Year of Our Lord 1437 Table 2 (Inactive)

Game Master Michael Johnson 66

Explore a sandbox setting that is a Swords & Sorcery version of Our own Earth! The campaign begins at level 1, at a start point chosen by the party.


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KALIIII!! NOOOOO!!!


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

Giovanna sees Mwikali drop and a flash of rage comes across her face. She steps foward purposefully and tries to run the gnoll through to the hilt. Your last mustake, dog! She then teadies to defend herself from any further attacks.

attack: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 3 ⇒ (6) + 3 = 9p/r: 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (2) + 3 = 5


Giovanna di Domenico wrote:

Giovanna sees Mwikali drop and a flash of rage comes across her face. She steps foward purposefully and tries to run the gnoll through to the hilt. Your last mustake, dog! She then teadies to defend herself from any further attacks.

Vanna's rapier punctures the gnoll that struck down Mwikali...

GGRRRRAAAAHHH!!


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

"Mwikali!"

Anger building up, Volreg lashes out at the gnoll that downed the witch, next to Vanna.

Electric Blast+Point Blank Shot:Touch: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Electric Damage+Point Blank Shot: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

"We need to save her!"

Volreg will move to where he can get to Mwikali without getting hit.


Volreg Sundek wrote:

"Mwikali!"

Anger building up, Volreg lashes out at the gnoll that downed the witch, next to Vanna.

[Dice=Electric Blast+Point Blank Shot:Touch]d20+3+1
[Dice=Electric Damage+Point Blank Shot]d6+2+1

"We need to save her!"

Volreg will move to where he can get to Mwikali without getting hit.

Bright sparks sizzle the gnoll's hide! It falls to the sand, shrieking and rolling around, trying to smother the electric charge ripping through its body!

EEEEAAAAAARRRKK!!!

3 down, 4 to go...


M Human unchained monk 8/paladin 6

POSITIONS

ANOTHER ANGLE


M Human unchained monk 8/paladin 6

Now that Mwikali has been knocked out, there is a 10% chance (1 or 2 on d20) of divine intervention from St Moses the Black...1d20 ⇒ 7... St Moses the Black dgaf lol...


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Time to use the heal check next round! Ohhhhhhh boy.


earlier
Kicking the dead gnoll out of the way, Wulfgar tosses the lit bed roll into the cave, quickly stepping back, smiling "Now we wait."

Blood-Lapper gnoll wrote:
Once a smoky fire has been lit in the cave entrance, the sounds of anxious barking and yapping can be heard from within, followed shortly by choking and coughing...
While they wait for the inevitable, Wulfgar picks up one of he wooden shields, "This may be handy later." and tosses it over his shoulder by it's strap.
Blood-Lapper gnoll wrote:
A moment later, two more gnolls emerge from the cave, gagging, choking and drooling!

Now

'Blast that girl is too eager' Keeping his weight on his good leg, Wulfgar holds his place at the end of the line, seeing the two gnolls run out of the smoke, he flinches when he sees the witch impaled on a spear, nodding in approval as the others strike hard and fast. Seeing the first gnoll go down and Volreg moving toward Mwikali Wulfgar shifts his sword as he moves forward slightly and slashes upwards at the coughing gnoll. "Here, let me put you out of your misery."

5 ft step, attack: Greatsword
attack: 1d20 + 6 ⇒ (6) + 6 = 12 for damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10


Initiative Monkey wrote:

EEK!! EEK!! BATTLE OF BLOOD-LAPPER HILL!! DING!! DING!!

ROUND 2!!

GIOVANNA!
MWIKALI!
LORD PERPIREEN!
WULFGAR!
VOLREG!
ALTIN! (got tripped and is now prone)
SULAYMAN!
HYENAS!
GNOLLS! (Holding actions until the enemy enters their lair)

OOH! OOH! AHH!!

ok were in the same order as posted here. This may be a ticky-tack question. In game order we had Mwikali's attack, then the hyenas. But if we are attacking before the Hyenas would she have been wounded? the one that hit her was killed. I thought we were going in blocks of attacks. The ones who had init before the monsters, then the monsters, then the ones who had init after the monsters. The way this reads we are going in order of posting...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Flies down into the mouth of the cave and magic lights come form his hand at the clustered Gnolls.

SL Color Spray Will negates; DC15

A vivid cone of clashing colors springs forth from his hand, causing the creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.

:

Range 15 ft.
Area cone-shaped burst
Duration instantaneous; see text
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

He then goes to MWIKALI and pulls off her Head Scarf, and uses it to stop the bleeding.

Heal check 1d20 + 1 ⇒ (19) + 1 = 20 O yes, stabilised

Thats two full rounds of actions


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
Initiative Monkey wrote:

EEK!! EEK!! BATTLE OF BLOOD-LAPPER HILL!! DING!! DING!!

ROUND 2!!

GIOVANNA!
MWIKALI!
LORD PERPIREEN!
WULFGAR!
VOLREG!
ALTIN! (got tripped and is now prone)
SULAYMAN!
HYENAS!
GNOLLS! (Holding actions until the enemy enters their lair)

OOH! OOH! AHH!!

ok were in the same order as posted here. This may be a ticky-tack question. In game order we had Mwikali's attack, then the hyenas. But if we are attacking before the Hyenas would she have been wounded? the one that hit her was killed. I thought we were going in blocks of attacks. The ones who had init before the monsters, then the monsters, then the ones who had init after the monsters. The way this reads we are going in order of posting...

You are correct, Wulfgar... the gnoll that struck down Mwikali would’ve been struck down before it could attack her, so Mwikali is still up with her 6 HP back, and McGibel can take a different second action besides heal check... Sorry about that, all!


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

it happens....


Init +5 | Per +1 | AC 18 T 14 F 14 | hp 12 | fort +3 ref +4 will +0

Sulayman runs at one of the gnolls and attacks.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Sulayman Hain wrote:

Sulayman runs at one of the gnolls and attacks.

[dice=Attack]1d20+5
[dice=Damage]1d6+1

The gnoll dodges Sulayman’s gladius blade, choking and wheezing...

GAK! *cough!*


Will save vs DC 14 color spray 1d20 ⇒ 4 fails... the other 1d20 ⇒ 12 fails as well...

McGibel’s cone of rainbow lights causes the gnolls in the cave entrance to have a seizure! They fall to the sand, twitching violently!


are we back at the top of the order? Is it one in the entrance or has more joined them?


The three remaining gnolls, in danger of succumbing to smoke inhalation, emerge from the smoky cave, choking and gasping!

Top of the order!


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

Hello and goodbye, curs!Vanna spits as she lashes out with her blade.

attack: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (2) + 3 = 5p/r: 1d20 + 5 ⇒ (7) + 5 = 121d20 + 5 ⇒ (9) + 5 = 141d6 + 3 ⇒ (3) + 3 = 6


Giovanna di Domenico wrote:

Hello and goodbye, curs!Vanna spits as she lashes out with her blade.

[dice=attack]1d20+5; 1d6+3 [dice=p/r]1d20+5; 1d20+5; 1d6+3

The gnoll’s spear clashes with Giovanna’s rapier...


Blast! They finally got smart and decided to bull rush their way past. Time to get serious.’ Lifting his great sword, Wulfgar lets out a roar and begins to rage. ”Aaaarrrrggghhhh”, his appearance changes, the most obvious thing is the bright light from a halo that has formed; shining through the smoke. Less obvious, but just as disconcerting, his skin appears like pewter and his eyes turn white the same color as the halo. If one is looking carefully they will see his cast shadow has wings like a seraphim.

Slashing at the gnoll that he attacked earlier. He then steps back. "Step back give them a gauntlet to run!"
Rage, AC 17 HP 6, attack: great sword, 5 ft step back (to original spot)
attack: 1d20 + 8 ⇒ (16) + 8 = 24 for damage: 2d6 + 9 ⇒ (2, 5) + 9 = 16


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Altin begins to sing a wordless, absurd-sounding Romani melody, drawing on the musical magic of his people. He releases the force, gesturing at one of the gnolls.

Casting hideous laughter on any gnoll that's still standing by my turn, Will DC 14.


Wulfgar Ivarsson wrote:

Blast! They finally got smart and decided to bull rush their way past. Time to get serious.’ Lifting his great sword, Wulfgar lets out a roar and begins to rage. ”Aaaarrrrggghhhh”, his appearance changes, the most obvious thing is the bright light from a halo that has formed; shining through the smoke. Less obvious, but just as disconcerting, his skin appears like pewter and his eyes turn white the same color as the halo. If one is looking carefully they will see his cast shadow has wings like a seraphim.

Slashing at the gnoll that he attacked earlier. He then steps back. "Step back give them a gauntlet to run!"
Rage, AC 17 HP 6, attack: great sword, 5 ft step back (to original spot)
[dice=attack]1d20+8 for [dice=damage]2d6+9

Wulfgar’s raging blade saws a gnoll down the middle! A shower of blood rains upon the desert sands!


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

looks about and sees the rock he flung before. With a flick of his hands he sends it once more at a gnoll.

K-H TH 1d20 + 5 ⇒ (15) + 5 = 20 DMG1d6 ⇒ 4

The stone flies up and hits one under the chin.


Altin Karela wrote:

Altin begins to sing a wordless, absurd-sounding Romani melody, drawing on the musical magic of his people. He releases the force, gesturing at one of the gnolls.

Casting hideous laughter on any gnoll that's still standing by my turn, Will DC 14.

Will vs DC 14 hideous laughter 1d20 ⇒ 5 fails!

BWAHAHAHAHAHAAA!!!


Lord Perpireen McGibel wrote:

looks about and sees the rock he flung before. With a flick of his hands he sends it once more at a gnoll.

K-H TH 1d20+5 DMG1d6

The stone flies up and hits one under the chin.

THUNK! The telekinetic stone upper cuts the choking gnoll, which causes the laughing gnoll to laugh even harder!

BWAHAHAHAHAHAAAA!!!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Animate cloth Hex Mwikali uses her cloak to attack the nearest Gnoll
attack: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 ⇒ 3


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Volreg attempts to blast the nearest gnoll with another electrical blast!

"This, is a lot harder than it sounded!"

Electric Blast+Point Blank Shot:Touch: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Electric Damage+Point Blank Shot: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Volreg Sundek wrote:

Volreg attempts to blast the nearest gnoll with another electrical blast!

"This, is a lot harder than it sounded!"

[dice=Electric Blast+Point Blank Shot:Touch]d20+3+1
[Dice=Electric Damage+Point Blank Shot]d6+2+1

YIIIPE!!

The gnoll jerks as Volreg’s sparks dance along its shaggy frame, causing its fur to stand straight out!


Desperate to escape the suffocating smoke, the gnoll not incapacitated with laughter tries to overrun its way free over Mwikali...1d20 + 3 ⇒ (12) + 3 = 15 Provoking attack’s of opportunity from Mwikali and those adjacent to her (looks like Altin and Giovanna could get AoOs)


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali directs the cloak at the Gnoll with it unraveling enough to stab.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 + 3 ⇒ (3) + 3 = 6


Mwikali wrote:

Mwikali directs the cloak at the Gnoll with it unraveling enough to stab.

[dice=Attack]1d20+3
[dice=damage]1d4+3

The magically animated cloak whips at the gnoll, but the beast ducks...


The gnoll gripped in throes of hideous laughter tries to pull it together... Will save vs DC 14 1d20 ⇒ 17 succeeds! The spell is broken...


To make a long story a bit shorter... You guys obviously have the last two at your mercy...

Seeing little hope of escape or mercy, and faced with a choice of suffocating to death, being slain by enemies, or taking their own lives quickly, the forlorn gnolls fall upon their spears, impaling themselves in gruesome suicide!


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

I believe Altin still has his bow, rather than his spear in hand, so I guess he could AoO with his bow as an improvised weapon...?

As the gnoll passes, Altin takes a clumsy swipe at it with his short bow...

AoO: 1d20 - 4 ⇒ (6) - 4 = 2

Ha! No need to worry about what die to roll for damage then :)


M Human unchained monk 8/paladin 6

Everyone gains enough XP to advance to 2nd level! Congratulations! You must first rest to recover lost hit points and refresh your minds for preparing new spells, but once you have done that, you immediately gain 2nd level benefits...


M Human unchained monk 8/paladin 6

Loot on the gnolls: The party can loot 7 spears, 7 heavy wooden shields, 7 suits of hide armor, 35 gold shekels, 47 silver shekels, and 66 copper shekels from the bodies of the 7 gnolls...

The smoke from the fire fills the gnolls’ cave... It will take about an hour for it to dissipate enough to breathe safely inside...


M Human unchained monk 8/paladin 6

An hour later, once the smoke has dissipated...

The adventurers explore the gnolls’ lair once the smoke has cleared...

The place is foul, stinking of rotten meat and unwashed beasts...

More coming later, I’m at work lol...


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Same here, haha. Managed to take a look while getting ready for a delivery.

Waiting about, Volreg looks at the dead gnolls. "Those things were vicious! More so than some of the animals at home. The fire was a good idea."


M Human unchained monk 8/paladin 6

Amid the scattered bones, skulls and scraps of debris littering the gnolls’ lair, the adventurers find 8 vials of healing oils distilled from olives growing around Fatima...

8 potions of cure light wounds that heal 1d8+1 hp


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

Well done, all! I think those last two gnolls took their own lives because of some honour code they have. I have heard of similar codes among fierce warriors from the Orient. Are we all well? We can celebrate with the bounty we just scored. Vanna sats as they fund the gnolls' hoard


Init +5 | Per +1 | AC 18 T 14 F 14 | hp 12 | fort +3 ref +4 will +0

Sulayman wrinkles his nose and says, ”I agree with the celebration, bu can we get out of this cave? The smell is killing me.”


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Flits in and around the cave.

"There seems to be some oils here, they look like healing barms"

He says.

But gets out fast after that.

"Yes very smelly, that is the 1st time I have had dealings with such bests and I have to say I will need a good hot bath after"


M Human unchained monk 8/paladin 6
Lord Perpireen McGibel wrote:

Flits in and around the cave.

"There seems to be some oils here, they look like healing barms"

He says.

But gets out fast after that.

"Yes very smelly, that is the 1st time I have had dealings with such bests and I have to say I will need a good hot bath after"

Indeed, they are healing balms! Fatima holy olive oil flavored potions of cure light wounds


M Human unchained monk 8/paladin 6

The adventurers loot the sacred Fatima olive oil potions, the scavenged armor and weapons and coin purses of the gnolls, and trek back to Anfa to rest, recover, and reconsider...


M Human unchained monk 8/paladin 6

The sandstorm that blew through the region several days ago uncovered an ancient tomb of the Mauretanians, an ancient nomadic Berber-stock people...

This might have been the tomb of a war chieftain, or a priest...

It has been buried for a long time under the sands of Morocco... perhaps for the better...


M Human unchained monk 8/paladin 6

In fact, it is the crypt of Mauritanian King Bogud that has been unearthed by the sandstorm, unknown to the adventurers...


M Human unchained monk 8/paladin 6

Back at Anfa, the adventurers celebrate their victory over the gnolls at the caravanserai with drinks and feasting.


The goatherds of Anfa soon hear that their gnoll problem has been permanently solved by the daring adventurers feasting at the caravanserai, so they quickly cobble together a respectable reward of 1,000 golden shekels and 4,000 silver shekels, which they present to the adventurers that evening.


M Human unchained monk 8/paladin 6

divided amongst the 7 PCs, that’s 142 gp each, and 572 sp each.:.

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M Human unchained monk 8/paladin 6

Establishing Discussion thread...


Thanks for the invite MJ66 :-)

edit: I've dotted and deleted in game thread so it shows up on my queue, do we need a backstory to get Lord Perpireen McGibel into the game? Happy to work something out with him if it would be beneficial. If not I will post shortly, Again, stoked to be playing with you Folks!


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Also pumped about this game, thanks MJ66. I imagine Altin has just drifted westward from Ottoman lands, finally ending up in Portugal. Happy to have met others along the way if anyone wants to form pre-gameplay friendships.


Hey Altin, nice to meet you. Wulfgar is a sailor/soldier with the 'knights of Saint John' based out of Rhodes. They were spending a lot of time fighting pirates/corsiars, do you need a boat ride to Portugal? Or were you wandering overland?


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Hi Wulfgar, just read your backstory, very cool! I had planned to go overland, but there's no reason why I have to. Sure I'll catch a ride. Do you have your own ship, or do you crew on one? Altin is ex-Janissary, so could be hiring on as a mercenary, or trading his skill with a bow for passage.


I'm going to have to say 'crew on one.' How long has Altin been AWOL from the Janissary? Wulfgar would be happy to help a fellow ex-slave out.

If MJ66 permits it might be possible that several of us sail together with a letter of recommendation from "Grand Master of the Knights of Rhodes" to serve Prince Henry in his endeavors.


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

I'm going to have to say 'crew on one.' How long has Altin been AWOL from the Janissary? Wulfgar would be happy to help a fellow ex-slave out.

If MJ66 permits it might be possible that several of us sail together with a letter of recommendation from "Grand Master of the Knights of Rhodes" to serve Prince Henry in his endeavors.

I dig that idea: letters from the Grand Master of the Knights of Rhodes...


I will begin working on a letter for Wulfgar, it may take a couple of days, depending on what else is going on. It looks like three or four of us are in (or were in) the Greek/Constantinople vicinity I will use a general term like "Company" or "troop" so anyone who want's to have signed up there and sailed over with Wulfgar could have.

In the meantime should I go ahead and post in game? Giving the king the 'letter.' That way anyone who wants to chime in as part of the company from the east can?


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Oooooh boy. Lots of veterans here, and a simple farm boy entering the mix, haha. Overland travel for me unfortunately, as if Volreg traveled south, there might be a few issues with the Moors.


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

I will begin working on a letter for Wulfgar, it may take a couple of days, depending on what else is going on. It looks like three or four of us are in (or were in) the Greek/Constantinople vicinity I will use a general term like "Company" or "troop" so anyone who want's to have signed up there and sailed over with Wulfgar could have.

In the meantime should I go ahead and post in game? Giving the king the 'letter.' That way anyone who wants to chime in as part of the company from the east can?

Yes, please do go ahead and post in Gameplay.


M Human unchained monk 8/paladin 6

Because I believe in transparency from GM as well as players, except where keeping things hidden increases enjoyment for all, I will note whenever I award the party XP here in Discussion, along with the reason, be it combat, puzzle solving, encountering traps, or RP/story bonus XP.

I will keep tally here for you, so you need not do it yourself unless you'd like to help me by keeping separate track of it... Once posts build up, its possible I might miss a sum when adding it all up to see when you advance to next level...

For excellent introductory RP, I'm awarding the group 140 XP, or 20 XP each divided by 7 PCs...


Nice RP group, I will put up another post soon. It looks like were still waiting on Giovanna di Domenico and Sulayman Hain.

Probably still think were starting on the first :-)

@ MJ66, I'm a little concerned about Wulfgar's language selection, Did the Arabs in the middle east still speak the same 'Greek' as Constantinople?


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

Nice RP group, I will put up another post soon. It looks like were still waiting on Giovanna di Domenico and Sulayman Hain.

Probably still think were starting on the first :-)

@ MJ66, I'm a little concerned about Wulfgar's language selection, Did the Arabs in the middle east still speak the same 'Greek' as Constantinople?

My research suggested that the Berber Moslems inhabiting Morocco at this time speak Arabic. Can anyone else confirm or deny this?


with your permission I will change 'danish' to 'arabic' it would make sense that Wulfgar (Having spent five years on a berber ship) would speak their language.


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
with your permission I will change 'danish' to 'arabic' it would make sense that Wulfgar (Having spent five years on a berber ship) would speak their language.

Permission granted.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

I might miss posting tomorrow as I have work this evening followed by work tomorrow morning


M Human unchained monk 8/paladin 6
Critzible wrote:
I might miss posting tomorrow as I have work this evening followed by work tomorrow morning

Understood, work before play always. Any standard protocols to consider if I bot Mwikali?


@ Crtzible, yuck, try not to work too hard...

@ MJ66, oops, Wulfgar was speaking to Sulayman in Arabic, and Sulayman speaks Turkish. Any chance they are close enough that Sulayman would understand?


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

@ Crtzible, yuck, try not to work too hard...

@ MJ66, oops, Wulfgar was speaking to Sulayman in Arabic, and Sulayman speaks Turkish. Any chance they are close enough that Sulayman would understand?

I am not familiar enough with how similar or not they might be in RL, but to keep the game flowing smoothly, I'll rule that they are close enough, like Spanish and Italian or Portuguese, that you can understand each other's basic gist well enough lol


thanks, of course it would be funny for him to look at Wulfgar and go "What?"


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

That would be quite humorous to say in the least!

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Hmmm not that I can think if still getting the feel of her


M Human unchained monk 8/paladin 6
Critzible wrote:
Hmmm not that I can think if still getting the feel of her

No problem, I don't anticipate much combat before you are able to check in and post... Of course, one never knows...


hmmm, it looks like a running fight. In heavy armor, I don't think Wulfgar is catching anything. But let me ask, is there a map? How close is the hallway to where the king was sitting? Oh and how close is fireplace? :-)

Also, I'm assuming 'weapons' would have been left outside of the throne room and feasting hall, daggers excluded of course.

So let's see how that post would go: "Moves to wall pulls sword and spear down... " hee hee hee


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

hmmm, it looks like a running fight. In heavy armor, I don't think Wulfgar is catching anything. But let me ask, is there a map? How close is the hallway to where the king was sitting? Oh and how close is fireplace? :-)

Also, I'm assuming 'weapons' would have been left outside of the throne room and feasting hall, daggers excluded of course.

So let's see how that post would go: "Moves to wall pulls sword and spear down... " hee hee hee

Lol! :-) Good point about being unarmed except for daggers...

I will work on linking a map, but to answer your questions:

The south arch to which goblin Squidretch is dashing is about 40 ft south across the festhall from where Prince Henry sits, and the goblin begins about 15 ft west of the prince, so must double move to get out into the throne room where everyone's weapons are...

The fireplace is 20 ft north of the prince, at center of the north wall of the hall... The goblins are about 30 ft southwest of the fireplace...

Altin is 10 ft west of the prince, only 5 ft from the goblins...

Wulfgar is 10 ft from the fireplace, between it and Prince Henry, who is about 10 ft south of Wulfgar...

Sulayman sits about 20 ft southwest of the prince, and is in good position to tackle the fleeing goblin, who is about 10 ft north of Sulayman, and must run right past him to escape...

Volreg is 5 ft south of Sulayman...

Lord Perpireen perches on a rafter 20 ft above the goblin minstrels...

Mwikali sits 10 ft east of the prince, 30 ft east of the goblins...


M Human unchained monk 8/paladin 6

BTW, for the excellent RP that continues at both tables, I'm awarding each PC another 20 XP, bringing the current total per character to 40 XP...

If you succeed in arresting the goblin poisoner before he can escape, that total will jump considerably! :-)


M Human unchained monk 8/paladin 6

I'm interested in linking images of maps for combat and to help you visualize complex scenes, but I'm afraid I'm not very savvy about the best ways to do that. Anyone have any ideas on how to link photos of maps I draw? Or is it better to draw them with a paint tool and link them?

Obviously, linking url is easy...I guess I need help figuring out how to upload a photo I take or a paint file I draw to the internet so I can link them...


Sorry MJ66, no expertise with the maps at all...


M Human unchained monk 8/paladin 6

Experiment linking a Google doc photo of ARCH OF CONSTANTINE next to the Colosseum... Took this photo a few days ago in Rome! :-)

Edit: As yeah! It works! It's on, now lol! Yay!! Now I can link all kinds of stuff I draw to illustrate battlefields, scenes, etc


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Yeah, hopefully dometime later today I can post


Michael Johnson 66 wrote:

Experiment linking a Google doc photo of ARCH OF CONSTANTINE next to the Colosseum... Took this photo a few days ago in Rome! :-)

Edit: As yeah! It works! It's on, now lol! Yay!! Now I can link all kinds of stuff I draw to illustrate battlefields, scenes, etc

Hey MJ66 Can we look at it without logging on to a google account?


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Oh, this is going to be grand. Who is going to win, the goblins, or the adventurers? Stay tuned for the next episode......

I have also requested access as so I am able to see the link, and as to what is going on.
Google slides is pretty good for multiple images and maps, as it works very similar to Power Point in Microsoft Office, so multiple maps can be made and drawn on with each different slide.


M Human unchained monk 8/paladin 6

Okay, I went into the linked files and turned on the share option, I think anyone with the link can now view them. Try it and let me know, please.


Michael Johnson 66 wrote:
Okay, I went into the linked files and turned on the share option, I think anyone with the link can now view them. Try it and let me know, please.

Yep, your good!


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
Michael Johnson 66 wrote:
Okay, I went into the linked files and turned on the share option, I think anyone with the link can now view them. Try it and let me know, please.
Yep, your good!

SWEET!!


In Game MJ66:

Michael Johnson 66 wrote:

BATTLE MAP FROM ANOTHER ANGLE

CLEARER SHOT OF BATTLE MAP FROM FIRST VIEW

Hey look a battle map, I'm impressed! Sorry I've been playing PBP for almost four years, but haven't sat at a table with an actual map since college. Sinse it was the year 'Another One Bites the Dust' came out as a single (yeah that's right boys and girls, a single, vinyl and all) I'll let you do the math.


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M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
In Game MJ66:
Michael Johnson 66 wrote:

BATTLE MAP FROM ANOTHER ANGLE

CLEARER SHOT OF BATTLE MAP FROM FIRST VIEW

Hey look a battle map, I'm impressed! Sorry I've been playing PBP for almost four years, but haven't sat at a table with an actual map since college. Sinse it was the year 'Another One Bites the Dust' came out as a single (yeah that's right boys and girls, a single, vinyl and all) I'll let you do the math.

Hehe! Great song for a battle, Another One Bites the Dust... Love Queen!

Now that I know how to link photos, we will have battle mat shots for all combats and complex tactical situations. Should help visualization and immersion.


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Little disappointed did not get to do something in the time slot of him fining out what was going down. Hummm,... I am going to post his acts as if the next 5 mins did not happen so I can get them in.

Sorry if it messes anything up, but if I do it right it should not.

EDIT:
And that's how you recon, fit in with whats been posted and then get the hell out the way, over to everyone else. :)


M Human unchained monk 8/paladin 6
Lord Perpireen McGibel wrote:

Little disappointed did not get to do something in the time slot of him fining out what was going down. Hummm,... I am going to post his acts as if the next 5 mins did not happen so I can get them in.

Sorry if it messes anything up, but if I do it right it should not.

EDIT:
And that's how you recon, fit in with whats been posted and then get the hell out the way, over to everyone else. :)

Yep! Nice work, it fits perfectly lol


M Human unchained monk 8/paladin 6

For apprehending the goblin spys, each PC gains an additional 130 XP, bringing each character to a total of 170 XP!


M Human unchained monk 8/paladin 6

Another fine round of RP today, so I'm awarding each PC another 20 XP... Total XP per character is now 190 XP...


M Human unchained monk 8/paladin 6
Mwikali wrote:

"Ah what a sight to behold. Clean crisp water to wash away the dirt and grime. Rejuvenate the skin and soak away the weight of the world from our weary bodies." She says going over to put her hand in one of the pools and uttered a satisfactory almost pleasurable moan before she pulled it free and smiled.

"So let us shed these garments and soak away our cares!"

It's getting hot in here...


Not because it matters, but I just don't historically remember. Mixed bathing or separate area's for men and women? (I thought separate, but if it's the palace there may be only one pool)


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
Not because it matters, but I just don't historically remember. Mixed bathing or separate area's for men and women? (I thought separate, but if it's the palace there may be only one pool)

Mixed, as there is but one big pool at the palace.


M Human unchained monk 8/paladin 6

Each PC gets 500 gp worth of upgrade to gear. Post what your character acquired in Gameplay.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

LOL, She has little concern for European Modesty. She is trying to free her people from the oppressive hands of the Arabs and their god!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Well got ninja'd now time to post a different post


Hey Giovanna, may we assume that it is apparent that you are Aasimar?


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

its apparent she has some different features...obviously not 100% human, might look a bit elvin...she's an azata....just fyi


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

My features are Exotic but I doubt few Europeans would notice otherwise

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