Zendikar: Before the Swarm (Inactive)

Game Master inxpitter

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Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

Real Vampires Club:
Vitrius shakes his head sadly. "Do you see? You know you can kill us with a thought, yet you toy with us. Phaerlin will not back down until either you or he is dead..." He is unable to finish as Phaerlin makes his move. Vitrius quickly moves in front of the daggers, ready to snatch them out of the air before they can hit Phaerlin. Deflect Arrows as necessary...


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

NVC:
Tes continues to sprint along. "Kick, how did you get free?"


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

NVC:
"Throw Zapley into table pit, but we made friends, an lightning thing wasn't working. An she has smarty hat, and with smarty hat she thinks that us and mosquito people can get back home! So we go here, and weird house was boom, an I ate a bug."


December 26th Update

Vitrius and Phaerlin:

You've had a long rest so bonus's reset.

"Then he will die. Perhaps you will be smarter."

Phaerlin attempts to plunge his blade into Razda's chest, but is met with resistance. Unbelievably, a small dagger emerges from the silken folds of her clothing and parries the blow. She then gestures with a come hither motion that sends a dagger flying into both of your backs.

Attack Vitrius: 1d20 + 8 ⇒ (1) + 8 = 9 Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Attack Phaerlin: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Vitrius, you can use your reactions as normal if it applies.

Kick-lick, Tes, and Kala:

Zapley is screaming in terror as Kala-Wolf picks her up and moves to escape. With the help of Kick-Lick's directions you all escape the facility just after hearing a large metallic snapping sound and screaming coming from behind.

You run for what seems like half an hour before you finally reach a part of Ravnica that seems like a area that isn't run by scientists or weird creatures. You all find a quiet alley to plan your next course of action or talk.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

DM and Phaerlin:
Sensing the danger, Vitrius whirls to deflect the incoming daggers at himself and Phaerlin. In one swift motion, he grabs the dagger coming towards him out of the air, taps the one going towards Phaerlin to slow it down and throws the one in his hand at Razda.

Deflect Self: 1d10 + 4 ⇒ (5) + 4 = 9
Deflect Phaerlin: 1d10 + 4 ⇒ (1) + 4 = 5
Throwback, Damage: 1d20 + 3 ⇒ (6) + 3 = 91d4 + 1 ⇒ (1) + 1 = 2


December 26th Update

Vitrius:

I'm pretty sure deflect is a reaction action, and you can only use one reaction per round.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

NVC:
Once Tes catches her breath she look back at her allies. "Kala, do you know what Kick said?"

"Do either of you think that our friends are still back there and may need our help...?"


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

NVC:
"Big demon snatch them up." Kick-lick suggests.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

GM:
fair enough,I'll use it on the one that was going to hit me. Phaerlin's will be flavor.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

NVC:
Kala tries to put Zapley down gently, but isn't ready to relinquish wolf-form. She shakes her head a "no" to Tes, then looks her up and down to take stock of what she's missing, and thus what Kala herself is missing.
Do we have any of our stuff? Weapons, casting components, clothes? I think we were naked in the testing vats, and don't recall if we got to grab our stuff at any point.
Big demon snatch them up? How long ago was that? How long were we in the vats? She thinks her questions but is unable to voice them. In this land she might pass for a Selesnyan watchwolf in this form, while a naked merfolk might be thrown into an Azorius jail for public indecency.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

NVC:
"Zapley, what can you tell us of this place from which we just escaped? Who are these people?"


December 26th Update

Vitrius and Phaerlin:

As Phaerlin can actually die here, gonna wait one more day.

Tes, Kala, Kick-Lick:

As Kala sets down Zapley, you see her act as a frightened animal, completely rigid as you set her down on the side. Even after she has been set down, she doesn't move a muscle.

Both Kala and Tes are essentially naked, their items back at the facility and not a scrap of clothing on them. Its still the very early hours of the day, so shops aren't probably open and there aren't many if any people on the streets.

Zapley is still lying there, and upon further inspection. she seems to have somehow magically sealed herself in a isolated, invulnerable form. Completely protected but unable to move, think, or act until it wears off.


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

GM and Vitrius:

Were you waiting on me? I was just waiting on my turn to act, which it looks like I'm not going to get.

As the dagger slams into him and he begins to collapse, Phaerlin coughs and says "Thank you" *cough, cough* "for proving me right." and then he hits the ground. Hard.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Tes, Kala, Kick-Lick:
"Perhaps she has also had an experience like ours, one that sees to have granted us abilities heretofore not known?

Kick can you shake her out of it maybe? We may also need you to find us some clothes once the shops open.

Once that is all taken care of, the question becomes how do we rescue our allies? Unless of course they were taken to another location..."


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Tes, Kala, Kick-lick:
Kick-lick shakes his head. "No get her out. Zapley goes when she wants to, and she no come back until she wants to. I got plan!" He says, gesturing wildly. Zapley have home in zappy place. We get you two and her there, and you can stay and do gurl talk while I get you clothes! He shudders at the mention of 'gurl talk.' Bet that has too many claws for Kick-lick.

"Friends are slaves for Rak-doos. We get them once evverybody safe. They big vampires, they can take care of selves." He sets off in the direction of Zapley's lair.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Tes, Kala, Kick-Lick:
Tes shrugs, "Seems like a plan to me".

As she follows Tes asks Kick, "The Rakdos, those are the faction aligned with Demons eh? Exactly how big was this Demon that took our Allies?"


December 26th Update

Vitrius and Phaerlin:

Razda rolls her eyes, the first unregal thing you think you've seen from her, and sighs.

"Would you like to join him or can we go back to being civilized?"

Phaerlin, you can make a death saving roll.

Kick-Lick, Tes, and Kala:

As you talk, you quickly make your way to Zapley's laboratory. Feel free to converse for a while as I ready the scene change. Rolls out setting, readjusts lights, etc.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

GM and Phaerlin:
Vitrius glares at the woman, but says nothing as he checks on his friend, but is unable to do much for him.

Heal: 1d20 + 2 ⇒ (1) + 2 = 3


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Tes, Kala, Kick-Lick:
"Big enough to carry them." Kick-lick says, "But it fit in the place. So not too big."


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

GM and Vitrius:

Death Save: 1d20 ⇒ 2


December 26th Update

Vitirus and Phaerlin:

Razda frowns and throws a dagger at the unconscious and nearly dead Phaerlin.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d8 + 3 ⇒ (7) + 3 = 10

The dagger sinks deeply into his flesh.

"Such disrespect..." she shakes her head. She draws another dagger. "Perhaps if we remove the distractions..."
Phaerlin automatically loses another death save. One left before death.


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

Vitrius and GM:

Death Save: 1d20 ⇒ 9

Well, that's that. RNG has spoken. Long praise his name.

With a final gasp, Phaerlin draws his last breath.

I'll take a look at the guilds of Ravnika and see what appeals to me. I will probably build a black or white/black focused melee character, so that I fill the niche that Phaerlin was taking.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Kick-Lick, Tes, and Kala:
"Do we know who it was that captured us? Kala and I had very little time to look around and identify our captors. I have an idea of who they were based on my reading but I prefer facts over conjecture".


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Kick-lick, Tes, Kala:
"Was big slug. Zapley call it 'Simic.'"


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

KTK:
If Zapley doesn't leave her stasis, Wolf-Kala will carry her to the lab.
Once we get to privacy, I'll leave wildshape and talk again, promise!


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

GM and Phaerlin:
Seeing his friend succumb to his wounds, it takes all of Vitrius' self-control to not let out a primal scream and attack the wench that did this. Take the dagger. Take her trophy from her. Too easy. Only way. Is it?

Vitrius stands, bringing himself to his full height. "I hope that you are satisfied. Not only have you robbed a man of his life before he has had a chance to truly live it, you have robbed your clients of their prize. I am all that's left." He takes a dagger into his hands and places the point to his chest, just below the breastbone. One thrust would end it. "Your power is immense, I grant you. Yet, you play petty games with those who are obviously unable to respond in kind. To what end? I truly want to understand your thinking here. Honestly, do you want to show how much more destruction you can cause just to get us to what? Kneel to you? If you're offering a job, this is terrible way to go about it. Perhaps, if you showed us the way to such power, then we could be a true test to you. A true statement of what you are capable of, rather than leaving bodies in your wake." He nods toward Phaerlin. "Any thug can do that."

Damn Phaerlin, that stinks... need to find a way to get you back. Ready Action. If she so much as sneezes a magical attack, Vitrius will join Phaerlin at the side of the Raven Queen.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Kick-lick, Tes, Kala:
Tes nods, she had thought it was a different faction. She switches her focus to getting a safe location unseen.


December 26th Update

Vitrius:

At your actions, Razda once again sighs. However, this time she gets up from her lazy sitting position and approaches you.

[spoiler=If you don't stab yourself, or if the stab doesn't immediately kill you]
"For such a long lived creature you are a dense one yes?."

Razda is right in front of you, all the power of a being that you know could slaughter all the heavily trained monks from your temple without lifting a finger.

"If I am disappointed at one thing, its the overestimation of what entertainment you could bring me. I care not for tests, I care not for new employees, but if you are so determined to through away your meaningless life?"

She smiles as she presses the dagger into your body, helpfully moving you along to the afterlife.

"Then I shall let you join your foolish, friend."

Non Vampires:

You all make your way to Zapley's lab. Kick-lick remembers it easily enough, but Zapley still does not come out of stasis.

The lab is a large, well, at least for a goblin. There's all sorts of equipment that is alien and bizarre. However, what catches the two non-goblins attentions is the opening in the wall the lead to a large outdoor area enclosed in protective glass. Outside the glass, was the familiar darkness of the underground.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

NVC:
Wolf-Kala gently sets Zapley down, then squirms into a pile of oily rags and comes out as a merfolk, draped in them.
"What did they do to us..." She reaches one hand absentmindedly behind to her lower back, feeling around for something under the cloth.
"Tes, do you feel alright? What are we going to do now? Much of my magic needs a focus for the mana, though I suppose there are the old ways...it would still take some time to gather the ingredients. I don't like the idea of wandering the streets that vulnerable, trying to find the rest of our allies when I can hardly summon any defenses."


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

GM and Phaerlin:
At the moment she grabs for the dagger, Vitrius grabs her wrist, extracting as much knowledge of her thoughts as he can before allowing his mind to separate from his body and join the flight to Phaerlin's side. He only smiles at her as the dagger plunges into his dead heart.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

No Vampires:
"You need clothes now?" Kick-lick asks.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Non Vampires:
"We will certainly need clothes my friend. I agree I feel strange not bad though a good strange. Kick Lick do you know what is in that outdoor area? Perhaps that will grant Kala the focus she needs".


December 26th Update

Taking another by day to plan out a few things. Will probaly update during weekend.


December 26th Update

Non Vampire Club:

It happens in an instant.

One moment you're planning your next moves in a stranger's home. The next is hyper concentric inner reflection that seems to stretch on for hours, when in reality only seconds pass.

Everyone:

You all stand across from each other, looking across a familiar altar. Each of you glows brightly, wisps of mana surrounding you and lashing out as it intertwines and mingles in the center.

Yet one does not. It feebly tries to join the others, yet it is restrained by its host. Eventually, it detaches itself from its host and flows into the center, the overwhelming power becoming too much for the balance, and soon shoots out through the ceiling.

You watch as the host weakly falls to one knee. He has a calm look on his face, but there is much pain in it as well. He looks to you all in turn, pondering your circumstance. He nods in approval for the times you've shared, and slowly collapses on the floor.

One moment.

Two moments.

He stops breathing, and fades away into dust.

Phaerlin is no more.

Kick-Lick, Tes, and Kala:

You guys return back to your senses, seating, heightened awareness. Kick-Lick you find Zapley in the middle of attaching wires to you. She has a curious look on her face, and even a dab of relief when you all return from your catatonic state.

Vitrius:

It is not awakening you experience. More of a subtle realization. You recall strange men in lab coats, and what look to be ordinary citizens that poke and prod you before your recollections cease.

You look around. You are in a plain room, one fit to be a back of a pub, and probably is given the noise coming from one of the walls. You recall your conversation with Razda and the choice you made. The wound winces as you gentle touch it, reminding you of the indescribable cold feeling only the dying undead can experience.

Yet you remember something else. Only fragments given your traumatic experience, but as you touched Razda you could sense an overwhelming boredom, and visions of countless individuals that have been in your prior situation before. Some begged for their lives, others made love to her, a few took your path, and only one walked out alive and unfollowed. But these glimpses are rapid and short. And the only other emotion that emerges is a small flit of enjoyment for the one woman who walked out.

You are alone, dressed simply as if a server of a restaurant.

Dawncaller:

News travels fast down in the holding cells. Seems the two vamps bit the bucket. Too bad, would've probably made good opponents for you.

Holding cell is also a bit of a harsh term for your living conditions. As one of Razda's and the crowd's favorites, you have been given plenty luxury, comfy bed, fresh fruit, the services of a local tattoo artist and courtesans.

Not bad at all.

Even now, a guard you're on friendly terms with is sliding your meal through the slot in the reinforced door. Warm bread with a large portion of beef soup. He had even snuck in a cup of ale for you, probably as thanks for winning him his bet he had placed on you a few fights before.


Current Damage: -0 | Inspiration [ ] Goliath Barbarian 1 | HP: 15 | AC: 15 | Str: +5; Dex: +2; Con: +5; Int: 0; Wis: 0; Cha: 0

GM:

"So, any idea who my last opponent is to be? I am excited to beat them and then have my freedom." "Shame about those vampires though. I heard one of them even harmed Vraknal. They would have made for a great final fight."

Dawncaller will set the meal down and idly chat with the guard about the city: where he should go, things he should see, that sort of thing.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

GM:
Vitrius shakes his head clear. The emotions welling up inside him he didn't have time to dwell on now. Razda killed him and Phaerlin. Some day she would have to answer for that, but not now.

Looking down at his clothes, he is reminded of his early days at temple. Hanging on to any scraps of knowledge while he scraped chamber pots, swept dirt off a dirt road and so many other demeaning things just to learn what he could of his kin and their storied history. He listens intently, trying to discern anything familiar about the voices he is hearing.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Kala, Kick-lick, Tes:
"Zapley..." Kick-lick croaks out, "Bitey gone. One of the five gone. We are four now." His face is distraught. "Wires make me strong? Bring him back?"


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

KTK:
Kala stops picking at her back, eyes closed and silent for a moment after returning to her senses. It has been a difficult day for her, but more so for others.
"May his spirit find its way home, to where it belongs. We will need to hurry, for Vitrius."


December 26th Update

Dawncaller:

"Well its your graduation fight isn't it? Of course it's going to be someone special. Definitely not Vraknel though. If I know anything about Razda, which I scarcely do, she'd think that'd be a boring match. No...can't say I know who you'll be fighting against."

You two chat for a bit while you eat. He suggests a bar his cousin owns nearby. Its still within the Rakdos district, but former champions of the arena are usually treated with respect once they graduate.

Eventaully he leaves you to your thoughts and digestion. Your fight takes place tonight, at midnight. What kinds of things are racing through your mind?


Vitrius:

It is remarkably....normal. That's the only word that comes to mind. A solid wood table, slightly rickety doors, sacks of food and extra dishware.

"Can't say I'm impressed."

You are startled as a husky voice comes from the side of the room you could have sworn was empty just a moment ago. Now, you realize there is a man standing there, seemingly having blended into the background.

"And the boss said it was worth it to save what's left of your skin. Can't say I'm impressed."

He looks you up and down, frowning.


KTK:

Zapley looks confused.

"No....wires make for more experiment. Me hook others too, if let me or if not wake on time."

What's the next move?


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

KTK:
"Experiment on others, make them strong. I be back soon." Kick-lick says, sitting up. He grabs his stuff, and heads out to find a store of some sort.


Current Damage: -0 | Inspiration [ ] Goliath Barbarian 1 | HP: 15 | AC: 15 | Str: +5; Dex: +2; Con: +5; Int: 0; Wis: 0; Cha: 0

GM:

Dawncaller's plan is to find a library or place of knowledge, so that he can find out if there are any more of his people here, and then find the best way to contact them.

For the time leading up to the fight, Dawncaller will focus on imaginary fights in his mind between a variety of enemies, both humanoid and animal.

I should be on the cautious side tonight and use a shield, since I have no desire to lose. Dawncaller focuses on the fight at hand and the best way to leverage his fighting style to create an entertaining fight. Afterwards...would resolve itself.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

GM:
Vitrius looks at the newcomer, acting as if he wasn't surprised that he wasn't alone. "The clothes? I know. Not what I would have chosen. Do you have anything better?"


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

KTK:
Tes shivers, "Then you felt it as well Kala? We have failed our friend. Still, that doe snot mean that we cannot rescue Vitrius and make whoever did this to our ally answer for their crimes!"

Tes blinks as she realizes that this place just seems to get stranger by the day, "I have had enough experimenting for the day thank you Zapley..."

Tes goes to remove the wires then pauses, "Though if you think you could learn something about our condition perhaps it would not be such a bad thing".


December 26th Update

Dawncaller:

And finally....it is time...

You are escorted to the field in manacles and chains as is the usual procedure. The crowd is cheering your name, large blazing torches surround the arena lighting the area for all to see. It is going to be one hell of a show.

And the familiar lull occurs as Razda rises. She smiles to you, on of her favorites, one who has given her wonderful fights to fill the boredom. And then says something that she has never before said.

"Good luck."

With those words, it either speaks to the volume of her affection for you or the atrocity she has prepared for your graduation match.

And then you hear the iron chains rising and turn to face your opponent.

He emerges from the holding cell. His walk is rigid, but filled with strength and you can tell that this creature is not in the right mind. He wears dark leather armor and carries a longsword emblazoned with some sort of crest. He would look almost noble, if his already pale skin was white with lifelessness. You wonder what kind of opponent this puppet like corpse may be when it suddenly charges forward to attack!

Initiative Dawncaller: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Phaerlin: 1d20 + 1 ⇒ (11) + 1 = 12

It closes the distance in mere seconds and takes a large swing with its longsword.
Attack: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Take seven points of damage

Dawncaller may act!


Vitrius:

"A smartass too. Boy, the boss knows how to pick 'em."

He points to his eyes.

"I'll explain it since you might understand common sense, but if you couldn't pick out of the shadows, you ain't long for our line of business. And the Boss for some reason seems to think that you would be an asset to our operations."

He shakes his head again.

"Anyone, I'm here to expalin to you how this next part works. You're going to take this platter," he produces one from behind his back, "out this door and into the tavern. You're going to do your best to figure out which of the patrons out there is the boss. You take whatever's in front of him and bring it back in here. If you're right, the boss will see you and even help you out. If you're wrong...."

His voice trails off, as he slides one thumb across his throat.


KTK:

It doesn't take Kick-Lick long to locate a store and return with a handful of clothing for the females to wear. By the time he returns, Zapley has finished confusing the hell out of the other two, but has somewhat explained the nature of the similar powers that each person shares. This divided Spark, or something.

"So you help Zapley with research so she can break-break world window?" she asks, hopeful.


Current Damage: -0 | Inspiration [ ] Goliath Barbarian 1 | HP: 15 | AC: 15 | Str: +5; Dex: +2; Con: +5; Int: 0; Wis: 0; Cha: 0

GM:

Dirty pool sir! *thumbs up*

Dawncaller will rage and then bring his longsword down on the head of the being before him.

Attack Roll (With Advantage): 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (15) + 5 = 20
Damage Roll: 1d8 + 5 ⇒ (3) + 5 = 8


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

KTK:
"What is the World Window?"


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

GM:
Vitrius nods. At this point he had nothing to go on, and any help he could get would go a long way. "Find the boss, right." He says as he takes the platter and grazes the man's hand attempting to get a vision from his thoughts as to who the boss is.

I presume I've had enough time to recuperate my Read Thoughts ability, so I'm going to use it.


December 26th Update

Dawncaller:

Your enemy seems staggered by the blow as you can definitely feel some sort of bone breaking under that armor. Undeterred, it lashes out with another attack.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Take 4 damage

You're up!


Vitrius:

Unfortunately, the only exposed skin the man has is his neck and face. The rest of his body is covered in dark clothing. Though he does see your look, and gives a chuckle...

"Heh, don't you worry. Shouldn't be as hard as you think it'll be. But let me give you a bit of advice, act like a server and I'm sure you'll do fine..."


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

KTK:
Kala En also rejects the experiment, standing well clear of the wires. She dons the new clothing once Kick-Lick returns, and tries to get a sense of what the current plan.
"Kick-Lick, you and Zapley found us. Do you also know where the demon took the vampires, or do you have a good way of finding out?"


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

GM:
Taking a deep breath, Vitrius takes the serving platter and enters the dining area, looking for anyone that looks as if he or she seems to be running the show. Someone that has a lot of attendees around them, someone who begs everyone's respect.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17

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December 26th Update

Alright, all that's left is Phaerlin. Post will be ready hopefully day of his update.


I've gotten him leveled, I'll get my profile updated today (hopefully).

My changes are as follows: I added str +4, wis+2, and int +1

my hp is now 21

subsequently my wis and str saves have gone up to +3 and +1 respectively.

I took armor of shadows and fiendish vigor for my invocations, and my spells are now:

1) arms of hadar, protection from evil and good
2) misty step, ray of enfeeblement


and updated.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5
Vitrius Girsen wrote:
12,13,11,13,14,11

Those stats look a little low. That's without the racial bonuses, right?


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4
Kala En wrote:
Vitrius Girsen wrote:
12,13,11,13,14,11
Those stats look a little low. That's without the racial bonuses, right?

You're right! I totally spaced adding those, so that means he should be at 12, 13, 11, 14, 14, 13. (+1 INT and +2 CHA from Vampire)

I'll make the changes and redo my profile.


December 26th Update

A bit busy, but update coming tonight.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Of course. I come up with an idea other than a rogue's go-to 'run and hide,' because I wanted to be interesting. What happens? A roll barely enough to steal a sword out of an armless zombie's head.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5
DM wrote:
...Use of spells and other class abilities do not use up uses in actual combat or later in the day (other than skill rerolls if that's a thing)...

This seems really powerful (free spells) so I want to confirm that's what you intended. If I cast a spell, is it basically meant as flavoring for a skill check, or does it take the place of one?


December 26th Update

Casting a spell is mostly for flavor. For instance, a thorn whip to scare but not harm would meed a dex check. Or a fireball to deal damage would just need arcana is cast arcanely or nature if cast nature-Ly. The only time a spell would use ups spell slot is if it directly helped rolls with modifiers or advantage.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

No rolls with a total over 10. Man, the dice roller does hate us.


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

Ya, that is not cool.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3
DM Default wrote:
But you hit 6 successes (critical counts as 2), before 6 failures so you pass. I might try this again later with a few modificaitons.

I like the system. :-)


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Starting tomorrow, I'm going to be gone about a week. Please be smart with Kick-lick, he will scout if need be.


December 26th Update

Question that doesn't have any bearing on the current scenario. If you could message me your desired colors of a planeswalker, that'd be great. Like if you wanted to have two or three, or just stick to one.


Shadow's Status

I will be away from the boards for a few days due to a surgery my daughter is getting tomorrow. I will probably be posting again on Friday. Bot me as needed till then.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

I'm reposting this in all my games, just so it gets noticed. I am leaving for Europe on the 18th of this month and will return the 17th of the next month. During that time, I will do my best to keep up, but I know a few times I will be at sea, so it will be difficult to check the boards. Rest assured I will do my best though!


December 26th Update

Thanks for the heads up guys.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Ouch. Mean thing to do!

Stoopid goblin! ;)


December 26th Update

This ends this "section of the campaign." The next section starts you in small groups or alone which will allow me to update individual progress as much as one updates.

This also gives those who aren't having fun the chance to drop out if need be and offer feedback to me, the GM.

So, how's everyone doing?


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

This is awesome! I love the idea of a little bit of solo play.

Are you going to create new campaign threads for the groups? I would suggest it.


December 26th Update

I'm planning on just doing spoiler tags in this game (I've seen other games run them successfully like such) and if others are interested they can peek at other's stories.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Loving it! Looking forward to what happens next.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

In it for the biscuit.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

Sounds fun to me.. I'm looking forward to more.


Should be interesting. I'm considering trying to drink it's blood.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

I was just looking at character sheets, and I noticed a few things:

Phaerlin, you don't have a pact boon. You gain that at level 3, and it appears that you forgot.

Tes, you appear to have Cure Wounds x2. That isn't how spells work in 5th edition for clerics, you just have you spells, and can cast them at any time from the spell slots you have. So, you would just have Cure Wounds, and can cast it as many times as you have spell slots.

Kala, you don't have your subclass written down, or any of your class features other than spellcasting.

Vitrius, you don't have a subclass or any of your class features written down.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

Until like lvl 14, my class features are Spellcasting - Spell Better, and Wildshape - Shape Better.


December 26th Update

Alright, I'm taking a couple days or so off the campaign to finish planning things out. As mentioned before, we'll be using spoilers to post in the same campaign unless it proves problematic. In this part of the campaign, the more you post, the more I'll try to update.

See you in a couple days.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

Fixed!


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Did Kick-lick get his wings back from sleeping the night? If so, he has 1/2 instead of 0/2.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

FYI, I will be packing and moving and then unpacking again over the next 35 - 40 days so if I have intermittent unexplained absences from the boards this is why.


December 26th Update

Thank you for the notice. Enjoy boxes and things breaking mysteriously. I know I did...


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Crap, sorry, didn't realize my last post wasn't in spoilers. I was going to put it in when I realized, but my computer died and I ended up getting involved in something before I came back on, so I didn't remember. Sorry about that.


December 26th Update

Sorry, guys, labor day prep and stuff. Rather give you longer and better prompts than rush it so updates tomorrow.


December 26th Update

Posting this to all my games, I have a late workday today, and can't guarantee a post tonight. Apologies.


December 26th Update

I'm posting this to all games I DM for.

I'm currently in the orientation stage of a new job that is scheduling ten 8-hour shifts in the next two weeks. As such, my usual posting rate may decline at points and I hope you'll understand. These intense hours and school will make it harder to find time to post, but after two weeks my posting rate should resume to near-daily.

Thank you for understanding.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

It's fine! Real life always comes first. And you're better than a lot anyway, most people can't post everyday while DMing.


I am currently at a conference for my work at a hotel with crap internet, so i might lag behind in posting


back home btw


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3
Kick-Lick wrote:
It's fine! Real life always comes first. And you're better than a lot anyway, most people can't post everyday while DMing.

+1, I know I can't post everyday in the games I run!

FYI. I will be moving tomorrow and out of touch again till Sunday at the earliest. Please bot me as needed!


December 26th Update

So. Much. Juggling.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

Hey all, sorry I haven't been posting much lately.

There's some very stressful stuff happening in my life right now, that I'm sure in the big scheme of things isn't a big deal, but my current perspective makes it look huge.

I hope to be with you all again soon!


December 26th Update

Hmm....Kick-Lick hasn't posted in quite a while. Should I search for a new player?


Shadow's Status
DM Default wrote:
Hmm....Kick-Lick hasn't posted in quite a while. Should I search for a new player?

I would say yes a recruitment makes sense.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Sorry, I've been sick, dealing with a few personal issues that couldn't wait, and I felt like you guys had this part covered while I was held up. Posting now.


December 26th Update

To be fair, I probably should have messaged you first, but I checked your main account and your last post was over two weeks ago.

No worries, life and all that.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Well, I really only use paizo for games, and the one game I'm Domingo here is a solo game on hold. I rarely use my main profile for anything.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

Just so everyone is aware, my player is leaving this evening for the holiday weekend, so posting will be more spotty than usual ;-) We will return Monday.

RPG Superstar Season 9 Top 16

Sorry about the Thanksgiving absence.

There was a cool Color Pie article earlier this month, which I'm trying to use more for my character.

From Green: "Each individual is born with all the potential they need. The secret to a happy life is to recognize the role you were born into and then embrace it. Do what you were destined to do. The world is this elaborate system, and each one of us gets to play a part. And it's not something we have to guess about; it's imprinted on us; it's in our genes. Just look within."


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3
Kala En wrote:

Sorry about the Thanksgiving absence.

There was a cool Color Pie article earlier this month, which I'm trying to use more for my character.

From Green: "Each individual is born with all the potential they need. The secret to a happy life is to recognize the role you were born into and then embrace it. Do what you were destined to do. The world is this elaborate system, and each one of us gets to play a part. And it's not something we have to guess about; it's imprinted on us; it's in our genes. Just look within."

Cool.

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