Wrath of the Righteous (Inactive)

Game Master Schiffer

The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?

Battle Mat


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Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac moves forward in order to get a clearer shot at the creature.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

But he slightly stumbles while moving over some of the dead bodies and the arrow sinks into a pile behind the creature.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin
GM Schiffer wrote:

With just one maggot left it resorts to it's most natural instinct, it regurgitates all over Morgyrm!

DC 13 Fortitude or be sickened for one minute!

fort: 1d20 + 4 ⇒ (11) + 4 = 15 +5 vs spell-like abilities, +3 vs poison


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

Foradass will attempt to hold down the creature so that others can kill it.

Roll to maintain grapple CMB: 1d20 + 8 + 5 ⇒ (8) + 8 + 5 = 21

Roll to pin the maggot CMB: 1d20 + 8 ⇒ (7) + 8 = 15

I will hold the last beast down, end it so that it's essence can return to the earth.

Moggot is now pinned. It is treated as having a 0 Dex score, and receives the negative AC to reflect that, as well as having an additional -4 to it's AC.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Andlat will move forward slightly to get a better angle on the now held down beast.

Good work Foradass, hold him there!

Attack with acid splash. Acid Splash: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d3 ⇒ 2

Someone finish it off


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

I did not realize it was grappled, my arrow would have hit then, lol. It should be dead.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"Throw up on me willye!"
attack: 1d20 + 2 - 1 + 1 ⇒ (13) + 2 - 1 + 1 = 15damage: 1d8 + 2 - 1 ⇒ (7) + 2 - 1 = 8
Morgrym's axe cuts cleanly


Perception +10 || HP: 28/23

Having dropped his bardiche, Hegron moves in on the last creature without a single word, taking up a flanking position with Foradass.

Moving to J:10 and attacking Maggot 4.

Heavy Flail Attack vs. Maggot 4: 1d20 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17Damage: 1d10 + 7 ⇒ (4) + 7 = 11


Rage: 10/12 rounds
AC: 16 (Modifiers: +1 [Combat Expertise])
HP: 4/14
Effects: Controlled Rage (+4STR) + Bless + Flanking


As the last maggot dies Anevia rushes and begins digging through the bodies. "My wife may be dead in these piles!" she says franticly, "Please help me search for her! A half-orc! She'll be in crusaders armor!"

Neither Aravshnial nor Horgus help her search. Aravashnial is blind though, so you can't be to upset with him.

Even if yo don't help search there are no bodies in this pile that resemble Anevia's wife, and you may continue on down that path.

Go ahead and interact with your fellow PCs and the NPCs for a post or too

After the maggots Horgus begins complaining about every little scratch and bump that he suffers.

200 XP each from the maggots


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Morgrym helps with the terrible search. So many civilians dead. So man soldiers. He would Damn these Demons, were it not redundant to do so.

"Does anyone have a way to burn these poor dead folk? I do no like leaving 'em here like this."

Y'know, if we're going through the dead anyway, does anything leap out at us as being useful? Dwarven Breastplates, Carts of food....

To Andlat, quietly
"Lad, the lady is distraught. I'd offer her comfort meself, but I've not the way with words ye do."


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac will begin aiding in the search.

What does she look like, lets try and find her so that we can put her soul to rest.

Nossac says with a comforting tone. He then surveys the room to try and figure out a good way to prepare the bodies for burning/Last rights.

I believe we have a torch, that would be our best bet. Might not be wise to use it though, it could burn up all the air and fill our lungs with ash.

He looks around to try and find a vent of some sort to see if the smoke would go anywhere.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Foradass, I need you to search the piles for her wife, your senses will be much better than mine!


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

I will search for her, and anything else I can find.

perception: 1d20 + 12 ⇒ (7) + 12 = 19
Foradass will search the piles and not find her beloved, I do not know if he finds anything useful.

I do not see a humanoid matching your description lady elf.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

I will approach and try to hug and console Anevia.
My lady, she is not hear, perhaps this means that she is still alive fighting to find you. Where you with her when you fell in here? Is she a skilled warrior? What is her name?
I will attempt diplomacy to console her. diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13

I would wait for a response from her, but I have a question for Aravashnial for after she responds, and I'm just going to post in now.

Aravashnial, are you trained in the arcane arts? Few know what a summoning ritual is, and fewer still would not be suprised by it. I remember the first time I summoned a create in the house, our mother nearly fainted.


Perception +10 || HP: 28/23

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Hegron empathizes with the concern in the woman's voice, and he joins in on the search, though he is not able to find much - "I admire your courage in searching through this" - he comments - "It is better to know for certain what has become of our loved ones, than to be left in doubt" - he attempts to calm her - "If there is anything to be found, we will. If not, keep your hopes up - it will help you getting through this place, and back up top"

Diplomacy?: 1d20 + 2 ⇒ (20) + 2 = 22


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin
Andlat wrote:
Aravashnial, are you trained in the arcane arts? Few know what a summoning ritual is, and fewer still would not be suprised by it. I remember the first time I summoned a create in the house, our mother nearly fainted.

"Fainted! Yer exageratin' fer effect there, lad. What on Golarion possessed ye to summon..." Morgrym realises what Andlat is doing, and shuts up, returning to the search with a will.


While their is food here it has gone bad. The standard chain mail and longswords can be taken off the crusaders, all master work. There is more than enough weapons and armor for all of you, but they do carry the mark of Iomedea on them. Not sure if that would be a problem for you guys.

Anevia accepts Andlat's hug and nods at both him and Hegron, "You are right, she is not here with the dead so I can only assume she is still alive, but Hegron is right. It is hard not knowing for sure." She takes a deep breath and continues, "Her name is Irabeth and she is a paladin to Iomedea and a member of the Eagle's Talon. If she is alive, she is fighting."

After Anevia has been comforted Andlat posses his question to Aravshnial. who responds with, "I myself am a conjurer, so the summoning ritual is well known to me. Be carful though, most summoners in Mendev are feared for their connection to outsiders, even though there are good outsiders. The fear of demons have left many common folk and much of the crusaders to fear any outsiders without feathered wings!"

When you are ready to move on, open up the spoiler below and post a reaction. I'll just leave it as a spoiler for now so that it doesn't take up a lot of reading space until you are ready to read it :)

the next room:
Horgus continues for the next 40 minutes of travel. Every bump and scrape he suffers is not only an inconvenience to him, but should to the entire party as well. Finally though he stop talking, as you enter a room with stone figures carved into the walls of the cavern. Each depicts a different crusader clad in armor and wielding weapons, but their carved stone features contain expression of sadness.

This history check is tied to the spoiler above, and you can make it when you post your entrance to the room

History check 15:
Each statue depicts nameless warriors, but their armor is enough to make the point that they are from the first Mendev Crusade.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Morgrym suggests that people might want to arm and armour up - thinking the NPCs here. He'll take any rope he can find.

"I don't like leavin' folks here like this, but we've no fire to burn them, nor holy ground to bury them in."

He says a prayer for the departed

"Ach - it sounds like tomb robbin', but we've more need for the gear than these poor folk. I reckon the'd share with us if we asked, given the situation. Horgus over here could use some extra protection fer sure."

Andlat:

"See if the lass needs some armour, lad. I don't want to see her gettin' killed. Not much good to her wife dead, is she."

Morgrym will appropriate a set of masterwork chain mail, making a note to return it to an Iomedan temple at first opportunity - or change the symbol and make a donation.


Perception +10 || HP: 28/23

DAng, can't use chain mail - there isn't any MW chain shirt in the pile is there GM Schiffer? :D

Will post more in a few.


Perception +10 || HP: 28/23

Hegron goes through the corpses without much worry, but he seems pleased, smiling at Anevia when she confirms that her wife is not amongst the deceased - "Good, now we get back to the only thing we can - looking for a path to the surface, and then finding her" - he winks.

He then goes through the weapons and armor, holding a chainmail in front of him - "This is too heavy for me, it will bog me down" - he comments, dropping it aside - "Fine blades" - he adds looking at the longswords and shrugging - "A shame to leave all this here"

As the group prepares to leave, Hegron finishes bandaging his wounds, gathers his gear and gets moving.

This is not something I usually do, but just to let you guys know that Hegron is at 4/14 hp - if anyone could throw him a heal, that would be cool - and then I'll tell you how I will act in the next room - either I am up front, or in the back ;)


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

[b]"Take it if ye want lad. I'm an armoursmith by trainin' and I've some basic tools wit' me. I could probably fix it up for ye... given time. I could see to ya wounds, too - I've a basic healin' kit. I can petition Torag for his help as well, he's a da.. dear sight faster than waiting fer it to heal natural... but I can't do it often and I usually wait for someone to be dyin' afore I'll use it.
I can burn for a heal, but not much. Craft armoursmith means I could probably knock you up some armour from raw materials, which I assume this is. Heal means I can treat your wounds. If we're prepared to camp all this can be yours... otherwise I don't want someone dying because I can't hit them with a heal to stabilize them. I've only got two spells I can burn in that way.


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac eyes the equipment and replaces his sword with one of the ones on the ground.

Take a quick rest, say a prayer for the dead and we will move on.


Perception +10 || HP: 28/23

Cool then Morgrym - Hegron will keep moving along with the 4hp.

"I may do just that" - Hegron comments to the dwarf, while he stows one of the armours - "Maybe we can make something usable out of this later on" - and moves out.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Moving into the next room...

Dwarven:
"Ach! Does the man never shutup!" Morgrym grumps "I'm not petetionin' Torag about his scrapes!"

"Oh - tha's a stirrin' sight"


Perception +10 || HP: 28/23

As they walk into the room, Hegron stares initially at the breathtaking sight of the enormous carved statues - Warriors of Old for sure - he ponders, remembering his own tribe for a moment.

Then, refocusing his attention, he scans the room from the entrance, the polearm in one hand, and his sling in easy reach.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Across the hall lies an exit.

Hegron:
You do see two bat like creatures hiding behind one of the statues, but they make no advances

"What is all the fuss over? What is it that can silence Horgus" says Aravshnial


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

The artwork in the room is truly remarkable, would you like me to describe it to you?

Nossac asks in a serious tone.


"Artwork under ground? We are still underground aren't we? Yes please, Nossac, what do yo see?"


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac begins describing the warriors in detail and offers to guide Aravshnial's hand to each so that he might detect the subtlety's of the craft.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Picking up a set of the armor.
This chain mail is too heavy for me, Horgus, Aravshnial, Anevia, can any of you use it, or perhaps a longsword with which to defend yourself?


Perception +10 || HP: 28/23

"I see two bat like creatures hiding behind one of the statues, though they are not acknowledging us at the moment" - Hegron warns his companions, without moving forward.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

perception: 1d20 + 3 ⇒ (17) + 3 = 20

Morgym peers around the room, looking for these 'bat like creatures'


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

I have seen enough of the creatures down here to know that none are our friend. I suggest you be at the ready.

Nossac quickly prepares his bow in anticipation of hostile action and readies an arrow should any take such an action.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

perception: 1d20 + 1 ⇒ (14) + 1 = 15
Drawing his new crossbow and waiting for the creatures to make a move Andlat steps next to one of the statues to use it as cover if needed.
Foradass, have you seen their kind before?


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

perception: 1d20 + 12 ⇒ (19) + 12 = 31 Knowledge nature: 1d20 + 2 ⇒ (1) + 2 = 3
Staring at the creatures for a long moment with his glowing eyes, Foradass finally responds.
Not is all my moons have a seen creates such as these. Be wary and defend yourselves.


"No Andlat, this armor will slow me down as well, it will be even worse with my leg." replies Anevia to Andlat when he offers her the armor.

You all spot the creatures hiding behind one of the statues, but they make no move to attack and in fact seem afraid, shrinking behind the statues.

In any event, Aravashnial is very interested in these statues, "I am very interesting in these statues. For a long time I have had a theory that some of the first crusaders fled beneath the city when they discovered that their bodies had been tainted by the demonic energies of the worldwound! I believe that they would not have been effected by I have found reports from those times, buried and hidden in libraries and the like, of course, that suggest that their children were deformed and they came to these caverns to raise their children in safety from those who would do them harm! I do hope we find proof of this to be true while we are down here!"


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"Torag do sometimes grant the ability sense the taint of Evil, but tis not sumpin' he been grantin' me today."


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac will use detect evil to flesh out any in the area.


Perception +10 || HP: 28/23

Hegron stands his ground while the others survey the area, ready to launch a sling bullet at the first sign of any hostile activity.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Aravashnial, could those energies and time deformed them enough to look like bat creatures?


"Most likly not with only one-hundred years. They would look monsterous and may have bat like features, but would still have a somewhat huminoid look to them"


Perception +10 || HP: 28/23

"What are you saying Andlat? You think these bat creatures may be the crusaders of Old..?" - Hegron stops twirling his sling momentarily.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Sounds like they aren't but I would rather not shoot first and ask questions later, so we try something else first. Foradass stay right behind me.

Move forward a ways Andlat will motion in the direction of the creatures. It's ok, you can come out, we will not hurt you.
diplomacy: 1d20 + 3 ⇒ (1) + 3 = 4
Or i'll roll a 1


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac lowers his bow, but keeps it at the ready in case they lash out at them.

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"Right lad. You tell em!"


The creatures are not comforted by either Andlat or Nossac.

perception 20:
You can hear words being chanted in the next room.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

perception: 1d20 + 1 ⇒ (19) + 1 = 20
Guys, I hear something coming from up ahead, it sounds like chanting of some kind. I can't make out what is being said though.

Andlat will move forward just a bit to try and hear better.


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

perception: 1d20 + 12 ⇒ (2) + 12 = 14 I still hear nothing
As Foradass moves forward still behind Andlat.


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Go check it out and see what it is, and someone please go with him. I'll keep an eye out over here.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

perception: 1d20 + 3 ⇒ (6) + 3 = 9


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"Aye! I'll go - unless it is stealth ye need."

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