World's Most Interesting Confirmation (001) [PFS Standard 5-08] (Inactive)

Game Master Great Green God

Maps and Handouts Folio


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Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

El Garrapata hustles across the Log (tm), and moves toward the great cow-woman!

"FIENDISH COW-WOMAN! You have ATTACKED OUR HALFLING and UTTERED VILE CURSES in your FOUL MOO-TONGUE! PREPARE TO GET SMACKED! Garrapata swings, a ferocious haymaker!

RIGHTEOUS JUSTICE to the FACE!: 1d20 + 6 ⇒ (20) + 6 = 26 for 1d3 + 4 + 1 ⇒ (1) + 4 + 1 = 6 nonlethal damage!

RIGHTEOUS JUSTICE to the FACE WITH A SIDE OF POTENTIAL CRITABILITY!: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 for 1d3 + 4 + 1 ⇒ (1) + 4 + 1 = 6 nonlethal damage!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Sidi's Actions wrote:

Move 25 ft: /||/ to slip in though the angle

Attack

No such clear angle on this guy or any Large-size ogre or troll with a club for that matter. See here (you'll have to scroll down to the Large and Tall Threat template).

El Garrapata and Sidi can restate their actions if they like (though the attack rolls stick this round regardless). Otherwise someone is probably looking at a Large, Broken, Battleaxe of Opportunity (LBBoO).

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

Oh ka--ouch.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
El Garrapata wrote:

[dice=RIGHTEOUS JUSTICE to the FACE!]1d20+6 for 1d3+4+1 nonlethal damage!

[dice=RIGHTEOUS JUSTICE to the FACE WITH A SIDE OF POTENTIAL CRITABILITY!]1d20+6+2 for 1d3+4+1 nonlethal damage!

You're a Brawler; shouldn't you be rolling 1d6 for fist damage?

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

I'm an idiot. I was confusing another character with this one! Thanks for keeping me awake!

Revised damages: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 damage!

Oh no, Garrapata is committed to pummeling that dude. If I can reach him and attack, I will, and I'll take the AoO!


El is obviously odd. Sidi is even: 1d2 ⇒ 2

"BROOOWR!"

Large, Broken, Battleaxe of Opportunity v Sidi (shaken): 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 132d6 + 4 ⇒ (3, 5) + 4 = 12 Hit Miss!

The minotaur lands a glancing downward stroke, just to Sidi's left missing the man. Had Sidi been any slower he might have been cut in twain!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

While Sidi stumbles under the giant's onslaught, El Garrapata dives in and lands a ferocious haymaker that could have killed an ordinary person, but only jostles the minotaur, causing him to take a step back.

The World's Most Interesting GM wrote:
Tawner Too steep for running--though it is too cool not to let you parkour masters not try (Acrobatics DC 10 to run, miss by less than five and loose one move action, miss by five or more than, fall prone and loose a move), otherwise double moves as normal. I'll have the maps up later tonight.

Crossing the Log Acrobatics (DC 7), no Dex bonus to AC while attempting the crossing. Failed? It takes a Reflex save (DC 13) not to fall in the rough waters. Instead you just fall prone on the 3'-wide log. It's log, it's big, it's heavy, it's wood.

Round 12! BOSS BATTLE! (Boss Theme!)
The Bold May Act!
_________________
__ Hallimar
__ Lydia
__ Fomalhaut
__ Janira -27 hp, 1 nonlethal, down
__ savage minotaur -30 hp, shaken
__ Sidi
__ Tawner
__ Airyn

__ El Garrapata -3 hp

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|
Minotaur! wrote:


Large, Broken, Battleaxe of Opportunity v Sidi: 1d20 + 7 ⇒ (8) + 7 = 152d6 + 4 ⇒ (3, 5) + 4 = 12 Hit.

Did you include the penalties for being shaken?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Fomalhaut wrote:
Did you include the penalties for being shaken?

Why-err, YES! Yes I did! (Eventually.)

Silver Crusade

1 person marked this as a favorite.
Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Tawner clears the mouth of the cave 40' double move, and every other diagonal is 10'- map updated, I've literally just cleared it. Too many things happen at once:

There's a clearing, the sound of rushing water, some green foliage near the river, and chaos! The big men are engaged with an even bigger, deadlier Minotaur! War cries! Slashing!

Tawner hits his stride and digs in for more speed. He tries to yell something like Move away from them you big fat cow!, but all that comes out is, “MOO!” before Tawner has to gulp in more air. Great! Just great! My first battle cry is a cow giving birth! He continues to run full speed towards the others.

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7

Airyn walks cautiously across the log. "Hit the nose! It'll startle him - er, her?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Tawner Too steep for running--though it is too cool not to let you parkour masters not try (Acrobatics DC 10 to run, miss by less than five and loose one move action, miss by five or more than, fall prone and loose a move), otherwise double moves as normal. I'll have the maps up later tonight.

Crossing the Log Acrobatics (DC 7), no Dex bonus to AC while attempting the crossing. Failed? It takes a Reflex save (DC 13) not to fall in the rough waters. Instead you just fall prone on the 3'-wide log. It's log, it's big, it's heavy, it's wood.

Round 13! BOSS BATTLE! (Boss Theme!)
The Bold May Act!
_________________
__ Hallimar
__ Lydia
__ Fomalhaut

__ Janira -27 hp, 1 nonlethal, down
__ savage minotaur -30 hp, shaken
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata -3 hp

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

"It's SHOWTIME...!"

Acrobatics to avoid attack of opportunity: 1d20 + 2 ⇒ (6) + 2 = 8

slam: 1d20 + 2 ⇒ (16) + 2 = 18 additional +2 if I count as flanking with El Garrapata
damage: 1d6 + 1 ⇒ (4) + 1 = 5 On a hit, the minotaur also takes a -2 penalty to Strength for 1 round.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia closes in, guided by a trail of beckoning ghosts....

Acrobatics to avoid attack of opportunity: 1d20 ⇒ 4
Acrobatics to avoid attack of opportunity: 1d20 ⇒ 19

scythe: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12

@DM: Be sure you're also factoring in the various detriments of broken weapons.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
Minotaur! wrote:


"MOOOOO!!!" The feral giant does not look happy about the arrow that scored its arm. Hallimir can tell because the thing is looking directly at him.

It pulls a huge javelin (little more than an uprooted and sharpened) sapling from its bandoleer and hurls with terrific force at the elf.

The small tree hits another small tree just to Hallimir's right bisecting it.

Jeez, this thing is just as dangerous at range!!!

Then watching the others close to surround the beast, Hallimir decides that he cannot safely hit the Minotaur with his bow without risking injury to his companions.

He sheaths his bow, hurtles himself towards the stream and leaps across and into a flanking position with El Garapatta. i.e. making sure I have a 10ft run up. DC 10 right?

Acrobatics across the stream: 1d20 + 8 ⇒ (3) + 8 = 11

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

"BRING IT, COW-WOMAN! We will WIPE THAT MOO right off of your FACE!" Garrapata taunts the minotaur, unwisely.


Like a single viking at a convention of annoying, pointy-hatted gnomes the minotaur lays about itself with axe and horns! This time he concentrates on the big blue one--smacking El Garrapata until the big man topples, before taking a step back to survey the carnage.

Init targets: 1d6 ⇒ 6

Large, Broken, Battleaxe of Opportunity v El Garrapata (shaken, Str dam): 1d20 + 7 - 2 - 1 ⇒ (9) + 7 - 2 - 1 = 132d6 + 4 - 1 ⇒ (2, 6) + 4 - 1 = 11 A swing, and a miss.

Large, Broken, Battleaxe of Opportunity v El Garrapata (shaken, Str dam): 1d20 + 2 - 2 - 1 ⇒ (18) + 2 - 2 - 1 = 172d6 + 4 - 1 ⇒ (2, 3) + 4 - 1 = 8 A solid hit!

Gore! v El Garrapata (shaken, Str dam): 1d20 + 4 - 2 - 1 ⇒ (14) + 4 - 2 - 1 = 151d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5 And another!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Crossing the Log Acrobatics (DC 7), no Dex bonus to AC while attempting the crossing. Failed? It takes a Reflex save (DC 13) not to fall in the rough waters. Instead you just fall prone on the 3'-wide log. It's log, it's big, it's heavy, it's wood.

Round 13! BOSS BATTLE! (Boss Theme!)
The Bold May Act!
_________________
__ Hallimar
__ Lydia
__ Fomalhaut
__ Janira -27 hp, 1 nonlethal, down
__ savage minotaur -35 hp, feels better about himself and is not shaken anymore.
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata
-16 hp, dying

Map updated.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

"The horns... totally forgot about the horns.." Garrapata utters as he falls.

Free stabilization check!: 1d20 + 2 - 3 ⇒ (20) + 2 - 3 = 19

Garrapata's physical ignorance allows him to once more avoid death!

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn casts cure light wounds, then moves up to his fallen blue friend to deliver the healing magic.

Healing: 1d8 + 1 ⇒ (2) + 1 = 3

"Stay down, friend. I don't think you can take another hit."

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

"Oof. I find myself really wanting steak..." Garrapata mutters.

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

Sidi swings his club again as the minotaur gores the odd blue-armored brawler, but it fails to connect. He grimaces in worry.

Greatclub, Fatigue: 1d20 + 4 ⇒ (3) + 4 = 7
Greatclub, Fatigue: 1d10 + 4 ⇒ (10) + 4 = 14


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Crossing the Log Acrobatics (DC 7), no Dex bonus to AC while attempting the crossing. Failed? It takes a Reflex save (DC 13) not to fall in the rough waters. Instead you just fall prone on the 3'-wide log. It's log, it's big, it's heavy, it's wood.

Round 14! BOSS BATTLE! (Boss Theme!)
The Bold May Act!
_________________
__ Hallimar
__ Lydia
__ Fomalhaut

__ Janira -27 hp, 1 nonlethal, down
__ savage minotaur -35 hp, feels better about himself and is not shaken anymore.
__ Sidi
__ Tawner
still has Rd 13 actions (he'll catch up eventually)
__ Airyn
__ El Garrapata -13 hp, prone

Map updated.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Tawner can only run up in to the foliage where he slows and tries to make his way through the thick brushes and grasses.

Feeling useless at the moment, he calls, taunts, and distracts the monster until he can get closer.

"I've got a bigger axe then you in my backpack. Nice and shiny! Come over here and have a gander." He huffs, "Come take it if you are strong enough."

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

I'm going to Shirt Re-roll that To Hit.
Shirt Re-roll, Greatclub, Fatigue: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Airyn Skystalker wrote:

Airyn casts cure light wounds, then moves up to his fallen blue friend to deliver the healing magic.

"Stay down, friend. I don't think you can take another hit."

Are you sure? Cure light wounds is as mentioned before a touch-range spell, and were you are standing now is in the threat range of the minotaur....


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Sidi Yawgu wrote:

I'm going to Shirt Re-roll that To Hit.

You're not trying to pass off some old Bare Naked Ladies T-shirt from 1997 are you? Are you sure? Since it is part of the same roll/the possible result of your attack roll, I'm going to make you re-roll your damage too.

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

He cast it first, outside of threatening range.

Touch Spells in Combat wrote:
In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target.

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

No problem. I don't expect to need to reroll a Fort save to avoid petrification, so I'll use it to try to end the fight. 11 is better than 7. And it's a pretty Season 8 shirt. :)

Greatclub Damage, Fatigue: 1d10 + 4 ⇒ (10) + 4 = 14


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Airyn Skystalker wrote:

He cast it first, outside of threatening range.

Touch Spells in Combat wrote:
In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target.

Gotcha. Not that it matters....

With loud *THUNK* the like the sound of a pop fly ball, Sidi beans the minotaur whose eyes roll up in his head before it falls over like a felled tree.

END COMBAT

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir runs over to Janira and slowly pours his potion of CLW into her mouth.

Potion of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"Janira!!...drink this, it will aid your swift return to us."

"Sidi, Airyn, Keep watch. There may be more of those things around"

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

"I hope not." Airyn says, scanning the trees for movement.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Can Tawner take 10 on crossing the log since combat is over? He's quickly developing a fear of drowning.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Sure.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

"Ah Tawner....quickly, Janira needs your help"

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Garrapata staggers to his feet and pulls out his wand. "Will this HELP our HALFLING friend?"

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Hate to metagame, but she should be conscious and in the positive (hp) after Hallimir's intervention.

Tawner approaches Janira and the others. "Yes, the wand will help," he says with his eyebrows raised.

He glances over at Hallimir with a sly countenance. "Looks like you're saving lives too, Hallimir. Well done!"

He looks over at the fallen beast, having never seen a minotaur before.

An abomination...

And back to Janira, "Are you alright? What happened?" He holds out his hand to help her up.


"Yeah. Ugh. I'm up. Uh. Oooh." Janira rises to her elbows. "Oh, high guys. Ready to get started. We've got a long way to walk today. Whoooah. Ugh, what did I drink last night? I feel like an ox cart hit me."

Janira -23 hp

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Garrapata sways on his feet. "Could you use it on me, please? I feel a bit WOOZY."

If yes, Healing!: 1d8 + 1 ⇒ (8) + 1 = 9

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

"Not an ox CART, an ox WOMAN." Garrapata corrects.

Grand Lodge

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Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn turns back toward the halfling and nods sagely, "A Wo-Minotaur"

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

Sidi takes several steadying breaths as he moves away from the fallen minotaur and surveys the moonlit clearing. "I hope there are no more. They are fearsome strong."


Airyn Skystalker wrote:
Airyn turns back toward the halfling and nods sagely, "A Wo-Minotaur"

"Nope. From where I'm laying he is most definitely a man-o-taur. But whatever it was thanks. I owe you guys."

Janira gets to her feet--barely.

Sidi Yawgu wrote:
Sidi takes several steadying breaths as he moves away from the fallen minotaur and surveys the moonlit clearing. "I hope there are no more. They are fearsome strong."

"Yeah about that, are you guys finished exploring? Do you have all of your notes? You know Master Shaine is going to grade you once this all over, right? It might be best if we got a move on soon."

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Garrapata nods. "I have TAKEN NOTES!" He hold aloft the referenced notes, proudly. "And I agree, let's leave before any more MANOTAURS decide to come MOOING around!" He gathers his things and begins the long walk home.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

"Wait. Are we certain we figured out who was killing the Gillmenschen? It's not like Kobolds for a tiny band to just strike out on their own and go on risky killing sprees far from their homes...."

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

"...After all, that's our job."

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

"You are right, Lydia," Sidi says, rubbing his neck, "Those two kobolds could not have been the ones murdering the gillmen."

He looks around the clearing. "Those of you who can heal should tend the wounded and then come. There is the other tunnel to explore."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

"Agreed, I doubt those Kobold's would have posed much of a threat to the Gillmen over all this time. Possibly that Transparent Jelly like creature we discovered, but we should be sure."

Hallimir stands up and wanders over to El Garapatta and slaps him around the shoulder. "Are you alright my firend...you took one hell of a beating?"


"Killing gillwomen? Kobolds? Jelly? Like for toast? Did you find something?" Janira nearly swoons. "Ugh. I think I need more healing. And maybe toast."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

"Apologies Janira, allow me to explain....

After entering the cave we met a deaf old Gillman named Uori. He told us that the cave is an ancient shrine to Aroden which the Gillmen have since been using as a place of sacred place of meditation and worship."

Hallimir turns away from Janira and looks up into the night sky. "Unfortunately, many Gillmen have been disappearing in the caves, never to be seen again, and Uori had no idea why....we agreed to search and try to determine what had befallen the missing Azlanti."

Turning back to the group, "When we began our search, we came across a pair of Kobolds who had set up in one of the tunnels. They attacked us but when one tried to flee, it ended up engulfed in some kind of acidic jelly creature...which also attacked us....We could hear your battle with the Minotaur echoing through the caves and your words spurred us to a swift victory over the creature." Hallimir raises his fist in triumph.

"....we could hear your struggle and came as fast as we could to aid you".

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