World's Most Interesting Overflow Archives (001) [PFS Standard 6-15] (Inactive)

Game Master Great Green God

Game Day VII session 1 begins Monday, August 13th.:
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.

Content in “The Overflow Archives” also contributes directly to the ongoing storyline of the Dark Archive faction.

~Archive Map & Handouts~

Possible Washouts:
Perception
[dice=Vina]1d20+8[/dice]
[dice=Razka]1d20+9[/dice]
[dice=Dawn]1d20+2[/dice]
[dice=Edwin]1d20+1[/dice]
[dice=Bob]1d20+7[/dice]
[dice=Elianna]1d20[/dice]

Initiative
[dice=Vina]1d20+3[/dice]
[dice=Razka]1d20+1[/dice]
[dice=Dawn]1d20+2[/dice]
[dice=Edwin]1d20[/dice]
[dice=Bob]1d20+2[/dice]
[dice=Elianna]1d20+3[/dice]

Sense motive
[dice=Vina]1d20+3[/dice]
[dice=Razka]1d20[/dice]
[dice=Dawn]1d20[/dice]
[dice=Edwin]1d20+5[/dice]
[dice=Bob]1d20+2[/dice]
[dice=Elianna]1d20[/dice]


151 to 200 of 589 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee doesn't understand much, but his inner treant instincts recall something of past forest streams and brooks... where the salmon or the trout struggled on a sandbank or river stone... and like his oaken forefathers, Lakadee gently offers a limb for the fish-like creature to rest unto, so that it can be lowered into the main lake below...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Spoiler:
Reminder to notice the perception check for those who didn't see it.

Also Vina remember that Lakadee is a "treant sapling" and as such has animal intelligence (2) like a horse or a dog, and probably isn't self aware enough to suggest things. Assuming that Vina suggests the above in Common, and that someone translates, the following occurs:


The Visual

The fish waves off the offer with a tentacle, burbling in its deep voice in a way that makes it sound as if it is not a problem.

Sylvan:
"No need to worry. The water will soon reach the ceiling in here. Then we'll see how well that little rascal scissors." *sniff*

It strains and begins squeezing out water at an accelerated rate.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Vina is oblivious to the dangling wet note...

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Lakadee is also oblivious of the wet note, and somehow, deep down, wishes not to understand the origins of paper.
The offer for help from Lakadee is my (poor) attempt at simulating or imagining the basic instinct of a plant creature whose function is to be a caretaker of the forest... akin to how dumb wolves can appear smart when hunting, etc.


1 person marked this as a favorite.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Tanned bonobo vellum no doubt.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

I doubt it, since bonobos have apparently mastered fencing

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

perception: 1d20 + 1 ⇒ (9) + 1 = 10
I'm not sure what's happening here!

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"W-wait!"

Sylvan:
"Don't flood the place yet- maybe we could find him for you. Could you hold off on more water, please?"

"Okay, so toes, ears, maybe a nose. She's trying to prevent him from running away by flooding this library. Maybe we can catch him instead."

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

Razka quirks one arched eyebrow. "An interloper in the library? Catching him will be the least of what we do to him."

While everything is getting discussed and the group is getting organized, Razka walks along the shelves up here, scanning them for a particular title of interest to a particular paracountess.

Perception: 1d20 ⇒ 13


The Visual

Razka does not find anything of particular interest to the paracountess.

The grodair begins to burble in animated fashion to Dawn.

Sylvan:
"Er, but why? I suppose I could stop, but you'll have to fetch me the bit of vellum that was the key to that scallywag's prison, the scroll known as... well, it was known as, er um... what was it again? I swear I would forget my own... um, you know, thing with my face, and eyes a stuff... the... my tongue is on the tip of it... er. Oh! 'Name of the Fox'! Bring me the head--er, scroll with 'The Name of the Fox' on it and I'll, er, um, I was going to do something right?" Water gushes out from her dorsal region as the grodair concentrates. "Now don't tell me.... Something to do with heads was it? Right? Those are your heads right?"

Assuming Dawn translates folks can look at the "Sylvan" language spoilers. Your character probably doesn't all the nuance (without a perform (acting) roll), but it will be close enough.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Sylvan:
"Oh, okay. 'Name of the Fox'. We find the scroll, and you find your scallywag. Then everyone is satisfied."

Dawn looks up. "So I guess we need to find a poem named ''Name of the Fox'. "

Virml the Wirml wrote:
Virml sheepishly produces a dripping fragment of parchment. "It was a part of a longer scroll of riddles called The Name of the Fox."

"Hey! That's the poem Wirml read from. I guess we need more of it. Anyone know where we can find it?"

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

GM:
With them talking about a scroll (and all of us having bad perception checks) is that enough to remind us about the gathians?

"Do we know if Wirml is still around? Maybe we could ask him if he saw other parts of it somewhere?"


1 person marked this as a favorite.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

One of you either has the poem (at least the torn off top bit) in your possession, or left it on the table in the entrance chamber.

Elianna:
Sure! That's enough of a reminder.

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

Elianna puts a finger to her lips as her eyes flutter in thought.

"Wait a moment! Didn't those fishing birds have a bit of a scroll?!"

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"You mean the Gathlain downstairs? They did pull some kind of paper up from their fishing rods..." Dawn ponders.


So skipping ahead a bit.... Down on the ground level of the archive.

"That? You want that little bit of torn vellum, but this is a whole folio. And look at all the nice codices we caught." says the Albatross holding a string of water-logged.


"Just look at that spine will you. I'm mounting this tome over the mantle in the den." says the owl proudly.

Translation (from Sylvan) of the parchment fragment wrote:

As we have heard, the worm’s got by the bird

Who gets up so early a-dawnward,
But what of the bird who, deceased and interred,
Becomes food for the worm worming onward?

Handouts (pg 2) updated.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"M-M-Mister Owl? Sir? w-w-where did you find that scroll? can you please sh-show me?"

Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The owl points down into the water next to where he has the shelf/boat moored beside the metal spiral stairs*.

* The stairs cut through a raised stone dais with a hole through the center. The water splashes over the edge and down into the space below, which likewise is flooded.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin is just standing by and watching what's going to happen next.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn takes a gander at the scroll. "Well, that's a riddle, alright." She chuckles.

"Looks like we're going downstairs then? If more of the scroll is down there, that's where we'll go. Right?"

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

"Or we could just kill the living fish fountain," Razka mutters as he gets downstairs.

"Well, come on, down we go," he continues as he starts down the stairs to the basement. It seems like a bad idea to go lower when the water is rising, but that's where the solution seems to be.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The party descends into the darkened space below. The two small fishermen wave them bye as they make their way down.

The party will have to provide for light to see by. The upper archive is lit by everburning torches loosely set into sconces on the walls and pillars.

Map updated (and reshuffled). The first page is the upper/ground level of the archive, the second page contains the lower level, and the third page now contains the fragments of the 'Name of the Fox' scroll.

Once we have lighting figured out.

The group finds itself in a more claustrophobic space filled with shelves of books, folios and reams of vellum, and papyrus, flooded up up past most people's waists. The ceiling here is slightly vaulted, barrel-shaped, and 15-feet overhead. Lower (10') passages lead off from the main chamber.

Water drips down from the stairwell walls above, but true to its word the grodair stops making any more.

The waterlogged spaces below count as a deep bog for movement purposes. Also, there are spaces that are so tightly packed with shelves, and paper that PCs in them are considered squeezed (you can move through them, but the space is cluttered--it doesn’t reduce the PC’s speed anymore than the bog-like conditions do).

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina grabs an everburning torch and holds it to shine some light for the party.

Once at the bottom, Vina casts detect magic and begin scanning the archives.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Vina's is not the only light down here. A blue-white light from a source to the north of the party moves across the chamber. Edwin sees its source, a small glowing, giggling, humanoid figure skipping along the surface of the dark waters down the central gallery, and then behind shelves to the east. Its laugh echoes around the room.

dice:
Bob: 1d20 + 5 ⇒ (2) + 5 = 7
Dawn: 1d20 + 3 ⇒ (14) + 3 = 17
Edwin: 1d20 + 3 ⇒ (4) + 3 = 7
Elianna: 1d20 + 3 ⇒ (8) + 3 = 11
Lakadee: 1d20 + 2 ⇒ (15) + 2 = 17
Razka: 1d20 + 3 ⇒ (4) + 3 = 7
Vina: 1d20 + 6 ⇒ (5) + 6 = 11

Dawn:
The giggling doesn't seem to Dawn to be attached to anything. She doesn't think it is real, more like an auditory hallucination.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn thinks about lighting some of the sticks buried in her hair, but Vina has a smarter idea. "Good thinking, Vina. High five!" Dawn extends her hand for a bit and grins with anticipation.

Once they go downstairs, Dawn takes a gander at the humanoid figure and the constant giggling.

K Nature: 1d20 + 3 ⇒ (1) + 3 = 4 Dawn glares a little too long and gets dizzy before recentering herself.

She sticks a finger in her ear. "That doesn't sound right. Sounds more like some kind of auditory hallucination. Everyone be on alert or you'll get pranked!"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

To clarify the situation, everyone could see the blue-white light playing off the walls and shelves, and hear the laughter, but only Edwin got a glimpse of the glowing, figure capering on the surface of the water before it disappeared around one of the shelves, and he doesn't have the necessary skill (life experience, etc...) to identify it other than it seemed to be small and humanoid in shape, and that the nimbus around it makes any other features hard to pick out. He can also point out its path (the dotted blue pathway on the map). Everything in Dawn's post is correct except that she, herself, would not have gotten a look at the figure.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina waits for the spell's zenith patiently.
waiting for the full 3 rounds' worth of detection
Kn.Arcana DC 15 + spell level per aura to determine school: 1d20 + 6 ⇒ (2) + 6 = 8

additional auras, if applicable:

Kn.Arcana Aura 2: 1d20 + 6 ⇒ (1) + 6 = 7
Kn.Arcana Aura 3: 1d20 + 6 ⇒ (9) + 6 = 15
Kn.Arcana Aura 4: 1d20 + 6 ⇒ (19) + 6 = 25
Kn.Arcana Aura 5: 1d20 + 6 ⇒ (8) + 6 = 14
Kn.Arcana Aura 6: 1d20 + 6 ⇒ (16) + 6 = 22
Kn.Arcana Aura 7: 1d20 + 6 ⇒ (19) + 6 = 25

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

Overly excited by the puppet show, Bob fails to contribute much to the rest of the conversation with the giant fish, awaiting more puppets to appears. As the group heads back down, he frowns. "I reckon duty calls. Mayhaps ya show me some more puppets later, yeah?"

Glancing towards the parchment, he rubs his chin. "Oye! So a poem be da key? Interestingly...."

Having little else to add, he rubs his musket and continues to wade through the water along with the group. Making sure to hold it above the waves for fear of ruined powder, he keeps a watchful eye ahead. "HEY! We's not wanting ter corpsify iffen we don't hafta! Show yourself and wes can talk bout it." calls out the man.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"Guys, there is some creature, small and humanoid in shape! He went there!" Edwin points to the direction in which the creature went.


1 person marked this as a favorite.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Vina Sitha wrote:

Vina waits for the spell's zenith patiently.

waiting for the full 3 rounds' worth of detection

The space around Vina looks like a view of a clear starry sky as seen through the black, naked branches of a winter's forest canopy while dining on some serious mushrooms.

All around her sparkles a Milky Way galaxy of minor spells, magical effects, and even enchanted paper, all of them like distant stars, their auras dimmed by time to near nothing, yet the sheer numbers of them combining into a vivid multi-colored night sky--a night sky seemingly reflected in the dark waters around Lakadee's trunk. The shelves and their contents are enough to block a lot of Vina view. They look a bit like huge block-shaped rainbow constellations or wireframes, but one aura stands out as bright as Desna's home--Cynosure, or rather more like green Castrovel. It is coming from a sealed brass scroll case floating in the aisle ahead.

Map updated. Vina cannot identify the aura's school (either due to age, or because of the interference of all the other minor auras in the area).


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Edwin Towerfall wrote:
"Guys, there is some creature, small and humanoid in shape! He went there!" Edwin points to the direction in which the creature went.

At this point we enter into rounds.

dice:
Vina: 1d20 + 3 ⇒ (9) + 3 = 12
Razka: 1d20 + 1 ⇒ (2) + 1 = 3
Dawn: 1d20 + 2 ⇒ (4) + 2 = 6
Edwin: 1d20 ⇒ 12
Bob: 1d20 + 2 ⇒ (18) + 2 = 20
Elianna: 1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 5 ⇒ (20) + 5 = 25

Round 1... (Theme ♬)
The Bold May Act! (For those who are new to my games that means anyone in bold font below may act even if there are people in bold higher on the list than your character--we just assume that those people delayed until your PC acted)
_________________
__ Bob
__ Vina/Lakadee
__ Edwin
__ Banon
__ Elianna
__ Dawn
__ Razka

Map updated.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Shadow puppets are great." Dawn pipes up, only for Edwin to point in the direction of the creatures.

"Look at all of this water! I'm gonna go for a swim." Dawn casts Monkey Fish and swims right into the bog.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

[Free Action:]
"G-G-Guys!!! that f-floating scroll case... the b-b-brass one! get it! magical to the max!"

Vina casts magic fang on Lakadee. She then pulls out her wand of cure light wounds with her prehensile tail.
[Standard to cast; Swift to retrieve]

Vina then whispers to Lakadee to move forward, on top of the shelves, to shed her light a little further.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee takes a few steps and climbs the shelves until at the very top so that Vina can shine her light on the entire library.
Climb Speed 30: 1d20 + 14 ⇒ (17) + 14 = 31
Moved the edge of the light 10' further north

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin tries to climb the shelves.

climb: 1d20 - 2 ⇒ (18) - 2 = 16

If he succeeds, he pulls out his shortbow.

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

Elianna will pop her wand of shield into her hand from a spring-loaded wrist sheath (swift) and tap herself with it (standard), then she will begin wading through the water (move).

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

Standing at the edge of the darkness, Bob looks towards the spot pointed out by Edwin. "Ya sure? Dun see nothin over yonder."

Holding his musket at the ready, he frowns. "Ya reckon it be purple-bellied? Or mayhaps be it a brown-coat?"

Readied Action: Shoot a foe if it attacks his companions

Mechanics:

Musket Blammo Readied: 1d20 + 5 ⇒ (14) + 5 = 19
Damage?: 1d12 ⇒ 7

Vs Touch AC if within 40feet. If within 30 feet, +1 Attack and +1 Damage


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Razkabot concentrates on detecting magic and looking at his psychedelically painted surroundings as he moves cautiously through the high water.

Suddenly a tiny squealing comet of iridescent light and energy flips over the west edge of the bookcase, and streaks like an out of control magic missile at Lakadee's leg! The air around the thing(?) seems to flow in waves like heat off the desert, though there doesn't seem to be any change in temperature at work here.

Bob, does not have a shot from his position.

It is Tiny enough it has to enter Lakadee's space provoking an AoO from the big log--er, lug. As a side note, Lakadee provides cover for the thing from Vina unless she moves down his trunk. The thing is blurry and so it is treated as if it has concealment (20% miss chance)

nibble v Lakadee: 1d20 + 8 ⇒ (1) + 8 = 9 damage: 1d3 - 2 ⇒ (2) - 2 = 0 Miss

It whizzes around trailing the smell of vinegar and ozone. The thing's fins (or wings) make sounds like distant, burbling fireworks.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ The comet thing 20% miss chance
__ Bob
__ Vina/Lakadee
__ Edwin
__ Banon
__ Elianna
__ Dawn
__ Razka

Map updated.

PCs that can see the comet may make on Knowledge (planes) check to identify it and open all the following spoilers that apply. As bonus, you can take your time and research the thing since this dungeon has a convenient library at hand. ;)

knowledge (planes) 12+:
The comet thing is a voidwurm, a chaotic, extraplanar, outsider native to the insane, whirling, maelstrom of Limbo. Voidwurms are considered among the least potent of the shapeshifting proteans beings that live there.

knowledge (planes) 17+:
Intelligent, but curious to the point that it overcomes all commonsense voidwurms can move perfectly through the air and are nigh impossible to pin down. They are resistant to noise and electricity and completely immune to chemicals that dissolve things.

knowledge (planes) 22+:
As shapechangers, they can turn into Tiny animals, and rearrange their physicality on a whim. They are magical in other ways as well and create strange mists, ghost lights, and sounds as well as a host of other minor effects.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee reflexively takes a swipe at the thing as it tries to enter his canopy!

Miss on 01 to 20: 1d100 ⇒ 28
AoO Slam, magic fang: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for dmg, magic fang: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

GM, did Edwin manage to climb the shelf?

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Surprised by the creature, Vina recovers and casts guidance on Lakadee, then whispers to Lakadee that he should attack this thing.

"Protect your leaves, Green Friend..."

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

"Mmmmmmmwwphhhh..."
Lakadee Full Attack
Miss 01 to 20: 1d100 ⇒ 86
Slam, magic fang, guidance: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26 for dmg, magic fang: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
**SNAP!** **CRACK!** **WHOOSH!**
Miss 01 to 20: 1d100 ⇒ 1
Slam, magic fang: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 for dmg, magic fang: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
"Hrrmmm... phhhh......"

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn enjoys a relaxing swim up to the magic glowing thing and tries to grab it.

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

While the scroll case is certainly more interesting, it appears that Dawn has it under control and this whizzing, flying thing seems like it is going to cause them some troubles if it isn't handled.

It doesn't seem like it's going to fall for his (un)natural charm so he makes the gestures and says the words that focus his arcane abilities into a spell and directs magical energy at it.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Edwin Towerfall wrote:
GM, did Edwin manage to climb the shelf?

Yep.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin shoots an arrow.
miss 1-20: 1d100 ⇒ 79

to hit: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 ⇒ 4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Dawn Verda wrote:
Dawn enjoys a relaxing swim up to the magic glowing thing and tries to grab it.

It only really glows for those with magic eyes, and round of concentration.

It seems to be a screw-top brass scroll case.

Edwin Towerfall wrote:
Edwin shoots an arrow.

Plus -4 for firing into a melee. Which shelf is Edwin on top of? He can't fire an bow without using both hands, and he can't cling to a surface without using at least one hand. As a side note, Lakadee can swing with one arm and then balance between the two rows of shelves.

Edwin fires into the shrubbery narrowly missing everyone.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin is on the left shelf.Why Edwin can't stand on the shelf without holding with one hand? Did I miss something?

151 to 200 of 589 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / World's Most Interesting Overflow Archives (001) [PFS Standard 6-15] All Messageboards

Want to post a reply? Sign in.