ZEITGEIST
(Inactive)
Game Master
Whack-a-Rogue
Warehouse
Current Prestige: Flint 1 | Risur 2 | Unseen Court 1 | The Family 2
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
It's always the quiet ones....
Male Professional Dosser 14/Rules Lawyer6
Ellena Tabbit wrote: I have it on good authority that angel blood, Dwarven rum, and a bit of lime make an excellent cocktail. I know I've tried it. Or was it Dwarven blood, Angel Rum...
p.s. Angel's blood doesn't have to come from a dead angel, a good one may be persuaded to donate to a good cause (or a neutral/evil person may capture one to bleed. You would actually get more blood that way).
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
It's not a real Blue Angel unless it's served in a cassisian.
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
Which means somewhere there's a magic shop owner with angels chained up in the basement
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
The nerdy kids have found each other. Lol
Male Professional Dosser 14/Rules Lawyer6
I vote we go rescue the angel, then get them to clear out these bad guys that have kidnapped the princess.
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
Your Benevolent Dictator wrote: For the record, the gap is present due to either shoddy construction, secret sabotage, or wild magic weirdness. XD Oh, this does not help my paranoia at all.
Male Professional Dosser 14/Rules Lawyer6
It's only paranoia if they're not out to get you ;D
Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula
I wouldn't say it's out to get us, specifically.
Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)
I just realized that I didn't put any of my gunpowder in the waterproof sack, and the gun is a really fancy beatstick without it. Can that be retconned, that my gunpowder is in the waterproof sack?
Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)
Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
You aren't using a Powder Horn? Pretty sure they're waterproof by default.
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
I have a crippling doubt right now. Was the mission supposed to last for a few days or be over in the span of a night (before things went south, what with the cave-in and all)?
Because I dropped the tent thinking the latter, but I wouldn't have if it was the former.
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
I told you it was gonna go to $#!+
Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)
For what it's worth, I think we were all expecting it to!
Male Professional Dosser 14/Rules Lawyer6
I assumed you were getting a tent as a back-up in case we were stuck there a few nights.
iirc our window of opportunity is three nights/days or something, so I assumed we would most probably need tents, however I didn't bother as you said you were getting a large one for all of us.
I can probably retcon my purchases to cover it if you can't.
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
I do have it, however I understood that the three days included the two days of ship travel, while time on the island was supposed to be limited to a night. Therefore, I left it on the ship because it's quite heavy (although now that I think about it, Az could have carried it without trouble, teaches me to post late at night).
But now I'm not so sure, if the mission was supposed to last more I would have carried it.
The three day window included travel time. If everything went according to plan, you'd be on the island for 12-24hrs.
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
Got a feeling we won't catch much shut-eye anyway.
Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Whups, thought they had surfaced before the rock collapse and it's a little late to edit.
Male Professional Dosser 14/Rules Lawyer6
np Ellena, I just glossed over that bit.
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Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
Kinda loving that Misselle is essentially her
Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Fun fact: The actress who played Vasquez is actually a pacifist; the Army (may have been the Marines) asked her to help make some recruitment posters and she turned them down hard.
Male Professional Dosser 14/Rules Lawyer6
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Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula
GM, what do I need to do to craft myself a smart gun?
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
Hey, if we're going for a Victorian Shadowrun aesthetic I want a mechanical brass arm.
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
Our enemies can probably arrange that for you.
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*makes a note to sever Alice's arm at the first available opportunity*
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
Left one, please. I need my sword arm.
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Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula
The M56 Smartgun is the heavy weapon in the Aliens movie. It's mounted on a swivel harness and has auto-targeting abilities.
And yeah, given that Miselle is an immigrant who joined the national service and enjoys using big guns, it kinda fits with Vasquez. Although this is the alternative reality version where she eventually gets to pilot the giant robot suit...
Smartgun
Auto-targeting can be done through generic +accuracy enchantments, and there's also the seeking property. There's feats to decrease reload time. Mobility's the tricky one, but we can probably work something out.
Robot Limbs
If you're serious about it, I can incorporate stuff from S&S, Technology Guide, and various other sources. It wouldn't be for a while, though.
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
Really? Oh, you're the best! I'm a great fan of bionics (I'm actually studying human-machine integration) and I love characters who carry visible signs of their past struggles.
Sure, in a while. ^_^
@Miselle: You could also switch your Greatwork to making your gun a Mobius Weapon.
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I'm always willing to work with my PCs - especially when they have a cool idea. :-) The Technology Guide is too advanced for this campaign, but S&S is slightly too primitive. I'll go through my stuff and see if I can find a prosthesis that splits the difference.
Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
No need for all that - Clockwork Prostheses are already a thing.
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
Other than the items that Ellena found, there is 3PP material by 4 Winds Gaming with a variety of cheap (perhaps too cheap) replacements.
Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula
Also, an Oracle of Clockwork can replace their arms, legs, eyes and skin. A single level dip, or using Genius Games Feats of Multiclassing, could net some interesting results.
Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)
I'm just looking forward to the special prestige class that will effectively allow Az to start inventing ray guns!
I caught a bit of a cold over the weekend. Nothing too bad, but it's left me feebleminded. I should be back to normal in the next day or two.
Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula
No worries, boss-person. Life hit me in the face the last week or so, so a short break is fine by me.
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
Don't worry, I'm drowning in exams so it's no problem for me either.
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
Male Professional Dosser 14/Rules Lawyer6
No worries, we'll be here when you get back on your feet.
Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
I'm morbidly curious - what's the acrobatics DC for running across those ropes?
@Ellena: DC 19 to walk, so it should be a DC 24 to run.
Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Popping my head in to say Ellena's staying quiet and out of sight.
Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
Who votes for blindly taking the weird magic coin?
Male Professional Dosser 14/Rules Lawyer6
No - there's a time for blindly taking chances, and a time to play it straight. I vote we play it straight for now. Until we have a good idea of what it does (or we're desperate), I say leave the coin where it is.
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