Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Unless its like a magical under sea boat or something, someone else probably killed him and dumped him in the ocean..." Ace remarks
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"One mystery into another, lets just give the ring to the guy so we can get on with things"
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You take the ring back to Fitch.
"Great! Now we can start looking for ol' Vargus. I'm ready to leave when you are."
Ring of the Iron Skull:
Crudely cut amethysts and a single engraved skull decorate the band of this thick iron ring. The ring grants its wearer a +5 competence bonus on Appraise checks to determine the most valuable item in a treasure hoard and a +5 competence bonus on Heal checks to ascertain details of a dead creature’s demise.
Once per day as a standard action, the wearer can touch the ring to a corpse or piece of a corpse to learn the dead creature’s name, gender, race, and profession or role, as well as the manner of the creature’s death. The wearer also becomes aware of the location of other pieces of the corpse if they’re within 1,200 feet. If the body part comes from a creature that’s still alive or undead, the wearer gains no information. The ring of the iron skull must be worn for 24 hours before it starts to function for the wearer.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You set off, Fitch leading you through the strait between Shark Island and Raptor Island, whereupon he tells you to change course.
"Contrary to popular belief, the Brine Banshee went northeast here instead of northwest. Vargus said he wanted to skirt the Eye and raid some merchant ships."
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The Devil's Pallor meanders around for days on end with Jrahk's less than expert captaining, with Fitch becoming somewhat irritated.
Nevertheless, you eventually stumble upon the correct place.
60 feet below, the Brine Banshee is visible in the clear water. Or, its bow at least. Next to the bow lies a deep, dark rift in the ocean, and it is there that the ring indicates Vargus' body fell.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Yeah, but the fastest boat in the universe is sunk, so unless we can raise it or have me or Ixrul somehow reverse-engineer the spells, nada"
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You don't have easy access to a city where a Salvage scroll would be readily available, so you'd also need to seek out a 9th level caster in Senghor or Bloodcove (which are weeks away) and then likely wait for him to scribe it. So roughly two months both ways. Not feasible for your purposes.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
"Though that would take a long while."
"We will approach the problem tomorrow, after I have had the chance to prepare spells specifically for this scenario. Arron, you have no need to breathe and can see in darkness, if I remember correctly, so you'll come with us."
"The rest of you - those who cannot cast it themselves - will be provided with potions of water breathing. I will additionally cast it beforehand, which should give us 24 hours, divided by the number of people I cast it upon, of water breathing."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
"Sandra, if you could be so kind as to give me a Freedom of Movement spell before I go into the depths, that would be appreciated."
Ixrul will use Water Breathing (enhanced via magnesium) to divide 16 hours of water breathing among everyone - Ace, Lucy, Jrahk, Himself, and his familiar.
He will put a potion of water breathing in his potion sponge.
He will cast False Life and Mage Armor on himself as usual.
FL:1d10 + 7 ⇒ (2) + 7 = 9
Ixrul will also call Igor and the Shark to guard him before going into the water.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The crew splashes into the water, and swims down a ways.
You make it perhaps 120 feet before you are greeted by a bull shark.
Then another appears from the left.
Then the right.
Then from behind.
Down 60 feet below, you can barely make out a final, smaller, but much more vicious looking shark, next to a grinning, shark faced merman wielding a trident.
He says nothing to you, but orders the sharks to attack.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace shouts out, in aquian "Who the hell are you? and what do you want?"
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Well f$+@ you a@*~&!+!"
Ace clicks his heels, activating his boots of haste