World's Most Interesting Confirmation (001) [PFS Standard 5-08] (Inactive)

Game Master Great Green God

Maps and Handouts Folio


451 to 500 of 735 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Tawner moves past Airyn with only a fleeting glance at what befalls the group. With the same thoughts moving through his lips as moments before, he arcs his hand in that familiar fashion and touches Sidi.

Sidi:
Tawner casts Guidance. Same Orison, different round! Should stack nicely with Janira's competence bonus. As with Airyn, you receive a +1 competence bonus on a single attack roll, saving throw, or skill check. Your choice.

My sword! Where'd I drop it?

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Fort Save vs Paralysis: 1d20 + 4 ⇒ (13) + 4 = 17

HP 5/13

Garrapata tries to duck as the fire flies! Then he tries to pummel the slime!

PUNCH!: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 for 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 damage!

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

"Good hit, Sidi! I'll heal your wounds if it hits back."

Airyn hangs back, carefully watching the action unfold.

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

"If we do not destroy this thing, Garrapata will die," Sidi laments as he steps forward and swings at the mass of gelatin, keeping his guard up.

Actions:
5 ft Step
Standard: Fight Defensively as a Standard Action
Rage 2/6

Dice:
Great Club, Rage, IC, Fighting Defensively: 1d20 + 7 + 1 - 4 ⇒ (18) + 7 + 1 - 4 = 22
Great Club Damage, Rage, IC: 1d10 + 9 + 1 ⇒ (10) + 9 + 1 = 20

AC 14, +4 STR, +4 Con, +2 Will, -4 to Hit


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Hallimir Duskrin wrote:

Unsure if the Inspire courage applies to damage from splash weapons.

All creatures within 5ft take 1 pt fire damage....Sorry El Garrapata.

Yes though I usually limit it to the primary damage and not the spash. Technically Pathfinder Society rules against damaging your fellow players' characters say you have to ask if it's okay to damage them first. El Garrapata? Note: that one hit point might be important now that you are paralyzed and cannot complete your attack.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Am I paralyzed? You didn't list the DC so I had no way of knowing.

Edit: If I am, I am. I don't mind him splashing me in the heat of combat. Garrpata is pretty single-minded. He's gonna smash that thing no matter what!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Yeah, sorry DC 18.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Hallimar tosses a vial of chemicals into the melee that hits the slime mold and combusts in a shower of embers. A moment later Sidi swings his mighty club in a wide arch through the thing's soft squishy shell creating a sound like a bent saw as it wobbles back into position.

Janira's distant voice and the deep basso rumble of the thing that is no doubt about to kill her inspire the party to try harder.

Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Anyone who can see the "slime-encased kobold" and can make the knowledge (dungeoneering) check, can now make it.

Round 6! (Theme)
The Bold May Act!
_________________
__ Slime Kobold(?) -38 hp, on fire
__ Hallimar
__ Lydia
__ Fomalhaut

__ Sidi
__ Tawner
__ Airyn
__ El Garrapata -9 hp, paralyzed 9rds


Janira's voice continues to echo encouragement!

"Or-or there was that time that Freydis Lunskalla charged through the forgotten fallen siege tower on the plains outside of Absalom to face its hideously, evil, reptilian master with a cry of: 'Oh... He's dead.' because, well, he was felled by her boon companions a minute before, but again, that's not really the point-AIEEE!!"

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

"Urb! URB!" El Garrapata makes odd gurgling noises as his charge turns into something far more rigid.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

For want of any other way to help, Lydia lobs a sling bullet in an exceedingly unlikely shot...

sling, 2 soft covers, melee penalty: 1d20 - 7 ⇒ (13) - 7 = 6
damage: 1d4 + 3 ⇒ (3) + 3 = 6
bullet retrievable on even if I miss: 1d100 ⇒ 19

...which goes about as well as one would expect.

Fomalhaut passes.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

fire damage: 1d6 ⇒ 4

The fire does its work boiling the last of the goop off of the now prone kobold.

END (immediate) COMBAT

El Garrapata stands there stoically holding the party's light despite his obviously painful acid burns.

Janira's distant voice and the deep basso rumble of the thing that is no doubt about to kill her inspire the party to try harder.

Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Anyone who can see the "slime-encased kobold" and can make the knowledge (dungeoneering) check, can now make it.

Round 7! (Theme)
The Bold May Act!
_________________
__ Hallimar
__ Lydia
__ Fomalhaut
__ Sidi
__ Tawner
__ Airyn

__ El Garrapata -9 hp, paralyzed 8rds

Map updated


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

As we have squeezed most, if not all, of the humor out of El Garrapata being paralyzed, and it would certainly not be fun for anyone were he to remain paralyzed for the remaining time, I'm going to exercise the power of GM fiat and declare the effect ends at the end of this round. Oz has spoken!

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Garrapata finally shakes free of the paralyzation. "Egads! That was a sticky WICKET OF GOO, chums!"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Well maybe his mouth shakes free, but technically El Garrapata is still paralyzed this round. We are still in combat rounds (well, Janira is... somewhere). So what are you all doing this round?


Janira's voice continues to echo encouragement!

"Listen you big ox! It's like my dwarf friend, Ragnar Foehammer, at the School of Post-Mortem Communications often says whenever he spares the undead-" Janira's distant voice takes on a dwavish brogue "'Jes' leave it here.' He says. 'All creatures wish ta continue existin'. It willna harm us.' That's like me. I'm like a harmless, moldy, old, barrow wight!" There's a loud crash like a bough breaking. "YIKES!!"

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

"Janira needs our help or she is surely doomed," Sidi says gravely as he steps over the wobbling bits of boiled slime, "Garrapata is safe. Someone take the light and follow. Quickly."

The Bas'o warrior presses onward.

How much distance to the exit are we estimating?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

120' beyond the present map. Most of it is at a steep but navigable incline.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia and Fomalhaut follow.

Double-move. Run if possible.

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

OK. So a double move and a single move to get to the next map with a standard or move action left over? Will keep Bloodrage running in that case.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lydia Stillbourne wrote:

Lydia and Fomalhaut follow.

Double-move. Run if possible.

Too steep for running--though it is too cool not to let you parkour masters not try (Acrobatics DC 10 to run, miss by less than five and loose one move action, miss by five or more than, fall prone and loose a move), otherwise double moves as normal. I'll have the maps up later tonight.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
The World's Most Interesting GM wrote:


Too steep for running--though it is too cool not to let you parkour masters not try (Acrobatics DC 10 to run, miss by less than five and loose one move action, miss by five or more than, fall prone and loose a move), otherwise double moves as normal.

Yeah, no, I'm satisfied with double-moving.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Tawner goes back to look for his sword, but he calls back to El Garrapata.

"Are you okay? You look like you took a beating from some turkey fat trimmings."

The dull gleam of the scimitar lay where the cave forks. He collects the scimitar and turns towards the others.

Why does my action economy suck so much?

Liberty's Edge

1 person marked this as a favorite.
230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

Because you're a cleric, and all clerics need 3 hands.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

"Sorry about the fire Garrapata...I did tell you to duck. I'm sure Tawner will be able to fix you up though."

Hallimir turns to follow the Bas'o man, "I'm with you Sidi."

He then proceeds to barrel up the tunnel into the dark ahead of the others, mace in hand.

Acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25 Run towards Janira at full speed


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Sidi Yawgu wrote:
OK. So a double move and a single move to get to the next map with a standard or move action left over? Will keep Bloodrage running in that case.

Not quite, at an 80 foot double move, Sidi is still one square away from getting off this map (now moved to page 2), and still have 90' to move before reaching the starting line of the next map (which is marked with everyone who is currently running that way's distance to the map's "starting line"--when you hit 0' you've crossed it).

Tawner, if you dropped your scimitar back in the tunnel with the stream that is from where you are standing (on the current page 2), back down the tunnel on page 3 (115' taking the shortest path) and finally back to wherever you dropped it on page 4.... Make sure that's what you want to do because it will effect your timing in the next encounter.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

I can hang back and heal El Garrapata (with the wand) if it will spare Tawner some time/actions.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Lemme know how you all want to deal with movement and we'll press on.

Map updated.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

At this stage Im just barreling towards Janira to help....hallimir is not going to stop running and acrobaticsing until he gets there (Janira needs help more than the rest of the party).

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

OK. 120 ft more after the slime map? Then he'll be fatigued either way, so I'll end the Bloodrage after deflating the cube.

Sidi slows his climb through the tunnel just enough to ensure the others are following.

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn hustles along beside his comrades.

"Strange cave system. Do you think there is another exit ahead?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Sidi Yawgu wrote:
OK. 120 ft more after the slime map?

Yes. Just waiting for another check in or two.


The voices get closer.

"You... Are... Really... Ticking... Me off now! *pant* You know! And you know what Master Zahta of the Dark Archive is always saying...? Do I know what he's always saying? Er.... 'Something, something, Dark Archives, something, something, Rage....' Well, you do? *pant* I mean it's famous and all, right? *pant* He says it all the time! Someone's gotta know! And it's really inspir-"

"MOOOOOOOOOOO!!"

"Ho crap. *MEEP!*"

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

@World's Most Interesting DM: I'm on the far right side of slide three, the map before the Slime; the map with the stream is slide 4 if that's what you're talking about. Truly, this next battle will affect my timing because I have to run the entire length of the Slime map. I like Lydia's idea.

@Lydia: If you heal Garrapata, then that would help as my base speed is only 20'. I'll start moving double speed. Just let me know if you want me to heal our Big Blue Brawler.

After reviewing my actions from our previous gameplay page, I ran into the "bunched up group" which I considered just a few feet off the Slime map. Sidi was already fighting with the Slime when I dropped it so I didn't drop it 115' feet before that. Therefore, with your permission, DM, I think I only have to cover the Slime map and beyond. What do you think?

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
Tawner Kelenfold wrote:

@Lydia: If you heal Garrapata, then that would help as my base speed is only 20'. I'll start moving double speed. Just let me know if you want me to heal our Big Blue Brawler.

Done.

Lydia suddenly shows up behind Tawner, hand outstretched for the healing (for some) wand.

"Here, let me. I know how to use these..."

I handed you my inflict light wounds scrolls from earlier, right? If not, I give you 2 of them now.

"...just remember, if I get hurt? THESE, not that."

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

"And being her shadow, it should only stand to reason that I wind up on the same side of the coin as you! LIFE BUDDIES - L'CHAIM!!!" Fomalhaut exclaims as he leans over and gives the priest an icy sideways-hug.

Seriously, I checked it out, and Phantoms/Shades are technically not Undead, and therefore healed by positive energy. F#%+ed up, I know.

Silver Crusade

1 person marked this as a favorite.
HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Garrapata finally shakes completely free of the paralysis. "I have an ITCH that I COULD NOT scratch and it was the WORST THING EVER!" He pulls out his holy stick and hands it to Lydia. "Can you fix me, friend Lydia?"

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Lydia can fix you. But she's already got the stick because I gave it to her because you gave it to me. :P Your itch made me laugh though!

Tawner fumbles for the wand El Garrapata gave him. He can see Lydia's sincerity and maybe something more. A glance. A movement. Maybe asking for a chance to be trusted. He can't get over the centuries of fear and utter disdain his family has held for creatures like her.

But she's also a woman. Maybe that's the part he understands. He hands her the wand and smiles because, no, definitely, he doesn't understand women either. He soaks in her visage for a moment wanting it to last longer.

---"LIFE BUDDIES - L'CHAIM!!!"

Damnit!!!

Tawner pinches the bridge of his nose, takes the scrolls with a nod, deposits them, gives a pained smile to Fomalhaut, and starts moving.

double speed. And I'm leaving wand with Lydia.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia uses El Garrapata's wand.

cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

If that's not enough:
cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

If THAT'S not enough:
cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Alright, so let's get this round straight. Tawner is heading back for his scimitar leaving his wand with Lydia and Fomalhaut to use on the petrified El Garrapata (she uses it once this round, healing him for 6 hp). Meanwhile Hallimar, Sidi and Airyn are racing to help Janira.

I think I got that right.

Hallimar races through the tunnels, followed closely by Sidi, and Airlyn.

Back in the slimy tunnel El Garrapata shakes off his slime-paralysis as Lydia heals him.

The World's Most Interesting GM wrote:
Too steep for running--though it is too cool not to let you parkour masters not try (Acrobatics DC 10 to run, miss by less than five and loose one move action, miss by five or more than, fall prone and loose a move), otherwise double moves as normal. I'll have the maps up later tonight.

Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 8! (Theme)
The Bold May Act!
_________________
__ Hallimar
__ Lydia
__ Fomalhaut
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata
-3 hp

Map, and relative distances updated.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Just the one will do. Garrapata's too impatient for much standing still!

"Great! THANKS, friend LYDIA! Keep the WAND. We might need it again!" Garrapata takes off at a run toward the distant Janira's voice, moving as fast as he is able to get through!

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23 to PARKOUR!


2 people marked this as a favorite.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I think you are supposed to shout it while you are doing it. At least that's how Harry Dresden does it. "PARKOUR!"

It's not weird or anything--really.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

We double-move.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

I was really hoping someone got the Harry Dresden reference. YAY!

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

double move and map updated

EDIT: Love Harry Dresden and supposedly a new novel, Peace Talks, is on the way!

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Just keep swimming, just keep swimming

Airyn hustles to keep up with Sidi.

"Is she getting louder?"

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

Sidi continues at a steady hustle, slowing down for Airyn. "I have not heard much after the last demonic sounding moo."

Double move to move 60 ft, unless Airyn is as fast as Sidi

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

"We must hurry, it doesn't sound like Janira can hold out for much longer."

Actobatics to Continue Running: 1d20 + 8 ⇒ (2) + 8 = 10

Hallimir pushes himself, trying to run faster, and almost slips as some loose rocks on the ground threaten to make him loose his footing. Only being saved by his inherent balance and reactive abilities, Hallimir continues to surge ahead of the others towards the cave entrance. Eye of the Tiger pumping through his head, pushing him onwards.

"WATCH OUT FOR LOOSE ROCKS!!!" Hallimir calls back to Sidi and Airyn.

Assuming that I can move that fast (120ft running) around the bend at the end of the cave... Then Hallimir bursts out of the cave into the light.

So 50ft of running to the end of the map gives me 70ft of movement straight ut of the cave


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
1d20 + 6 ⇒ (12) + 6 = 18
1d20 ⇒ 18

Sidi Yawgu wrote:

Sidi continues at a steady hustle, slowing down for Airyn. "I have not heard much after the last demonic sounding moo."

Double move to move 60 ft, unless Airyn is as fast as Sidi

Thought you could move 80' on a double. Lemme know if that's right because that's where my numbers are coming from.

The World's Most Interesting GM wrote:
Too steep for running--though it is too cool not to let you parkour masters not try (Acrobatics DC 10 to run, miss by less than five and loose one move action, miss by five or more than, fall prone and loose a move), otherwise double moves as normal. I'll have the maps up later tonight.

Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 9! BOSS BATTLE! (Boss Theme!)
The Bold May Act!
_________________
__ Hallimar
__ Lydia
__ Fomalhaut
__ Janira
-17 hp, 1 nonlethal, fatigued
__ savage minotaur -7 hp
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata -3 hp

Map, and relative distances updated.

251 to 300 of 735 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / World's Most Interesting Confirmation (001) [PFS Standard 5-08] All Messageboards

Want to post a reply? Sign in.