
|  nightdeath | 
Oh well. Am Pushing
Several mounds of rock lie in heaps in this cavern, recently fallen from the walls and ceiling. Now and then, bits of dust settle from cracks in the stone above.
A Snake can be seen amidst the rocks, its coils thrashing about as if in a fit.
Knowledge Nature DC 10: The Snake is Venomous.
Sense Motive: It's also cranky and likely to lash out at everything it perceives as a threat, judging on its thrashing.
Heal DC 15: The snake is wounded with deep gashes around its head and body. The most serious seems to be a long gash along its side, this one is still smoking.

| Sarthonn | 
 
	
 
                
                
              
            
            Sarthonn examines the piles of rubble and other debris as they approach the area.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
"Careful!" he shouts. "There is a large snake in those rocks, " he says as he points to the area where he saw it.

| Naravash Avernus | 
 
	
 
                
                
              
            
            At Sarthonn's warning, Naravash stops abruptly, his eyes narrowing as he scans the rubble for the lurking serpent. Noticing it, he grants it a wide berth and looks back toward the group, particularly at Razul, "Sarthonn's eyes are sharp. Looks like it's just off the path we were picking too. I've not seen it's like before though. Razul? Any insight you can offer?"
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge (nature): 1d20 ⇒ 4

|  nightdeath | 
I've spoilered it
A Snake can be seen amidst the rocks, its coils thrashing about as if in a fit.Knowledge Nature DC 10: The Snake is Venomous.
Sense Motive: It's also cranky and likely to lash out at everything it perceives as a threat, judging on its thrashing.Heal DC 15: The snake is wounded with deep gashes around its head and body. The most serious seems to be a long gash along its side, this one is still smoking.

| Razul Al'Takhir | 
 
	
 
                
                
              
            
            "Hmm. Allow me to approach it alone."
Razul will move off toward the snake, and attempt to wild empathy it. Wild Empathy: 1d20 - 3 ⇒ (11) - 3 = 8 If it will allow him to approach, he will use Cure Light Wounds to heal it of some of its wounds. CLW: 1d8 + 1 ⇒ (1) + 1 = 2

|  nightdeath | 
"Hmm. Allow me to approach it alone."
Razul will move off toward the snake, and attempt to wild empathy it. [dice=Wild Empathy]1d20-3 If it will allow him to approach, he will use Cure Light Wounds to heal it of some of its wounds. [dice=CLW]1d8+1
Razul's kindness bears some fruit as the snake hisses and slithers away without any hostility uncovering a small bag that looks filled with coins. 20gp. I like non combat approach.

|  nightdeath | 
Map Updated.
The journey is rough going with Aravashnial stumbling many times, Anevia and Horgus themselves are surly with Horgus voicing most of his complaints.
As they party travels further, the tunnels are lighted with green fungi moss that upone being scrapped off loses their sickly greenish glow. A tunnel branches off leading to what seems to be another location in the tunnels.
Horgus grumbles about half a day journey but Aneiva points out that the time is only about an hour since you have left the old campsite.
A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side.
Reveals this to be a temple of Torag
There's a buzzing in teh air, faint as it seems.
GM Rolls: 1d20 ⇒ 7
GM Rolls: 1d20 ⇒ 4
GM Rolls: 1d20 ⇒ 14

| Caelus Oklir | 
 
	
 
                
                
              
            
            (Retro post, if you will permit)
Travelling between caverns, Caelus and Oynar will walk on either side of Aravashinal, allowing the blinded mage to keep one hand on Oynars back to guide him, and leaning on Caelus when he stumbles.  If the elf permits, he begins a series of questions, not pressing if the wizard seems reluctant or offended. 
"How long have you been in Kenebares, Aravashinal?"
"How large is the arcane community here? How well do they interract?"
Are there arcane crusading orders or organizations among the crusaders here?"
If needed, to gauge the impact of the questions and whether he should continue:
Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12

|  nightdeath | 
Permitted.
 Retroed Post for Caelus
Aravashinal cocks back his head as he begins to consider the questions posed.
"I've being here for at least half the century I suppose, persuing my studies and giving lectures as is my wont for those who care to listen. The Arcane Community is rather large but we don't always get along together. Some less than others.
I have heard of such Orders but I bear them no interest as they focus more on personal glory then on proper research, such a waste of lore destroyed whenever one of those fools perished. 
I have theorised that there are supporters of the cultists and my investigations show that one such walks amongst us now." 
The venom in his voice is papable as he rants on how those with gold to spare avoid justice and the corruption within the authorities.

| Naravash Avernus | 
 
	
 
                
                
              
            
            Knowledge (religion): 1d20 ⇒ 3
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
"I hear the buzzing too. Can't quite make out where it's coming from though."
Naravash keeps his bow at the ready, moving cautiously forward toward the squat structure ahead. "Maybe we can take shelther in there for a bit, presuming it's safe? Tend to our wounded and we can all catch a brief rest?"

| Razul Al'Takhir | 
 
	
 
                
                
              
            
            At the mention of supporters of cultists among them, Razul's eyes narrow and he stares hard at the blind mage. Perception: 1d20 + 10 ⇒ (8) + 10 = 18
"I hear this buzzing, too." Razul strains to listen and see if he can identify the buzzing as coming from any species he's heard of. Know Nature: 1d20 + 6 ⇒ (11) + 6 = 17

| "Red Stick" Reegar | 
 
	
 
                
                
              
            
            Religion: 1d20 + 1 ⇒ (17) + 1 = 18
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Red Stick points to an emblem on the temple wall. "Aha, see the anvil there? Torag. Yeah, this should be an okay place to rest. Although with that buzzing, I suspect we aren't alone in seeking shelter..."
He pulls out his falchion and sneaks toward the door.
Stealth: 1d20 + 5 ⇒ (8) + 5 = 13

|  nightdeath | 
The buzzing comes from above as a giant fly hovers above the party. Horgus notices it and moves himself towards a wall. Aneiva seeing Horgus's Movement brings up her bow. Aravashinal startles as his keen hearing picks up something.
"What's that buzzing...it sounds like a common housefly.........."
The Fly, as big as a dog, seems to have noticed you and flys down.
Insert Combat music
Fly Initative: 1d20 + 3 ⇒ (6) + 3 = 9
Red Stick Initative: 1d20 + 1 ⇒ (11) + 1 = 12
Caelus Initative: 1d20 + 0 ⇒ (7) + 0 = 7
Morgrym Initative: 1d20 + 0 ⇒ (11) + 0 = 11
Naravash Avernus Initative: 1d20 + 4 ⇒ (2) + 4 = 6
Razul Initative: 1d20 + 1 ⇒ (7) + 1 = 8
Sarthonn Initative: 1d20 + 2 ⇒ (20) + 2 = 22
GM Roll: 1d20 + 2 ⇒ (16) + 2 = 18
GM Roll: 1d20 + 2 ⇒ (19) + 2 = 21
GM Roll: 1d20 + 2 ⇒ (3) + 2 = 5
Initative Order
Sarthonn
Aravashinal
Anevia
Red Stick
Morgrym
Fly
Horgus
Razul
Caelus
Naravash

| Sarthonn | 
 
	
 
                
                
              
            
            Round 1
"That fly is not common at all, at least not in my house," Sarthonn jokes.
Sarthonn unlimbers his shortbow and takes a shot at the fly.
Ranged Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Arrow recovery, 2=recovered: 1d2 ⇒ 2
Sarthonn's arrow flies wide of the insect and hits the building, stopping in a convenient place.

| Oynar | 
 
	
 
                
                
              
            
            If the fly is within reach when Caelus and Oynar's turn comes around, she will attack.
 Bite attack: 1d20 + 3 ⇒ (7) + 3 = 10
 Bite dmg: 1d8 + 2 ⇒ (7) + 2 = 9
And, if she can make a full attack,
 Claw 1 attack: 1d20 + 2 ⇒ (19) + 2 = 21
 Claw 1 dmg: 1d4 + 2 ⇒ (4) + 2 = 6
 Claw 2 attack: 1d20 + 2 ⇒ (3) + 2 = 5
 Claw 2 dmg: 1d4 + 2 ⇒ (4) + 2 = 6

| "Red Stick" Reegar | 
 
	
 
                
                
              
            
            Red Stick moves in front of the associated party and takes a stance, brandishing his falchion. "All right, everyone behind me, get out your bows, I'll hit it as it approaches!"
Move in front of the NPCs, ready an action to attack if it flies in towards us.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 2d4 + 5 ⇒ (2, 1) + 5 = 8

|  nightdeath | 
gm Roll: 1d20 ⇒ 9
gm Roll: 1d100 ⇒ 15
gm Roll: 1d20 ⇒ 4
gm Roll: 1d6 + 1d6 ⇒ (3) + (3) = 6
gm Roll: 1d20 ⇒ 10
The fly seems built for aerial combat as it buzzess angrily as it charges down, avoiding two arrows, twisitng in mid air and then banking left to avoid the twin greenish globes, of which one is widely off its mark, a quick buzz through snapping jaws only to be slamed straight up by Red's Falchion, its own attack missed due to the impact

| Sarthonn | 
 
	
 
                
                
              
            
            Round 2. So the fly is at melee level near Red Stick. I don't see it on the map.
Sarthonn drops his bow. Free action
He then moves toward Red Stick, drawing his sword as he goes. Looks like a 5' or 10' move, plus a free action.
Once he gets in postion, he swings his longsword at the fly.
attack: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 3 ⇒ (2) + 3 = 5
That might hit, but doubtful. Letting nightdeath say for sure.

| Naravash Avernus | 
 
	
 
                
                
              
            
            Can Naravash and Razul get their round 1 licks in first, Sarthonn? =P
Naravash's eyes narrow in focus as the giant fly zigs and zags through the air, dodging every arrow and spell thrown at it. With its momentum stalled in front of Red Stick though, Naravash seizes the opportunity and snaps off a shot.
Shortbow (favored target, pbs): 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22for: 1d6 + 3 ⇒ (4) + 3 = 7
Move Action: favored target
Standard Action: rooty tooty aim and shooty!
HP: 12/12
AC: 18 (14 T / 14 FF)
CMD: 17
F/R/W: +2/+6/+1
Resist: cold (5), electricity (5), fire (5)
darkness: [ ]
Ongoing Effects

|  nightdeath | 
Razul's blow misses as the fly despite Red's blow manages to avoid the worst of it but is clipped and finished off by Naravash's decisive shot, taking it cleanly through the body and finishing it off.
Combat over
The surroundings are silent once more............

| Morgrym Steelhammer | 
 
	
 
                
                
              
            
            Aye. We best be checking out the temple. See if we can't use it as a restin' place.
Saying this Morgrym puts away his crossbow, pulls out his warhammer and starts moving towards the door.

| Sarthonn | 
 
	
 
                
                
              
            
            Sorry for going out of turn, brain freeze on my part.
Sarthonn looks around the area where the fly's body landed.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
When he is done, he collects his shortbow and arrow. As Morgrym approaches the door, he says "Lead the way, good Dwarf. This is your site. Let us know if we need to observe any rites."

|  nightdeath | 
Anevia grows despodent at the declaration of the temple's patron, making complaints about her leg. This however prompts Horgus to make choice remarks about spliting up implying that the party is better off with the lame and infirm.
Unfortunately this drives Anevia beyond her limits.
"At least I'm not ashamed like a certain flop to afraid of his own religon and is no better than with consorting with demons!!!"
At this Horgus Retorts.
"And so a gutter rat decides to lecture on morals. Oh the Irony!
Anevia is troubled by something and has taken this excuse to lash out at somebody which is the unfortunate Horgus.
Horgus on the other hand is restraining himself admirably though he's taken aback.
Their quarrel looks ready to escalate with Horgus's face getting redder by the minute.

| "Red Stick" Reegar | 
 
	
 
                
                
              
            
            Sense Motive: 1d20 ⇒ 3
"Whoa, wait, what's this about Torag consorting with demons? I thought his priests and followers have been fighting alongside the crusaders. And Horgus, your Lordship, right now, whether or not we're a rat, we are all stuck in the gutter, even below the gutter, until we can find our way out of here. Whether or not we would normally prefer this company, it is the company we have, and we all need to show some grace to each other because we will either make it out safely together, or not at all. So please, your Lordship, I beg you, show us all how you are the superior person, how you can look past common gibes and fears towards the more lofty goal of freedom."
Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22

| Morgrym Steelhammer | 
 
	
 
                
                
              
            
            Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7
Easy now, lad, lass. We need to work together to get out of here and back to Kenebres above. There ain't no sense in blamin' each other for wrongdoin's or anythin' else. So long as we're here, together, alive, and well, or as well as can be, then we must protect one another. Besides you don't want me to pull out me preachin' voice on this hallowed ground.
Diplomancy: 1d20 - 1 ⇒ (18) - 1 = 17
 
	
 
     
    