Wrath of the Righteous (Inactive)

Game Master Schiffer

The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?

Battle Mat


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Aravashnial's spell craft attempt to determine Andlat's summoner ritual: 1d20 + 12 ⇒ (18) + 12 = 30

"I see! You've formed a bond with this outsider!" He begins speaking to Foradass, "I am Aravashnial and I am pleased to meet you! As you can see I have been blinded. Andlat said you may or may not be able to do something about my sight?" Aravhasnial's voice is full of hope.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"It's a hard thing to be blind, Aravashnial. Torag ha'n't granted me the power t' help ye. I'm a doctor by trainin' though, so I can try to help if ye' want. Sometimes sight does go temporarily. Have ye taken a bloiw to the head?"

"Beggin' your pardon, but if yer thinking of camping nearby for people's wounds to heal there's a ritual I'd like to do to cleanse this place. Not sure how much of a hurry we're in. Could take days to get back up to the surface! Have ye found any water? I notice the font is empty."


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

We have not found another source, no. We filled our skins here in the hope that if we ran into another undead, we could wield them as weapons. Aside from the wound to Anevia's leg, and our two fallen companions; No one else has been injured. Before the hunger and thirst kicks in, it might be a good idea to make as much progress as possible.


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

Apologies snow haired one. Though I have been gifted with great sight, I am incapable of curing your lack of it. all I can offer you, is my condolences, and my aid.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Not to be blunt or disrespectful or anything, but your fallen companions have enough food in their packs to feed most of us, and we have a good supply of water, and a fairly defensible position. We may have to rest at some point, it might as well be here. Then my brother can try and cleanse this place. I doubt you want your friends buried in an unholy place. Says Andlat.

Noticing the crossbow and spacial bolts on one of the fallen he takes it. This could come in handy, hopefully more for me than it did for you. he thinks looking at Thomas's dead body.
I feel bad looting my own corpse for gear


Perception +10 || HP: 28/23

"Let us get it done then" - Hegron states - "We camp here for the time being. Morgrym, you do your thing and set this place straight as it should be - let us know if you need any assistance. I will keep watch. Everyone take a rest, I have the feeling we will need it."


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"Hang on lad - Mr Nossac has a point. Group like this is gonna drink like fish. On one path mebbe we should rush ahead. On the other path, mebbe we should do the righteous thing on our way."

"Either way, I reckon we can spare enough time for me to ask Torag to guide us. Man doesn't have time for Torag, man is broken."

Sighing at how rendering the poetic religious phrase into common human tongue ruins it, Morgrym kneels before the symbol of Torag carved above the basin, pulls out his holy book Hammer and Tongs: The forging of metal and other good works, opens it to a random passage near the back and starts chanting in Dwarven

Dwarven:

This passage is about one of Torag's prophets during the Quest for Sky. The people became trapped in a waterless cavern and despaired as their supplies dwindled.
In the end the prophet, angry at Torag for testing them, struck a stone and water burst forth.
Typically this is used as a parable about never giving up hope

GM:

Spending 15 minutes of prayer to prepare Create Water

After about fifteen minutes of chanting Morgrym pauses, then gives a deep laugh. He bursts into a hearty Dwarven hymn.

Dwarven or Knowledge:Religion?:

A popular Hymn around the passage just read, mostly built around the words "He struck the Rock and Water came out"

Not Deaf:

The best thing that can be said about Morgrym's singing is that he is enthusiastic. The second best thing is that he's loud. It seems as if the very rocks are vibrating Stonesinger trait

As he finishes each verse he strikes the carved symbol of Torag with his fist - and crystal clear sparkling water bursts forth in a stream!
GM:
Intending to cast Create Water multiple times (singing) until all containers including pots are full.

Once the containers are full, and the group is watered and washed he stops
"Aye! Is that sign enough for you Mr Nossac?"


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Nossac nods. Good that we will not die of thirst. We can rest here for the night. I think it would be wise to have a fall back point; And I would definitely appreciate Torag watching over our fallen companions. Morgrym Please perform your ritual. Everyone else, lets try to get some rest.

Does this room only have one entranceway? Other than the altar with holy water and the zombie, I don't recall if anything else was in here.

Nossac will spend his time inspecting the room and making sure they did not miss anything.

Perception(taking 20): 20 + 3 = 23


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Morgrym will work through the "Night", so no sleep, recover or spell refresh for him. GM did you want to use Fatigue rules?


Yes the cavern has but one entrance, and then their is the second entrance anything has to go through to get into the temple.

Yay morgrym we will use fatigue rules. I'm not sure if it's normal but is skulls and shackles you are allowed a DC 15 fort check to avoid the affects for one day. You can make this check when you finish your ritual.

Horgus and Aravashnial fall right away to sleep but Anevia offers to help keep watch if needed.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

fort: 1d20 + 4 ⇒ (1) + 4 = 5

Fatigued:

A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Random Encounter: 1d100 ⇒ 77

The night passes without anymore beasts finding their way into the cavern. Horgus snores loudly throughout the night, but is nothing more than an annoyance to those awake on their watches. You all awake rested and ready to go, all except for Morgrym.

Morgrym, you may have not been up all night. There is a slight chance that you don't remember the ritual. Make a DC:10 Religion check. If you succeed you were up all night preforming the ritual. If you fail you got a good night sleep, but the temple is not cleansed.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

take 10 if possible! Otherwise guidance and then ... knowledge:religion: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18


Duh! You can take 10 :P my bad. But again my it was a DC 20 with a +5 bonus if your worship Torag so your 18 +5 is 23 and you made it! Sorry about that. I really shouldn't be posting after math class

Morgrym works all night to consecrate the temple. He moves from place to place praying and splashing holy water. You are woken once during that night as he begins to sing loudly another song about the earth and how it is holy to Torag. As you begin to prepare to leave the temple there is a light that appears above the alter. It hovers there a moments before the entire building begins to tremble. Several seconds go by until the ball of light explodes and covers you all. As it does the earthquake stops.

Your companions stand there, staring at the alter in awe.

150 XP to each of you. Also Torag smiles upon you this day. You each are under the benefit of bless until the end of your next 8 hour rest


Perception +10 || HP: 28/23

While Morgrym goes about his holy business, Hegron organizes the watch, thanking Anevia for her offer to assist - "Thank you, we will probably manage it. Make sure to rest your leg as tomorrow we will be probably moving the entire day. Do not worry though, if we need your assistance, I will not hesitate in asking"

As Morgrym starts to sing during his watch, Hegron first begins moving to scold him, but at the entrance to the temple he just changes his mind, deciding not to bother him, leaning on the door smiling for a moment, then getting back to his watch - Lets just hope our holy father does not call all inhabitants of these caverns on us... - he ponders, walking away still smiling.

In the morning:

Hegron is not a religious man, but there is no denying that something happended in the place, and the feeling that washes over them is palpable and unavoidable.

Heading over to the dwarf, he puts a hand on his shoulder - "Well done Master Dolgringrun - a pall has been definitely lifted from this place" - then he returns to the necessary preparations to leave, still coming to terms with what he has just experienced.

"Are we all set to go then?" - he asks after everyone has had the opportunity to get ready.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Morgrym drops to his knees, overcome with awe.
and not at all exhaustion
"Praise Torag!" he declares


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Many thanks master dwarf for returning the temple to it's rightful station. I shall rest easy tonight knowing that Mekel and Thomas will be well looked after and protected.

Nossac prays before the altar and prepares his things.

It will indeed be a long day. Please try and make yourselves as comfortable as possible for the journey that lies ahead.

He moves to the door and sees if there is anything waiting for them.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

those who rested get a HP back - is anyone seriously injured? Am assuming supplies have been taken.

"Well. Thank you Mr Nossac. Well said. I think I'd be most comfortable at the front, if that's all right. Do ye have a map?"

assuming that Mekel's spellbook and notes are recycled as a map, and that the two parties compared notes sometime during the night. If so, will do that now.

"Which way, Mr Nossac?"


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

We've come from over there, so we should head that way. You may take lead if you like sir. You would probably be able to see the best down here.


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

I can see as well, this darkness is colder and more foul than that of my home, but it is dakness all the same.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Right then. Morgrym and Foradass in the front, Hegron and me right behind, with the light, then our injured friends, and Nossac covering our asses from the back. Sound good?


DM roles:
random encounter: 1d100 ⇒ 211d100 ⇒ 66
1d8 Giant Maggots: 1d8 ⇒ 5

I adjusted NPC HP for the rest, but ill let you guys do your own HP. When you can Andlat and Morgrym, go ahead and change your stats on the sheet for me.

After walking for an hour the tunnel opens onto a grisly sight. Bodies of crusaders and civilians lies in piles on the floor. Five of these piles are inhabited by more giant maggots.

Average init=9

combat:

Combat Mat

Red are maggots
other body piles are cover if your crouch behind them (your proly wont though)
each maggot is on a pile or in a pile on round one
You guys start in the yellow highlights
the ugly purple are the walls.

Anevia: 1d20 + 7 ⇒ (15) + 7 = 22


Anevia snarls at the sight of the maggots feasting on the bodies of the dead. She says nothing, just pulls her bow from her back and fires it at the closest maggot. Her anger and broken leg get the best of her though, and her arrow misses by a long shot.

Anevia Attack and Damage: 1d20 + 5 ⇒ (1) + 5 = 61d6 ⇒ 5


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Sounds good.

Nossac sees the grizzly sight and pulls his bow out to quickly launch an arrow.

Firing at Maggot 2

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

The arrow sticks into the maggot.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

iniative: 1d20 + 2 ⇒ (7) + 2 = 9

Andlat lines up his new crossbow and takes a shot at maggot 2.

attack: 1d20 + 1 ⇒ (17) + 1 = 18 damage: 1d8 ⇒ 2
The blot sticks into the maggot near Nossac's arrow
Foradass get the one in front of us!


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

Back to the earth with you bottom feeder. says Foradass as he sinks his teeth into maggot3.
attack: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d6 + 1 ⇒ (1) + 1 = 2 grab CMB: 1d20 + 7 ⇒ (9) + 7 = 16

Foradass manages to bite into the maggot, just not very hard. It is enough to grab a hold of the vermin and drag it to him. Foradass is not grappling maggot3.


Perception +10 || HP: 28/23

Grumbling and growling, Hegron advances towards the creatures - "Tired of maggots and wyrms in this dark hole, feasting on corpses of sad folks that get trapped in here..."

Moving to I:5 - attacking the one in K:7 - Maggot 2.

Bardiche Attack (has reach): 1d20 + 4 ⇒ (3) + 4 = 7Damage: 1d10 + 4 ⇒ (9) + 4 = 13

His swing, in spite of being strong, is poorly aimed, and misses by a mile, which brings more cursing and sputtering from the man.

Rage: 12/12 rounds
AC: 16 (Modifiers: +1 [Combat Expertise])
HP: 14/14


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

init-fatigued: 1d20 + 1 - 1 ⇒ (7) + 1 - 1 = 7

no free HP for poor Morgrym, he worked.
I believe Morgrym goes after the Maggots... but to save time here it is

The weariness deep in his bones is dispelled a mite when he sees the monsters desecrating the corpses. Stumbling forward he raises his axe as Foradass attacks, and brings it down upon the maggot
attack: 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12damage: 1d8 + 2 - 1 ⇒ (6) + 2 - 1 = 7


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Haven't put the damage on the maggot: waiting for it to attack first


Retaliation from the maggots isn't much to be feared, in fact the maggot bitten by Foradass throws up in what could be fear. The second closest maggot gives Hegron the same treatment.

Hegron and Foradass both need to make a DC 13 fortitude check of be sickened for 1 minute.

The other three maggots don't even notice the battle, and continue chewing away.

Anevia: 1d20 + 5 ⇒ (4) + 5 = 91d6 ⇒ 2

This time Anevia's arrow strikes true. "Got ya."

Then Morgrym beats in the maggot Foradass is holding.

PLAYERS TURN!


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

fort save: 1d20 + 1 ⇒ (20) + 1 = 21
Maggot vomit apparently has no effect on Foradass.

Foradass will not release the limp maggot from it's mouth and move forward towards the rest of the maggots. He goes to take a bite out of maggot 2.

attack: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d6 + 1 ⇒ (4) + 1 = 5

Foradass sinks his teeth into the maggot, tearing at it's flesh.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Andlat will move up behind Foradass and cast acid splash and hurl the acid at maggot 5.
ranged touch attack: 1d20 + 3 ⇒ (20) + 3 = 23 confirm: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d3 ⇒ 1 double damage for 2.
The acid finds its mark, but there is not very much of it.
sweet sweet 2 damage on a crit.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

I'll wait for the maggots this time...


Perception +10 || HP: 28/23

Hegron takes a step back - "Heck! These are just maggots!" - he grumbles - "Why don't we simply go around? Or let them finish eating?"

Will not attack, and instead wait for the group's response to his comment. Will ready an action - if the maggot tries to attack, he will attack also.


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

With the way things have been going, I would prefer not having them at our back. Maybe we could just pick em off from a distance?

Nossac says launching another arrow.

Firing at Maggot 1

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Which just barely misses it's target.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"Leave them to finish?" Morgrym seems flabbergasted, then looks at the piles

GM:
Do these piles look loike that's just how people have fallen, or that they've been stacked?


Morgrym:
They look to have fallen in and landed in these piles


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"Crivens! If ye sense o' decency does not compel ye to risk your life killin' these vermin and doin' what y'can to lay these poor folk to rest, then perhaps you'd be interested in seein' if any o' these folk had rations afore the worms get to 'em."


Perception +10 || HP: 28/23

Sorry for the sparse posting guys - Christmas illegally tackled me ;) I'll play catch up in a couple of hours. Been out all day with ma girls. Gotta love it.


Perception +10 || HP: 28/23

"Very well then..." - Hegron nods at the pragmatism in the elf and dwarf's words, and moves to strike.

Am I missing a Fortitude Save?: 1d20 + 4 ⇒ (16) + 4 = 20

Moving to K:9, and striking at the maggot in I:10 (Maggot 1).

Bardiche Attack (has reach): 1d20 + 4 ⇒ (8) + 4 = 12Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Rage: 12/12 rounds
AC: 16 (Modifiers: +1 [Combat Expertise])
HP: 14/14


The last maggots surge forward to attack Hegron.

GM roles:
1d20 ⇒ 181d20 ⇒ 31d20 ⇒ 151d6 ⇒ 41d6 ⇒ 21d6 ⇒ 6

Hegron takes 10 damage total. One maggot missed. You can check these GM roles during combat unless i specify not too

"Agreed, it is a disgrace to allow them to feed on the fallen" states Anevia as she lets an arrow fly.

1d20 + 6 ⇒ (16) + 6 = 221d6 ⇒ 2

Battle Mat

Look over your last round of attack roles. Did you remember to add the bonus from the temple of Torag? It acts as a bless spell


Perception +10 || HP: 28/23

GM Schiffer, you are correct - I did not factor in the Bless effect from the temple :/ That would mean a 13 to hit, and 12 damage - does that take any of the maggots down? Maybe one less hit on me? :D

Also, since the bardiche has reach, Hegron should be entitled an AoO - how would you like to address these? Should I roll for the potential AoO's in advance, you will roll at the appropriate moment, or I should roll afterwards?


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Morgrym seems to have vanished from the map - or I'm going blind. Will try to get flanking on Maggot5, pretty sure can do that. Even with 20ft movement...
Haven't added damage till I get confirmation though.
I did forget the blessing, thanks.

Morgrym tries to charge forward into the maggots surrounding Hegron, but is so tired it is more of a shuffle.
attack: 1d20 + 2 - 1 + 1 ⇒ (12) + 2 - 1 + 1 = 14 damage: 1d8 + 2 - 1 ⇒ (2) + 2 - 1 = 3
"Take... that" he pants.


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

Foradass will move forward and strike maggot 4 trying to drag it away from Hegron.

attack: 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d6 + 1 ⇒ (2) + 1 = 3 Grapple CMB: 1d20 + 8 ⇒ (13) + 8 = 21

He grabs hold of the maggot and pulls it toward him.


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Andlat will sheath his crossbow as his move action, and will cast acid splash on maggot 1.

attack: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d3 ⇒ 3


Adjust the bless effect and make attack roles as needed


Perception +10 || HP: 28/23

Ok then:

AoO vs. one of the approaching Maggots: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9Damage: 1d20 + 4 ⇒ (4) + 4 = 8

--------------------------------

Now completely surrounded and seriously wounded, Hegron lets out a low growl, falling into a complete battle stance, allowing his primal ancestry rage to flow through him, while still remaining in control.

Taking advantage of Morgrym's presence, he makes good use of the flanking opportunity, dropping his bardiche, and reaching for the heavy flail at his back.

Free Action: Starting Controlled Rage. Move Action: Drawing Heavy Flail. Standard Action: Attacking Maggot 5.

Heavy Flail Attack vs. Maggot 5: 1d20 + 6 + 1 + 1 + 2 ⇒ (5) + 6 + 1 + 1 + 2 = 15Damage: 1d10 + 7 ⇒ (8) + 7 = 15


Rage: 11/12 rounds
AC: 17 (Modifiers: +1 [Combat Expertise] / +1 [Crowd Control])
HP: 4/14
Effects: Controlled Rage (+4STR) + Crowd Control (+1AC and +1 to HIT) + Bless + Flanking

Added Morgrym to the Battle Mat ;)


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

Did not remember the bless, my attack would have hit and killed maggot 1! I have adjusted this in the battle mat

Nossac looks at the other targets and sees only one which is wide open.

Arrow at #5

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Which finds it's mark and flies straight through the creature pulling it's stomach out with it.


With just one maggot left it resorts to it's most natural instinct, it regurgitates all over Morgyrm!

DC 13 Fortitude or be sickened for one minute!

Anevia can't see the maggot with all the people in her way, and will refrain from firing.

Player's Turn


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

what type of ability. Ex?

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