Imrijka

Ulisha's page

18 posts. Alias of Great Green God.


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"Well it's been fun. See you all around if you're ever back this way."

The End


Accompanying her notebook entry, Ulisha filled the next several pages with crude maps, complex equations, and further notes. She apparently returned to the Pathfinder’s cave mentioned in her previous entry. By observing the angle of the ridgeline and her current position, she was able to calculate the crash site’s probable location. The last page on the matter includes a detailed map into Numeria with various landmarks and a destination. An addendum written in recent ink warns, “Tread lightly. Numeria remains a mystery to the rest of the world. Those who stay too long draw unwanted attention.”

To find out what your character knows or can find out about Numeria, roll one check (Knowledge (history), Knowledge (local), or Diplomacy (gather information)) and open all that spoilers that apply.

Knowledge (history), Knowledge (local), or Diplomacy (gather information) DC 10+:
Numeria is a brutal land where only the strongest survive. It was shaped by an astronomical event known as the Rain of Stars, when a large meteor exploded in the sky and rained down upon the land.

Knowledge (history), Knowledge (local), or Diplomacy (gather information) DC 15+:
The Kellids that call Numeria home often scavenge the fallout from the Rain of Stars for a rare metal known as Numerian Steel. Scholars call the substance adamantine, and it is famed for its durability and ability to cut through the hardest materials as though they were cloth. When alloyed with iron, it is less durable and much less valuable.

Knowledge (history), Knowledge (local), or Diplomacy (gather information) DC 20+:
Some say that the object that fell during the Rain of Stars was not a meteor at all, but in fact a massive ship carrying advanced technology and creatures from other worlds. The local population views this technology with suspicion and prefers to reclaim then often destroy any such finds they come across.


"I don't think going into a town while I have a price on my head is such a smart idea."


"So I should just stay here then?"


"Let's eat the beans out here. I have to live in that cave after all." Ulisha says smiling. "I suppose he might still be looking for it, but more likely he's looking for me. I doubt he that guy would even imagine I'd go to Cannibal Grove, let alone hide his lantern there. The guy's mind runs only one way down the game trail if you know what I mean."

She serves the beans.

"There isn't much out there, just some timid peasant hovels and a place called the Restless Bear Inn. It's a place to stop, but that's about all. Better to sleep there than outside that close to Ustalav." She shivers. "Here, lemme see the map."


"Did you want some beans? I was making them when you guys first arrived. Other than that, it's all pretty much in the journal. Maybe if you had a specific question?"


"WAIT! What 'baddies!?'"


"Sorry... But this isn't going to stop until I can pay off the people behind this. Listen, I can't really be seen so I can't go for all the treasures I marked in my journal to pay off my enemies so... could you... maybe... you know." Ulisha ends weakly.


"THAT WAS INCREDIBLE!! You where all 'ho ha hee!' and he was all 'ho ho hee!' and--" Ulisha says pantomiming the action (obviously not one of the performance skills that she is trained in).


Lucy_Galonnica wrote:

Lucy stares at her for a moment, scratching her rabbit behind the ears and whispers down to it.

... We could always wait here... let the baddies show up and slaughter her... then you would have all the blood you want....

1d20 - 1 ⇒ (18) - 1 = 17

"W-what 'baddies?'"


Dominic Radzi wrote:

Dominic puts his fingers in his mouth and gives a shrill whistle. "Whoa, everyone calm down! We're all on the same side here. We're here to deal for the artifact, not steal it, Ulisha." He shakes his head.

"Listen, we got the spider silk. Sold it for a pretty penny. We can pay you what we got for it."

"WHAT!? OH! You must have found my journal. Is that why you're here?? Listen, the price of any one of those errands isn't enough to pay off the people I owe. If the Society wants the Silverhex they're going to have to pay me more than just what some street-corner poisoner will pay for a bit of new cob web. There's enough treasure (and maybe a hair more) between all the notes in my journal to lift the bounty on my head. Like some summoners I know might say: 'You've gotta catch 'em all.'"

"Unless you already have the price." She names a figure.... You don't have the price.

Ulisha casts cure light wounds upon herself: 1d8 + 1 ⇒ (7) + 1 = 8

"Oh, and you owe me for a new shirt too. And maybe a boot."

Black Maiden wrote:
Why didn't you bloody say so? I guess that means I can't kill her after all.

Ulisha looks at the Maiden as if she were a particularly thick student.

bluff (innuendo): 1d20 + 2 ⇒ (14) + 2 = 16

Hello! On the run from hired killers! her look seems to suggest.


The woman's eyes grow wide at Dominic's words. "If you kill me you'll never find it!"


"YEAH!"


"Oh CRAP! It's the undertakers!"


Hallimir Duskrin wrote:
"Ulisha, we have come with a warning. Someone has put a price on your head and the Assassins's Guild are on their way. Rumour around Daggermark is that you've been a little more than vocal about 'this place' and Silverhex. So either you have annoyed someone enough that they want you dead or you told the wrong people about Silverhex and now they want it. Irrespective, they know where you are.....we must leave."

"Damn it! Right. Let me get my stuff--WAIT! If this is the Vessels Between we're talkin' about (stupid 'ferryman' allusion) they aren't going to stop. If we know they are coming perhaps we could arrange an ambush."

Vessels Between lore. Make one check (if able), and open all the spoilers that apply.

Knowledge (local) DC 15+:
The assassins of Daggermark are more affordable than other hired killers. They refer to themselves as the Vessels Between, as they take targets from life to death.

Knowledge (local) DC 20+:
The more one is willing to pay, the more highly trained the assassin he can hire. The guild doubles as a school for assassins in training, and even these neophytes are available for hire.

Knowledge (local) DC 25+:
Assassins sent on missions outside of the city often work in pairs so as to better protect one another.

Airyn Skystalker wrote:
Airyn nods at Zaratina, "Sorrina Westyr is making for an excellent Master of Spells, even for an oread."

"Who?"

dice:
Airyn: 1d20 + 7 ⇒ (8) + 7 = 15
Blane: 1d20 + 3 ⇒ (6) + 3 = 9
Hallimir: 1d20 + 6 ⇒ (4) + 6 = 10
Zaratina: 1d20 - 1 ⇒ (8) - 1 = 7

Map Updated.


"Well come on up."


Zaratina wrote:
"It depends on what year this is...."

"Did your friend bump their head?" The half-orc woman asks.


"Oh?" A woman pokes her head out of the cave wielding a cast iron pot. "Hello."