Zendikar: Before the Swarm (Inactive)

Game Master inxpitter

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Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Kick-lick screws up his nose in distaste for the the rooms. "I sleep outside." He grumbles. He wanders outside, and climbs the building.

I'm assuming I don't need to roll, as the PHB says you only have to roll when it would be especially difficult to climb, and this doesn't seem like that kind of building.


December 26th Update

Make sure to deduct properly

The girl picks up your money, frowns at the design of the gold pieces, shrugs, and places them behind the counter.

"You got the rooms for the night. Try not to break anything. Be out by noon tomorrow."

She never looks up from her reading as she tells you all this.

Kick-Lick leaves and begins to climb the building. He's not in any particular hurry so he takes his time to enjoy the climb. He finds a nice nook that looks secure, and begins to settle in for the night. Its odd though. Outside he may be, but the comforts of civilization are as far as the eye can see.

When everyone (other than Kick-Lick) gets to the rooms, you're disappointed to find one lumpy mattress on the floor, one shuttered window with no glass, and a simple wooden stool next to a hole in the wall that appears to be shut.

Any last minute things before bed? In character please.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

Kala chips in half with Tes, grumbling. Maybe tomorrow she'll make some friends in the city to couch surf with.

Once she sees the squalor of the room, she considers the possibility of setting a guard. At least the door locks.

Will probably swap spells in the morning when prepping, Spike Growth doesn't seem quite as handy as perhaps Hold Person may be.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Tes grimaces at the room, "Kala, we have been cheated! Well, its better than sleeping outside I suppose. At this rate I'll be flat broke in a few days, we'll need to spend some time tomorrow figuring out a more permanent solution as I have no idea on how to get home, do you?"


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

Vitrius surveys the room they were assigned and looks at Phaerlin. "This is hardly what I would call lodgings, but better than the barracks I suppose."

He sinks down to the ground, more tired than he realized and meditates upon the hard floor before allowing himself much needed rest.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

"Definitely expected better, Tes. If I weren't so tired, I'd have haggled on the price, but I slipped up today." The merfolk yawns.
"Tomorrow we need to make friends or get jobs. Maybe join a guild? They might cover our living expenses at the least. Not much space in the city for roughing it, or I'd be glad to set up camp somewhere."

Kala rolls out her sleeping bag to have half of the mattress, so at least she can rest her head on something soft.
"For getting home, I was hoping you or Vitrius would find something in those books. For now, all we can do is put our wills to trying to figure out the magic that brought us here, and using it again."


December 26th Update

With the night coming, I need to know how many of you are staying up, keeping watch, etc. Keep in mind you are separated for the time being.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Kick-lick sleeps the night through. It doesn't even cross his mind to keep watch.


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

"I can take first watch if you want to get some sleep Vitrius."


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

Vitrius nods as Phaerlin takes the first watch. "Of course, wake me when you are ready. "

As stated, Vitrius will take second watch.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Tes shakes her head in agreement, "Those sound like good ideas Kala. You want to split a watch or do you think this place is secure enough?"

I would take the second watch to pray in the morning.


December 26th Update

You guys sleeping only 4 hours each? You're gonna gain a level of exhaustion.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

"Any thief that thinks there's money to be found in this dump is welcome to take what he wants, if he treads lightly enough to not wake me." Kala settles into her bedroll.

Kala isn't up for spending half the night on alert.


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

GM:

I plan to just let him sleep the entire night.


December 26th Update

The night is quiet, save for the small amount of noise of the streets below. It seems like this part of Ravnica is not one for night life.

Kala sleeps well for the entirety of the night as does Vitrius since Phaerlin decides if they were going to be tired, it might as well be one instead of two.

Phaerlin you have one level of exhaustion, Tes you are rested unless you mention otherwise.

Kick-Lick, you're enjoying a cool night breeze out in the heights of the building. It would have been a wonderful sleep too, until you feel a shocking prodding on your nose.

You bolt up awake, rubbing your sore schnozz and find another goblin standing next to you. Odd for a goblin though, as she is dressed in relatively in-pice and clean clothing consisting of a short sleeve shirt, a long frock skirt that may be a bit too long, and a black apron that seems sturdy enough for iron work. Also, one of the lenses in her glasses is cracked, the other is missing.

She looks excited, almost hopping in place.

"I found's it! I found's it!" she cries as she makes to grab for you.

Grapple: 1d20 - 2 ⇒ (1) - 2 = -1
Normally I would ask you to roll, but....

In her haste and excitement, she falls off the roof in rush to grab you, and is now out of sight. A few moments later, you small plop and a moan.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

1, he is smart, 2, he is not: 1d2 ⇒ 1

Kick-lick manages to keep his cool, climbing down the roof after the other goblin. He inspects the probably injured female, puts on her glasses, and says, in goblin, "You hurt. Why trying to grab me?" As he talks, he ties her up with his rope, and hammers the ends of the rope into the ground with his pitons.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

Vitrius wakes to the cruel sun in his face. He looks quickly for Phaerlin. "You should not have allowed me to sleep so long. Your lack of rest will hinder your ability to fight, should we need it."


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

If Kala does not wake Tes up for a shift she will assume all is well and sleep the night through as well.


December 26th Update

Its still currently night...

The goblin seems unconscious as you begin to secure her in the middle of the street. A few moments after you're done, you hear a buzzing noise and see that she sparks of electricity, which knocks her back awake.

She looks at you and squints, not being able to see well without her cracked glasses. Her eyes light up when she does see you and she hops closer to you.

"I founds it!" she cries again, and attempts to bite you.

Attack: 1d20 - 1 ⇒ (20) - 1 = 19
Disadvatange from being bound and kinda blind: 1d20 - 1 ⇒ (5) - 1 = 4

And she lands on the cobble street and grunts in pain.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Kick-lick hops back, taking out a stick from his pot (obviously meant to be walking stick, but failing miserably), and attempts to wack the female goblin on the head with it. "Stoopid gobbo! Found what!?"

Improvised weapon: 1d20 ⇒ 9
Advantage because she is tied up and blind: 1d20 ⇒ 10
Damage: 1d4 ⇒ 4


December 26th Update

"You!"

There's a storm brewing overhead, and the tiny goblin still bound begins to look around in a panic.

"Quick! Quick! Untie Zapley! We go now!"

Anyone who's keeping watch (and Kick-Lick) make a perception check.


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

Perception Check: 1d20 + 1 ⇒ (2) + 1 = 3

In response to Vitrius' comments

"As opposed to both of us having a lack of rest? It is my obligation to take care of others. One that I do not back down from."


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

"We run! Not good now!" Kick-lick says, untying most of the rope (he still leaves a little bit wound around her so he can hold on).


December 26th Update

Kick-Lick only:

You notice that there seems to be rumbling in the ground that passes under you and moves towards the inn. At the same time you can see a few individuals climb into a room that might be where one of your fellows is staying in. And you also notice that a small gizmo on Zapley's back begins humming, whirring, and sparking wildly.

Kick-Lick Dex Save: 1d20 + 4 ⇒ (9) + 4 = 13

There is loud crack of thunderous noise as a lighting bolt shoots down from the sky and hits Kick-Lick and Zapley. Everyone in a mile radius snaps awake from the thunderous noise. Where the two Goblins were, only ash remain.

The two Vampires are alarmed by the sudden gigantic streak of lighting that appeared without notice. However, what happens next catches them even more off guard. The side of their room is split open as what can only be described as a demonic being rips the wooden wall to splinters. Its skin is a dark purple hue and his head is adorned with two, large spiked horns. The size of his form could wrap around a tree from the towertree forest, and it looks at you with glowing green eyes.

Vitrius and Phaerlin make a DC 14 Wisdom save check to see if you can resist its fear effect

Kala and Tes, also awake, can feeel a rumbling under them and can hear the screams of patrons and the bursts of floorboards. With every moment you struggle to stay standing as you wonder what the hell is going on. This thought is interrupted as seven slime-like tentacles burst from the floorboards and begin to move towards you both.

Tes and Kala make a DC 14 Dex save check to stay standing

Kick-Lick you are no longer in this scene.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Dexterity Save 1d20 + 2 ⇒ (1) + 2 = 3

The floor buckles so badly beneath Tes that she falls prone immediately.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

"Hwuh? Roilquake?!" Kala's gaze snaps to the intruding appendages. "Are those eldrazi?!"

Dex Save: 1d20 + 2 ⇒ (6) + 2 = 8

She goes sprawling after Tes.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

Sorry, you had mentioned we slept through the night, I presumed it was morning..

Vitrius snaps out of his rest, quickly leaping to his feet. The tearing apart of the wall captures his full attention.

Wisdom Save: 1d20 + 2 ⇒ (15) + 2 = 17

The green eyes on the beast seem to stare through him, but Vitrius stares back, a feral growl beginning to rise in his throat as he brings his full discipline to bear. "Phaerlin! We need to get to the girls and find that goblin!"


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

Wisdom Save: 1d20 + 3 ⇒ (20) + 3 = 23

Drawing his blade, Phaerlin will move to interpose himself between the demon and Vitrius. "Go, get our companions." Phaerlin will then focus all of his attention on the Demon and shout "Beast! Leave now or be smote from the face of this earth!"

Cause it will be funny, intimidate check.

Intimidate Check: 1d20 + 5 ⇒ (3) + 5 = 8


December 26th Update

Tes and Kala find themselves on the floor and in the next instant it collapses throwing them into the maw of a beast that would be hard to describe in one phrase. It had feathers and scales, its tentacles coiled around the buildings supports. It was large, but shaped its body to pass through narrow gaps. And its breath smelled like a mix of strawberries and mint.

Darkness envelopes the two girls as the beast makes a hasty escape back down the tunnel it created.

Vitrius and Phaerlin stand their ground against what looks like to be a foe of imaginable might. At Phaerlin's threat, it merely chuckles sending shivers down both your spines.

"A contract, is a contract." it bellows as it reaches for both of you. Its grasp is so large that it surrounds you whole. And though you may stab and strike at it, the demon takes no notice, letting its caustic blood burn you for your attempts. With one flap of its mighty wings, it takes flight and soars away from the hotel you were staying at.

In the city of Ravnica, a lowly hotel owner sits at his home a few blocks away. He hears muffled screams and panic about as he makes his way outside in the night in his nightgown. Moments later, his hotel collapses before him, many of its residents dead wondering who could have brought this calamity on them.

And possibly, what calamities are to come?


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

Vitrius struggles helplessly in the demon's foul grip. As he is taken away, he puts away for later the idea of some contract being out on him and his thoughts immediately go to Tes, then Kala and then Kick-Lick. What happened to them? Did he not move fast enough? Where was this beast taking him and Phaerlin? At least he had one friend to help work this out... "Phaerlin? Are you still with me?"


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

"I am not dead, so clearly there is something going on. We will have to bide our time until we can escape."


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Between the jostling of the fall and the grip of the creature, not to mention its smell, Tes simply cannot catch her breath to cast a spell. Darkness envelops her and she knows no more...


December 26th Update

Welcome to what is effectively Season 2. Hope you're ready for shenanigans and remember not to peek unless I tell you guys its fine.

Remember to use spoilers please!

Tes and Kala:

You both come to consciousness, though in a most bizarre situation. To Kala, she feels almost like she's back in the ocean, and Tes feels that weightlessness that happens when you jump from cliff to cliff.

On faces is a see-through bulbous mask which seems to be supplying you air. Without much motion, you begin to discreetly look around and find you are both being kept in the same vat, suspended in some sort of slime liquid. Through the hazy glass before you, you can see what appear to be humanoids in lab coats. Humans, elves, and other walk and talk around you, taking notes.

Phaerlin and Vitrius:

In chains. That's how you wake up. And to cheering.

Both of you snap awake and get to your feet to find yourselves in some sort of Colosseum. Around you, there are hundreds of humanoids. Demons, humans, goblins, all cheering, shouting, jumping in excitement.

And then there is a lull as before you stands a woman dressed in red and black. One hand forward and all the yelling stops.

"Welcome to tonight's events!" she calls out, her voice magically resonating through the huge building. She extends both arms in your direction.
"May your glory be won with the blood of others."

The smile she wears is reassuring, but flawed. She puts one hand to her side and raises the other in the air.

SNAP!

Three gates are opening slowly, old rusted chains groaning as they lift their heavy gates. And as you prepare for battle you see before you chained and ragged humans.

They look worn from malnourishment, and they feebly shuffle their way towards you. Some have clubs. Others have knives. One even carries what appears to be a spoon. The crowd jeers and laughs, throwing stones, food, and rot at the feeble prisoners before you.

Both your manacles fall to the floor. You have all your weapons and items on you. There are about 15 humans moving to attack you.

Init Order: Phaerlin, Vitrius, Enemy
You may both act.

Kick-Lick:

You come to consciousness, to find a familiar smell in the air. Somehow its so familiar....oh right! It reminds you of that time you got hit by lighting in one of Zendikar's wild lightning storms. Wait...right the lighting goblin!

You open your eyes and find yourself restrained on what appears to be a thin slab of steel. You hear Zapley humming somewhere out of sight in what appears to be a laboratory of some kind?

DM dice are secret:

Pha init: 1d20 + 1 ⇒ (19) + 1 = 20
Vit init: 1d20 + 1 ⇒ (11) + 1 = 12


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Spoiler:
Kick-lick wakes up, and feels his ears prickling. "Stoopid zappa-waaghh!" He attempts to jerk upright into a sitting position, and feels himself restrained.

"Huh." He tests his bonds experimentally, and feels to see if he has any of his stuff.

He giggles at a thought. "You gettin real friendly with me!" He calls out to Zapley in goblin, chuckling, "But I no into this stuff!" He starts laughing so hard he almost chokes. He tests his bonds again. "So, let me out. Please? Promise no-more jokes!"

Does Kick-lick have any of his stuff with him? Also, what material is the lab made out of, and do there appear to be any doors? If so, what are the doors made out of? Any windows? How large is the room?


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

GM and Vitrius:

Phaerlin shouts up at the woman "The knightly arts are not for the murdering of those who can not defend themselves." Other than rubbing his wrists, he does not draw his weapon nor does he advance towards the desperate men.


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

Spoiler:
Do we have any of our stuff? I'm assuming we don't.
Kala is confused and startled by the sudden change of scenery. She feels a sudden urge to get this mysterious slime off her, to put on a powerful totem armor and crash through the glass, since none of these people seem interested in getting them out. Don't they see that we need help? Why are they taking notes instead...surely this is the enemy.

She tries to calm down, unsure if Tes is still out of it. She would need to carry Tes if so, and search the other vats for her other allies. It would be best to wait until night, but there's no way to tell what hour it is. She tries to get a count of her foes, and waits, hoping to see the number reduce as time passes.


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

GM and Phaerlin:
Vitrius looks at the woman, then back at the gang of peasants arranged to attack them. "I will not kill them, but something tells me they have a fate far worse in store should they fail." He rubs his wrists and cracks his knuckles. "Think you can put them down without hurting them...permanently?" he says to Phaerlin as he prepares for the fight ahead.


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Tes & Kala:
Tes' eyes flutter open and she observes the scene before her. At first she wonders what they find so intriguing and peeks behind her as discreetly as she can. Then it dawns on her that the test subjects here are she and Kala.

Her eyes flutter up to see if there is a top to this vat.

Are we able to speak through these breathing apparatus?


December 26th Update

Kick-Lick:

The room is actually not that large, having 5 more goblins in the space would make it a bit uncomfortable. Then again that's true for most situations. Kick-Lick is still clothed, and he can spot his possessions in a tidy pile in the far corner of the room he faces. Instead of doors, the entrance/exitways are just large holes in the wall you can walk through.

Zapley pops into the room a big smile on her face and a wad of paper she seemed to be writing on.

"No do!" she cries joyfully. "Breakthrough soon! Need more time! Then you go if you survive."

She starts to push on the table you're secured to and you slowly begin to slide backwards where you can't see. In front, you can see that Zapley's puny arms are being supplemented by robotic arm supports of some kind.

Then you begin to fall. It takes you a split second to realize she has pushed you off a ledge of what now appears to be a very large estate/laboratory. The table breaks as you land on a pile of dozen more broken tables like your own. You look around to see that the walls are glass and have some electric looking diodes that you feel will do something very nasty if you touch them.

"You stay and have fun in sand pool!" Zapley shouts. "I be back in hour. Need supplies for next experiment!"

Tes and Kala:

Tes can feel her vocal chords move, but she begins to realize that speaking to Kala in these conditions would be quite difficult indeed. It also becomes apparent that both of you are completely naked in these floating tanks. However, it seems that there are large, old scratches and heavily congealed masses of slime that censor the private bits.

More researchers pass by, some stopping to examine you, others reading the machines you're hooked up to. From the large dome ceiling-window over the entirety of the building, you can see the sun is setting soon.

Phaerlin and Vitrius:

You both hesitate at the beginning of battle as the mob of weakened rushes you. It doesn't seem like they're much of threat. After all, even with proper weapons, you both doubt that could use them to their full potential. However, minimum damage is still damage. And through a flurry of desperate blows they crowd maanges to deal 4 damage to each of you.

The crowd screams their pleasure at your beating. You both hear jeers about piss-drinkers, blunt teeth, and bottom feeders.

Both of you are up in initiative

DM dice:

Weak attack: 1d20 ⇒ 15
Weak attack: 1d20 ⇒ 6
Weak attack: 1d20 ⇒ 2
Weak attack: 1d20 ⇒ 9
Weak attack: 1d20 ⇒ 13
-
Weak attack: 1d20 ⇒ 8
Weak attack: 1d20 ⇒ 6
Weak attack: 1d20 ⇒ 18
Weak attack: 1d20 ⇒ 20
-
Weak attack: 1d20 ⇒ 14
Weak attack: 1d20 ⇒ 3
Weak attack: 1d20 ⇒ 20
Weak attack: 1d20 ⇒ 16
Weak attack: 1d20 ⇒ 15

Phaerlin, I know I asked you a while ago, but if you could modify your tagline to resemble everyone else's, that'd be great.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Spoiler:
Kick-lick falls, and screams very loud as he does. He waits for Zapley to be gone, and then he grows wings, and flies to the top of the pit. He sets up a trap of a table beside the door, and sits behind it, waiting for Zapley to come back.

Torn between the desire to do the interesting thing (wait for the breakthrough), or do what Kick-lick would do (escape)! I guess he'll just have to question her when she comes back...

Leaning a table on it's side beside the door, and setting a hunting trap on it. Once he hears Zapley coming, he readies an action to push the table towards the door, so that the hunting trap slams into her.
Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Male Zendikar Vampire Blue Monk 3 | AC 13 | Hp 14/14 | Initiative +1| pPerception 12| Read Thoughts 3/3
Skills:
Arcana +4, Athletics +3, History +4, Insight +4

Spoiler:
Vitrius grunts as the first wave hits him. Sighing, he retaliates, aiming for pressure points and joint locks to drop as many as he can without permanent damage.

Unarmed Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Unarmed Nonlethal Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Unarmed Attack Flurry 1: 1d20 + 3 ⇒ (1) + 3 = 4
Unarmed Nonlethal Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Unarmed Attack Flurry 2: 1d20 + 3 ⇒ (16) + 3 = 19
Unarmed Nonlethal Damage: 1d4 + 1 ⇒ (2) + 1 = 3

2/3 Ki Remain, 10/14 hp


December 26th Update

Kick-Lick:

Two hours must have passed if Kick-Lick could count that long. And only one word can describe the goblin's condition.

Bored.

During that time, you've taken in the odd laboratory of Zapley. No strange plants or beakers, but lots of technical looking contraptions. From these, you note the most interesting are: a strange metallic gauntlet that would fit a goblin's arm and an oversized metallic helmet that is very unwieldy and would make you extremely top heavy.


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Spoiler:
"Stoopid Zapley." Kick-lick mutters to himself. "Jus want ta talk, and don't have decency to come back." He noticed the contraptions, "Dose look foon!" He giggles to himself, "I jus try on once... Arm first!" he says, putting his hand in it.


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

Vitrius and GM:

Phaerlin will draw upon his inner predator as the desperate men advance and attempt to make them rethink their consequences of their actions.

Intimidate: 1d20 + 5 ⇒ (10) + 5 = 15


White - Kor (Female) Cleric (Sage) 3 | HP = 18 | AC = 14 (16 w/ shield) | Init +2 | Senses Perception +2
Statistics:
Saving Throws Strength 0, Dexterity +2, Constitution 0 , Intelligence +1, Wisdom +5, Charisma +3

Tes and Kala:
Tes will bide her time and hope that these people leave to giver her a chance to free herself and Kala. With the scrutiny they are under movement right now might be a bad thing...

Is the top of the vat closed or open?


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

Tes and Kala:

Kala's on the same wavelength as Tes, trying to count their foes and hoping the number goes down over time.


December 26th Update

Kick-Lick:

You put on the gauntlet and....nothing happens.

Tes and Kala:

The top is closed. You could move around by pushing against each other or the sides, but it seems your container is made of heavy glass and steel.

You do have an opportunity to pick out a few details. There is a guard patrol. A few researchers stayed late for more work. One researcher is particulary interested in your tank, a younger man. And a few others based on possible outcomes.


======For Tes and Kala=======
Investigation 12:

A couple of guards make rounds in what seem to be erratic times. However, you are able to discern the most probable time they would be too far to intervene.

Perception 10:

One researcher who stayed behind on the pretense of studying is actually sketching both your forms. More artistically than vulgar, its an odd detail.

Insight 12:

You can tell the young man appreciates both your forms and beauty, and also may feel guilty about the current situation.

=========================
Vitrius and Phaerlin:

There are screams as four of the enemy back away quickly, cleared scared out of their wits. They end up running back to the barred gates, begging to be let back in. They are answered with spears to the face, body, and appendages. As the weapons withdraw, the four cowards fall to the floor, dead.

Vitirus also drops four more, sending out three attacks, having two connect, and sending those struck flying away and hitting another.

There are 7 enemies left. Each tries desperately to bring you down.

It isn't much, but they do manage some decent hits on you. Each of you take 2 more damage.

Both of you are up!


DM Dice:

Attack: 1d20 ⇒ 19
Attack: 1d20 ⇒ 14
Attack: 1d20 ⇒ 7
Attack: 1d20 ⇒ 9
Attack: 1d20 ⇒ 15
-
Attack: 1d20 ⇒ 5
Attack: 1d20 ⇒ 3


Male Red Grotag Goblin Rogue 3. AC 13, HP 26/27, 3d8 HD, Passive Perception 13 Init +2 Wings 1/2
saves:
STR 0, DEX +4, CON +3, INT +1, WIS +1, CHA -1

Spoiler:
"Stoopid glove. Not interesting not-all!" He says, keeping it on his arm as he glares sullenly at the boring thing. He puts on the helmet, swaying under it's weight.

Will having the gauntlet on give Kick-lick any penalties? Like, trouble fighting or something like that?


F Green Merfolk Moon Druid HP 21/21, AC 15, Init +2, Perc +5

Tes and Kala:

Investigation: 1d20 - 1 ⇒ (15) - 1 = 14
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Insight: 1d20 + 5 ⇒ (2) + 5 = 7


Vampire Warlock 3 | HP:6/ 21 | AC: 14 | Saves: STR: +1; DEX: +1; CON: +1; INT: +1; WIS: +3; CHA: +5

Vitrius and GM:

Phaerlin will focus on destroying their weapons.

Attack Roll: 1d20 + 3 ⇒ (19) + 3 = 22
Damage Roll: 1d8 + 1 ⇒ (4) + 1 = 5

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