Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
I can just spam fireball (knowledge pool FTW) and other ranged fire attacks to set other ships on fire
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
I had been hoping to do a little RP of you guys getting to know your new allies, but nobody seems interested in Caulky and you drove Pierce away, so moving on.
The next morning (a day into Ixrul's crafting) a message arrives from one Tessa Fairwind, Mistress of the city of Quent on Motaku Isle.
Mistress Fairwind cordially invites you, the executive crew members of the good ship Devil's Pallor, to take dinner with her at her Port Peril townhouse tomorrow evening. Directions are enclosed.
DC 10 Kn. Local:
Tessa is the captain of the sloop-of-war Luck of the Draw, and one of the most powerful and popular pirate lords on the Pirate Council.
DC 15 Kn. Local:
Common rumor (and hope) prevails that Tessa Fairwind is next in line for the Hurricane Crown, either by acclaim from the Free Captains, or taking it from Bonefist herself.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"So, uh, Caulky, what did you do before becoming Harringin's crew?"
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You can.
"Oi didn' do much a nuffin'. Oi was a poor lil street urchin turned 'hore before 'arrigan picked me up, and I was a poor lil street urchin turned pirate 'hore after 'e found me. Didn' even learn 'ow to handle meself until he busted me ta swab after you lot took off."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Oh, yeah, sorry about that, hope he wasn't too harsh with you..."
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
"Oi don't think 'e gives two s%*#s about ya, to be honest. 'Ed kill ya with 'alf a chance, which is why Oi was trackin' ya down, but 'e won't go outta 'is way for a buncha small fish. No offense. Y'all is very noice fish."
Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
Jrahk ignores the sniveling spellcaster as he saunters off the ship, setting out to spin some more stomach-spilling stories of his sordid swashbuckling stunts.
(He tells Caulky to stay on the ship, for obvious reasons.)
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Ixrul Morcrom wrote:
Exotic Coffee is 3 CP (priciest one listed). That's not expensive.
Pretty expensive for a poor person.
So, Ixrul is not coming to the dinner, correct?
1d4 + 2 ⇒ (4) + 2 = 6
Jrahk's crew is filled up.
Also I want to point out, you're not "telling tales", that would be Bluff. Intimidate when used to recruit crew members is...press ganging them. I thought you might appreciate the irony.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"What is this thing you call "coffee", probably should be nice to Ixrul and ask him if I could try some when he returns...
"Welcome, crew of the Devil's Pallor. I wanted to congratulate you on becoming Free Captains. And, to get to know you a little better. I like to get to know all of the newcomers with potential."
"I must admit, I only know the name of you, Captain Jrahk Razortusk. Would you mind introducing yourselves?"
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
That young lady needs to put on some clothes.
Ixrul smiles and does a slight, polite bow. "Ixrul Morcrom, ma'am."
BTW, Ixrul 7 cha comes across as your instincts say Ewww but if he opens his mouth he's got ya (INT to diplomacy and bluff). Wasn't sure if I'd mentioned that before.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
I'm going to say it probably goes a bit further than that. He's very persuasive, but he's also abrasive and probably kind of cold seeming (since his Diplomacy comes from logical arguments). But you can't help but listen to the guy when he starts on a spiel. Something along those lines.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace shrugs "Dunno, politics was never my thing, as they don't interfere with me directly, I don't give a hoot."
"but now that we are free captains, I could try to figure things out."
would it appear strange to everyone that a giant fox is walking around and talking?
Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
"Not familiar, but...obligated to learn."
Kitsune is an uncommon race, but it's still a race. I would assume that most people know that they exist, even if they've never seen one in person before.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
"Well then Ixrul, you might know that Bonefist's influence has...waned recently? Of course, none of us could wish for his reign to come to an end, but should such a thing come to pass, it might be a good time to start gathering friends and allies."
"Especially with the recent rumors of the Chelish Empire's designs on annexing the Shackles."
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
"I was aware."
Ixrul leans back, a calculating glimmer in his eyes. "By your estimation, how long does he have? And were the Chelish Empire to move, how long until then?"
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
"Well, that is a VERY good question Mr. Morcrom."
"It's a question which I would very much like for you to find out the answer to. Unfortunately, my interests here keep me tied to Port Peril for the foreseeable future. I could use some agents to investigate matters for me."