Tes il-Stone Female Kor Cleric 3, Sage. White:
Speed 30 ft., climb 30 ft.
STR 11 (0), DEX 14 (+2), CON 10 (0), INT 12 (+1), WIS 16 (+3), CHA 13 (+1)
Personality – There’s nothing I like more than a good mystery.
Ideal – Knowledge
Bond – I’ve been searching my whole life for the answer to a certain question (how can the Eldrazi be driven from Zendikar)
Flaw – Unlocking an ancient mystery is worth the price of admission.
Init +2; Senses Perception +2
Speed 30’, Climb 30’
AC 14 (Leather Armor) [16 if using Shield]
Strength 0, Dexterity +2, Constitution 0 , Intelligence +0, Wisdom +5, Charisma +3
Proficiency Bonus +2 (All Statistics & Skills in BOLD above)
Proficiencies Light Armor, Medium Armor, Shields, Simple Weapons.
Languages Common, Kor, Elven, Goblin, Draconic, Primordial
Racial Features Kor Climbing, Lucky, Brave.
Cantrips – (3) – Light, Resistance. Spare the Dying
Spells Known – 1st – (2) – Bless, Cure Wounds x2, Detect Magic,
2nd - Enhance Ability, Prayer of Healing
Cleric Features - Divine Domain – Knowledge – (Domain Spells – Command & Identify). Blessings of Knowledge – Two Bonus Languages & Two Bonus Proficiencies (Religion & Nature) & Double Proficiency Bonus on these Knowledges
Divine Domain Feature - Use Channel Divinity to gain Proficiency with a Skill or Tool (of my choice) for 10 minutes.
Channel Divinity (1x/ rest) - Turn Undead present Holy Symbol and all undead within 30' make Wisdom save or it is turned for 1 minute.
Congratulations. You have gained an ability to deal massive amounts of damage to any object. This does guarantee full destruction, but its one hell of a whallop. Checks will be made with you asking to destroy something and me providing a DC to beat. You can only use this once per day.
New ability gained. Roll 1d20 when touching an enemy. On a 6 or higher, the creature is immediately torn apart by the fabric of reality. On for a 5 or lower, the limb you used with the ability is torn apart instead. The larger the target, the more applications of this ability it will take to defeat.
Sage Features – Two Bonus Languages & Two Bonus Proficiencies (History & Arcana). Specialty – Astronomer.
Researcher – If I do not know something, I know where to look for the answer.
Equipment Mace, Leather Armor, Explorer’s Pack, Shield, Holy Symbol, Javelin.
Black ink, quill, small knife, letter from colleague, common clothes.
Wealth – 7 GP & 5 SP
Tes grew up with her people in a traditional role. Scaling the cliffs of Zendikar as her ancestors before her had for generations. Unlike many of her people though she absorbed all of the old takes like sponges, even sought out the legends of other people when she could.
One day her peaceful existence was shattered by the appearance of aggressive creatures. At first their presence was a nuisance, numerous but weak they were easily culled. Little did the elders know that these "spawn" were but the first wave of terrible creatures that would plague and driver her people to the edges of despair.
The tribe fought fiercely, in the process Tel's own beliefs in a higher power opened her to powers that dovetailed nicely with her ow beliefs of the purity and healing of white mana. A gift of the Gods the people spoke of her new abilities, her ability to draw mana to heal the wounded and bolster the courage of the Kor warriors spread to other nearby tribes.
One day the attacks dropped off, it was as if some outside force had defeated or at least distracted these "Eldrazi" from finishing the destruction of her people. Tel plans to use this time to learn more of the ways of the these creatures so they can be defeated once and for all.