Airyn Skystalker's page

110 posts. Organized Play character for KingOfAnything.


| Aerial Agility 6/6 | Conditions: none


Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5

About Airyn Skystalker

Airyn is even more insubstantial than most of his kind. A sylph native to the Plane of Air, he took note of the Pathfinder Society's unusual activity on his home plane. Using his natural stealth, he followed the Pathfinders and soon discovered their goal to free the Duke of Thunder from his prison. He decided to help and traveled to the Grand Lodge in Absalom to offer his service.

Airyn is quiet and easily overlooked. He is also observant, studying allies and enemies and taking note of detail.

Airyn Skystalker
Male sylph druid (nature fang) 1 (Pathfinder RPG Advanced Class Guide 92, Pathfinder RPG Bestiary 2 258)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +2, Ref +2, Will +5
Resist electricity 5
Speed 30 ft.
Melee sickle +2 (1d6+1)
Special Attacks studied target +1 (1st, move action)
Druid (Nature Fang) Spells Prepared (CL 1st; concentration +4)
. . 1st—windy escape, cure light wounds, feather fall[D]
. . 0 (at will)—create water, read magic, stabilize
. . D Domain spell; Domain Plane of air
Str 12, Dex 15, Con 11, Int 14, Wis 16, Cha 10
Base Atk +0; CMB +1; CMD 13
Feats Weapon Finesse
Traits armun kelisk scholar (plane of air), observant
Skills Heal +7, Knowledge (planes) +7 (+10 to identify a creature with the air subtype), Perception +7, Sense Motive +8, Stealth +6, Survival +7; Racial Modifiers +4 Stealth
Languages Aquan, Auran, Common, Druidic, Ignan
SQ aerial agility, breeze-kissed[ARG], nature bond (Plane of Air)
Combat Gear healer's kit; Other Gear wooden armor[APG], sickle, backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, mess kit[UE], soap, spell component pouch, trail rations (3), waterskin, 60 gp
Special Abilities
Aerial Agility (3 rounds, 6/day) (Ex) As free act, automatically succeed at Wis chk to change direction in area of subjective gravity.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Nature Fang) Domain (Plane of Air) Granted Powers: You draw your power from the boundless expanse of air and clouds. In addition, Fly is a class skill for you, and you can take ranks in the skill even without first having a reliable means to fly or glide.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.