Gear cackling hag's blouse[UE], cloak of resistance +2, headband of vast intelligence +2, backpack, bedroll, belt pouch, candle (10), chalk (10), familiar satchel[UE], flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (9), torch, trail rations (5), waterskin, 4,311 gp
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Special Abilities
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+2 Witch's Familiar's Spells Add one spell from the witch spell list to the witch's familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.
Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Cackling hag's blouse (2/day) Gain cackle hex if you're a witch, or able to use it as a swift action if you've already got it.
Cosmic Caravan (The Wagon, 1/day) As a swift action, +10 ft to move speed for 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dimensional Augmentation (3/day) (Su) Spell gains +1 CL, but add M & S component, and extend casting time.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (9 rounds, DC 19) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Misfortune (1 round, DC 19) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Tongues (7 minutes/day) (Su) Understand spoken and speak any language, as tongues.
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The Young One
Compsognathus dinosaur (Pathfinder RPG Bestiary 2 90)
N Tiny magical beast (animal)
Init +6; Senses low-light vision, scent; Perception +4
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Defense
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AC 19, touch 14, flat-footed 17 (+2 Dex, +5 natural, +2 size)
hp 24 (1d8+2)
Fort +4, Ref +4, Will +5
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Offense
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Speed 40 ft., swim 20 ft.
Melee bite +4 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 8, Dex 15, Con 14, Int 9, Wis 11, Cha 5
Base Atk +3; CMB +3; CMD 12
Feats Improved Initiative
Skills Acrobatics +2 (+6 to jump), Appraise +6, Fly +16, Intimidate +4, Linguistics +3, Perception +4, Spellcraft +6, Swim +10
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison: Bite - injury (DC 12) (Ex) Poison—Injury; save Fort DC 12; freq 1/rd for 4 rds; effect 1d2 Str; cure 1 save.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.
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