
Eben's Circus |

Maybe. Again, I'd say "unoptimized for what"? I guess we'll see if it's an effective or useful build once we're in the arena. >:D

Monkeygod |

Some of the impending revisions to the classes Jason talked about last week seem intriguing.
I believe the idea is to make the Warpriest more of self healer/buffer, as well as being a total badass with his deity's favored weapon, probably adding in some special abilities there.
The Hunter is apparently going to get a lot of special abilities to really make him and his animal companion a deadly duo.
I think Investigator is going to lose most if not all of its Sneak Attack, in favor of other abilities.
I find it funny that so many people are "bashing" the ACG classes, saying "Oh, what's the niche here? what's the point of this class, etc" When they have only been out for two weeks come tomorrow.
There is still a LOT of time for them to be revised, tweaked, reworked and made better.

Alicarus Vorasik, "The Ripper" |

I find it funny that so many people are "bashing" the ACG classes, saying "Oh, what's the niche here? what's the point of this class, etc" When they have only been out for two weeks come tomorrow.
There is still a LOT of time for them to be revised, tweaked, reworked and made better.
I agree that there's plenty of time for revision, and I know some people are bashing them, but I think it's quite relevant to ask what the niche is. In a game with 19 base classes and dozens of archetypes already existent, it's important to have a real reason behind releasing any new classes. They need to be more than "let's mash these two together;" they need to be flavorful, unique, and useful. So far the main one for me that isn't doing that is the Warpriest, which is getting revised anyway. Haven't delved deep into the revised Arcanist, but it seems to be very interesting and different from the other magic users.
But, that's a discussion for another thread, isn't it?

Eben's Circus |

When do we expect the next round to get started?

Voice of Awesomeness |

I can probably run two at a time, its more just wanting to see how things go, how terrain and hazards/traps play out, if I need to tweak anything on the fly, etc.
If it becomes a bit much, I definitely will take you up on the offer.
Cliff and Tacita can both usually post a fair amount, and hopefully Spirit and Annie can as well, so the one day should get me a good feel for how this is going to go. Not expecting the fight to be over, but I'm hoping for at least a few rounds of combat.

Voice of Awesomeness |

I don't expect everybody to need the full two minutes, and if all are ready prior, the fight will begin early. Just wanted to give people a decent amount of "get ready time", if they want it.
Edit: I figure it took you about 30 seconds to get to you perch, moving at full speed, gets you 250 feet base, minus however much you want to use climbing.
If you want more time/distance, that's on you, but remember, two minutes in total.

The Roughnecks |

ok I need a little clarification.
we were brought into what appears to be a bedroom. we stay there for a couple of minutes then we are transportedt o the arena?
also the arena is set up like some kind of city street?

Eben's Circus |

And also, should I wait to introduce my gladiator until this fights finished (to keep the narrative clean during combat times), or go ahead and bring him in while they fight?
I'm fine either way.

Eben's Circus |

Are you in 4 separate gray rooms? Or are you starting in a group unless you intentionally split up?

Voice of Awesomeness |

Sorry, I had intended to explain more in my initial post getting the group there but clearly forgot.
The four of them went into one room, teleported as a group, but then arrived with 50 between each team.
You then have two minutes to put more distance tween yourselves, if you so desire.
Cliff, can you post saying exactly how far from the entry point you moved, and how high you climbed?
This goes for the rest of you as well. I don't plan to seriously enforce certain distances, but spell/weapon ranges will matter.

Eben's Circus |

Do you have a map you're working from? Or are you hoping to handle it narratively?

Eben's Circus |

cool

Eben's Circus |

How big is the Tree-man? Medium-sized?

Eben's Circus |

that's awesome! I didn't realie that until your partner tried to pick you up.
Nice.

The Roughnecks |

Here comes Vi
the Annie theme song actually kinda sucks so I am choosing something different...
I do Like Jinx theme song, but not for this character.

Eben's Circus |

Everyone is waiting on Tacita... Would anyone mind if my Preparing was edited slightly? No visible actions, just a single prepared one?
You talking about a Readied action? in that case, I'd think you could only do it once in combat... so no Readying in the prep time.
Awesome, thoughts?

Eben's Circus |

I think it makes most sense just to disallow readied actions until combat actually starts.

Eben's Circus |

I don't believe you guys are in combat, though. You were given 2 minutes of prep time and then asked to roll initiative. Combat starts once initiative starts.
Which is why I believe a blanket 'no readied actions' makes most sense.

Alicarus Vorasik, "The Ripper" |

I'd say no readied actions until it becomes a more conventional combat--as in, two or more people have made contact and are in a small(ish) area where they're likely to be attacking one another. Then, when initiative is clear, readying should be okay.
Like, if somebody saw another combatant on a street (in the current battlefield), and hid around a building, they could presumably ready an action to attack them when they round the corner. And once they're both fighting, they could probably ready actions. But while they're just hanging around? No readied actions to shoot the first schmoe you see while you're hanging out on a rooftop or something like that, I think.

Eben's Circus |

Is it assumed that our characters can see the events of the arena?

Eben's Circus |

spell is grease DC 13 Reflex save, DM decides if the fire around you lights the grease... Preparing a move action
Sorry to be this guy again, but do you mean you're readying a move action? Because I believe that's illegal.
Ready
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so).
So while you can ready a move action, it still takes a standard action to do so. So unless you have the ability to take 2 standard actions in one round, you've already used your standard action to cast the spell at Annie.

Eben's Circus |

Sorry, not trying to be a punk. I just think that in a pvp environment, the rules need to be commonly understood/upheld... else things just get crazy fast.

The Roughnecks |

Tac I comments above but there are some questions that MG will have to make a judgement call on.
Namely if your chameleon power still applies while sneaking up on Annie. I would say no but then again I can be a real heartless DM.

Eben's Circus |

1d20+3+4+2+10+20Stealth Full speed
That's a hefty bonus. Where's the +20 at the end coming from? I see your skill ranks, class skill bonus, dex modifier, and chameleon power. But what's that big one at the end? (if you don't mind me asking)