Z-Day PBP

Game Master Dramatis Personae


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Patrick looks over at Dave's predicament

"Jeeze I hope those boat guys are friendly."


“Sh*t. I guess Sam was right about this attracting attention,” Judd mutters as he scampers over the conduit bridge and sets off north along the causeway, going at an easy jog along the rough concrete and tumbled rock structure, the canal on his left, the eastern Marina on his right.


Johnnie struggles up the building, his muscles unused to so much exertion.

He is not a soldier.

Johnnie steals a glance out to see what is happening to Mike.

Perception (1d20+7=23)


Sarge, Sam:

Spoiler:
Judd's run is going well, he is on the promontory on the other side of the canal heading north.

The others, on the boat, are blocked from your view now.

The sniper is another level up on the clubhouse roof.

You hear dogs break out into an enraged challenge; the sound comes from Judd's direction.

Johnny:

Spoiler:
Your arms feel like rubber after that climb.

Mike is looking around, a little panicky, and seems oblivious to where you are now. The roof is covered in tiny pebbles over a layer of tar, you could throw some his way to get his attention.

The sniper is another level up on the clubhouse roof. You hear dogs barking violently.

Judd:

Spoiler:
The dogs glance at you but then move straight toward the zombies, generating a din of canine anger the likes of which you've never heard.

The late afternoon air is fresh. You hear the motor in the distance behind you, but only barely so over the dogs, until the motor's roar oddly disappears (as it often does out on the water)... just as the boat takes a bearing directly toward you.

Nice day for a jog.

Mike:

Spoiler:
Judd disappears off the little arch.

It sounds like someone let a pack of hounds out at a cat show.

Where the fnck did everyone go?


Female Human (Caucasian; Australian) Fast Hero 4

Sam motions to Patrick to look in Dave's direction, then says "Dave looks like he could be in a bit of trouble. I don't know that there's much we can do from up here, but if he heads back in this direction then he'll most probably bring those guys on the boat along for the ride. I'm thinking it might be a good idea to either high tail it for a boat now that we have a lay of the land, or alternatively use this as a makeshift base and try to help him as he approaches. He seems to have ditched the Z's for the moment so hopefully they won't follow him. What do you think? Boat or Camp?" As she says the last bit she holds up first the Beowulf, then the Sniper Rifle Case.
"Also, where the hell is Mike and why isn't he answering the Walkie Talkie and what are we gonna do about Lee Harvey Oswald up there," she jerks her thumb in the direction of the sniper upstairs.


One more climb roll and you're up. As it is you should be safe from zombies where you are, should they return. There's another blocked window right behind you (below the sniper), and Sam figures that if she blows a few holes in the frame she can kick her way in.

You could try talking to him.... he's probably listening to you.

Here's a picture of the Marina. The clubhouse is just off the frame to the left, but you can see the rocky promontory that Judd is running and the fuel pumps at its southern tip... the photo sure does give you an idea of the mountains that everyone was fleeing into yesterday.


Female Human (Caucasian; Australian) Fast Hero 4
Kruelaid wrote:
Here's a picture of the Marina. The clubhouse is just off the frame to the left, but you can see the rocky promontory that Judd is running and the fuel pumps at its southern tip... the photo sure does give you an idea of the mountains that everyone was fleeing into yesterday.

I get a "403 Forbidden" Error when clicking on that link Kruel. Just FYI

Sam turns and looks up.
"Hey, you up there. I know you know we're here. You haven't shot at us yet so you must be at least semi-friendly. I'm Sam, this is Patrick and Johnnie. The guy running out there is Dave and somewhere in this God Forsaken Marina is Mike. How long have you been here and what's the deal with the guys on the boat out there? Are you with them or not? Any chance I can come up there for a chat?"


Access to marina picture forbidden.

Taking 10 on the climb check.


How is this?


Samantha Bastian wrote:


"Hey, you up there. I know you know we're here. You haven't shot at us yet so you must be at least semi-friendly. I'm Sam, this is Patrick and Johnnie. The guy running out there is Dave and somewhere in this God Forsaken Marina is Mike. How long have you been here and what's the deal with the guys on the boat out there? Are you with them or not? Any chance I can come up there for a chat?"

"I'd rather you didn't. Hanging out with other folks has been turning out rather badly. I'm covering your buddy in case you're wondering."

<His WT chirps>


Albert's WT: "ALbert, where did those yahoos go, over?"


Better. And is that Nicholas Cage in the above post?


Albert hisses: "They're on the landing. Over. Can everyone shut the fnck up for a minute? Over."


"Hey, up there! We're healthy like you! Cut us some fncking slack! And help us!"


ALbert's WT: "Shutting the fnck up. Over. Ummm, is the chick as hot as she looks? Over."


Juan 'Johnnie' Rico wrote:
"Hey, up there! We're healthy like you! Cut us some fncking slack! And help us!"

"How's this for help. Your friend is running toward more of those fnckers. Those fancy guns come with radios?"


ALbert's WT wrote:
"Shutting the fnck up. Over. Ummm, is the chick as hot as she looks? Over."

Into the WT: "She's flat and acne ridden. Can you go buzz the runner, Hank, maybe pull him out, 'cause I think he's gonna be in the drink soon. Over."


Hanging for dear life, Johnnie manages to scream over the WT, "Dave! Look up!"


Female Human (Caucasian; Australian) Fast Hero 4
Albert Helfenstein wrote:
"How's this for help. Your friend is running toward more of those fnckers. Those fancy guns come with radios?"

"Oh Sh!t."

Sam jumps on the WT: "Dave come in. We are up on the roof of the Clubhouse and you are heading straight towards more Z's. Reapeat. Stop running in the direction you're running in right now!"
She glances worriedly out towards where she saw Dave last, hoping to catch sight of him and direct him better.

Spoiler:
I was sure that Albert was gonna be All DMs are evil... until I saw the Dramatis Personae that is. Crushed I tells ya. =)


Female Human (Caucasian; Australian) Fast Hero 4

The radio chatter finally filters in to Sam's subconscious and she starts to open her mouth, looking up indignantly. She catches herself before she can let rip, promising to give the guy an earful after she knows that Dave is safe.
She resumes her watch for Dave.
Perception. (1d20=5) Don't think I'll be spotting him with that roll! Sorry Dave 'ole buddy you gotta rely on one of these guys for your intel.


Anyone who wants to see Judd has to climb up with Albert.

Judd:

Spoiler:
You are approaching the east boatyard... which is usually a sleepy, peaceful little spot.

To your right is a service pier with winches that would be used to lift boats up for service... if anyone was stupid enough to work here anymore.

Another fifty feet and you will be in the yard surrounded by racked yachts... and other stuff.

Perception

Your WT crackles, Johnny is screaming at you to look up and Sam is suggesting you turn around... in a rather panicky voice I might add.


<Albert mumbles above you.>

"650 feet... west... 5 miles per hour... give or take..."


Climb (1d20+1=17)

Johnnie speeds up the pace of his ascent.


The zombies finally push a deep slump into the fence and begin boiling over toward the last place they saw their meal -- they run headlong into snarling guard dogs and a scene so horrible that I can't bear to describe it ensues. (I love dogs).

Mike:

Spoiler:
Judd is out of sight.

You hear shouting behind you coming from the clubhouse.

Looking back you see Sarge, Johnny, and Sam on an upper landing of the clubhouse.


Juan 'Johnnie' Rico wrote:
Climb (1d20+1=17)

Rico yanks himself up. The marina stretches out into sparkling dark blue water to the south.

Albert is laying on the roof under a fishing net and peering through the scope of a hunting rifle toward Judd. To the north Johnny can see Judd, tiny and slow moving at this great distance. (of 600 feet)


"Dave, Zs are in your vicinity! Retreat!" Johnnie says through the WT.


Juan 'Johnnie' Rico wrote:
Better. And is that Nicholas Cage in the above post?

I dunno... I remember seeing the illustration in one of the CotCT books, and thinking the same thing. Someone should ask James Jacobs whether the artist used Cage as a reference. Sure would be funny...


Kruelaid wrote:

The zombies finally push a deep slump into the fence and begin boiling over toward the last place they saw their meal -- they run headlong into snarling guard dogs and a scene so horrible that I can't bear to describe it ensues. (I love dogs).

Mike:** spoiler omitted **

"F$!%!"

Mike looks around, twitching like a ferret on amphetamines, and decides to make a run for the building.


Judd slows, glances back and to his left over his shoulder. “Ah, damn it. Poor dogs…” Just then his WT squawks, startling him. He’d half forgotten about it. “What? More Z’s? In front, behind?”

He turns, looks all around him, gives a distracted wave at the boat, looking for zombies. Perception:14+4 = 18


Patrick tries to scramble up to the roof. When he gets there he sets down and gets his rifle set up to track Dave and take out a few Zs if possible.

climb: 1d20+8=10, Spot: 1d20=8


Sorry about that. Not only was I sick but my daughter was hospitalized and dowsed with antibiotics for a weird strep infection without the customary sore throat. Totally not related to my eating a stinky fish and blowing my guts for 3 days. Will update when I get up (7 hours?) and get this thing rolling.


The Zs that first gave chase are ravaging dogs behind a workshop and are out of your line of fire fore the moment.

The Zs Albert is aiming for are 650-700 feet away with half cover right now.

Dave Judd wrote:
Perception:14+4 = 18

In the lengthening shadows under the boat racks in the eastern yard Judd spots a hulking figure looking south, probably toward the boat. After a few more seconds he makes out more movement under boats nearby.

Sgt. Curtin wrote:

Patrick tries to scramble up to the roof. When he gets there he sets down and gets his rifle set up to track Dave and take out a few Zs if possible.

Someone else can point them out to you.


Judd:

Spoiler:
You stop and look at the figure in the shadows for an instant, wondering why it isn't swarming like the others, when suddenly it's head craters as if an invisible force has driven through it. It slumps over and the arms and legs erupt into violent spasms. A little red geyser spurts from the side of its skull.

Less than a second later you hear a gunshot from behind you.

The noise drives 6 of them from behind a tarp covered yacht on a trailer. They look to be about 75 feet away and are blocking your path out into the east boat yard.

Everyone else:

Spoiler:
Albert fires. You hear a bolt moving and a shell tinkles down onto the pebble roof. He chambers another round. Albert's roll.


Kruel:

Spoiler:
Dave nods in silent recognition of whoever it is got his back – one of his mates? Or someone from the boat – then raises his Glock towards the zombies ahead … then thinks twice. F%%* that. I don’t like my chances of a headshot at that range with this thing. A rifle’l be nice right now …

He glances around quickly to see where the boat is in relation to him, quickly turning his attention back ahead once he has a fix on its position.

Action depends on what the boat is doing and how close it is.


Judd:

Spoiler:
If you run south down the jetty(?) that you're on you can put some distance between you and them and at the very worse jump into the inlet at the end.... If the boat is coming to help then at least you have someone to fish you at.


"Well, that's going to bring every zombie within a mile."


Kruel:

Spoiler:
Judd starts backing up slowly (for now), his Glock trained on the zombies ahead. He readies an action to fire (headshot) at the first one to approach within about 60 feet (two range increments –2 to hit) with the pistol. He’ll re-assess his plan if (when) the s*** hits the fan or the situation changes.


Mike runs panic stricken through the parking lot with an untied boot lace trailing behind. The gunshot doesn't seem to surprise him as he scrambles up to the first level, despite an apparently serious nervous condition.

Everyone high enough to see Judd can watch as he begins backing up with his Glock readied. The swarm of hunched cannibals grows as zombies creep out of shadows and stand together, teeth clenched, watching Judd.

All that's left of the dogs are some cute fuzzy brown fragments dangling blood-soaked sinews and shreds of meat, although it looks like they did their share of butchering.

Another round chambered, Albert falls silent again.

South, the boat guns its engine and enters the harbor.

Perhaps in reply, the howl of a hundred rage burnt throats carries from a not-so-distant alley to the north.


Patrick attempts to take out one of the zombies threatening Dave

ATK: 1d20+4=17

DAM: 2d6=5

Take of whatever penalties there are. -4 for head shot right?

EDIT forgot +1 for masterwork bonus ...sorry


Range is 650 feet.... Wanna do something else?

Just a minute, I'll post a map.


>>>>>MAP<<<<<

A - Albert
B - Judd
C - Judd's new cannibal buddies
D - the approaching boat


Female Human (Caucasian; Australian) Fast Hero 4

Heh, there's 2 A's on that Map. ;)
Damn I'm a Smart Arse!

Sam's head snaps around to look at the tower as she hears Albert's shot crack over the Marina. Worried that it might draw any nearby Zombies, not to mention worried for Dave, she readies the Beowulf and heads over to the edge to look around below, just as a crazed Mike comes barrelling over the side of the building, almost taking her out. To startled at first to react, she whips the Beowulf around, then realizes he's not infected, just strung out. Shaking her head, she goes back over to the edge and continues her search of the surrounding area, alert for any signs of approaching Zombies.
Perception. (1d20=20)


"Buddy, you have another sniper rifle here?" Johnnie asks of Albert.

"Dave's gonna need all the help he can get."


Female Human (Caucasian; Australian) Fast Hero 4
Juan 'Johnnie' Rico wrote:
"Buddy, you have another sniper rifle here?" Johnnie asks of Albert.

Just remember Sam has her Sniper Rifle in it's case down below you on the lower roof.


Kruelaid wrote:

Range is 650 feet.... Wanna do something else?

So is there anything I can do?


“Damn it!”

Judd lowers his pistol, turns tail and runs back down the top of the breakwater, trying to reach (or pass) the conduit before the zombies in the junk yard finish eating dogs and decide to follow him.

As before, base speed 35 feet, x5 run speed.


Sgt. Curtin wrote:
Kruelaid wrote:

Range is 650 feet.... Wanna do something else?

So is there anything I can do?

I think climbing up onto the clubhouse might have short circuited what you guys were originally doing: finding a boat.


"There's a rope at the back. I keep it pulled up."

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