
Samantha Bastian |

"I was thinking more along the lines of one of those bigger boats. It can hold more people in case we get some stragglers over the water and it will also be more comfortable for sleeping on ands caring for wounded if we need to. Speedboat would only be better for a speedy getaway. In saying that, what's to stop us taking both the Speedboat and something like one of those small yachts down there in the Marina proper?" Sam points at a couple of the samll yachts in the water.

Sgt. Curtin |

Patrick frowns
"Well, that MIGHT work, but if I was an @sshat who was safe on a boat and a saw strangers near my location flying a flag I might be tempted to shoot first and ask questions later. Not saying they will, but I'd rather have something solid to duck behind if they decide we are a threat. Besides ..."
Patrick's frown deepens
"I think the little episode at the grocery store kinda proved were not quite sure WHAT zombies are capable of doing."

Mike O'Neill |

"I was thinking more along the lines of one of those bigger boats. It can hold more people in case we get some stragglers over the water and it will also be more comfortable for sleeping on ands caring for wounded if we need to. Speedboat would only be better for a speedy getaway. In saying that, what's to stop us taking both the Speedboat and something like one of those small yachts down there in the Marina proper?" Sam points at a couple of the samll yachts in the water.
"You've definitely got a point. As much as I'd rather go DIY with the forklift, practicality wins out in this case."
Mike gives his knife a couple of experimental spins around the back of his hand.
"So are we gonna f~*#ing go or what?"

Sgt. Curtin |

Ahhh how paranoia blooms after sowing the seeds of uncertainty.
Seeing as you sprayed a good dose of Miracle Gro on those paranoia seeds :/
Patrick gets his gear togther, grabs an axe and puts it in his belt does it have one of those axe scabbard belt thingies? does a quick PMCS on his weapons to test readiness, loads up on extra cartridges and scans the area ahead for a decent path with cover.

Mike O'Neill |

Kruelaid wrote:Ahhh how paranoia blooms after sowing the seeds of uncertainty.Seeing as you sprayed a good dose of Miracle Gro on those paranoia seeds :/
Patrick gets his gear togther, grabs an axe and puts it in his belt does it have one of those axe scabbard belt thingies? does a quick PMCS on his weapons to test readiness, loads up on extra cartridges and scans the area ahead for a decent path with cover.
"We still taking the water route? Oneth by land, twoeth by sea and all that?"

Kruelaid |

Everyone loads up with the necessities, filling up the tool bags from Ace hardware. You chat about the approach plan, always keeping wary eyes on the hiding places, nooks and crannies all around.
That the road from here to the Marina is an panic improvised parking lot doesn't help. Heck, a pox-cannibal could be waiting behind any of the cars here.
You begin the walk to the marina.
Perception rolls, and roughly how are you moving, where are you looking?

Mike O'Neill |

Everyone loads up with the necessities, filling up the tool bags from Ace hardware. You chat about the approach plan, always keeping wary eyes on the hiding places, nooks and crannies all around.
That the road from here to the Marina is an panic improvised parking lot doesn't help. Heck, a pox-cannibal could be waiting behind any of the cars here.
You begin the walk to the marina.
Perception rolls, and roughly how are you moving, where are you looking?
Perception: 15 + 0 = 15
Stealth (if needed): 11 + 7 = 18"Let's make like a tree, and get the f%#& outta here."

Sgt. Curtin |

Patrick goes over a few basic hand signals in case they have to keep quiet.
"...And a raised fist means stop. OK, I'll move first, wait for my ok to advance."
Patrick heads for the water, staying crouched and scanning the area before moving. He uses the cars as cover from the boat area. After moving forward he checks the area then signals the others to advance.

Kruelaid |

On the west side of Bewicke Ave you can move on the shoulder of the road between the jam of cars and the buildings, or through the snarl itself, or you can take the east side and walk between the snarl and the Marina's yard... the yard is beside the channel of Mosquito Creek as it empties into the Burrard Inlet.
Then you can cut into the parking lot of the Marina clubhouse. This will take you to the west pier. It looks like you have to go through the clubhouse to get onto the pier, though.
As you begin stalking toward the piers you pass a small empty lot on your right, a few stringy trees sway in the light breeze. You catch the faint sweet odor of the pox.

Juan "Johnnie" Rico |

Perception; Stealth (1d20+7=15, 1d20+2=22)
Johnnie follows after the other as quietly as he could. He is very alert and scared and afraid of infection from the zs. "Are we there yet?" He whispers.

Dave Judd |

Dave’s still not entirely convinced that the stealth approach is the best one (if he was on that boat he’d be more likely to shoot at a bunch of guys who suddenly popped out of hiding real close, than a group that walked slowly down the board walk in plain sight), but the rest of the group seems to think so, so he’s not going to argue too much … he’ll just do his best to stay out of sight if and when the sh!t hits the fan.
Being stealthy with a sniper rifle slung over one shoulder, a small backpack over the other and a crowbar in hand is not terribly easy, but he does his best. He stays towards the rear of the group, content to let Pat lead, glancing back every now and again to make sure that no zombies are closing in behind them, his paranoia helping to sharpen his senses.
Stealth: 12+5 = 17. Perception: 20+4 = 24.

Sgt. Curtin |

I am assuming the clubhouse is the large building fronting the parking lot at the end of Berwicke?
Patrick moves forward quietly, using the hard-won instincts travelling in combat zones the last few years have taught him. He advances slowly, trying to keep a low profile, then gives the OK to the others to advance. He keeps the advances fairly small so the group can stay relatively together.
When approaching the building, definitely want to keep an eye on it to make sure nothing is hiding in the shadows.

Samantha Bastian |

Perception. (1d20=15)
Stealth. (1d20+7=10)
Kruel I am assuming that Sam will have a penalty to her Stealth considering the amount of gear she is lugging around. I haven't included it, so you can just take a minus off my total (which is already bad enough). I would assume -4, but it's your call.
Between all of her gear, Sam is having a hard time crouching and being stealthy. She makes sure to stay at the rear of the party for just this reason, so as not to give the others away if she is spotted.

Kruelaid |

Between the rattling gear and rifles bumping into cars the stealth isn't going so well, and the situation worsens just as you reach the north east corner of the parking lot -- it doesn't take everyone much to notice the bodies amongst the cars, but these are no sniper victims, they look like a lion's dinner, and there are dozens of them, probably more than fifty you can guess, assuming they're spread around evenly.
Sarge, Johnny, Judd:
Mike:

Dave Judd |

Dave taps his nearest companion on the shoulder. “Z’s ahead,” he mouths, pointing towards the woods to the east, where the canal dumps into the inlet. “Tell Pat.”
So we creept south down Bewick, and have just slipped across that grassy verge into the carpark, north-east corner, right? And we’re making for the building at the south-west corner of the carpark, and the pier beyond, correct? And the zombies that Judd spotted are in that little wooded park area at the south end of Bewick?

Sgt. Curtin |

Patrick stops when he sees the zombies ahead. He points to his eyes I see and then flashes the fingers to the amount he sees. He points to the direction then signals for everyone to come to his position.
What are the chances of making a run to the clubhouse? And does it look like it is defensible or is it too open/broken?

The Mapper |

Dave Judd |

Judd glances about, looking for the zombies that Mike mentioned, and also any other interesting features. Not much cover, he thinks.
On the map, there is a little inlet or something to the right of the clubhouse. There is a weir or a bridge or something across the front of this (a parked truck or something next to it on the map). Can I see anything of the weir / bridge from here, and is the truck there currently? (probably not).
He shuffles closer to the others, staying in his crouch.
“I’m pretty quick on my feet,” he whispers. “I might be able to draw them off, let you guys make a break for the clubhouse and see if you can get in or around it to the wharf.”

Kruelaid |

“I’m pretty quick on my feet,” he whispers. “I might be able to draw them off, let you guys make a break for the clubhouse and see if you can get in or around it to the wharf.”
This place is a free runner's playground. Cars (you could literally go back a block without hitting the ground once). Boats on racks. Empty racks. Shacks....
The only place you want to avoid is the open field to the west.
Take any descriptive liberties you need when Judd is running, keeping in mind it's a Marina where a mass exodus has occurred.

Dave Judd |

Patrick frowns
"That's a big risk Dave, you sure you're up to dodging that many Zs?" He whispers
Dave shrugs. “Hopefully. If they’re shufflers, not sprinters. And if I can get across there,” he points to where there seems to be some sort of bridge or weir across the inlet next to the clubhouse, “If I need to.”

Kruelaid |

Dave shrugs. “Hopefully. If they’re shufflers, not sprinters. And if I can get across there,” he points to where there seems to be some sort of bridge or weir across the inlet next to the clubhouse, “If I need to.”
The buildings to the east? If you go straight in that direction won't that pull the zombies right past your friends?

Dave Judd |

Dave Judd wrote:Dave shrugs. “Hopefully. If they’re shufflers, not sprinters. And if I can get across there,” he points to where there seems to be some sort of bridge or weir across the inlet next to the clubhouse, “If I need to.”The buildings to the east? If you go straight in that direction won't that pull the zombies right past your friends?
My plan is to head towards the centre of the carpark (about where the blue utility is on the map) and try to draw all 2 or 3 groups of Zs towards me. Then run south towards where the blue truck is on the map, just next to the water, hopefully being able to dodge past the 10 Zs from the park. Once all the Z’s are following him, hopefully coming around the west side of that building near the south east corner of the carpark, (at this point the others should start running or sneaking towards the clubhouse), he will cut across the yard between said building and the water, back towards the park, then circle back around and make his way to the clubhouse.

Dave Judd |

Dave nods to the others, then begins sneaking out between the cars, staying low, making for about the centre of the lot about where the blue ute is parked on the map, a little north of one of the offal heaps. He keeps his crowbar clutched in his left hand, his right hand not far from his holstered Glock. Stealth: 12+5 = 17.
Once at his location he stands, clambering atop one of the nearby cars. “Oi! Dead Heads! Over here!” he yells.

Samantha Bastian |

"Good Luck Dave, thanks."
Sam mumbles to herself, "god I wish I had a Silencer for this damn Sniper Rifle."
Once at his location he stands, clambering atop one of the nearby cars. “Oi! Dead Heads! Over here!” he yells.
Won't that alert the people on the boat as well? If we could see them from the Salami mobile then surely they would be able to see Dave do that. It just means they will be more alert now.

Dave Judd |

Won't that alert the people on the boat as well? If we could see them from the Salami mobile then surely they would be able to see Dave do that. It just means they will be more alert now.
Most likely. Dave is still of the opinion that sneaking up on the boat people is not a good idea ... and we're just not stealthy enough as a group to sneak through the zombies. Pretty much any way we have of dealing with them is likely to alert the poeple on the boat.

Kruelaid |

Once at his location he stands, clambering atop one of the nearby cars. “Oi! Dead Heads! Over here!” he yells.
They unhunch instantly, a little faster than you hoped, stop sniffing, and look around for you... it doesn't take long to get a fix.
They move fast and as a group, like seabirds but without the bird s$#+. The chase is on.
Cue in Sonic the Hedgehog music here.
Once he's sure all three groups see him, Judd heads south screaming something in Australian that only Sam understands and cutting dangerously close to the largest flock of pox-cannibals.
You can challenge them with stunts to slow them down by making any maneuvers that you want (post some rolls and descriptions). If they make an INT roll I'll let them avoid it in exchange for a slowdown, if they fail they fall significantly behind....

Dave Judd |

Where possible he’s jumping between cars, sprinting over roofs and hoods. He concentrates on what’s ahead of him, and what he can see in his periphery, not sparing the time to glance back and risk a misstep. Base speed is 35 feet.
“’ken catch me if ya can ya roo rootin’ bastards!”
He’s staying close to the edge of the watery inlet on his right, between him and the clubhouse, so as to avoid the zombies from the eastern group. Nothing too tricky, he’ll only take bigger risks if he thinks they’re in danger of catching him – then maybe some big leaps from the top of tall car roofs (SUVs, vans etc) to adjacent rows of cars, over the top of Z heads. Jump: 14+9 = 23
When he’s about level with the clubhouse, he finally risks a glance back.
There’s a building to his left, I can’t tell what it is or how high it is from the map. If he thinks he can get to the roof (from a car roof top say) without slowing down significantly, he’ll make for that.
EDITED

Kruelaid |

There’s a building to his left, I can’t tell what it is or how high it is from the map. If he thinks he can get to the roof (from a car roof top say) without slowing down significantly, he’ll make for that.
Judging from the crap in the yard I'm figuring the buildings between Bewicke and the Mosquito Creek 'canal' as machine shops and boat repair or service buildings.
I'm calling the south west corner building that lets out onto the west dock the clubhouse because of the nice asphalt parking lot. Also the west dock has more covered boat bays and I'm therefore guessing the pricier boats.
So I have you moving along the canal banks and up onto one of the buildings south of the yard. Heading toward that little footbridge.

Dave Judd |

Alright, cool, I didn’t think I was that far along yet. He’s not going to head to that little footbridge across the canal after all. Once he gets past the third large building along the east side of Bewicke, he’ll cut back west across the road and start heading back towards the NE corner of the carpark. But I’ll let the others say what they’re doing before I go too far.

Juan "Johnnie" Rico |