Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"We know it's not on board a ship, at least. Assuming it's not an illusion."

Ixrul will attempt to detect magic through the scrying sensor.

35 or Below: 1d100 ⇒ 24

Ixrul will also purchase Summon Cacodaemon at the next opportunity.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

General rule: High is good for PCs. Keep that in mind for the future (65 or higher would be good here).

There is a hint of magic in the area around him.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will continue concentrating.

Taking 10 on any necessary Kn Arcanas or Spellcrafts.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There is a potion that radiates Conjuration magic.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Unless its like a magical under sea boat or something, someone else probably killed him and dumped him in the ocean..." Ace remarks

"That or the boat itself sunk..."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Can I continue concentrating to try to ID it?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"One mystery into another, lets just give the ring to the guy so we can get on with things"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Sounds like a plan."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You take the ring back to Fitch.

"Great! Now we can start looking for ol' Vargus. I'm ready to leave when you are."

Ring of the Iron Skull:
Crudely cut amethysts and a single engraved skull decorate the band of this thick iron ring. The ring grants its wearer a +5 competence bonus on Appraise checks to determine the most valuable item in a treasure hoard and a +5 competence bonus on Heal checks to ascertain details of a dead creature’s demise.

Once per day as a standard action, the wearer can touch the ring to a corpse or piece of a corpse to learn the dead creature’s name, gender, race, and profession or role, as well as the manner of the creature’s death. The wearer also becomes aware of the location of other pieces of the corpse if they’re within 1,200 feet. If the body part comes from a creature that’s still alive or undead, the wearer gains no information. The ring of the iron skull must be worn for 24 hours before it starts to function for the wearer.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Very well - don the ring, it needs to be attuned."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Yep, got it." he says, and slips it on.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

We set sail.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You set off, Fitch leading you through the strait between Shark Island and Raptor Island, whereupon he tells you to change course.

"Contrary to popular belief, the Brine Banshee went northeast here instead of northwest. Vargus said he wanted to skirt the Eye and raid some merchant ships."

Someone gimme some Profession: Sailor checks.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (20) + 5 = 25


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The Devil's Pallor meanders around for days on end with Jrahk's less than expert captaining, with Fitch becoming somewhat irritated.

Nevertheless, you eventually stumble upon the correct place.

60 feet below, the Brine Banshee is visible in the clear water. Or, its bow at least. Next to the bow lies a deep, dark rift in the ocean, and it is there that the ring indicates Vargus' body fell.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

should have chosen sharkman when reincarnated...


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

"My hopes... Have sunk."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Quit whining. We have plenty of ways to breathe water. We go down, search the ship."

In fact I'm pretty sure Ixrul could cast it once and cover everyone we need to come along.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Yeah, but the fastest boat in the universe is sunk, so unless we can raise it or have me or Ixrul somehow reverse-engineer the spells, nada"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Who here can see in darkness?"

"And there is a powerful - very powerful, as in about four-thousand gold for the scroll - spell called Salvage that would raise it from the ocean."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You don't have easy access to a city where a Salvage scroll would be readily available, so you'd also need to seek out a 9th level caster in Senghor or Bloodcove (which are weeks away) and then likely wait for him to scribe it. So roughly two months both ways. Not feasible for your purposes.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Though that would take a long while."

"We will approach the problem tomorrow, after I have had the chance to prepare spells specifically for this scenario. Arron, you have no need to breathe and can see in darkness, if I remember correctly, so you'll come with us."

"The rest of you - those who cannot cast it themselves - will be provided with potions of water breathing. I will additionally cast it beforehand, which should give us 24 hours, divided by the number of people I cast it upon, of water breathing."

"Who will be coming?"


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk and Lucy have Darkvision, I don't believe anyone else does.

"Jrahk will go, of course."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Of the crew, only Arron has Darkvision.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

"I swear to god if we run into another four-armed psychopath again... I'm in."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Sure, hopefully I don't die again this time"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Sandra, if you could be so kind as to give me a Freedom of Movement spell before I go into the depths, that would be appreciated."

Ixrul will use Water Breathing (enhanced via magnesium) to divide 16 hours of water breathing among everyone - Ace, Lucy, Jrahk, Himself, and his familiar.

He will put a potion of water breathing in his potion sponge.

He will cast False Life and Mage Armor on himself as usual.

FL: 1d10 + 7 ⇒ (2) + 7 = 9

Ixrul will also call Igor and the Shark to guard him before going into the water.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk uses Besmara's Bones to cast False Life on himself.

1d10 + 5 ⇒ (6) + 5 = 11

At the first sign of danger, he will use his Pirate's Eye Patch to cast Touch of the Sea


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Any prep for Ace and Lucy?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

not that i can think of


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The crew splashes into the water, and swims down a ways.

You make it perhaps 120 feet before you are greeted by a bull shark.

Then another appears from the left.

Then the right.

Then from behind.

Down 60 feet below, you can barely make out a final, smaller, but much more vicious looking shark, next to a grinning, shark faced merman wielding a trident.

He says nothing to you, but orders the sharks to attack.

Initiative: 4d20 ⇒ (10, 7, 18, 13) = 48

Baddy Initiative: 6d20 ⇒ (17, 4, 17, 6, 14, 12) = 70

Initiative Order:

Shark (23)
Jrahk (21)
Shark (20)
Ixrul (19)
Lucy (19)
Merman (19)
Shark (18)
Ace (15)
Shark (12)
Galieus (6)

The first shark moves in on Jrahk.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7

Now Jrahk may move in on him.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Do my undead act on my initiative?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Aight.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Falchion: 1d20 + 13 ⇒ (20) + 13 = 33
2d6 + 21 ⇒ (6, 1) + 21 = 28 /2 = 14
Falchion 2: 1d20 + 8 ⇒ (15) + 8 = 23
2d6 + 21 ⇒ (4, 4) + 21 = 29 /2 = 14
Bite: 1d20 + 7 ⇒ (19) + 7 = 26
1d6 + 12 ⇒ (3) + 12 = 15

Confirm: 1d20 + 13 ⇒ (20) + 13 = 33
2d6 + 21 ⇒ (3, 6) + 21 = 30 / 2 = 15

Cornugon: 1d20 + 19 ⇒ (5) + 19 = 24
Hurtful: 1d20 + 13 ⇒ (8) + 13 = 21
2d6 + 21 ⇒ (4, 5) + 21 = 30 / 2 = 15


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk knocks out the shark with his first blow, bisecting it cleanly down the middle.

Going to save those other rolls for AoOs.

A second shark moves in, but is cut down by the embiggened Jrahk just as easily.

Ixrul?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Thought I posted. My bad.

Ixrul will begin casting SM III and Shift behind Igor.

Ixrul's zombie shark moves forward in a vicious blur, teeth ripping and gouging at the nearest enemy shark.

1d20 + 16 ⇒ (10) + 16 = 26
2d6 + 10 ⇒ (6, 1) + 10 = 17

Is there any way I can share a square with Igor? Just wondering.

Igor will ready an action to attack the next enemy that comes for Ixrul.

Kn Merfolk: 1d20 + 11 ⇒ (14) + 11 = 25


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace shouts out, in aquian "Who the hell are you? and what do you want?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No, no sharing.

Big skele-shark rips through tiny bull shark with ease.

The merman grins wider and replies in Aquan as well.

"I am Ormandar. I want you to die."

Lucy?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

It's a zombi-shark.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

But did you know there's a skele-shark inside it?!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

It's made out of cartilage, so it's really not even a skeleton since it can't rattle its bones.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

You need to give it actual bones.

Then it can bite someone and then have its skeleton pop out and bite them again!


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

"The hell did that fishguy say? Whatever, don't care."

Lucy goes after the nearest shark.

Falchion: 1d20 + 13 ⇒ (20) + 13 = 33

Damage: 2d4 + 19 ⇒ (4, 3) + 19 = 26

Confirm?: 1d20 + 13 ⇒ (10) + 13 = 23

Damage maybe: 2d4 + 19 ⇒ (2, 4) + 19 = 25

Falchion 2: 1d20 + 8 ⇒ (11) + 8 = 19

Damage: 2d4 + 19 ⇒ (2, 1) + 19 = 22


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lucy likewise bisects the final shark!

The merman acts, peeved.

1d4 ⇒ 4

CL check: 1d20 + 12 ⇒ (14) + 12 = 26

Lucy tries to breathe in a gulp of air, but finds only water in her lungs!

You no longer have Water Breathing. Ace?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Focus fishman. Mermen are wicked fast underwater. Lucy can hold her breath for 10000 years as a barbarian.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

That is a stereotype and I am offended


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Well f$+@ you a@*~&!+!"

Ace clicks his heels, activating his boots of haste

Ace fires off 2 bolts of lightning.

bolt 1: 1d20 + 13 ⇒ (17) + 13 = 30

bolt1: 4d6 ⇒ (3, 1, 6, 1) = 11

bolt 2: 1d20 + 13 ⇒ (16) + 13 = 29

bolt 2: 4d6 ⇒ (1, 2, 2, 6) = 11

eh

Ace moves closer to the merman.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Wait, lightning in water?! Didn't Bill Nye warn us about this?

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