Wrath of the Righteous (Inactive)

Game Master Schiffer

The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?

Battle Mat


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Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

I am known as Foradass. I am the spirit of a great forest on a far away plane. I have joined in a symbiotic bound myself to this one. Motioning to Andlat I provide him with protection, and his arcane powers enhance my own.

Foradass looks much like his picture. He looks like a medium size snake, with 4 glowing eyes, and an oversized mouth.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

This one? I do have a name my friend.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

A little chuckle escapes Mitleid."Well lets get going.... and young man... what is your name?"


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

And yet you did not feel the need to share it or my name with your new ally. Your brother has not forgotten his manors, even in this place you should remember yours.


As you move on you are quickly glad that Lann came with you. He knows the twisting of the tunnels and never falters on his march toward the traitors. He knowledge of the caves impresses even the dwarf."Here we are," Lann motions to a single tunnel, "I am not a warrior. I will wait here for you to take you back. Good luck!"

The tunnel he sends you down is only five feet wide, so the five of you must walk in a strait line. Eventually it opens up to barricades made of heaped loose rocks and wooden boards bisect this cavern. Beyond the barricades, a wooden screen covers the lower half of a tunnel mouth. Two mongrelmen stand guard. One of them points and howls. The other one joins in and they take offensive stances.

Nossac: 1d20 + 3 ⇒ (10) + 3 = 13
Foradass: 1d20 + 3 ⇒ (4) + 3 = 7
Andlat: 1d20 + 2 ⇒ (8) + 2 = 10
Mitlied: 1d20 + 1 ⇒ (2) + 1 = 3
Morgrym: 1d20 + 1 ⇒ (18) + 1 = 19
Mongrelmen: 1d20 + 1 ⇒ (16) + 1 = 17
Mongrelmen: 1d20 + 1 ⇒ (19) + 1 = 20
2d4 ⇒ (3, 2) = 5

go ahead and take your turns all at once, and I'll organize them after they have been made.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"As I said, lass, thas' me brother Andlat." Dwarven Morgrym nods at the half-elven Andlat.
Mongrelmen
Morgrym closes in on the Mongrelmen at speed, his speed once again restored after his recent recuperation.
charge
axe: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16damage: 1d8 + 2 ⇒ (7) + 2 = 9


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid looks at her enemys. They stand before me, they want to stop me? I pitty those Fools!
With determination she walks closer ready to attack if given the opportunity.
Attack: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 3 ⇒ (2) + 3 = 5


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Well, I guess we wont be talking then.

Nossac sees his companion charge into battle and readies his bow. When one of the hostiles attacks he launches his arrow at them.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Foradass cannot get close enough to attack, and neither can the second mongrelmen. A one-on-one battle begins between Morgrym and the first mongrelmen, as the barricades are too close together.

club: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (6) + 3 = 9

Morgrym parries the attack and brings his ax down on the mongrelmen. Suddenly, an arrow cuts into the creature, and Mitlied switches out with morgrym. Between the three of them, one mongrelmen dies. The second one back away from the heroes slightly.

one down one to go. You may act again.

Morgrym:
only two enemies so i didn't put it up but thanks for the heads up. Also, yes, you can use the rune power as a favored class option. I don't remeber if you asked this or not but it is fine either way.

4 rounds remain


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Facing the next Mongrelman Mitleid again let´s her sword speak.
Attack: 1d20 + 3 ⇒ (13) + 3 = 161d8 + 3 ⇒ (7) + 3 = 10


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac prepares another arrow and lets it loose again as soon as the creature tries to attack.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

It finds it's mark and tears into the creatures flesh.


Nossac's arrow drops the second mongrelmen which goes down with a screech.

thats fine guys, it's just the first time in a while that everyone got bust but me :) anyway you each gain 200 XP which means your 10 XP away from leveling.....Also you can loot two clubs! YAY!...3 rounds left

With the guards out of the way it is a clear shot to the only door in sight.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

With a quick incanation Mitleid checks for magical auras.Detect Magic
Moving carefully closer she checks for any surprises.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

What is the lighting like where we are? Are there torches?
Foradass, one of your four eyes sees better than both of mine, make sure the door is clear.

Andlat casts resistance on Foradass just to be safe.


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

Foradass will move forward up to the door, and look and listen for anything out of the ordinary.
perception: 1d20 + 12 ⇒ (11) + 12 = 23


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Morgrym spends a full round inscribing a glow glyph on his shield
"Careful lad - that screamin' should ha' bought us a mess o' trouble."


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid looks at the dward and smiles:"I hopy you mean lass?"


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HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"I was talkin' to Foradass, las. He's the one with his ear pressed to a door."
If Foradass is a girl Morgrym is going to be very embarrassed. Up to Andlat; I can cope either way ;P


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac readies another arrow and aims it at the door. Then he looks around to see if there are any other passages into the room.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Morgrym's plan is to do two glowglyphs, cast Lead Blades and bust through that door like the Hammer of Torag.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

As an Inquisitor Mitleid is all in favor to this plan!


How was everyone's weekend? I'm assuming Morgrym is going to cast and go then? Only thing is there is no door, just an opening for one ;)

for those of you who got 15+ perception:
You can hear moment on the other side of the wall. People are getting ready for battle.

Look through the opening in the door?:
You can see four mongrelmen getting ready for battle in this large room.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"Aim high, plan well, and strike while the iron is hot, for unprepared metal shatters from a hammer’s blow"
perception: 1d20 + 3 ⇒ (4) + 3 = 7
just tell me when he charges off ;P


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

perception: 1d20 + 7 ⇒ (1) + 7 = 8


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

I imagined Foradass as a dude.

Andlat draws his scythe and casts resistance on himself, if time permits, he will also begin casting it on each of his companions.


That perception check everyone but Andlat made above. You can all look at it. It was me responding to your roles.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid will cast Shield of Faith just as a precaution.


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

They are preparing for combat, be ready for anything. Nossac says preparing his arrow for the first hostile figure he sees.


Morgrym charges through the opening into a large room (To be describe later} where four mongrelmen are preparing for battle. The raise their clubs and charge.

Nossac: 1d20 + 3 ⇒ (7) + 3 = 10
Andlat: 1d20 + 2 ⇒ (14) + 2 = 16
Mitlied: 1d20 + 1 ⇒ (4) + 1 = 5
Morgrym: 1d20 + 1 ⇒ (11) + 1 = 12
Foradass: 1d20 + 3 ⇒ (16) + 3 = 19
Mongrelmen: 1d20 + 1 ⇒ (2) + 1 = 3
Mongrelmen: 1d20 + 1 ⇒ (10) + 1 = 11
Mongrelmen: 1d20 + 1 ⇒ (19) + 1 = 20
Mongrelmen: 1d20 + 1 ⇒ (18) + 1 = 19

Everyone may go and take the damage and effects according to the initiative roles. Also one note about the room before i get into the fluff of it after the fight:There are three doors other than the one you came in from.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

I do not sing with them, I have mercy. Do I?


lol what??


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid, not Mitlied. Mitlied means with song. Mitleid means mercy
;-)


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Schiffer: are you saying go now, or wait till your initiative? If the latter, unless we surprised them then a Mongrelman goes first. For the record Morgrym is -1 AC until his go, and -2 AC for charging. attack+charge: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11damage: 2d6 + 2 ⇒ (4, 2) + 2 = 8


I am saying go now. I'll apply the damage and such in the order of the initiative. This worked well in a game i played in and wanted to give it a try here. Sorry for the confusion


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

All good!
Morgrym rushes through, his battleaxe swinging back behind him to allow him to really build up the power on his strike. When he goes to pull it forward, however, he finds it heavier than he had expected. The shaft slips a little in his hand as he pulls it down, spoiling his aim.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleids turn:

Mitleid will also charge on her turn, trying to charge into flanking position but in any case trying to support any character engaged.
Attack, Charge: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 3 ⇒ (5) + 3 = 8


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac Launches an arrow at a Mongrelman trying to flank Morgrym.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Ok slightly confused, is the current battle map correct? Are we supposed to be in the yellow part, or are we not using the battle map?

Andlat will send an acid splash at one of the other Mongerelmen, try to get his attention away from his charging companions.

ranged touch attack: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d3 ⇒ 3


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

If there is one in range Foradass will charge it, using this long reach on his bite for added benefit.

bite attack: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 + 1 ⇒ (4) + 1 = 5

grab CMB: 1d20 + 7 ⇒ (9) + 7 = 16


As you burst through the door the Mongrelmen on the other side pounce. The first swings at Morgrym club: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 3 ⇒ (4) + 3 = 7. Morgrym raises his shield and blocks the blow, but the weight of the of the blow knocks Morgrym off balance enough that he misses with his counter attack. Foradass has no luck with his attack either, and a second mongrel attempts to club Foradass club: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (2) + 3 = 5 but his scales are too thick for the club to do damage too. Andlat hurls a ball of acid at the beasts but it falls short. The third mongrel attempts to attack Morhrym from behind Club: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (2) + 3 = 5 but again Morgrym manages to block it. Nossac fires an arrow that flies into the neck of a the last mongrel but Mitleid charges and slices deep into it. It still stands and tries to counter attack against Mitleid club: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (6) + 3 = 9 but the pain of the sword and the arrow is too much and he misses.

Players turn! No damage was taken by the players. Mongrelman 1 (13/15)

2d4 ⇒ (1, 1) = 2


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Andlat will try to hit the mongrelman again, hopefully his aim is better this time.

acid splash ranged touch attack: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d3 ⇒ 1


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

Foradass will 5 foot if he needs to so he can get into full attack range of the mongrelman he missed before.

bite attack: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d6 + 1 ⇒ (1) + 1 = 2 grab CMB: 1d20 + 7 ⇒ (2) + 7 = 9

tail attack: 1d20 - 3 ⇒ (20) - 3 = 17 damage: 1d6 + 1 ⇒ (2) + 1 = 3
Crit on the tail!
confirm: 1d20 - 3 ⇒ (8) - 3 = 5 extra damage: 1d6 + 1 ⇒ (3) + 1 = 4
or not


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Trying to find a place to flank Mitleid again slashes at a mongrelman, if possible a wounded.
Attack(2more if flanking): 1d20 + 3 ⇒ (9) + 3 = 121d8 + 3 ⇒ (4) + 3 = 7


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

attack: 1d20 + 2 ⇒ (13) + 2 = 15damage: 2d6 + 2 ⇒ (4, 6) + 2 = 12
Morgrym pivots and squats, his axe scything out at knee level


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac launches an arrow at the Mongrelman who struck Morgrym's shield.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Guys I screwed up! There is only two mongrels in this room. I'm just going to magically make two disappear being no damage was done to or by them

Morgryms axe cuts through the legs of one mongrel while Foradass's tail finishes it off. The other Mongrel turns to run, heading for the wall on the southwest side of the room. He manages to run far enough to make it to the door way.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Don't worry about it, we could take 4 of 'em :)
"Heh heh - thanks for tellin' us where ye' friends are, lad."
Morgrym runs after the Mongrelmen on his stumpy little legs.
Quad move after Mongrelman - no way to catch up with it, though.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid checks if the wounded is truly dead and gives a quick prayer to Iomedea to watch for her opponent and a thanks to a battle won. Folding the mongrels hands and dragging it to a corner she continues to move on.


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac launches an arrow at the fleeing creature's back.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 7


Nosaac's arrow flies into the back of the creature and pierces it's heart. The Mongrelmen makes to to the entry way though, and you hear two more screeching from in side the door way.

You each gain 100 XP (I'll update that myself) and have one action to make or not make before more Mongrelmen show up.

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