Hallimir Duskrin |
Hallimir sheaths his bow and proceeds across the river.
"Agreed.
The World's Most Interesting GM |
Sidi rushes ahead to page two of the map folio.
The Kobold does something unseen somewhere in the dark tunnels ahead....
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Kobolds (teal -7 hp)
__ Hallimar
__ Lydia
__ Fomalhaut
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata
Map updated. Note refer to page 2 if you are chasing after the fleeing Kobold.
Hallimir Duskrin |
Hallimir rushes past the others and manages to catch up to Sidi.
"Which way do you think they went Sidi?"
Hallimir kneels down and inspects the tracks
Survival: 1d20 ⇒ 16
Then Hallimir remembers Airyn's warning "Kobolds! Watch out for traps." . He draws his mace and inspects the entrance to each tunnel for traps.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25 +1 to the result to spot any creatures whilst looking.
Standard: Draw mace
Tawner Kelenfold |
Tawner starts to follow Hallimir, but pauses as Airyn speaks his peace. "We're losing Sidi and Hallimir. And we're going to get lost ourselves. Maybe we should remain as one?"
He cups his hands before getting an answer from the others, "Hallimir! Wait!"
Tawner is staying behind unless the rest of the group decides to follow. Updated Tawner on the first map.
Sidi Yawgu |
"Fresh tracks to the south," Sidi says as he points them out for Hallimir.
"I can hear you, Tawner; I am right here. We did not leave the plane," the large man calls over his shoulder.
The World's Most Interesting GM |
Hallimir doesn't notice anything suspicious along the path ahead.
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Kobolds (teal -7 hp)
__ Hallimar[b]
__ Lydia
__ Fomalhaut
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata
Map updated. Note refer to page 2 if you are chasing after the fleeing Kobold.
Lydia Stillbourne |
1 person marked this as a favorite. |
Lydia and Fomalhaut (somewhat reluctantly) follow.
Survival: 1d20 + 5 ⇒ (4) + 5 = 9
Unfortunately, trying to follow Kobold tracks when El Garrapata's in your way is a bit like trying to follow the tracks of a battlefield courier's pony while you're stuck marching behind the siege engines.
Airyn Skystalker |
Survival: 1d20 + 7 ⇒ (1) + 7 = 8
Airyn moves behind and follows his companions. "Which way?"
Hallimir Duskrin |
Hallimir has already acted this round
As Hallimir is inspecting the tunnels, he responds to Airyn. "Well the fresh tracks lead to the south....but it looks a bit tight. These tracks" Hallimir points to the tracks leading to the north, "are older but we might actually fit this way."
The World's Most Interesting GM |
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Kobolds (teal -7 hp)
__ Hallimar
__ Lydia
__ Fomalhaut (I'm guessing 'it's got nuthin'' but just in case.)
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata
Map updated. Note refer to page 2 if you are chasing after the fleeing Kobold.
Sidi Yawgu |
Sidi squeezes into the narrow tunnel until it opens. He searches for dangers along the way.
"It opens a short way down," Sidi calls to the others.
Standard: Active Search
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Fomalhaut |
Fomalhaut tries to blend in with the darkness going forward...
Stealth: 1d20 + 6 ⇒ (6) + 6 = 12
...but he's having too much fun projecting images of wolves and rabbits and spiders and Neh-thalggu and Tzitzimitls and gods-know-what-else onto the wall to actually do a good job of it.
The World's Most Interesting GM |
Everybody moved?
Sidi sees a small furtive shape 50 feet away.
The World's Most Interesting GM |
Everybody moved?
Sidi sees a small furtive shape 50 feet away. It rushes off westward. Running, 4 x speed.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Kobolds (teal -7 hp)
__ Hallimar
__ Lydia[b]
__ Fomalhaut
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata
Map updated.
Sidi Yawgu |
"It is fleeing this way!" Sidi alerts the others.
He continues to cautiously follow the kobold to its lair.
Standard: Search for traps
Perception: 1d20 + 4 ⇒ (9) + 4 = 13 +1 for noticing creatures
The World's Most Interesting GM |
Sidi moves quickly deeper into the caves, threatening to leave his fellows behind.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Kobolds (teal -7 hp)
__ Hallimar
__ Lydia
__ Fomalhaut
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata
Hallimir Duskrin |
Hearing Sidi's call echo through both tunnels Hallimir decides that squeezing is a bad idea and chases after him down the wider tunnel keeping an eye out for any traps on the way through.
"Quickly everyone....these tunnels must meet up, I can hear Sidi through this way."
Move: Move 30ft
Standard: Search for traps
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Lydia Stillbourne |
Lydia follows slowly, carefully, and still rather reluctantly...
Stealth: 1d20 ⇒ 20
Airyn Skystalker |
Airyn moves up behind Hallimir, taking his cue and looking for pitfalls.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
But, he is too distracted by the oppressively cramped tunnels to notice anything.
The World's Most Interesting GM |
And the chase is on-ish!
Hallimar does not notice anything untoward ahead.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Kobold
__ Hallimar
__ Lydia
__ Fomalhaut
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata
Tawner Kelenfold |
Tawner has straggled behind, staying close to Airyn and Hallimir as best he can. When they move, they move fast, and he can only trust his safety in these dark caverns to them.
I hope Sidi doesn't meet these things alone.
The World's Most Interesting GM |
Lydia Stillbourne perception: 1d20 + 3 ⇒ (8) + 3 = 11
Fomalhaut perception: 1d20 ⇒ 7
Tawner Kelenfold perception: 1d20 + 4 ⇒ (3) + 4 = 7
Hallimir Duskrin perception: 1d20 + 6 ⇒ (18) + 6 = 24
Sidi Yawgu perception: 1d20 + 4 ⇒ (3) + 4 = 7
El Garrapata perception: 1d20 ⇒ 8
Map updated. I have reshuffled the slides so the party is on the top slide and the next set of tunnels (the way the kobold ran) is now page two.
The World's Most Interesting GM |
At this point (if you are on the second page map) I need two separate Perception checks.
-------------
IF you made the 'Also' check, you may (if you can) roll one knowledge (dungeoneering) check and reveal all the following spoilers that apply.
Lydia Stillbourne |
We double-move.
Lydia glances back at Fomalhaut.
"Why are we doing this, exactly?"
audio Perception: 1d20 + 3 ⇒ (5) + 3 = 8
visual Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Fomalhaut |
Lydia glances back at Fomalhaut."Why are we doing this, exactly?"
"Don't ask where I heard this one or what it actually means, but the answer that comes to mind is...'for the lulz?'"
audio Perception: 1d20 ⇒ 14
visual Perception: 1d20 ⇒ 20
Uh, okay, made the visual check, but no Knowledge (Dungeoneering) (Lydia doesn't have that, either) - does Fomalhaut notice anything worth mentioning?
Sidi Yawgu |
Sidi moves more quickly through the tunnel as Airyn darts ahead.
Percpetion: 1d20 + 4 ⇒ (5) + 4 = 9
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
"Something what?" he asks before he catches sight of the kobold.
"Huh?"
Fomalhaut |
Hallimir Duskrin |
Hallimir rushes forward to keep up with Sidi and the others. As he approaches the corner he sees Sidi Pull up short with surpirse.
audio Perception: 1d20 + 7 ⇒ (8) + 7 = 15
visual Perception: 1d20 + 7 ⇒ (5) + 7 = 12
"What is it Sidi..."
Tawner Kelenfold |
Tawner strives to keep up with Airyn.
double move, but still on the first map
"Didn't you say," he huffs out to no one in particular, "something," he huffs again, "about sneaky traps?!"
Leafcutter Kobold |
"Don't ask where I heard this one or what it actually means, but the answer that comes to mind is...'for the lulz?'"
Uh, okay, made the visual check, but no Knowledge (Dungeoneering) (Lydia doesn't have that, either) - does Fomalhaut notice anything worth mentioning?
The World's Most Interesting GM |
GM, are we out of rounds?
Not yet.
The kobold turns and noiselessly charges Sidi--but somehow it's legs are not moving as it advances. Actually nothing about it is moving, it's just skating across the tunnel floor directly toward the party!
slam v Sidi (charge): 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d4 - 2 ⇒ (2) - 2 = 0 PLUS acid damage: 1d6 ⇒ 6
A wave of almost transparent goop swishes just inches away from Sidi's face. The goo or whatever it is somehow encasing the kobold, who seems to have been burned to death even though it is still standing upright and unmoving. It's hard to make out the dimensions of the goo, but it seems to fill the area around the kobold in tunnel until it plateaus at about 8 feet high.
Anyone who can see the "slime-encased kobold" and can make the knowledge (dungeoneering) check, can now make it.
Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Kobold(?)
__ Hallimar
__ Lydia
__ Fomalhaut
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata
Hallimir Duskrin |
Hallimir rounds the corner seeing the goo slosh in front of Sidi.
"What the hell is that!" he exclaims.
Seeing that there is no room to advance to help, Hallimir squeezes into one of the side passages in an attempt to move around behind the Kobold.
Actions: Double move through the north passage: 15ft normal move + 20ft squeezing (40ft cost) = 55ft
Sidi Yawgu |
As the slime's pedicle lashes out at him, Sidi loudly growls and there is a sudden, momentary cooling of the air around him. His body seems to become more gaunt, his scares more pronounced, and his eyes darken.
The Bas'o man swings his great club in a mighty overhanded smash.
Standard: Attack
Great Club Damage, Bloodrage: 1d10 + 9 ⇒ (2) + 9 = 11
AC 12, +4 STR, +4 CON, +2 Will saves
I think you're missing a -2 penalty on the cube's to Hit.
Tawner Kelenfold |
Tawner runs into the bunched up group behind Airyn. With no knowledge of what is happening which drives his sense of dread, he drops his sword and begins moving his free hand in a sacred arc.
"Sarenrea. Guide us and protect us!" He manages to reach out and touch Airyn as they run up to the connecting tunnel.
Fomalhaut |
"BRAVO, monsieur!" Fomalhaut calls out to the horrific Kobold. "I'm going to have to remember that one!"
"Actually, wait...I don't think he's doing that deliberately...what is that??? 'Kobold en aspic?'"
Lydia and Fomalhaut take a wide detour around...whatever it is so that the likes of Sidi and El Garrapata can make the most of what little room there is.
We both double-move.
The World's Most Interesting GM |
We both double-move.
You have to squeeze though the narrow side passages.
I think you're missing a -2 penalty on the cube's to Hit.
??? Normally you get a +2 to hit on a charge. And it's not really a cube. It's more of a tall, rectangular parallelepiped.
The World's Most Interesting GM |
As some of the party make their way around the kobold-thing they hear a curious noise, a high-pitched, out-of-breath voice is reciting something from somewhere up the shaft.
"CRAP! As the legendary Gregaro Voth- *pant, pant* (crap! what was his name?) err, Klaatu Barada *mutter, mutter* successfully battled the wild--whoah--beasts in the deepest reaches of the Mwangi- *pant, pant* Don't pass out Janira. Breathe, just breathe. *pant, pant* Mwangi Expanse, so shall I defeat you-you foul servant of Lamashtu! *pant, pant, pant* Oh, who am I kidding!? Just run!!"
"MOOO!"
"YIKES!"
"MOOOOOO!!"
Janira's distant voice and the deep basso rumble of the thing that is no doubt about to kill her inspire the party to try harder.
Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Anyone who can see the "slime-encased kobold" and can make the knowledge (dungeoneering) check, can now make it.
Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Kobold(?) -12 hp
__ Hallimar
__ Lydia
__ Fomalhaut
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata
The World's Most Interesting GM |
1d2 ⇒ 2
slam v El Garrapata: 1d20 + 1 ⇒ (16) + 1 = 17 damage: 1d4 - 2 ⇒ (4) - 2 = 2 PLUS acid damage: 1d6 ⇒ 6
Somehow noticing the flanking maneuver being attempted the dead kobold whirls to meet it with its rapidly melting countenance. The mass of gel around it spins as well sucking in the air in the tunnel. It slams straight into El Garrapata with all the force of a very large, and damply acidic newspaper turned to the neuro-inhibitor page!
El Garrapata Fort save or be paralyzed for 2d6 ⇒ (5, 4) = 9 rounds!
Janira's distant voice and the deep basso rumble of the thing that is no doubt about to kill her inspire the party to try harder.
Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Anyone who can see the "slime-encased kobold" and can make the knowledge (dungeoneering) check, can now make it.
Round 6! (Theme ♬)
The Bold May Act!
_________________
__ Slime Kobold(?) -12 hp
__ Hallimar
__ Lydia
__ Fomalhaut
__ Sidi
__ Tawner
__ Airyn
__ El Garrapata -8 hp
Janira Gavix, Pathfinder |
Echoing now through the maze of tunnels, the group can hear Janira's distant slightly panicked voice, encouraging them on with stories of other heroic Pathfinders!
"And there was that time that the chronicler misspelled the heroic Alexis "The Odd" Trismegistis's name on a document! *Puff, Puff* Did she just keep her mouth shut and settle for being Alexis "The Old" Trismegistis? No! She called them on it! Sure it got her busted for the impertinence of having such a long and difficult name, but still it was the principle of the thing! That, and the junior faculty dishware was really clean that week!"
Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Hallimir Duskrin |
Hallimir steps into passageway just as the gelatinous Kobold slams into El Garrapata, singeing some of his hair and clothes.
"Whoa!...I'm staying away from that". Hallimir grabs a small flask from his bandolier and lobs it at the Kobold. "GARRAPATA!! DUCK!!"
Actions:
5ft step into passageway
Move: Draw Alchemist's Fire
Standard: Ranged Touch Attack into Melee: 1d20 + 4 - 4 + 1 ⇒ (11) + 4 - 4 + 1 = 12
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 fire
Unsure if the Inspire courage applies to damage from splash weapons.
All creatures within 5ft take 1 pt fire damage....Sorry El Garrapata.