World's Most Interesting Overflow Archives (001) [PFS Standard 6-15] (Inactive)

Game Master Great Green God

Game Day VII session 1 begins Monday, August 13th.:
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.

Content in “The Overflow Archives” also contributes directly to the ongoing storyline of the Dark Archive faction.

~Archive Map & Handouts~

Possible Washouts:
Perception
[dice=Vina]1d20+8[/dice]
[dice=Razka]1d20+9[/dice]
[dice=Dawn]1d20+2[/dice]
[dice=Edwin]1d20+1[/dice]
[dice=Bob]1d20+7[/dice]
[dice=Elianna]1d20[/dice]

Initiative
[dice=Vina]1d20+3[/dice]
[dice=Razka]1d20+1[/dice]
[dice=Dawn]1d20+2[/dice]
[dice=Edwin]1d20[/dice]
[dice=Bob]1d20+2[/dice]
[dice=Elianna]1d20+3[/dice]

Sense motive
[dice=Vina]1d20+3[/dice]
[dice=Razka]1d20[/dice]
[dice=Dawn]1d20[/dice]
[dice=Edwin]1d20+5[/dice]
[dice=Bob]1d20+2[/dice]
[dice=Elianna]1d20[/dice]


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Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina points to the wall, whispering something in Lakadee's topmost branches.

She casts guidance on Lakadee before the treant sapling starts its ascent.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee's branch-like arms dart out towards the wall, taking firm hold within the structure and spreading into dozens of little crevices. Moving up and sideways, Lakadee clears the waterline and moves all the way to the strange creature with webbed hands and sharp teeth!

Double move up then along the wall, Climb Speed 30; Climb, taking 10, Guidance: 10 + 14 + 1 = 25

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina pretends to be caught in the creature's trance, sticking her tongue out and trying to glaze her eyes over...

Bluff: 1d20 + 2 ⇒ (3) + 2 = 5

...however she basically just appears to be a buffoon, or some silly monkey, so to speak.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none
The World's Most Interesting GM wrote:

Before Edwin can drop his bow, Dawn brings the glaive down heavily upon fairy. *SPLASH!* It doesn't come back up.

The feral fish-woman on the wall of trophies screams in frustration.

Since I did not have a chance to hit tooth fairy, can I then make a double move?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Edwin Towerfall wrote:
The World's Most Interesting GM wrote:

Before Edwin can drop his bow, Dawn brings the glaive down heavily upon fairy. *SPLASH!* It doesn't come back up.

The feral fish-woman on the wall of trophies screams in frustration.

Since I did not have a chance to hit tooth fairy, can I then make a double move?

Sure.

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

Shaking his head to clear it, Bob looks around. 'Whats goin on 'ere? Wait wasn' I jess in the hall o'er there? OYE! We's a fightin!'

Raising his musket, he aims for the strange woman. "Yas needin ta learn you sum manners, m'lady! I...." trailing off as he sees the water glistening off his musket, he frowns. "Ruttin...dun messed up me powder! That aint gun do me no good."

Quickly the man empties the barrel and sets to reloading it. Tugging the stopper from the powder horn, he dumps a few grains down the barrel and begins packing his wad as he returns the stopper.

Holding a finger up, he advises "Be witcha in a moment."

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

Razka continues to sway gently even after the singing stops, a blissful, mouth open grin on his face.

"Hey! I was listening to that!" he says with a scowl when it stops.

Then, his eyes open wide with shock and post dated fear and he claps both hands over his mouth, muffling what comes out next.

"My teeth! You were going to take my beautiful teeth!"

Anger makes it easy for him to summon up the power to fling magic at the toothy woman.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

CL v SR 12!: 1d20 + 1 ⇒ (6) + 1 = 7

Any spells cast at the woman need to make a caster-level check to defeat her spell resistance (SR 12).

The magic missile splashes harmlessly off the woman. She sniffs condescendingly. "Teeth shouldn't talk back!"

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Small woman with strange teeth, and webbed hands and feet
__ Dawn -2 hp (bleed 1), -1 Cha
__ Edwin
__ Vina/Lakadee
__ Razka
__ Bob
__ Elianna -4 hp

Map updated.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Unable to move very far, Eliannabot returns fire, and puts a bolt in the wall just below the crotch of climbing tree. It makes a solid *thunk* followed by a sort of *wawawawawawa* noise as it vibrates back and forth.

Crossbow (into melee): 1d20 + 5 + 1 - 4 ⇒ (6) + 5 + 1 - 4 = 8 damage: 1d8 ⇒ 3


concentration (cast defensively) DC 17: 1d20 + 12 ⇒ (6) + 12 = 18 Success

The small woman puts on a pair of oversized, horn-rimmed spectacles and says sweetly through her tusks to Vina, "You wouldn't hit a girl with glasses on, would you?"

Vina; Will save (DC 17, but you get a +5 bonus!; failure):
Vina is charmed as if by a musical crank box charm person.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Small woman with strange teeth, and webbed hands and feet SR 12
__ Dawn -3 hp (bleed 1), -1 Cha
__ Edwin
__ Vina/Lakadee
(Vina - Will save DC 17, but with a +5 bonus)
__ Razka
__ Bob
__ Elianna
-4 hp

Map updated.

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

Smiling broadly, Bob raises his musket and takes aim. "Now be my turn ta join the shindig!"

Breathing slowly in...and out...in...and out, he gets the lady in glasses in his sights and slowly squeezes the trigger...**BaBOOM** rings out in the small room as a gout of flame blows out the end of his strange weapon.

Mechanics:

Standard Shoot Musket

Musket vs Touch, PBS & Precise Shot: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage?: 1d12 + 1 ⇒ (10) + 1 = 11


"OW!" says the woman. "That really hurt, you jerk! You could put an eye out with that thing!"

The bullet bounces off side of her head with about half the effect that Bob would normally expect, sure the stream of water that followed the bullet out of the rifle might have something to do with it, but still.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin goes next to the Lady.

"You must be destroyed!"

double move - 10ft

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Where did she get the glasses from? And how is it so dry?" Dawn seems bewildered by the latest fey trick.

She'll have to learn it some day. But for today, she uses her Monkey Fish spell to climb up 10 feet and jab in the woman's direction.

"Now open wide and say AHHHH!"

Glaive: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d10 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina Will Save vs. DC 17; +5 bonus: 1d20 + 6 + 5 ⇒ (8) + 6 + 5 = 19

"I don't go out of my way to hit girls with g-g-glasses, no. Surrender your attack on us all and we can talk. There's an owl, an albatross, and a floppy water-squirting f-fish upstairs and we wouldn't mind if you tell us all where you all came from and what's going on."

I figure this was about a full-round action to say all that

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee is on the standard auto-defend trick standby mode due to lack of commands. I figure ready action if she tries something hostile against him or Vina?

Lakadee Readied Attack if required
Slam: 1d20 + 5 ⇒ (10) + 5 = 15 for dmg: 1d8 + 2 ⇒ (8) + 2 = 10


Dawn prods the woman. "How rude! I'll have you know I'm a lady! It says so in the text!"

Edwin Towerfall wrote:

Edwin goes next to the Lady.

"You must be destroyed!"

"'Destroyed?' Hah! I think not! You'll all be my little babies! You and all your beautiful white teeth!"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Small woman with strange teeth, and webbed hands and feet SR 12 -10 hp
__ Dawn -3 hp (bleed 1), -1 Cha
__ Edwin
__ Vina/Lakadee
__ Razka

__ Bob
__ Elianna
-4 hp

Map updated.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Yeah, the text says so... wait, did you take you daughters' teeth? Ewww." Dawn coughs. Partially out of disgust, but also her gums are still bleeding.

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

"I was just about to say something about how I never hit a lady with glasses, I guess I'm not technically hitting you so much as projecting focused magical energy at you," Razka says before projecting focuse magical energy at her.

CL check: 1d20 + 2 ⇒ (11) + 2 = 13

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

Sorry for not posting, rough few days.

Seeing her party closing in and knowing her crossbow isn't effective anyway, Elianna moves to the door and tries to close it to prevent escape. If it doesn't look like the door will move due to the flow of water she will instead draw her bladed scarf from around her waist and ready an action to attack enemies of the party if they approach her.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Razka Croyle wrote:
"I was just about to say something about how I never hit a lady with glasses, I guess I'm not technically hitting you so much as projecting focused magical energy at you," Razka says before projecting focuse magical energy at her.
Lady Gormandelle wrote:
"'Destroyed?' Hah! I think not! You'll all be my little babies! You and all your beautiful white tee-"

ZAP!

"-EEEETH!" the lady shouts and then falls like a plank into the water. **SPLASH!**

END COMBAT

Elianna Morgethai wrote:
Seeing her party closing in and knowing her crossbow isn't effective anyway, Elianna moves to the door and tries to close it to prevent escape. If it doesn't look like the door will move due to the flow of water she will instead draw her bladed scarf from around her waist and ready an action to attack enemies of the party if they approach her.

Elianna moves toward the door unwrapping her waterlogged scarf from her waist, but it doesn't look like the small woman is going anywhere.

dice:
Vina: 1d20 + 8 ⇒ (4) + 8 = 12
Razka: 1d20 + 9 ⇒ (14) + 9 = 23
Dawn: 1d20 + 2 ⇒ (14) + 2 = 16
Edwin: 1d20 + 1 ⇒ (15) + 1 = 16
Bob: 1d20 + 7 ⇒ (9) + 7 = 16
Elianna: 1d20 ⇒ 15

Looking back, Razka notices something larger than the average stuffed bird floating in the gilt cage in the alcove near the doorway.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Man, what a pain." Dawn sheathes her glaive and climbs towards Vina.

"Hey Vina." She pulls out a tooth. "The tooth fairy pulled out my tooth and I'm bleeding everywhere. Could you help me out a bit?"

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

"Well that twere a bloomin mess! Whatcha lookin at Razka?" inquires Bob as he quickly reloads. The man takes special care to keep it all above the water...causing a bit more difficulty than usual.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina helps everyone use their healing sticks, if applicable. "Let's hurry to explore this room and the remaining ones!"

Perception, Guidance: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn sticks the tooth back in its socket, pulls out her hand and hands it to Vina.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Well, at least the bleeding stopped.

"Okay, good thing they didn't hit my funny bone."

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"Oh man, I did not get a chance to strike that evil down!"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Bob McCalister wrote:
"Well that twere a bloomin mess! Whatcha lookin at Razka?" inquires Bob as he quickly reloads. The man takes special care to keep it all above the water...causing a bit more difficulty than usual.

There's something strange about the birdcage.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Dawn Verda wrote:
Dawn sticks the tooth back in its socket, pulls out her hand and hands it to Vina.

Like a troll's limb the healing magic reattaches the tooth to Dawn's gum.

Good thing you put it back in the right place. Dawn could have been the saddest elven unicorn in all of fantasy.

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

Razka is just about to begin the traditional, insufferable gloating over a fallen foe when something in the cage catches his eye. He wades toward it, stopping just outside to examine the contents.

"Dunno, yet, Bob. But you might want to have that fancy boomstick of yours ready, just in case," Razka answers his companion.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Nested among a few dozen floating taxidermy birds of various species is a seemingly paralyzed humanoid form. The figure is still breathing, but unnaturally immobile.


....


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Virml is up to his neck in water, his hands grasping the bars, his mouth fixed in a nearly toothless scream. Only his tear-filled eyes move. They dart about imploringly as the party members draw near.

At the current rate of fill, the water will completely submerge the cage in about an hour's time. The cage has a small door with a keyhole set in it about two feet beneath the waterline. The cage itself is about 5-feet in diameter and a little shy of six-feet tall. It has thick gilded bars that are probably iron underneath. The door is small big enough for a human child to pass through, but a tight squeeze for anyone bigger.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina points to the cage, and tells Lakadee to rip it open to get the man out of there.

Handle Animal; Demolish trick

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee Full Attack
Slam, Double Damage vs. Objects: 1d20 + 5 ⇒ (8) + 5 = 13 for dmg: 1d8 + 2 + 1d8 + 2 ⇒ (2) + 2 + (7) + 2 = 13
Slam, Double Damage vs. Objects: 1d20 + 5 ⇒ (16) + 5 = 21 for dmg: 1d8 + 2 + 1d8 + 2 ⇒ (7) + 2 + (8) + 2 = 19

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Hey, it's Virml the... Helpless? What are you doing here?" Dawn seems confused.

"Careful where you swing those, little shrub. Unlike you, Wirml won't grow back his arm if you smash it off."

She pulls out her warhammer. "That being said, let's smash a hole in those bars and get Virml out of there."

Warhammer: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

If it has been less than 2 minutes since Lady Gormandelle attacked, Dawn's Monkey Fish spell is still active. She'll swim underneath and haul Virml out of there.


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Lakadee steps cautiously forward. Tentatively the trent raises his keg-sized fists suddenly slams them down on the cage folding it into a more envelope-like shape somewhere beneath the waterline. Tiny stuffed birds with glass eyes bubble up to the surface.

There's a long pause as everyone just stares.

Dawn monkeyfish is still active.

Dawn determines where Virml is pinned by prodding about with her warhammer. The second a huge gout of air bubbles to the surface rises to the surface (as if it had been forced out of someone by a walking tree having stepped on them) Dawn dives down and hauls the paralyzed man out of the wrecked cage.

The man emerges senseless, paralyzed, nearly toothless, with bleeding gums, and with birdcage grill marks impressed into his exposed skin.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Swimming. Dawn wishes she were good at it. Anytime she tried to practice, some kind of joke would kick in and she'd think about how inconvenient webbed feet would be. You can't wear socks, you'd tear the front of the sock. And even if you did, it would get soggy when you'd go swimming (because you have webbed feet. Of course you would swim all the time!) so why wear them? Watching Foremother swim as well as she walks just made Dawn more jealous, so she never learned how to really dive deeply.

Wait, Dawn lost her train of thought again. Look for Virml.

With the spell still active, she dives down, grabs the guy and swims back to the surface, plopping him atop one of the book cases.

"Hey Vina, can you use my wand again to stop his bleeding gums? It's amazing he's still alive."

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

"Hopefully that did it. Now he can explain how he got down here. Didn't Shaine send him to transcribe some of the dry scrolls?"


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No bookshelves in this room, but there is a stuffed rhinoceros missing a pair of big grinding molars, and some cropping teeth up front.

The magical healing seals Virml's bleeding gums, and improves his general greenish pallor a bit.

After a while, his ridged muscles soften enough for him to unbend and speak.

"Thwang goodbehs you are heay, who-ebbah you are." burbles the man though his ruined mouth. "Ah it was howwahbhul, simpwee howwahbhul."

He begins to explain how he came to be imprisoned, unfortunately this takes a while as he goes accustomed to his newly acquired lack of teeth.

Folks can listen to Virml, and try to understand, or do something else with the intervening time.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

I don't think I've ever laughed so much after reading a post than that last one by The World's Most Interesting GM. And I checked the boards at work, so now I'm that guy that's laughing alone at the far end of the office... well done Sir.

Vina looks around for Virml's teeth... maybe they can be re-socketed like Dawn's pearly whites!

"S-s-sowwy about the grill marks inflicted by my medium rare"

Sorry... I think I stuck a toe through that 4th wall there

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

"'Who needs a key when you can smash?' should be a Pathfinder motto," Razka says as the tremendous clang generated by wood wailing on iron sounds through the chamber. He stops his search for said key, but does not stop searching the room in general, still seeking out a specific tome (looking for a friend...)

Perception: 1d20 ⇒ 10

Should the explanation take longer than his search, Razka grows impatient. "The rest of the story can be told walking, can it not? Unless you have something important to tell us about this particular room? I'd like to finish searching this place before I have to do it while treading water."

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

After a hard walk through deep water Edwin opens the next door on the southwest.

perception: 1d20 + 1 ⇒ (9) + 1 = 10

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

Totally agree on the funny post! :)

Elianna narrows her eyes at the discovery of Virml, and casts detect magic to sweep the area as she tries to catch Dawn's attention by speaking in Elven.

"Αν αυτός είναι ο Virml, ο οποίος αναφέρθηκε στη Shaine και την Zarta και είναι έξω εκεί που εισήγαμε??"

Elven:
"If this is Virml, who reported to Shaine and Zarta and is outside where we entered??"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Razka Croyle wrote:
"'Who needs a key when you can smash?' should be a Pathfinder motto," Razka says as the tremendous clang generated by wood wailing on iron sounds through the chamber. He stops his search for said key, but does not stop searching the room in general, still seeking out a specific tome (looking for a friend...)

Razka finds a sack full of hundreds of teeth, many of them humanoid, and cast in silver or gold.


Razka Croyle wrote:
Should the explanation take longer than his search, Razka grows impatient. "The rest of the story can be told walking, can it not? Unless you have something important to tell us about this particular room? I'd like to finish searching this place before I have to do it while treading water."

"I thupoth tho." says the absolutely miserable sounding Virml. He gets up and follows the party led by Edwin to the next door. He begins to explain his sad tale.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Edwin Towerfall wrote:
After a hard walk through deep water Edwin opens the next door on the southwest.

Edwin tries the knob on the door. It appears to be locked. Edwin doesn't hear anything on the other side the sound of the levels various waterfalls drowning out any sound.

I fear the "Pathfinder motto" will be coming into effect soon. Map Updated.

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

Cautiously following the new toothless wonder, Bob asks bluntly. "So...my friends think you're Virml. But wes already met us a 'Virml' up yonder with them V.C.s. So...who is ya? How can ya 'splain the double? Gotcha a twin?"


"Oh yef, thass my naam. How dib you nobe? Hab we meb befow?"

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"Oh poor man... s-s-stand still will you? and give me a boost" says the small-sized vanara as she grabs the bag of teeth from Razka. Her feet resting on Virml's hands, one by one, she re-sockets the proper teeth in the man's gums, making sure they are the right ones.

Heal to re-socket proper teeth: 1d20 + 7 ⇒ (15) + 7 = 22

Satisfied that the man has all of his teeth again, she uses a charge of her wand of cure light wounds to make them take root again.

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