World's Most Interesting Overflow Archives (001) [PFS Standard 6-15] (Inactive)

Game Master Great Green God

Game Day VII session 1 begins Monday, August 13th.:
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.

Content in “The Overflow Archives” also contributes directly to the ongoing storyline of the Dark Archive faction.

~Archive Map & Handouts~

Possible Washouts:
Perception
[dice=Vina]1d20+8[/dice]
[dice=Razka]1d20+9[/dice]
[dice=Dawn]1d20+2[/dice]
[dice=Edwin]1d20+1[/dice]
[dice=Bob]1d20+7[/dice]
[dice=Elianna]1d20[/dice]

Initiative
[dice=Vina]1d20+3[/dice]
[dice=Razka]1d20+1[/dice]
[dice=Dawn]1d20+2[/dice]
[dice=Edwin]1d20[/dice]
[dice=Bob]1d20+2[/dice]
[dice=Elianna]1d20+3[/dice]

Sense motive
[dice=Vina]1d20+3[/dice]
[dice=Razka]1d20[/dice]
[dice=Dawn]1d20[/dice]
[dice=Edwin]1d20+5[/dice]
[dice=Bob]1d20+2[/dice]
[dice=Elianna]1d20[/dice]


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Edwin Towerfall wrote:
Edwin is on the left shelf.Why Edwin can't stand on the shelf without holding with one hand? Did I miss something?

Previously, he was sandwiched between two sets of shelves rather than on top of any particular set. In order to climb or hang from a wall (or bookcase) you need at least one hand to hold on to the thing you are climbing on. So spake the climbing rules. Also, had you chosen one of the single freestanding bookshelves for Edwin rather than a pair that were back to back, you would need to make balance checks for him so bravo!

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

I'm confused. Maybe the problem is that I'm not a native English speaker. You said I was able to climb on the shelf. So I'm up on the shelf. Once I'm on the shelf I shoot from shortbow. In the first turn I climbed the shelf and in the second turn I shot from the top of the shelf. Or??? :)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Climbing between the shelves, Lakadee swats at the thing hitting it only once as it is as tough as trying to catch a leaf on the wind.

The smack is followed by an eldritch bolt fired by a hopping Razka The bookshelves are 10' tall after all.

I'm gonna reverse myself, and let Bob have a go though the thing as it arcs in to attack. It gets some cover from the shelves, and....

20% miss chance: 1d100 ⇒ 65

Bob's initial shot wings the thing.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ The comet thing 20% miss chance, -18 hp
__ Bob
__ Vina/Lakadee
__ Edwin
__ Elianna
__ Dawn
__ Razka

Map updated.

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

Elianna will push through the water so she can see the little thing and will ready an action to swing her bladed scarf trying to aid another for if Bob tries to attack it before it moves again!

Aid another attack vs AC 10: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
The -4 is from cover as she tries to swing past her allies

Bob gets +2 on his next attack!

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Well, I got the case." Dawn comes to a rest. "Hey, what are you guys doing?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Elianna Morgethai wrote:

Elianna will push through the water so she can see the little thing and will ready an action to swing her bladed scarf trying to aid another for if Bob tries to attack it before it moves again!

The -4 is from cover as she tries to swing past her allies

Bob gets +2 on his next attack!

You can only aid other melee combatants (like Lakadee) with the aid other combat action.

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

I know. That's why I said she's readying the action in case he attacks :)

Nobody else goes before it does, so she can't aid anyone else's attack.

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

K Planes: 1d20 + 9 ⇒ (17) + 9 = 26

"Ah, da pretty be a Voidworm me thinks. Dem be able ta overcome electrification an sounds...crafty devils the lot. They kin change shapes and stuffs." he announces to the group.

"Pretty lil bugger...no can get a good angle...lessee..." grumbles the man as he sloshes through the water, holding his musket high in the air. Making his way to a shelf, he tries to scale it for a better angle.

Climb: 1d20 + 4 ⇒ (8) + 4 = 12


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Bob tries to pull himself up, but the water drags him back down.

Climb DC 15 to pull yourself up onto a bookcase.

The little comet of light zooms around Lakadee's trunk, and past his face smacking the plant on the nose.

nibble v Lakadee: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d3 - 2 ⇒ (3) - 2 = 1 Miss

tail slap v Lakadee: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d3 - 2 ⇒ (2) - 2 = 0
THREAT!
confirm?: 1d20 + 3 ⇒ (3) + 3 = 6 additional damage: 1d3 - 2 ⇒ (2) - 2 = 0
Hit, 1 nonlethal

Lakadee - Will save DC 14; failure:
Lakadee is confused for one round.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The creature seems to reform its damaged wing as it flutters through Lakadee's branches.

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ The comet thing 20% miss chance, -16 hp
__ Bob
__ Vina/Lakadee
__ Edwin
__ Elianna
__ Dawn
__ Razka

Map updated.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn has a Climb speed of 10 thanks to Monkey Fish.

Dawn secures the bronze tube on herself, then climbs up the bookshelf. "Voidworm. No zapping. Got it. I'll just use my flyswatter instead!"

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Lakadee is immune to mind affecting effects (sorry I will update Lakadee's stats to show this - the stat block editor I used neglected a lot of things it seems)

Vina continues to guide Lakadee's attack with a minor divine gift.
Vina casts guidance on Lakadee again

"Green Friend... if this thing hurts you again, step back... don't let it hurt your leaves again... it means this is its home now..." whispers Vina in Lakadee's bark.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

"Mmmmrr..."
Lakadee Full Attack
Miss 01 to 20: 1d100 ⇒ 30
Slam, magic fang, guidance: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12 for dmg, magic fang: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Miss 01 to 20: 1d100 ⇒ 31
Slam, magic fang: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 for dmg, magic fang: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
**WHHHHHHOOOSH** **will whhhhhheaton** **BIGGER WHHHHHHHHHHOOOOOSH!**
"Rrrrrmmmmmrrr......"

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin takes out his sword and swings.
miss 1-20: 1d100 ⇒ 14
to hit: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 3 ⇒ (1) + 3 = 4

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

"Ugh...annoying thing! Come down lower so that I can see you better," Razka growls.

He wades back to the stairs, going up a few to get a better angle at it. The thing is flitting and fluttering around and flashing in and out of his vision but he directs another dart of magic energy at the thing. He'd never be able to hit it if some enterprising magic user in the distant past hadn't figured out a way to overcome their natural lack of physical skill.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

While Edwin's blade only does some impromptu pruning to the treant's foliage as it seeks the little comet, Razka's magical missile darts through Lakadee's branches finally overtaking the protean worm, hitting it with a popping noise, and leaving only a flurry of soap bubbles in its wake.

END COMBAT

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

"Right good job! Right good! So...any tall know what be in that dere case?" commends Bob.

'Reckon I be beta showin me skills in day next shindig' he considers squinting in the darkness.

"Hows 'bout we do 'er clock-like? Start in South West an workings ways 'round?"

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn climbs up. "Wow, pretty bubbles. Good job, uh... Vina, what's your friend called? And how do I pet it?"

Once the important business is resolved, Dawn pulls out the casing. "You mentioned I should grab this. So.... what's in the case?"

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

She pretends to not have heard Dawn's question about petting trees.

Bluff check: 1d20 + 2 ⇒ (3) + 2 = 5

"In th-the m-magical spectrum, it glows like the sun. This is probably what we came for. P-perhaps we can all analyze it now that we have time."

Psychometry check DC 15: 1d20 + 2 ⇒ (15) + 2 = 17 If success: You gain one piece of information about the historical significance or the last previous owner—such as a glimpse of the last owner’s appearance or its emotional state when it last used the item—determined by the GM.

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

"You have to be very careful when you pet trees. You don't want them to bark at you," Razka says with a completely straight face as he wades toward the group and the treasure.

He activates his own ability to detect magic as he gets close, studying both the case and it's contents, though he'll wait for Vina to finish her examination before taking it from her.

Spellcraft to identify: 1d20 + 4 ⇒ (9) + 4 = 13

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn nods and waits for Vina to analyze the case. Then she realizes Vina never answered her question.

Sense Motive: 1d20 - 1 ⇒ (4) - 1 = 3

Dawn prepares to ask again, but louder (maybe she didn't hear?) when Razka cracks a joke and Dawn bursts into laughter. "Oh, I get it. Good one!" Whatever train of thought Dawn had is gone.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

1d20 + 3 ⇒ (9) + 3 = 12

Vina looks the water-tight brass scroll tube over, and then (with some nudging from Bob) realizes there is something inside. Unscrewing the top, she withdraws a long, age-yellowed scroll from which she gets feelings of old age, respectable black socks, bitterness, and immense smug satisfaction. The scroll bears the typically unreadable arcane used preserving magic on paper. The handwriting is crabbed, and a little shaky--like it was written by an engineer with a tremor.

1d20 + 3 ⇒ (15) + 3 = 18

Vina realizes that she has not seen all of the auras and chakras of the large room because of the intervening bookshelves, and minor spiritual auras. Likewise, Razka had only just began to investigate the room's many complex arcane energy signatures.

Razka cannot identify the spell by the way it is written. It seems to be a "preventative for keeping kids from cutting across the corner of the yard" or some such. The scroll's aura strength is 'faint' (but still much greater than the room's background magic). Compared to the other scroll fragments from the Name of the Fox, its texture (both physical and metaphysical) is completely different, as is the handwriting.

What would everyone like to do?

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn lights one of the branches and sticks it in her hair. "I can swim pretty well for another minute or so. Should we go South West like Bob said, or do we keep investigating this room?"

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

"Before that, do we think the scroll is part of the poem?" Elianna will help out by casting detect magic and then,

Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17 +2 if this is to ID magic items


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The scroll is a magical spell scroll of slow.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina starts searching the room further, "A s-slow spell? that can't be what we came here for?! keep looking friends!"

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Might be useful. Later. For now though, let's go South West." Dawn begins to climb down and lead the way.

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

"I don't know which direction that is, but lead the way," Razka says, absently.

Once he decides the scroll and case are not useful, he studies the bookshelves here while everyone else is getting organized.

Perception for a very special book: 1d20 ⇒ 19

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Following more whispered suggestions by Vina, Lakadee climbs down the shelves and wades into the waters of the library, going north and keeping Vina dry.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Vina and Lakadee head due north with their everburning torch.

Bob and Dawn head southwest. How do you two plan on seeing?

Razka finds the book How to Talk to a Demodand (If You Must) Ahn-Kolt-Er Sorcerer Pundit of the Jistka Imperium. It seems to be scribed--poorly, and possibly in crayon--in the ancient runes of that long fallen empire.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn casts light upon the branches in her hair. "Wait, we can't split up! Vina, where are you going? If you wanna go north, we'll follow you."

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

Suddenly realizing he's without a source of light, Bob turns back to the group. "Oye! Wes kin go whicheva ways fine. Was jess a thought."

Shaking his head, he adds "If the lass wants ter head north first, ya just need ter speaks up." Quickly reloading his musket, taking care to keep the powder dry, he falls in line behind Dawn.

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

"Is this not the way we were going to go in the first place?" Razka asks as he falls in with the rest. The book is not what he's looking for, so he puts it carefully back on a shelf.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Guys let's go north first. We need to stay together!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

To the north, Vina finds heaps of floating paper, books, scrolls, and various cases, and bindings, as the water has flooded them out of their shelves.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina sifts through the papers, and hang them methodically on Lakadee's branches to dry...

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

Elianna will hold onto the scroll unless either Dawn or Razka want to take it, especially since Razka has a slightly better chance of being able to activate it than Elianna or Dawn. Now that there's a bit more light, Elianna will also help search the area.

Perception: 1d20 ⇒ 6
^^;

GM please let me know when/if I need to renew my mage armor (1 hour incriments from the wand)? Thank you!!

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

"More books." Dawn shrugs. "Foremother's always torn on books. She likes how it preserves knowledge. But you have to chop down trees to make the parchment."

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin looks around.

perception: 1d20 + 1 ⇒ (8) + 1 = 9


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The party continues to search the large hall, finding possibly interesting bits of soggy lore in several seemingly undecipherable languages, but nothing that looks like a bit of riddling poetry in written Sylvan. Suddenly there is a huge blast of water form the stairwell. The sudden monsoon stirs the water already in the room.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina steers Lakadee down a side passage to see what is down that way. She looks back to Edwin, wondering if he will accompany her and Lakadee... she casts guidance on Lakadee and herself, before casting detect magic once more.

Dark Archive

Male Human M Human Sorcerer (Infernal Bloodline) 2 [HP 17/17, AC 13 /ff 11 /t 12, Fort +2, Ref +2, Will +3, Init +3, Per 0, Spd 30'

"Trees grow back. Even when you don't want them to," Razka replies to Dawn's comment. "But once knowledge is lost it is often impossible to get back."

"Thank you, Milady," he says to Elianna when she gives him the scroll. His elegant bow is somewhat truncated by the fact that he doesn't want to get his face wet.

He rolls the scroll a bit tighter and tucks it into his bandolier next to his 3 wands.

As they slosh around, he follows Vina and Lakadee. It always pays for someone as squishy as he is to follow the people who can take a hit.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The wing that Vina leads the party down has curiously rounded walls, and a lower ceiling that scrapes the tops of the bookshelves. Narrow walkways cut through the swamped archive. Paper float like Lily pads on the surface of a bog.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Trees only grow back if you let 'em." Dawn grumbles as she follows.

Great, someone thinks trees grow... on trees, and I still don't know how to pet this sapling.

"Anything interesting in here?"
Perception: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin follows Vina. He collects every paper he can reach.

perception: 1d20 + 1 ⇒ (6) + 1 = 7


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

In about 5 steps Edwin collects about 200 pounds of soggy paper. Lemme know how you want to handle encumberance. Are collecting anything in particular? Meanwhile, Lakadee looks like a soggy dirty, yellow yeti, or perhaps the only tree in a neighborhood with a lot of kids, and a lot of toilet paper around Halloween.

The water begins to rise as more and more water flushes down the stairwell from above.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Whatever we're looking for, it isn't in here." Dawn shrugs. "Which way next?"

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"This paper is useless!" Edwin throws everything away.

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

"Was any of them bits part of that there poem thing?" asks Bob as Edwin becomes frustrated. "Wasn't we s'pose ta collect all of 'em pieces?"

"I dun see no foxy thing either." he announces, peering around the large tree. "Wes best keep check bout the place. Where to next captain?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Vina Sitha wrote:
Vina steers Lakadee down a side passage to see what is down that way. She looks back to Edwin, wondering if he will accompany her and Lakadee... she casts guidance on Lakadee and herself, before casting detect magic once more.

After a slow wade-about Vina doesn't detect anything magical in this (the northeast) alcove.

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