Wrath of the Righteous (Inactive)

Game Master Schiffer

The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?

Battle Mat


201 to 250 of 668 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Gear

is the spider at ground level on the floor?


I'm fine with a re-roll and yes,the spider has just began to climb up the wall to the ceiling of the cavern


Gear

Mekel points out the spider to the others "Just there! There it is!"
standard action that GM says allows a perception re-roll


Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

I will use my standard to try and spot it, and draw my Starknife as my move action.

perception: 1d20 + 3 ⇒ (5) + 3 = 8

I still can't find it!


Gear

"On the wall! The giant Spider!"


Before anyone can act against the spider it scurries toward the source of the sound, Mekel.

attack VS mekel: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 6 ⇒ (7) + 6 = 13


Gear

Mekel flings himself aside as the spider strikes home

I hate spiders!


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Good lord!

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Nossac takes no time retrieving his bow and launching an arrow into the spider.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Gear

"Can you see it now!!!!"


everyone can go now, you too Mekel.

btw, did i give out the XP and loot from the undead dwarf you guy battled?


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Looks like you gave loot, but not EXP.


Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

Now I see my enemy, and by the light of Desna he shall fall!

attack: 1d20 + 1 ⇒ (1) + 1 = 2 damage: 1d4 + 1 ⇒ (1) + 1 = 2

S$$@


Nossac wrote:
Looks like you gave loot, but not EXP.

k, ill just factor it into this fight when it's over, thanks


Gear

Backing away frantically Mekel almost falls, scrabbles to his feet and launches an arrow into the spider.
shortbow: 1d20 + 3 ⇒ (16) + 3 = 19damage: 1d6 ⇒ 4
Nossac: not sure you recorded your damage against the spider


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

I did not, thank you for reminding me.


the spider scurries toward Mekel and again attacks him!

1d20 + 6 ⇒ (8) + 6 = 141d8 + 6 ⇒ (8) + 6 = 14


Gear

14 damage that missed by 1!
Mekel is knocked aside by the spider, enormous fangs dribbling poison down the front of his leather breastplate.
If I hadn't been wearing that leather that poison would be going inside me!
"Praise Abadar!" Mekel shrieks in the sudden fervor of a man saved from death.
Backing away he shoots once more
shortbow: 1d20 + 3 ⇒ (12) + 3 = 15damage: 1d6 ⇒ 4


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac, seeing one of his companions in trouble, springs into action and launches another arrow.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Which flies straight past the creature.


Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

I will attempt to swing at the spider again

attack: 1d20 + 1 ⇒ (2) + 1 = 3

and fail.

It's too quick for me.


The spider again rushes forward toward Mekel, venom dripping from it's fangs.

1d20 + 6 ⇒ (4) + 6 = 101d8 + 6 ⇒ (7) + 6 = 13

grrrrrr


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac attempts to shoot another arrow at the beast.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Confirm: 2d8 + 2 ⇒ (4, 2) + 2 = 8

The arrow finds it's mark, and digs deep into the creatures carapace. Unfortunately Nossac misjudged the thickness and it fails to rupture any major organ.


Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

Thomas will 5 foot around the spider, hoping to get a better angle on the beast, and will swing again with the starknife.

attack: 1d20 + 1 ⇒ (3) + 1 = 4 damage: 1d4 + 1 ⇒ (1) + 1 = 2

I swear this game wants me dead, a 1, then a 2, and now a 3.


Gear

"AS ABADAR IS MY WITNESS I WILL NEVER COMPLAIN ABOUT MAINTAINING MY ARMOUR AGAIN!"

Holding his ground Mekel concentrates more on not being hit than actually hurting the spider.
Standard: Total Defence (+4 AC). Move: Draw Sword


The spider bites at Mekel again! This time the wizard's armor is not enough, and the spider's fangs penetrait deep into his skin.

1d20 + 6 ⇒ (13) + 6 = 191d8 + 6 ⇒ (5) + 6 = 11

Mekel is at negative life! role yourself a fortitude check against the spider's poison pls. the DC is 17


Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

NOSSAC, I'll try and protect Mekel, I need you to put this thing down!

Free action: Drop starknife. Move action: Draw silver scale from pack.
5 foot, Standard: channel positive energy, deselecting the spider.
channel: 1d6 ⇒ 4


Gear

dangit! just got me! fort: 1d20 + 0 ⇒ (8) + 0 = 8
Mekel falls unconcious, the long delayed poison flooding into his veins as he falls beneath the spider's fangs.


the poisons effects everyone can read!:
every round for 6 rounds mekel takes 1d3 con damage and is staggered. 2 saves to heal


Gear

Ouch! GM Shiffer, do you want to make the damage roll for this round?


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac takes a deep breadth and exhales slowly as he lets loose another arrow.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Distracted by his companion falling to the ground, the arrow flies off wildly.

I'm working on it!

Doesn't looks like it hehe


Gear

con damage: 1d3 ⇒ 3Mekel took 11, was healed 4, and has taken 3 con (so 2 temp hp damage). That means he has taken 9 HP and is at -2HP, and now dies at -7HP. That right?


You are correct Mekel

The spider turns from Mekel and bites at Thomas, its fangs sinking deep into his skin!

1d20 + 6 ⇒ (19) + 6 = 251d8 + 6 ⇒ (1) + 6 = 7

I need a fortitude check from you Thomas. DC 17 :)

Players turn! Mekel, you may wait to take your con damage until the others have gone, or may take it before they go. It's up too you.

Battle Mat


a note to our new player:
So after you awoke and began wandering a round in the caves under Kenbres, you encountered a few vermin but nothing you couldn't handle. At this point of exploring the caves we can assume you've taken damage equal to your Con modifier. Now you hear the frantic sounds of battle coming from a section of the cave. You can start right next to the yellow that is listed as exit. You may act immediately. Any questions?


Perception +10 || HP: 28/23

No questions GM Schiffer ;)

The southern door bursts open, as a huge man wades through it - his compact, strong frame seems to move with ease, in spite of his semi-rigid armor, apparently built of lacquered layers of rigid leather, and the two large weapons he carries - one at his back - a reinforced wooden shaft to which a very large spiked iron ball is attached, and another one in his hands - some sort of massive polearm with a crescent shaped axeblade.

His protective garment sports multiple scratch, and what seem like bite marks, and his long disheveled hair, caked beard, and bloodied clothing clearly state that the man has surely been through some scuffles, and probably these have been recent.

More pungent is the scowl on his face, and the fierce look in his eyes, as he takes in the scene - without even breaking a step, and holding his weapon with both hands, he dashes through the space that separates him from you, issuing nothing more than a low growl, that ends in some sort of "Humpf" as he swings the weapon in a wide arc aimed at the body of the spider.

Raging (Free Action), charging to J:23, and attacking the spider -> Bonuses are Charge and Flank, if possible.

1d20 + 6 + 2 + 2 ⇒ (11) + 6 + 2 + 2 = 21Damage: 1d10 + 7 ⇒ (7) + 7 = 14

Status:
Controlled Rage -> 11/12 rounds
AC: 14 (Modifiers: -2 [Charge] +1 [Combat Expertise])
HP: 12/14

I can't seem to add Hegron's pic to the Google Drive map for some reason.


Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

I 5 foot diagonally hopefully out of the spiders reach and health check Mekel to cure his poison.

Heal Check: 1d20 + 7 ⇒ (12) + 7 = 19

Desna, help be draw the poison from this wound, like the butterfly draws nectar from the flower.

EDIT:Woops, forgot to make that fort save Fort save: 1d20 + 3 ⇒ (3) + 3 = 6 correction forgot to fail that fort save


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Seeing another join the fray, Nossac fires with bolstered resilience.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

The arrow finds its mark and penetrates deep into one of the creatures eyes. Nossac Looks around and sees that Mekel is down. He knocks another arrow just to be sure and gets a look around before asking.

Is he alright?

Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Beautiful heal check on Mekel Thomas. If you can make one more DC heal 17 you can cure his poison but it look as if you are now infected by the poison. that's 1d3 con damage a round for 6 rounds. one more note that i forgot when Mekel was poisoned: it also staggers you while you are poisoned

You each gain 350 XP. This includes the fight against the undead dwarf that i forgot to give out.

Hegron, inside this cave you are in is a small building with the symbol of a hammer on it's door. I had the rest of your party role a DC 10 religion check to find out the symbol

"Is it alright to come out!?" shouts Horgus from the temple.


Gear

I think if Thomas treated the poison this round I can use that for my save and not have to take con damage, but if not ; fort save: 1d20 - 2 ⇒ (16) - 2 = 14 con damage: 1d3 ⇒ 3


Perception +10 || HP: 28/23

Is the spider dead? :D


Yes, the spider has fallen

Mekel:
I believe you still take your poison damage but you can still make another fortitude check to try to cure the poison, Being Thomas got one heal check on you, you only need more more heal/fortitude check to be cured.

Im not sure if this is how it normally works but thats all i could find.

Also you regain 2 points of ability score damage for every 8 hours you rest.


Perception +10 || HP: 28/23

Hegron leans heavily on his weapon, his muscles relaxing visibly as he takes in the scene - "Is he ok?" - he questions, nodding towards Mekel - "These damned caves are crawling with vermin" - he adds - "Had to stomp a couple of them on my way here. Are there any more of you?"


Gear

GM:
Mekel took 11, was healed 4, and has taken 6 con (so 3 temp hp damage) . That means he has taken 11 HP and is at -3HP, and now dies at -4HP.

I don't think he has to roll a stablize because all the damage since he went unconscious has been due to con loss.

Give the situation I looked up the Treat Poison rules here and it turns out it normally just gives a +4 competence bonus to the fort saves, which means Mekel would have gotten 18 and made his save.
I'll go whichever way you like


Mekel:
your good then. glad that didn't kill you :)


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

We have a few others, how did you get down here? Have an idea on which way leads out?

Nossac hears the others asking for the all clear.

Not just yet, it will be one more moment.

He turns back to Hegron.

Have you seen any other creatures come from that way? Nossac says gesturing to the direction Hegron came from.


Perception +10 || HP: 28/23

"Well..." - Hegron ponders for a few moments - "I was in Kenabres when all Hell broke loose - literally. I saw the Dragon go down under that demon, and almost had no time to draw my weapon" - he looks at his polearm with a raised eyebrow - "Don't know what good it would have done anyways"

Turning back to Nossac, he adds - "Next thing I knew, this monstrosity broke from underground, turning the whole plaza into a freaking chasm, as it ripped apart - I just fell in..." - his voice trails off momentarily with the memory of the Dragon that saved his life, but he does not voice it - "And woke up in here, without any idea on how to get back up top"

"Back there? No, I did wrestle a couple of vermin on my way here - they ain't much to look at after you scrape them off your boot though, and that was far aways a tad"


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac nods at Hegron approvingly.

All clear, lets get cleaned up and prepare to move out.


Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

Wait, I'm still injured

fort save: 1d20 + 3 ⇒ (3) + 3 = 6 Crap Con damage: 1d3 ⇒ 3

I don't feel so good I really hope my plan works

I touch of luck myself, so that I can roll twice next "round" on all d20 rolls.

HP:2
CON:9

So before I continue to try and save myself does anyone have anything that could help.


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Unfortunately I don't have anything.


Gear

Mekel has a potion of CLW if someone could get it to him...
Taking this as the next round. Mekel is at -2 HP, dies at -7, is at 7 con. Making 3rd save.

fort save DC 17: 1d20 - 2 ⇒ (7) - 2 = 5 con dmg: 1d3 ⇒ 3
Now at -3HP, dies at -4.


Smidgen rockets out towards Mekel, screaming back towards Aravashnial
"Get out here! He's dying! Do Something!"
Smidgen lands, picks up Mekel's scale and suddenly a young dwarf stands in his place.
Move to scale, use scale


Anyone wanna try to use heal checks on them?

Aravashnial and Anevia stumble out. Anevia looks carefully at Hegron but continues to Mekel. Of course Aravashnialcannot see him. He begins instruction Nossac about the poison of spiders how to slow it down, while Anevia goes to Mekel.

"All right big guy, help me out here or we lose him!" She says to Hegron

Nossac gains a +2 to heal Thomas. Mekel needs only one save to be cured, and Thomas (i believe) needs two)

Horgus comes shuffling out of the temple. He makes no advancement to help, but mumbles under his breath, "Why not jam a healing potion from that undead dwarf down his throat? Might keep him quite for a while in addition to saving his life."

Avevia looks at Horgus for a moment, and then grabs a potion off of Mekel's belt, un-corkes the top, and pours it down Mekel's throat.

Potion of Cure Light Wounds on Mekel: 1d8 + 2 ⇒ (1) + 2 = 3

201 to 250 of 668 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wrath of the Righteous-Gameplay All Messageboards

Want to post a reply? Sign in.