Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
Yeah, but the Free Captains we've met so far seem to place a LOT of value on that particular form of currency.
Smythee is preying on our wizard in a relationship that resembles "marriage" in name alone. Pierce charmed me for the sole purpose of getting his hands on my delicious orc-meat. And now Tessa is offering to hire us in exchange for a chance to touch her...boots.
But hey, I'm not complaining. When in Rome...
Jrahk thinks long and hard about Tessa's offer. Really hard.
Could this be another Charm? No...this feels nothing like what Pierce did to him. Under Pierce's spell, Jrahk felt like he needed to speak kindly to him, to avoid saying things that might make him feel bad or want to stop being Jrahk's friend.
Jrahk does not feel that now. He only feels the familiar sensation of lust. This is no magic - far from it, it's one of the most primitive forces in the universe.
Besides, he came here to earn Tessa's favor, and this seems like a great way to do that. Plus, with Ixrul still hard at work on crafting, this "investigation" would be a good way to keep the rest of the crew occupied.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Well, when most of the entertainment you have is fighting and f!@#ing, you're going to do them as often as possible.
Tessa smiles, all charm now.
"Excellent. But first, I need you to do some investigating for me, okay sweetie?"
"I can think of only two places that might have some knowledge of the traitorous Chelish informers in our midst. The first is the House of Stolen Kisses in Quent, a temple of Calistria and one of the best information brokerages in the Shackles. Use this note to obtain an audience with the temple’s high priestess, Dindreann."
"The second is the Temple of the Hidden Name, a secret temple of Norgorber said to operate in the town of Beachcomber on Bag Island. If anyone knows of these spies, it would be the followers of the Reaper of Reputation. I have no contacts with the priests of that temple, so I hope you can convince them to reveal what they know."
"If you'd be a dear and see what information they have for me, I'd be ever so grateful." she gives Jrahk a kiss on the cheek.
"Use these charts, they'll help." she unfurls several beautifully drawn and exquisitely detailed charts of the Shackles, and points out the locations to you, then hands them over.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
I guess being a kitsune and being able to change yourself into anyone you want (if you take the feat) is going to be very useful, or just know the spells
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Not much is known about Norgorber (for obvious reasons if you know his portfolio). He is one of the few deities to pass the Test of the Starstone and ascend to godhood from mortal life. He is the god of secrets, thieves, and assassination.
Calistria is the goddess of both lust, and revenge. Highly revered by Elves. She is often associated with wasps.
Many of her temples also double as brothels. As such, she is one of the more popular deities for young people to "worship". Though beware: Both the goddess and her priests can be not only vengeful, but downright VINDICTIVE if crossed. It is generally considered a better idea to cross one of the evil deities like Asmodeus or Norgorber than Calistria. At least the former two aren't as creative.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Ah, yes, The charts!
These are Charts of the Fair Winds.
Charts:
These aged charts of thick, yellowed parchment display rough representations of the Shackles’ major islands and the sea lanes between them. The detailed markings on these charts grant a +2 circumstance bonus on Profession (sailor) or Survival checks to navigate within the Shackles.
In addition, a multitude of wrinkles, stains, and blemishes mar the charts’ surfaces. Anyone meticulously studying the charts notices that these markings shift over time. The creases, smudges, and blotches on the map represent real weather conditions (such as clouds, rain, and wind) in the region, allowing an informed observer to determine the current weather patterns over the islands of the Shackles. The charts grant a +4 competence bonus on Survival checks made to predict future weather conditions and a +2 competence bonus on Survival checks to gain a bonus on Fortitude saves against severe weather.
Finally, the pilot of a wind-propelled ship can make a DC 20 Profession (sailor) check to plot a course within the Shackles using the charts. If the check is successful, the charts grant the ship a +10% enhancement bonus to its waterborne speed as long as it follows the plotted course.All of the charts’ benefits only apply within the geographic region of the Shackles.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The acolyte reads the note and smiles.
"Of course. Any friend of Mistress Fairwind is a friend of ours. Follow me."
She leads you through several corridors, each wall depicting scenes rendered in exquisite detail of exotic dances and scenes of passionate lovemaking between partners of all sorts. Men and women, women and women, men and men, women and several men, and the inverse, and even a few depicting men and women and creatures that are somewhat harder to classify, but nevertheless seem to be making their partners quite happy.
Finally you reach the innermost room of the temple, where you are greeted by the high priestess.
"Welcome. Please, have a seat." she indicates several comfortable seating options, from lounge chairs to piles of very comfortable looking pillows.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
"The House of Stolen Kisses naturally comes across a great many secrets. But these secrets are given to us in confidence, with the understanding that we will not just give them away. Though perhaps if you were to perform a service for us...?"
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
"On of our ships, the Lady's Sting, has recently goe missing. We believe it was due to pirates preying on ships they've lured into wrecking themselves. Piracy is a fact of life, of course, but they were carrying a sacred relic of ours. A gold plated wasp statue called teh Golden Vespal. I would like you to find these wreckers and teach them what happens when you cross Calistria, and return the Golden Vespal to me."
DC 10 Kn. Local:
Wreckers are distressingly common in the Shackles. Finding this specific crew will be difficult, if not impossible, without help. The Temple of the Hidden Name might be able to help, however.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You can, but even if he fails you don't know where he is. You can't even see a whole room unless it's really small, much less his whole ship, and the stretch of sea that ship is in, and where that is in the context of the whole ocean.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
"We shall recover it, and upon its safe return, you will give us the information we seek - " Here he pauses, and spares a glance for the others. "- In addition to whatever... physical compensation the others may desire."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Okay, do you any any idea on any leads? Like where were they sailing to?"
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
No dissent from Jrahk, it seems.
You arrive at the port of Beachcomber on Bag Island.
DC 15 Kn. Religion or Local:
Many of the island's inhabitants are rumored to be secret worshipers of Norgorber, so asking for the secret temple's location is likely to be met with scorn, if not outright hostility. You'll have to be very subtle.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Not so sure about that, remember what happened to your friend just a while ago?"
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Sorry, exams are coming up.
Ixrul acts like he knows what he's on about until someone believes that he should know where the temple is. Not really sure how bluff is the applicable skill, unless he can just straight up say "Sup I'm an acolyte from a far-off land where's the temple?"
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The Bluff is for subtly acting as though you actually belong here, and are a true worshiper of Norebo, who would be able to Pass Secret Message while saying something seemingly unrelated to find where the temple is. You got anything?