ZEITGEIST (Inactive)

Game Master Whack-a-Rogue

Warehouse
Current Prestige: Flint 1 | Risur 2 | Unseen Court 1 | The Family 2


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Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Awwwww, leader <3
I wanted to give others the chance and not hog the spotlight, but sure!


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Well done, everyone - especially with the Coaltongue sabotage and "tower defense" segments. Go ahead and advance to Level Two. :-) Post all changes here. Also, something I do in all my campaigns is allow free retraining here. If anyone's not entirely happy with their build, now's a good time to change it. You can even rebuild from the ground up. All I ask is that the basic character remains the same. Ellena could become a Fighter/Magus/etc, for example, but Azaghal couldn't become a half-orc Barbarian with a greataxe. Also, Spheres of Might is still off the table as the finished product hasn't been released yet. Once it's out, though, I'll likely let people rebuild again.
---------------------------------------------------
There's a rather large time jump between now and Book Two, but I'll cover that in Gameplay once everyone's leveled and ready to proceed. I CAN tell you that it'll be very investigation-heavy and a bit of a sandbox. Get ready for CSI: Flint. :-)


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Woohoo for level two! Man, level one was quite the romp. It'll be interesting to see what happens with level two!

Question: Are we going for average HP/level or rolling or what?

For the other stuff:

Level: +1 Gunslinger (Musket Master)

FC Bonus: -1/4 Misfire (Musket); Total -2/4

Skill Points (Adventuring): +5 (+1 Acrobatics/+1 Bluff/+2 Know(Arcana)/+1 Perception)

Skill Points (Background) +2 (+1 Craft(Alchemy)/+1 Know(Eng))


Whoops! I forgot to specify. PFS style, so 1/2+1.

-Posted with Wayfinder


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Hallelujah double-time!

Changes:
Another level in Swordmaster for me. Now where did I save that pdf...

Health: +7 (5 + 1 Con + 1 FCB), for a total of 17
Skills: 1 point in Acrobatics, 1 in Appraise (Background), 1 in Climb, 1 in Kn. (Local), 1 in Perception, and 1 in Swim. I'll also be swapping Ellena's point in Bluff for a point in Escape Artist.

(Reasoning Why: I never wanted Ellena to be good at lying, but the fundamental opener requires a feint. Now that I can swap that out, I'm dropping Bluff for now.)

Saves: +1 to Fort and Will
Class Features:
- Tactful Deflections: Another +1 to AC
- Awakened Blade: Fabian is now an intelligent magic item with intelligent item powers and communication abilities worth 500g. I'm holding off on giving him any for now, instead saving up for Telepathy next level.
- Sword Arts: Ellena gains one and can swap one out for a new one. She'll be swapping Misdirection (Opener) with Beat (Opener) and gaining Impassioned Advance (Sequitur).

I think that's it, if I missed anything let me know.

@YBD, I've also two rules questions for you:

- Do full-round action sword arts count as full attacks for the purposes of Experimental Strike (my Martial Scientist technique)?

- How do you want to handle Fabian's perception checks and similar? Shouldn't be too much of a problem (his modifier is +0), but I wanted to ask.

Experimental Strike:
Whenever you miss with all attacks during a full attack action, you may immediately make one additional attack at your highest base attack bonus. You must use this attack for some purpose other than directly attacking an enemy, such as slicing a rope to pin an enemy with a chandelier, or smashing a pipe to spray blinding steam on an enemy.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Yay Level 2 and yay CSI!

Alice is multiclassing to SoP Mageknight, taking the Telekinesis and Divination spheres (sorry for the overlap, Corynne, but if it's any consolation I'm only taking sense talents and I won't TK much)
Telekinesis is there so that I'll be able to grab Protokinesis feats starting next level.

Changelog:

+7 HP
+1 BAB
+2 Fortitude
+2 Reflex
+1 to all saves against magic
Skills: +1 Acrobatics, +1 Intimidate, +1 Perception, +1 Perform(dance), +1 Profession(soldier)
Spherecasting: Caster Level: 1
Spell Points: 5(4+1)
Casting Traditions:
- Galvanized: Need to wield a martial weapon to cast
- Strenuous: Can't spend more than 1 spell point per round
Sphere Talents Known: 1 + 2 + 2(Divination, drawbacks)
Telekinesis Sphere: Can lift Diminutive objects and move them
Divination Sphere: Can get paranormal senses for 1 hour/level
- Limited Divination(drawback): Can't divine
- Hidden Magic(drawback): Can't read magic
- Foreshadow: Can spend a spell point to not be flat-footed during surprise round, get +1 dodge AC, +2 Reflex and Initiative
- Prescience: Can spend a spell point to gain +1 to attack and combat maneuvers, can freely dismiss to add 10+1/2CL
- Scent: Can spend a spell point to gain scent with 30 ft. range, can spend another one to upgrade to keen scent(180 ft.)

@Ellena: If you dave a d10 HD, I think you should have more HP: 10 + 6(1/2+1) + 2 (Con) + 2 (FCB) is 20.
@Corynne: Have you seen the Soul Weaver Spheres of Power class? They have souls orbiting around them, look quite appropriate.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Alice Kildare wrote:
@Ellena: If you dave a d10 HD, I think you should have more HP: 10 + 6(1/2+1) + 2 (Con) + 2 (FCB) is 20.

Nope, d8. Swordmaster is squishy.

Alice Kildare wrote:
@Corynne: Have you seen the Soul Weaver Spheres of Power class? They have souls orbiting around them, look quite appropriate.

I'll admit to not being a fan of the Soul Weaver, with the exception of the Ghost Sovereign. The Psyforensic Investigator is a bit closer to the 'Ghostly Detective' ideal.

If you're looking at the SoP Mageknight, I'd recommend giving the Divine Heretic Warpriest a once-over. The new War sphere abilities are very, very pretty; and since you're using Spheres you don't have to actually be worshiping anything - you can be a Warpriest with arcane casting.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

I'm debating whether to mess with Spheres a little using some Feats or whether to focus.

Does our cash allowance go up now we're second level, and by how much?


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Thanks for the advice, but I'm just dipping casting for a couple of levels, my Caster Level will be too low and my Magic Talents too few to be gishy. I'll do something similar with the Warleader Sphere once SoM goes online, though.
The main reasons for Soheres are getting Counterweight for balancing on cobwebs, and having some uncanny battle senses.

Weird that Swordmaster is a full-BAB class with a d8, though.

Final thought, since Jeb seems to have disappeared again, how do we want to deal with that? Wait more, contact them, recruit again, keep up ourselves?


Good questions, everyone. Let me get to answering them....

@Ellena: I'll rule that a full-round Sword Art counts as a full round of attacks for purposes of your Martial Technique. Regarding Fabian's stuff, make a note of it in your header for the occasional times I need to roll Perception. Normally, I'll just let you roll for him.

@Miselle: your cash allowance will increase. I'll let you know in-game when it happens. :-)

Re: Swordmaster HD - it's one of the few classes that breaks the BAB/HD paradigm. It's because the class gets surprisingly difficult to hit as it gains levels. INT-to-AC + certain Sword Arts makes it quite tanky.

Re: Soul Weaver - It's an interesting class but doesn't do the 'detective' thing particularly well. More of a healer/debuffer role. The Ghost Sovereign is a phenomenally-cool archetype, though.

Re: Jebediah - There are two options here. 1) Continue as a five-person party. You'd lose some skill/knowledge stuff, but that doesn't necessarily have to be a big deal. 2) Recruit a new PC. During the original recruitment, there was a Bard submission I particularly liked, but I'm not sure if she's still around. Alternately, I could reopen recruitment for a few days.

Ultimately, I'll leave that decision up to you. I'll, of course, make adjustments to the AP as necessary to accommodate any party size/composition.
------------------------------------------------------
Everyone's looking good so far. I'll update Gameplay once Corynne/Miselle get finished.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Looks like I'm spending a talent to get rid of my divination drawback. Not having the ability to detect magic etc is pretty hampering for us.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Yeah, I agree that losing Detect Magic is a hindrance to us, but another solution to that might be to contact the bard that YBD mentioned, or to open up another recruitment thread entirely, and try to get an arcane caster. While we could continue without one, it would open our options up a great deal to have arcane casting in the party makeup.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

If the bard was Ellie Jackdaw, I liked her too, but it looks like the player disappeared from the boards.


That's who is been thinking of, but it the player's vanished, that won't be an option. New options, then, are: leave the group as-is or recruit an arcane caster/knowledge monkey?

-Posted with Wayfinder


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

+1 level of Oracle:

+5 hp
+1 BAB
+1 Will
+1 to spell pool
+1 Talent (spent to buy off Hidden Magic drawback)
+1 Spell point
+7 (incl FCB) Adventuring skill points (Acrobatics, Diplomacy, Heal, Knowledge Arcana, Knowledge Planes, Knowledge Religion, Spellcraft)
+2 Background skill points (Profession Law Enforcement, Knowledge History)


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Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

I'm about neutral. Gameplay-wise, a wizard-like Vancian caster would be nice (especially as we have no Skyseers or Eschatologists) for flexibility and toolbox casting. But I believe that we have a nice party of characters, even if we are a bit on the stabby/shooty side. As we grow on levels, Co will get some more utility and we may patch any weaknesses with items.

"Ah, who cares for knowledge, planning and reasoning? Let's just barge in and knife the bad guys!"


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Shoot first ask questions later...I can interrogate the bodies.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Unless you know someone cool, YBD, I'd stick to the party.

Or recruit Rednal. He always has time for more games.


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Heh. I'm pretty sure he's in a Zeitgeist-esque game. Plus, I'm running something for him already. ;-)

The five of you have a really good dynamic, and that's more important to me than building the perfectly-balanced party.

-Posted with Wayfinder


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Yes, he's going through Zeitgeist solo. I'm his GM.

...he'd still lay though. You know what he's like.

But yeah, we're good with five/


Let's stick with a party of five. Once Miselle's leveled, we'll get this show back on the road. XD


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Party of five sounds good to me!


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Sorry it's taking so long - I'm sick again (my immune system seems to have crashed completely, as I've been ill, on and off, with different bugs for a few weeks now). This time it's a chest cough and aching joints, leaving me with breathing issues (my lungs are pretty much shot, annoyingly) so I'm wheezing like a broken bellows. Nothing major, but it makes concentrating hard. I'll try and get done tonight or tomorrow.


No worries; real life stuff always comes first. Feel better. Plus, if it's any consolation, prepping for an investigation-style adventure is really complicated, so the extra time is appreciated on my end. ;-)


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

I can imagine.

Sorry Miselle, feel better.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

So how much time will have passed in between? Just thinking about what Corynne has likely been up to.


It'll have been a few months, and you'll have been working on a different case - investigating the terrorist Gale.

-Posted with Wayfinder


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It's not the most prestigious assignment; apparently one of the higher-ups (not Delft) is jealous of your success.

-Posted with Wayfinder


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Excellent, I have a bit less than five years until I start dealing with middle age...


I'm in the middle of prepping Book Two. In the meantime, I've put a link in Campaign Info to a folder containing some newspaper articles from the last couple months. Hopefully they'll help bridge the time gap. XD


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Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Quick question on wealth: we can return the items we requisitioned for full value, so our total funds for equipment should be equal to: [initial equipment] + 1000 (Axis Island) + 1500 - [any personal consumable we used].
Did I understand correctly?
(I suggest we keep the cure wand, to avoid fancy mathematics)


That's exactly correct.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Thank you for the patience - Miselle should be ready to go.


No problem. :-) Could you post a summary of the leveling here for me? It makes it easier to audit.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Realized that when I did my accounting above I forgot to include my second Background Skill; it went into Kn. History. Doesn't hurt to prepare for Polyhistor even though I won't be taking it for a long while. (It's an awesome class, and synergizes perfectly with Spheres of Might, but Swordmaster really discourages multiclassing.)


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Fair warning: Elenna is not a fan of Jierre's thesis. At all. Talking to her about it is an easy way to get an earful. (That's not to say you shouldn't, just that it may prove a tangent from whatever's happening.)


Would it help if I told you that Martial Scientists can learn her signature technique later in the AP? XD


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Oooh. Ellena might, begrudgingly, be interested in that.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Sure

HP - +6 (FCB +1)
Saves - +1 Fortiude, +1 Reflex
+1 BAB

Prototypes - Comprehend Languages

Class Abilities
Trapfinding
Hardened Materials - Activate devices as a swift action.

Skills
Diplomacy +1, Disable Device +1, Knowledge (Dungeoneering) +1, Knowledge (Arcana), Perception +1, Sense Motive +2
Bonus Skills
+1 Knowledge (Alchemy), +1 Linguistics.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Had a car accident today. Rear ended by a van at a red light. If I miss a post or two, that's why.


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That sucks. :-( Hopefully everyone's okay.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

I'm not gonna be able to make another in game post til tomorrow. Yesterday and today have been ridiculous with the school year starting back and I'd rather wait u til I have time to make a thoughtful post than throw something up for the sake of it.

-Posted with Wayfinder


Perfectly fine. I work in education, so I completely understand. :-)

-Posted with Wayfinder


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Given all the romantic connections; felt I should point out that Finn and Ellena are just friends. She's really not his type.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Lol. Will post tonight.


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Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Aww, come on. Romance (or the possibility of) is a great impetus for role-playing!

-Posted with Wayfinder


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Romance stories are awesome. I met my wife that way.

...not that I'm expecting any of these to go that well...


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

I'm in a place with little to no Internet until Wednesday, updates will be short.
Also, I'm upgrading my rapier to masterwork and changing armor to a masterwork parade armor.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Psst. Az. Your quick-reference statblock (^) hasn't been updated.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Meep! No it hasn't. Unfortunately I don't think I'm gonna be able to update it until tonight after I get home from work, as I don't have access to the HeroLab files here. I will before the day is over, though. Thanks for the reminder!

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