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The second thug moves up to Jamir and swings with an axe seeminly having no use for merely fist Thug 2 moves from F6-G9 [dice=att]1d20+3[dice=dmg]1d6+1 Jamir was expecting the thug's arrival and easily dodges the blow.
Jamir slips under Thug 2’s axe and through his legs, slapping him on the rump as he does.
“How cute! You want to play!”
Sorry, Jawhar - Jamir doesn’t have his rapier drawn yet, so he doesn’t threaten for flanking purposes.
Edit - to clarify, as an immediate action, Jamir just spent a point of panache to use his Underfoot Assault deed.

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Craggark, if you want a boost, delay till after my turn (just one spot in initiative. Also Brawler 7 is a juicy target for a bomb next round. You might want to back up.
Regardless of Craggark's turn:
5-foot step, putting back up against the bar at H11.
Cast Bless.
Move Action: None. Keeping hand free in case I decide to cast another spell.

lucklesshero |

Craggark, if you want a boost, delay till after my turn (just one spot in initiative. Also Brawler 7 is a juicy target for a bomb next round. You might want to back up.
Regardless of Craggark's turn:
** spoiler omitted **
GM is going to bot for Craggark because I got permission from player
Seeing Jawhar is about to call on his God for aid, Craggark decides to pause for a moment and accept the blessing of Sarenrae. Bolstered by the blessing Craggark is set on striking two of the brawlers this round and teaching them what a real fist fight is about. punch: 1d20 + 5 ⇒ (15) + 5 = 20dmg: 1d6 + 3 ⇒ (6) + 3 = 9(on Brawler 6)cleave: 1d20 + 5 ⇒ (15) + 5 = 20dmg: 1d6 + 3 ⇒ (5) + 3 = 8(on Brawler 3) Satisfied with the damage he's done to the wanna be brawlers Craggark, steps back where Jawhar was standing. Craggark uses move action (if necessary) to change martial flexibility to cleave; then 5ft steps from G12-G11.

lucklesshero |

Craggark notices that he hit the brawler closest to the corner of the bar so hard that he's wavering and barely managing to stay on his feet. The other one he blasted with a right cross (after dropping a hammer fist on the one at the corner of the bar), isn't faring much better.

lucklesshero |

One of the Brawlers at the far end of the bar sees the carnage and brutality of which Craggark fights. Hoping to prove herself, a tough looking raven haired woman with one braid missing picks her way accross the room and attempts to rabbit punch Craggark. Brawler 1 moves from E5-F10 punch: 1d20 + 1 ⇒ (17) + 1 = 18dmg: 1d3 + 1 ⇒ (1) + 1 = 2 The blow glaces of Craggarks neck painfully.
The rough musicular woman smiles with missing teeth. You wouldn't hit a girl would ya! she says with a disturbing cackle...
Torvald's turn

lucklesshero |

Amended, apparently Torvald's readied action is the only action he got this turn. Here's the text:
(You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.) So Torvald, will lead off round 2 with a full turn at his disposal. I'll take the remaining adversaries actions now (2 bad guys) and then Torvald and after him another Brawler then Jamir.

lucklesshero |

The brawler that took the brunt of Torvald's bomb moves toward Jamir and tries to kick him as Jamir darts in and out of the the second Thugs legs.(Brawler 4 moves fom E7-F8; Jamir will get a soft cover bonus for being under the Thug, effectively making Jamir's AC22) kick: 1d20 + 1 ⇒ (6) + 1 = 7
The Brawler flails at Jamir wildly as the little halfling darts in,under, and around his adversary.

lucklesshero |

The first thug, the one who started this donnybrook; reaches at his waistband for an axe looks at Craggark across the table and throws it right at the fierce and proud half orc. thrown axe: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4dmg: 1d6 + 1 ⇒ (4) + 1 = 5 However, in the midst of melee it's tough to get off a good throw and the table is shoved against the thug's arm just as he releases causing it to fly wide left, almost striking the one armed bar tender!
Hey watch where you're throwing those things! says the foul mouth one armed man in the stained apron..Shortly after you see the bartender duck discretely behind the bar.
OK now Torvald's turn! you have a full round of actions at your disposal Torvald.. After you it will be the injured Brawler 3's turn then Jamir

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Are we readily able to tell the difference between the dangerous ones and the amateurs? All the tokens look the same.
Perception?: 1d20 + 5 ⇒ (2) + 5 = 7
Sense Motive?: 1d20 + 1 ⇒ (19) + 1 = 20
While quicker on his feat than your average dwarf, Torvald is no boxer and zigged when he should have zagged, catching a brawlers fist squarely on the jaw. Staggering backwards, he tries to turn this to his advantage and hops out the open door, hoping to avoid being surrounded. As the scrappers press in to join the fight, the alchemist whips out another fire vial and gives it a vigorous shake. "Please don't hurt me!" the dwarf cries in a mocking tone. "Here, I'll give you this bag of gold!" As the vial spins through the air and shatters amid a bloom of fire Torvald grins. "Oops, wrong pocket. Better luck next time!"
Aiming for the thug at G13, adding Point Blank Shot bonus this time
Throw vs G13!: 1d20 + 5 ⇒ (10) + 5 = 15 Fire!: 1d6 + 4 ⇒ (1) + 4 = 5 Ref13 vs 5 splash damage

lucklesshero |

The bomb flies true striking the Brawler already injured by Craggark and dropping him. The blast radius also catches his buddy the was wobbling from Craggarks hammer fist dropping him as well. In addition you see the startled look as the Brawler that's closest to Craggark currently try to hop away as part of the bomb blast effects his area as well.
reflex: 1d20 ⇒ 7 Brawler #7
Torvald's Bomb is effective taking out Brawler 3 & 6 and damaging Brawler #7; since Brawler #3 is down, it's now Jamir's turn. Jamir please remove those tokens and if you can color their squares to represent difficult terrain now I'd appreciate it..thx

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I put red Xs on each of B3 & B6, and turned their tokens upside-down.
Jamir draws his rapier and jabs it as hard as he can into Thug 2's backside.
Rapier + Bless: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 121d4 + 1 ⇒ (2) + 1 = 3
...which is not very hard at all, apparently.

lucklesshero |
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Thug two grunts as Jamir's rapier is turned aside by his mail coat. I'm going to cut you in half and make a new breed....Quartling! the thug chortles like a mad man.

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From the doorway, "That was actually pretty good! Jamir, they're taking our schtick!"

lucklesshero |

The 5th brawler takes a short step toward a nearby table grabs a chair and hurls it at Torvald standing in the doorway, close the door! I'm catching a chill! blurts out the ugly man with an over-sized pimple on his nose. Brawler#5 5ft steps from F15 to G14, grabs a chair, and throws it.throw: 1d20 - 2 ⇒ (17) - 2 = 15
Torvald just manages to duck as the chair flies over his head.

lucklesshero |

The second Brawler abandons throwing chairs and points across the room at Jawhar, You priest! You shouldn't be bringing your foreign Gods to the north! You'll find out soon enough who's land er en! He makes his way toward Jawhar with the intent of pulverizing the priest. However, he fails to notice that he's passing by the diminutive Jamir darting in and out of his compatriots legs. This offers Jamir the perfect opportunity to make a quick swipe whilst the second Brawler passes. Brawler#2 moves from D8 -F10, giving Jamir an AoO, Brawler #2 then attacks Jawhar, assuming Jamir doesn't crit him and drop him.
The Brawler feels a poke at his side as he moves towards Jawhar and swings with a double axe handle blow. punch: 1d20 + 1 ⇒ (16) + 1 = 17
Jawhar sees the Brawler approach at the last minute and throws up his shield just in time to deflect the blow. The Brawler griminess in frustration as he shakes out his ringing hands.

lucklesshero |

The Brawler nearest Torvald steps in front of the doorway blocking Torvald. He pulls back his fist and says time for a nap little bomber! punch: 1d20 + 1 ⇒ (20) + 1 = 21dmg: 1d3 + 1 ⇒ (1) + 1 = 2 confirm: 1d20 + 1 ⇒ (9) + 1 = 10crit dmg: 1d3 + 1 ⇒ (3) + 1 = 4
The Brawler lands another thundering blow against Torvald; another like it and Torvald doubts he'd still be standing.
Brawler#8 moves from D13-E14 and hits Torvald, crit does not confirm

lucklesshero |

The second Thug steps away from Jamir (possibly provoking an AoO if you haven't already used it this round) and the swings at Jamir from a flanking position. att: 1d20 + 3 ⇒ (2) + 3 = 5dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Damn you little halfling! stay still and take your skewing like a man! The second thug grunts in frustration.
Thug 2 moves from G9-G8: note didn't add the flanking bonus to the attack, with the roll it wouldn't have mattered..moving on

lucklesshero |

The 7th Brawler moves to flank Craggark Brawler#7 moves from F12-G12 and tries to swing a couple body blows at Craggark's vulnerable kidney area. punch: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16dmg: 1d3 + 1 ⇒ (2) + 1 = 3
Craggark however, is in his element, and turns his shield toward the unseen blow coming at his back and hears a satisfying thud as a couple of the brawlers knuckles break.
It's Jawhar's turn then Craggarks..

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Jamir does not pass up the chance to take an attack of opportunity against the first person to give him a chance to do so; he whips around quickly and stabs at B2 as he lumbers by.
Rapier, AoO: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d4 + 1 ⇒ (2) + 1 = 3
I'm gonna sacrifice this iPad to the dice gods in a minute.
To Torvald, he shouts, "I know! Their bad puns hurt more than their attacks do!"

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"You Northerners bore me. I've heard better insults from nuns who have taken a vow of silence."
Seeing that Jamir is about to get surrounded, Jawhar steps up to help out.
5-foot step to H10, staring down Brawler 2 directly, draw scimitar, and slash him across the belly.
Scimitar, Bless: 1d20 + 2 ⇒ (15) + 2 = 17 I indicated Bless, but forgot to actually add the +1...
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

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Craggark shifts his focus to the woman who hit him Thug 1 and smiles.
"You obviously aren't from here, are you?" he says as he lays a roundhouse blow first into the thug just to her left Thug 2, flanking, and continuing into her face no flank.
Cleaving Power Attack: 1d20 + 4 + 1 + 2 - 1 ⇒ (7) + 4 + 1 + 2 - 1 = 131d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Cleaving Power Attack: 1d20 + 4 + 1 - 1 ⇒ (12) + 4 + 1 - 1 = 161d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Craggark is using non-lethal damage on the thugs who are simply punching, as per the brawler's ability to do so.
He then focuses his attention on the thug who threw an axe at him.
"I've had plenty of axes thrown at me by scum in Trollheim on this trip," the frostkin menaces. "It was satisfying to kill the last three who did so."
He then steps back against the bar 5 foot step to H11 to avoid being sandwiched.

lucklesshero |

Jawhar makes a wicked slash across the second Brawler's waist with his scimitar. Craggark is quick to finish off the brute with a right cross and continues his attack strait through catching the brutally ugly woman brawler in the jaw nearly knocking her out as well!
Craggark moves to a better position while challenging the axe wielding thug across the table.
Brawler 2 is knocked out and Brawler 1 is wavering. Jamir could you flip Brawler 2 and draw an X on him for me? It's Brawler 1's turn;
please be aware if there are bodies on the map that r flipped with an x through them it means that square is now difficult terrain.

lucklesshero |

Brawler one shakes her head for a moment clearing the cobwebs of that last blow Craggark landed. So ya think yer a tough lad huh? My 3rd husband's 10 year old daughter hits harder than you! The woman brawler moves in directly in front of Craggark and attempts to kick him in his privates. Brawler one moves from F10-G11 kick: 1d20 + 1 ⇒ (5) + 1 = 6dmg: 1d3 + 1 ⇒ (1) + 1 = 2
The woman brawler thought she'd hit Craggark where it hurt most. However, she neglected to notice the stool he was straddling and her leg was stooped short before it could approach Craggark's nether regions.

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done

lucklesshero |

The forth Brawler, still frustrated with Jamir, continues attempts to kick the little hero, Stay still my little bumble bee...this won't hurt a bit! kick: 1d20 + 1 ⇒ (17) + 1 = 18dmg: 1d3 + 1 ⇒ (1) + 1 = 2 A glancing blow bounces off Jamir's rump and Jamir can feel the bruise begin to form. Ha! not as fast as you think you are..huh?
The Brawler the shifts to right in front of Jamir. Brawler 4 moves from F8-F9 with a 5ft step; it's Thug 1 turn

lucklesshero |

The first thug seeing both Craggark and Jamir engaged in melee with the bar Brawlers notices that he has a wide open throw at the southern priest. He steps a little closer to the priest draws another axe and hurls it at Jawhar at nearly point blank range! Thug 1 does a 5ft step in to F10, draws an axe, and throws it at Jawhar throw: 1d20 + 3 ⇒ (8) + 3 = 11 dmg: 1d6 + 1 ⇒ (4) + 1 = 5
The thug slips on some spilled drinks as he releases his throw and misses Jawhar by a wide margin.
Torvald's turn with Jamir to follow..although Jamir can take his turn out of sequence if he likes

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Jamir ignores the brawler, and instead lunges at the thug who started the whole thing.
"Oh protector of northern manhood! Is brave, brave Sir Hjort trembling in his hiding place? Best warn him: The halfling is coming! Jamir Montajay, of the Cassomir Montajays, is coming for him!"
Rapier: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 261d4 + 1 ⇒ (1) + 1 = 2
Crit confirm: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d4 + 1 ⇒ (3) + 1 = 4
I doubt that confirmed, but please let me know if it did - I gain back a point of panache for each confirmed crit.

lucklesshero |

I doubt that confirmed, but please let me know if it did - I gain back a point of panache for each confirmed crit.
unfortunately you missed confirming by one (AC:17) I assume the extra dmg. is from the sharping the sword smith gave your blade yesterday?

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Torvald feels himself grow a little dizzy as he takes another solid blow. "Ow, that's my favorite nose!" he splutters, blood running down his chin. Staggering back once more he feels the steep drop in temperature from inside to outside even through Jawhar's magic.
Palming another flask, the alchemist nods in acknowledgement to the brawler who struck him. "Your friend said he's cold. Here, give him this to warm up with!"
Forgot to apply the +1 for Bless before, doing so now. Thanks Jawhar!
Throw @E14: 1d20 + 6 ⇒ (9) + 6 = 15 Warm 'em up!: 1d6 + 4 ⇒ (4) + 4 = 8
Free Action step, Standard Action throw. Should be good even with Staggered condition

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I assume the extra dmg. is from the sharping the sword smith gave your blade yesterday?
Yes.

lucklesshero |

Free Action step, Standard Action throw. Should be good even with Staggered condition
Torvald you're not staggered, you have two hp. so I'm going to assume you used your remaining move action to draw you elixer of healing or shield to prepare to drink; (still leaving you with a free hand in case you want do something else) Let me know which elixer you choose before it comes to your turn if you can.

lucklesshero |

The 5th brawler moves towards the bar right next to Craggark and attempts to head but the hulking 1/2 orc from behind head butt: 1d20 + 1 ⇒ (9) + 1 = 10dmg: 1d3 + 1 ⇒ (3) + 1 = 4 Craggark again feels the presence of an enemy approach and easily side-steps the clumsy attempt.
brawler #5 moves G14-H12
The eighth brawler having just been on the receiving end of one of Torvald's bombs, steps right up to Torvald and swings with a right left combo, So ya wanna play for keeps huh? says the brawler hair still smoldering, eyebrows missing; That can be arranged! he blurts as he takes his swing.punch: 1d20 + 1 ⇒ (7) + 1 = 8dmg: 1d3 + 1 ⇒ (3) + 1 = 4
*scoff*
The blow misses Torvald by plenty, as the dumb Brawler fails to find his footing stepping on to, the wet snowy ground outside.
Brawle#8 moves from E14-D14
lucklesshero |

The second Thug looks at the groveling impostor Hjort and yells Get out of my way or get in the fight! intimidate: 1d20 + 5 ⇒ (7) + 5 = 12
The scared looking brute scurries towards the stage area of the Horned Helm
Thug 2 uses intimidate to force the fake Hjort to move and gets a +5 circumstance bonus for both being the imposer's superior and the fact the the impostor is already demoralized; Thug 2 stays put in his square of G8

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I'm not? Would have sworn I took 6 then 4, but if I can have a draw then I'd like my Shield out please. will hold in off hand so that spiked gauntlet is free to use
Edit: whoops, was reading the crit damage, instead of the normal punch damage

lucklesshero |

Having seen Craggark do it to effect, the 7th brawler attempts a hammer fist on Craggark even though he is several inches shorter than the proud warrior. fist: 1d20 + 1 ⇒ (11) + 1 = 12dmg: 1d3 + 1 ⇒ (3) + 1 = 4
Craggark simply smirks as he dodges the Brawler's lazy blow.
Brawler#7 stays in G12; It's Jawhar's turn

lucklesshero |

I'm not? Would have sworn I took 6 then 4, but if I can have a draw then I'd like my Shield out please. will hold in off hand so that spiked gauntlet is free to use
Edit: whoops, was reading the crit damage, instead of the normal punch damage
done, shield elixer is in off hand

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The second Thug looks at the groveling impostor Hjort and yells Get out of my way or get in the fight! [dice=intimidate]1d20+5
The scared looking brute scurries towards the stage area of the Horned Helm
Thug 2 uses intimidate to force the fake Hjort to move and gets a +5 circumstance bonus for both being the imposer's superior and the fact the the impostor is already demoralized; Thug 2 stays put in his square of G8
Does Jamir get an attack of opportunity against Thug 2?

lucklesshero |

Does Jamir get an attack of opportunity against Thug 2?
I don't know ..look it up if it appears you do, go ahead and take it ..(the AoO)

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Performing a Distracting Act: Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle. Table: Actions in Combat notes many of the actions that provoke attacks of opportunity.
Standard Actions Provokes Attacks of Opportunity
Use skill that takes 1 action Usually
Looks to me as though it should. You get final say, but I’ll roll it up in case you agree. Jamir will probably miss anyway.
”Let him be! He is a far more honest man than you are, you louse-infested boggart!”
Rapier, AoO: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d4 ⇒ 3
Sigh. Problem solved.

lucklesshero |

Attacks of Opportunity wrote:Performing a Distracting Act: Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle. Table: Actions in Combat notes many of the actions that provoke attacks of opportunity.Table: Actions in Combat wrote:
Standard Actions Provokes Attacks of Opportunity
Use skill that takes 1 action Usually
Looks to me as though it should. You get final say, but I’ll roll it up in case you agree. Jamir will probably miss anyway.
”Let him be! He is a far more honest man than you are, you louse-infested boggart!”
[dice=Rapier, AoO]1d20 + 6 + 1; 1d4
Sigh. Problem solved.
thx 4 looking that up!

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Jawhar looks around and can't figure out who needs his help more.
Torvald is being forced out of the door into the snow, but there is nothing Jawhar can do to help the dwarf.
Both Craggark and Jamir are facing off against three opponents. Craggark is wounded, but Jamir is in danger of being flanked, so he steps up to engage the axe wielder.
"Stand down now! We have no interest in you locals. We are here in search of outsiders who are hiring locals and sending them to their deaths.
Back off, and I will heal your wounded compatriots. Continue fighting and you will learn what it means to invoke the anger of the gods!"
Scimitar, Bless: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Dam: 1d6 + 2 ⇒ (2) + 2 = 4
5-foot step to H9, attack Thug 2

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"Back off, and I will heal your wounded compatriots. Continue fighting and you will learn what it means to invoke the anger of the gods!"
"Or, an angry frostkin foreigner!" Craggark growls, throwing another roundhouse punch designed for two jaws in one. Thugs 5 and 7
Cleave Attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 191d6 + 3 ⇒ (3) + 3 = 6
Cleave Attack: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 61d6 + 3 ⇒ (4) + 3 = 7
Hitting with one and missing with the other blow, the half-orc takes a step back to close off the knot of their melee. 5 foot step to H10

lucklesshero |

Jawhar and Craggark attack almost in unison. Both score hits on relatively unscathed opponents. The second Thug now seems very upset...a bleeding gash now marks his cheek. Are we going to let this foreign scum best us!? without hesitation a resounding No!!! say all the Brawlers..The 5th brawler (the one that Craggark just hit) spits a bloody tooth on the ground, let's send these effete southerners back home...in a wooden box! He snaps his neck side to side and assumes a boxers stance.

lucklesshero |

The ugly woman brawler takes a wild hay-maker swing at Craggark, ya know? you remind me of my second husband...I liked him till I beat him to death with a rollin' pin! *swish* punch: 1d20 + 1 ⇒ (7) + 1 = 8dmg: 1d3 + 1 ⇒ (3) + 1 = 4
the fourth brawler tries two quick jabs at Jamir punch: 1d20 + 1 ⇒ (13) + 1 = 14dmg: 1d3 + 1 ⇒ (3) + 1 = 4
Thug one carefully moves forward to attack Craggark drawing his axe in the process att: 1d20 + 3 ⇒ (20) + 3 = 23dmg: 1d6 + 1 ⇒ (4) + 1 = 5
confirm: 1d20 + 3 ⇒ (3) + 3 = 6dmg: 1d6 + 1 ⇒ (1) + 1 = 2 Thug one smiles as he whips his axe back and Craggark's blood sprays on the bar.
thug 1 moves from F10-G10(difficult terrain); normally Jamir would get an AoO but he already used it this round on thug 2; brawler 1 and brawler 4 both stay put.Top of round 4 Torvald's turn.

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Turn 4
Torvald had a choice to make--he had his elixir of Shield in his left hand, but could see that the brute stumbling after him was alone, with no one backing him up. That probably meant his friends were being swarmed...
The alchemist rules don't actually specify whether mixing & throwing bombs requires two hands or can be done with one. They can TWF with them eventually, but it requires the Quick Bombs discovery so I can see it either way. What do you think?
If Torvald can throw it one-handed he'll do so and keep his Shield potion, otherwise he'll drop it and use both hands to throw the bomb.
Protected from the cold as he was, it must be adrenaline making his hands shake like that, thinks the dwarf as he fishes out another bomb. Shaking the thing vigorously he hops and and flings it at the stumbling thug...
Throw @D14: 1d20 + 6 ⇒ (11) + 6 = 17 Fire: 1d6 + 4 ⇒ (2) + 4 = 6
Assuming that drops him...I'll use 10ft of movement to reach E15
As the scorched body collapses to the cold cobblestones Torvald reverses direction and clambers forward, peering through the doorway to get a peek at the situation.

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As the first thug steps forward to attack Craggark, Jamir slides into the space he has vacated, so that Jamir and Craggark are now flanking him.
Rapier: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 161d4 ⇒ 2

lucklesshero |

Jamir flanks the first thug with Craggark. Despite the better tactical location, Jamir's blade is turned aside by the Thug's armor

lucklesshero |

The alchemist rules don't actually specify whether mixing & throwing bombs requires two hands or can be done with one. They can TWF with them eventually, but it requires the Quick Bombs discovery so I can see it either way. What do you think?
OK couple things:
1. It appears drawing and throwing a bomb is always a standard action unless you get upgrades that are unavailable to you now..the good news this always allows for a move action and sometimes even a move and a swift as well as throwing the bomb (+ a 5ft step!)a. Thus Torvald could conceivable do the following in one round
-5ft step back from an opponent (no action)
- Draw and throw a bomb (standard action)
_ Activate his spring loaded wand sheath (swift action)
- Draw his con mutagen (move action)
2. It appear elixirs follow the same rules as bombs in that drawing and drinking them are one standard action. (therefore it is little use for you to have drawn the shield elixir as it saves you no time)
3. Mutagens work just like potions (must use retrieve a stored item to get them [move action] and a standard action to drink them)
4. No where does it indicate you need more than one hand to retrieve a bomb or elixir (this is a balance thing as all "casters" only need one hand free to cast their spells); think of your bomb as having something similar to the WWII chemical fuses on top(a thin stick you snap to activate the chemicals); Or if you're having trouble imagining that; how about the glow sticks they use at raves? (shake once our twice then they glow) In any case it's a process you can do with one hand on both elixirs and bombs.
A. So if you like you can have a mutagen in your hand as you enter E10 or nothing (your choice)

lucklesshero |

Protected from the cold as he was, it must be adrenaline making his hands shake like that, thinks the dwarf as he fishes out another bomb. Shaking the thing vigorously he hops and and flings it at the stumbling thug...
The bomb hits the Brawler flush, the concision is such that, blood can be seen seeping from his ears as Torvald steps over his body and heads back into the bar to blast more of the dumb brutes.

lucklesshero |

the 5th brawler steps foward and tries to pound Craggark Brawler #5 moves H12-H11 punch: 1d20 + 1 ⇒ (13) + 1 = 14dmg: 1d3 + 1 ⇒ (1) + 1 = 2
Craggark's own brawler instincts tell him to pivot his head just as the other brawlers jab whizzes by his face.
The second Thug wipes the blood off his face and looks at Jawhar, that'll leave a pretty scar..here let me return the favor! his axe comes speeding in a downward arc towards the priest. att: 1d20 + 3 ⇒ (4) + 3 = 7dmg: 1d6 + 1 ⇒ (5) + 1 = 6 Jawhar easily dodges the blow however.
Thug 2 stays put
The seventh Brawler moves across the table from Jamir, grabs another chair and hurls it at the halfling throw: 1d20 - 4 ⇒ (13) - 4 = 9dmg: 1d4 + 1 ⇒ (4) + 1 = 5 missing badly..
brawler#7 5ft steps G12-F12 picks up a chair and throws it; It's Jawhar's turn.