
HammerJack |

Tumble Through
Single Action
Move
Source Core Rulebook pg. 240 2.0
You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy’s Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another action instead of Stride in the appropriate environment.Success You move through the enemy’s space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you don’t have enough Speed to move all the way through its space, you get the same effect as a failure.
Failure Your movement ends, and you trigger reactions as if you had moved out of the square you started in.
Looks like that's technically not legal, though I don't think it would be crazy to let the attempt work at your table, anyway. Assuming that we're not talking about teleportation, flying over (with high enough ceilings) etc, I don't know of a legal way to do that off the top of my head.

Ravingdork |

If you use two actions to tumble through two enemies, that should be fine. The reason it only works on one enemy is because you're rolling against one of their DCs, and to allow one roll to be compared to multiple creature's DCs is too powerful for a basic action.
But can you do that if they are stacked up on one another with no space between for you to complete one action and start the next?

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I would allow that. Just say "I want to roll past both, so I will use two actions to Tumble Through both of them." If you fail on either, you would stop in front of both, even if you beat the first one, since there's no where else to. You also wouldn't be able to use any actions in-between the two tumble throughs, since there's no space to stand.
I see it the same way as moving through an allies space. If your move action would end in the middle of a few allies, but you want to continue moving you can chain the actions. Otherwise you would have to end before them and spend a single action to get through all of the allies at once, which sucks.

Castilliano |

Cordell Kintner wrote:If you use two actions to tumble through two enemies, that should be fine. The reason it only works on one enemy is because you're rolling against one of their DCs, and to allow one roll to be compared to multiple creature's DCs is too powerful for a basic action.But can you do that if they are stacked up on one another with no space between for you to complete one action and start the next?
Yes.
Much like you could take two Stride actions through a whole bunch of allies whose squares you couldn't stop on.The difficulty in both cases is what happens when prevented from continuing to an open square? Do you get shunted and how far? Prone? Squeezed in?
3.X/PF1 led to so many ridiculous situations because of abnormal spacing. Leap into a 10'x10' pit that has 4 people in it? Um...
Ogre tossed into the same pit? Ohhh... He bodysurfs???
I think much of this has to be adjudicated by the GM because while one rule might work for humanoids, when you start adding oozes (Gelatinous Cube!) or Ghosts or Juggernauts (when they come), some answers would likely change.
For humanoids I lean toward prone if there's room around the legs, though I've used squeezed in narrow corridors (which does not make one's ally happy, nor others trying to get past).

Ubertron_X |
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Castilliano wrote:Yes. Much like you could take two Stride actions through a whole bunch of allies whose squares you couldn't stop on.Where is that stated?
You can’t end your turn in a square occupied by another creature, though you can end a move action in its square provided that you immediately use another move action to leave that square.

Ravingdork |

Ravingdork wrote:Castilliano wrote:Yes. Much like you could take two Stride actions through a whole bunch of allies whose squares you couldn't stop on.Where is that stated?CRB page 474 "moving through a creatures space" wrote:You can’t end your turn in a square occupied by another creature, though you can end a move action in its square provided that you immediately use another move action to leave that square.
Ooh, so you aren't limited to Stride. It can be any move action that meets those criteria.

shroudb |
1 person marked this as a favorite. |
while it does meet the criteria of it being a "move action" it still needs the GM to be the final arbiter due to tumble through having a "fail condition"
so, if your 1st tumble succeeds, and you are now occuping a creature's space, a GM may easily rule that you cannot try an action that basically can "strand" you in that position, and instead you must take a move action that guarantees that you are not occupying the same space as a creature.
(having said that, i personally would allow it with the stipulation that if the 2nd tumble fails you are shunted back before you eentered the 1st creature's space)

graystone |
1 person marked this as a favorite. |

while it does meet the criteria of it being a "move action" it still needs the GM to be the final arbiter due to tumble through having a "fail condition"
so, if your 1st tumble succeeds, and you are now occuping a creature's space, a GM may easily rule that you cannot try an action that basically can "strand" you in that position, and instead you must take a move action that guarantees that you are not occupying the same space as a creature.
(having said that, i personally would allow it with the stipulation that if the 2nd tumble fails you are shunted back before you eentered the 1st creature's space)
Any move action can be interrupted, so I don't think that makes much of a difference rules-wise as you literally can't take a move that 100% "guarantees that you are not occupying the same space as a creature". For instance, Stand Still could easily strand someone in a position that strands them in an occupied space. Same for moving into a Shifting Sand spells area and crit failing [getting immobilized]. Or any other number of ways you can get stunned, immobilized, stopped while moving.
If something makes you end up in the space of another creature, there is a rule for that: "If two creatures end up in the same square by accident, the GM determines which one is forced out of the square (or whether one falls prone). *CRB page 474 "moving through a creatures space"

Ubertron_X |

I think it is worth noting the entire paragraph:
Moving Through a Creature’s Space You can move through the space of a willing creature. If you want to move through an unwilling creature’s space, you can Tumble Through that creature’s space using Acrobatics. You can’t end your turn in a square occupied by another creature, though you can end a move action in its square provided that you immediately use another move action to leave that square. If two creatures end up in the same square by accident, the GM determines which one is forced out of the square (or whether one falls prone).
However also mind the Tumble Through rules though:
TUMBLE THROUGH [one-action] MOVE You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy’s Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another action instead of Stride in the appropriate environment.
Success You move through the enemy’s space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you don’t have enough Speed to move all the way through its space, you get the same effect as a failure.
Failure Your movement ends, and you trigger reactions as if you had moved out of the square you started in.
So if you combine the rules using benevolent reading it looks like chaining moves in order to bypass enemies should be possible. Else - for example - a regular Dwarf could not Tumble Through any Giant (large enemies need at least 25 feet of movement).